Quote:
Originally Posted by
drdb 
That's not a problem, they pull they're stuff from iTunes and more people will pirate it. They'll do great from that won't they? Sony lost the plot years ago.
Well, the Sony guy did say "if" they gained traction with an alternative distribution system. So they wouldn't be so foolish as to pull their content off iTunes unless another, viable alternative was available first. It only makes sense...if something better comes along, they'd use it. And then they'd also use it as leverage to get a better deal from Apple because then pulling their content from iTunes would be a viable threat. But it all hinges of that "something better" coming along first.
Quote:
Originally Posted by
Hal 9000 
Well dude thats not the way to go. In my case I like buying used CDs though Ebay and sites like Borders Market. That way you legally own the music but at a fraction of the cost, sometimes
20cents a track (including shipping)! Not to mention you can rip the songs at the bit rate of your choice, specially in high quality formats sometimes not available for online purchase

You realize that many of those used CDs you are purchasing were first ripped by their original owners, perhaps several previous owners, before you purchased them at a discount? So in a way, you are still supporting piracy. Not by you of course. Kudos to you for paying for your music. Just making the observation.
Quote:
Originally Posted by
DJinTX 
Can someone please explain to me why I so many companies and developers are throwing a fit about this? If Apple is not stopping these purchases, but rather just trying to require for the conveniece of users that there is a choice between buying through a web portal or through the App itself, then why does Sony care? Am I missing something huge here? It seems ridiculous to resist providing an in-app purchase method.
As others have pointed out, the in-app route cuts 30% off the revenue the content provider gets for it's sales. And why should you care? Well, imagine if Sony could sell you a book for $10. They would probably distribute it to you themselves for $1 (just making that up) or let Apple distribute it for $3. So going the iTunes route just cost them 20%. That's HUGE! It's the same reason Apple would rather you buy your Mac directly from them instead of from Best Buy or Amazon. They get to keep all the money. Why shouldn't Sony desire the same thing?
Quote:
Originally Posted by
nervus 
Publishers and content providers don't think they should have to share 30% of their revenue with Apple through in-app purchases. Basically Sony wants to provide their app for free then direct customers to a webpage or something else for purchasing content to use in the app cutting Apple out of the revenue all together. And basicly just use Apple's hosting/delivery services for free. They all want access to the promised land of billions of users without paying the gatekeeper to them, or maker of that promised land. It's an industry that is so used to getting their way and screwing everyone from the artist, distributers, and customers. They really don't like having to play with someone else's rules
Sure, but just to play devil's advocate...what is Apple doing to earn that 30% on the content? Sony uses Apple to distribute it's free app. But that's Apple's own fault for requiring all iOS apps to be distributed via iTunes. Earning a cut on download apps makes sense because iTunes is handling the UI for people to search, browse, review, and download the app. But for the content, Apple is nothing more than a "dumb pipe" (as we like to refer to the roll cellular provides should play). 30% seems pretty steep price for being a dumb pipe.
It would probably make sense for Apple to have a different cut of the price (10%?) for in app content purchases than for actual apps sales. Otherwise, if it were me, I'd sell my content for $10 from my own site and $13 if you get it in-app via Apple to make up for the revenue shortfall from Apple's cut. That would make is easy to find out if the "convenience" of in-app purchases are really worth 30% in the customer's eyes.