Quote:
Originally Posted by anonymouse 
Actually, it is your post that is irrelevant to the point under discussion.
However, as long as iOS remains the place where there are a large number of consumers able and willing to pay for content (as opposed to alternative platforms like Android, where no one wants to pay for anything) then the content providers will be there. The incentive is that that's where the customers are, and this isn't going to cause them to go anywhere.

Actually, it is your post that is irrelevant to the point under discussion.
However, as long as iOS remains the place where there are a large number of consumers able and willing to pay for content (as opposed to alternative platforms like Android, where no one wants to pay for anything) then the content providers will be there. The incentive is that that's where the customers are, and this isn't going to cause them to go anywhere.
That only holds true if iOS is a PROFITABLE venue for their content, which this change might make impossible. Digital distribution isn't a high-margin industry. Those companies rely on VOLUME to turn the profit, not individual sales. If you take 30% of the revenue for each sale out, that leaves next to no room (if any) for any form of profit, and if a marketplace isn't profitable, companies leave that marketplace.
There is NO way you can spin this as a net gain for customers. The in app purchase option is nice, but people WON'T offer it unless it makes the money. So they either need to raise prices across the board (and punish everyone) or they withdrawl from the iOS store entirely.
We're not talking alternative platforms here. We're talking profitability. Even if Amazon/netflix/hulu+ had NO other mobile platform to go to, they would still pull out of apple's ecosystem if it stopped making them money.




