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iPad 2 sneaks closer to console gaming with 1080p Real Racing 2 HDTV output - Page 5

post #161 of 169
Quote:
Originally Posted by Marvin View Post

It certainly has more RAM at 512MB vs 88MB, which makes a big difference in the texture quality but in terms of raw performance (FPS, geometry density), it's likely to be closer to the Wii. Here are videos of the iPad 2, Wii and 360 running Dead Space:

Considering how low tech the Wii is in console terms, is it the best thing to compare things to?
post #162 of 169
Quote:
Originally Posted by newbee View Post

Yes, and I was the poster that you replied to .... but you would know that ...... if you had bothered to read ..... of course, if you're still 'reading without seeing' it doesn't matter who you're repling to ... it will still be nonsense.

No, I replied to "alandail", in fact you can follow the message back and see that for yourself, but of course, if you're still 'reading without seeing' it doesn't matter who you're repling to ... it will still be nonsense. See I can do that as well...
post #163 of 169
Quote:
Originally Posted by Futuristic View Post

No offense intended, but it sounds to me like you're asking Henry Ford to build you a faster horse.

No offense taken. I'd probably ask Henry for faster car, anyway

All I'm saying is, even if all of them are called "video games", in most cases today they are that much different that I don't expect one segment will hurt the other. even portable consoles don't seem to be hurting much - new Nintendo 3Ds is said to be best-seller ever - and they are, concept wise, much closer to iDevices than desktop consoles.

Quote:
A major change between then and now is the "impulse buy". Back in the good ol' days, if you wanted a game, you'd have to get in your car, drive down to the store (with cash or credit card in hand), select the game you want, pick it up, take it to the counter, and buy it. Many, many opportunities there to change your mind. More recently, you could order online--but you're still ordering a physical product--and then wait, a day or two or more, to receive it. Still you have an opportunity to change your mind: if you decided you don't want it, you can return the package, unopened, and get your refund. $40-80 is not cheap (or maybe I'm just poor... but I digress).

With the App Store, the customer is much more likely to click on "Buy" if the game is $1 or $5 or $10, simply because it looks intriguing, the reviews look good, the graphics look awesome and so on. Besides, if the game sucks, then you're only out a few bucks. Buyer's remorse is minimized, which makes the customer less hesitant in regard to future purchases.

You can download games from Steam (on PC) and PSN (on PS3) as well... both pocket-size ones and big ones. I just got Move-enabled Flight Control for a few bucks recently. I'm pretty sure I've seen some of Angry Birds flavors as well. Still I don't think those "snack-size" games are hurting "full-featured" games, whatever platform they run on.

Quote:
The developer wins as well, because, even if the "unit revenue" is reduced, so is their production/marketing cost. No distribution channels to hassle with, no manufacturing costs, etc. Part of the reason "Tier A" games cost so much is because they got caught in a kind of positive feedback loop: They put a lot of time and energy--and money into development of the game (cost 1), so now they have to market it--TV ads, print ads, posters, cross-merchandising, etc. (cost 2). They have to charge more per unit because of costs 1 & 2, so that they can make a profit. But this means promoting it more, so that they can sell more units (cost 2+).

With online distribution, marketing becomes viral, via word of mouth, user reviews, "popularity", etc.--assuming your game doesn't suck. That greatly reduces your marketing costs (cost 2-). So, minus the cut that Apple takes (in the case of iOS), all the rest of the money is yours.

I don't disagree with you on this one. I sad I'm sure huge number of people will enjoy mobile games, both iOS and Android, but they will not come from cross-over console players.

Quote:
So, it would be much more difficult to sell, say, 10 million units [of your game] in a physical media format at $40 a pop, than to get 40 million impulse-motivated "Buy" clicks at $10 each. In fact, you could potentially make more money with 40 million $5 App Store sales than 10 million $40 DVD sales, because of how much less you're paying for marketing and distribution.

Here I tend to disagree. I don't expect to see $10 game that will sell 40 million copies, or even close to that. Some of the best selling PS2 games - say GT3 and GT4 - have sold less than 15 millions each, even if PS2 console count is above 130 millions. I might be wrong here, though - what are the numbers for best selling iOS games?

Quote:
These are technological technicalities. I'm sure there are some pretty bright minds already working on solutions (more flash storage, higher bandwidth, etc.).

Let's talk about present. I'm pretty sure PS4 will be mind-boggling device, likewise games for it, but that will happen only when it happens
post #164 of 169
I love gaming on my new iPad 2! I can use/play it ANYWHERE. As soon as I get the HDMI adapter I'll buy Real Racing 2, looking forward to it!
 iPad mini 3G 16GB  MacBook Pro Retina 15" (2012) 2,3GHz 8GB RAM 256GB Flash storage
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 iPad mini 3G 16GB  MacBook Pro Retina 15" (2012) 2,3GHz 8GB RAM 256GB Flash storage
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post #165 of 169
Quote:
Originally Posted by jfanning View Post

No, I replied to "alandail", in fact you can follow the message back and see that for yourself,.... .

Post 133 proves that you're either wrong or lying .... your choice.
Apple, bigger than Google, ..... bigger than Microsoft,   The universe is unfolding as it should. Thanks, Apple.
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Apple, bigger than Google, ..... bigger than Microsoft,   The universe is unfolding as it should. Thanks, Apple.
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post #166 of 169
Quote:
Originally Posted by newbee View Post

Post 133 proves that you're either wrong or lying .... your choice.

Which links back to post #122, which links back to post #105 in which I reply to alandail.

You replied to me, which proves that you're either wrong or lying .... your choice.
post #167 of 169
Quote:
Originally Posted by christopher126 View Post

Apple has a penchant for selling all sorts of adaptors for $30-$40.

The iPad 3 no doubt will have an HDMI port.

You make a strong statement, but I think you will see Apple sticking to the 30 pin connector as the only port it has to include in the ipad body. All other connectors and ports will be via adapters perhaps like the camera connection kits. From a manufacturing point of view this saves tons of dollars and makes for an easy upgrade path w/o having to change the base unit.

I don't see any advantage in offering the Xoom approach with lots of legacy ports ... who wants a bunch of cables attached to a hand held portable device.

Wireless linking will provide all the other connection schemes. But no new ports ... I would truly be surprised otherwise.
post #168 of 169
Quote:
Originally Posted by jfanning View Post

Which links back to post #122, which links back to post #105 in which I reply to alandail.

You replied to me, which proves that you're either wrong or lying .... your choice.

This is a classic response of someone who has nothing to say but still says it!
Apple, bigger than Google, ..... bigger than Microsoft,   The universe is unfolding as it should. Thanks, Apple.
Reply
Apple, bigger than Google, ..... bigger than Microsoft,   The universe is unfolding as it should. Thanks, Apple.
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post #169 of 169
Quote:
Originally Posted by newbee View Post

This is a classic response of someone who has nothing to say but still says it!

What? Proving you were wrong? If you can't accept a simple fact that you were wong, then I don't really care. Get over it.
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