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Adobe demos new iPad app during Photoshop World

post #1 of 44
Thread Starter 
This morning, Adobe showed off new imaging technology for iPad during the keynote address of the company's Photoshop World conference.

The new technology expands upon the free Photoshop Express tool Adobe already offers in the iOS App Store, which offers basic camera, photo editing and picture sharing tools. A $3.99 Camera Pack in app purchase option adds a self-timer shutter, auto review, and noise reduction technology derived from Lightroom 3.

The new technologies Adobe demonstrated on iPad allow for multi-layer documents, animated in 3D to visualize how the layers stack up from the side, as well as support for syncing settings and colors between an iPad and Photoshop running on a desktop computer.

A report by blog Photography Bay includes a video of the demonstration on stage at the event.

iPad apps get big

Adobe's new technology is described as being "in the pipeline" and no release date has yet been set. However, the new app suggests that major developers are increasingly beginning to take iPad seriously as a development platform for their apps. While neither Adobe nor Microsoft have yet ported significant apps from their flagship desktop suites, both have already brought supporting elements of their app portfolios to iOS.



In addition to Adobe Photoshop Elements for iPad, Adobe has produced a free Adobe Ideas sketchbook, the free Adobe Content Viewer for showing interactive digital publications created with InDesign, and LiveCycle Mobile for collaborative content management.

Apple has taken full advantage of Microsoft's slow progress in making mobile versions of Office to launch its own iWorks suite, establishing Pages, Keynote and Numbers as top downloads over the past year. The company has also aggressively moved to bring iMovie and GarageBand to iPad. Apple's apps take four of the top ten grossing apps slots in the iPad App Store. QuickOffice, a $15 third party title, has also become a popular tool for creating, editing, printing Microsoft Office documents on iPad

The iPad App Store now boasts more than 65,000 apps specifically optimized for iPad, compared to a couple dozen for Google's competing Android 3.0 Honeycomb tablet platform, and even smaller libraries for RIM's upcoming PlayBook and HP's TouchPad.
post #2 of 44
Someone needs to tell Adobe that the iPad is only for consumption.
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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post #3 of 44
Wow! This is awesome. I hope the pricing will be a good as iMovie and Garageband.
post #4 of 44
Quote:
Originally Posted by nkalu View Post

Wow! This is awesome. I hope the pricing will be a good as iMovie and Garageband.

I have the iPhone version with the extra $3.99 in-app add-on. I think it should be rolled into the core product. The noise reduction is a nice feature for cleaning up grainy low-light pics and a must for iPod Touch 4 and iPad 2 camera pics.

Otherwise, the Elements version has nothing in common with Photoshop per se: they're just using the brand recognition to sell a rather simple photo cleanup tool. For content creation, I like the Autodesk SketchBook app for iPad. It's not Photoshop, but it's very nice.

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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post #5 of 44
iWork not iWorks
post #6 of 44
I can see it now...
post #7 of 44
.

Irony...

iPad: "I'd like to introduce you two!" "PhotoShop. meet Cocoa"

.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
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"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
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post #8 of 44
I just saw "Photoshop Elements for iPad" and I think my brain just shut off. Even before its released, Adobe already has a customer! I may have to buy a second stylus pen now...

... at night.

Reply

... at night.

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post #9 of 44
Quote:
Originally Posted by MJ Web View Post

CS 6 for iPad... Just $1225

I can see it now...

No...

Just $4.99...

...With lotsa' in app purchases.

.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
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post #10 of 44
Quote:
Originally Posted by solipsism View Post

Someone needs to tell Adobe that the iPad is only for consumption.

Yeah. I've been talking to them about that. I even offered a name for Lightroom on the iPad:

Lightpad. Well ... I like it!
post #11 of 44
Quote:
Originally Posted by benanderson89 View Post

I just saw "Photoshop Elements for iPad" and I think my brain just shut off. Even before its released, Adobe already has a customer! I may have to buy a second stylus pen now...

It doesn't do too much yet, but what it does, it does well.
post #12 of 44
Quote:
Originally Posted by benanderson89 View Post

I just saw "Photoshop Elements for iPad" and I think my brain just shut off. Even before its released, Adobe already has a customer! I may have to buy a second stylus pen now...

I had the exact opposite reaction.

This is pretty obviously a tech demo and not an app at all and it's doubtful whether they are even planning "Photoshop for iOS," or if it would be a useful app if they did. I see major interface problems with this app and it seemed quite confusing to use even for the person demoing it. If you listen carefully, the part where they swing around to show the layers is not actually part of the design, it's actually just necessary to explain to the audience what's going on in the demo. It was also kind of an ugly design with everything just stuck to a giant menu like that.

The thing that you really *need* when doing photoshop is precision and clarity. They're the key aspect of almost every photoshop operation. This demo on the other hand seemed terribly imprecise in every way and it was far from clear what was going on. I don't see any real UI innovation here at all, just a clunky demo.
post #13 of 44
I like the way things are trending:

OS X and iOS becoming more like yin and yang

Larger multitouch displays beginning to augment and enhance user interaction and finished work product.

Applications/capabilities migrating and deploying where they are most useful to the end user.


In a few years, I suspect, the desktop computer will have:
-- a large, intelligent multitouch display that can handle IO from mouse, kb, stylus, fingers
-- repositionable from V to H but mostly position as a desk surface - like a drafting or light table
-- a secondary iPad mobile intelligent display (as above but smaller)
-- additional dumb displays for other uses
-- one OS to serve them all

HP and MSFT already make large mt displays -- but they don't "hang together" very well.

Pressure sensitivity can be in a BT stylus -- or even a more-sensitive touch interface.


NAB 2011 is April 9-14.

I wonder if Apple has anything to steal the thunder?

.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
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"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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post #14 of 44
The 3d view of layers was really cool.
post #15 of 44
Quote:
Originally Posted by gwlaw99 View Post

The 3d view of layers was really cool.

Im not a Photoshop user so Im curious how useful is that feature for actual users? Its flashy, but Id think that PS users would know which layers they are working on at a given time. Am I missing something? Does it have a real world usage within that app and on desktop versions?
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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post #16 of 44
Quote:
Originally Posted by Dick Applebaum View Post

.

Irony...

iPad: "I'd like to introduce you two!" "PhotoShop. meet Cocoa"

.

I believe the two already met as of CS5?
What I got... 15" i7 w/8 gigs ram,iPad2 64gig wifi, 2.0 mac mini, 2.0 17" imac, appleTv, Still running my old G4 466 upgraded to 1.2GHz maxed ram as a pro tools machine, and 2 iphones.
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What I got... 15" i7 w/8 gigs ram,iPad2 64gig wifi, 2.0 mac mini, 2.0 17" imac, appleTv, Still running my old G4 466 upgraded to 1.2GHz maxed ram as a pro tools machine, and 2 iphones.
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post #17 of 44
Quote:
Originally Posted by Prof. Peabody View Post

I had the exact opposite reaction.

This is pretty obviously a tech demo and not an app at all and it's doubtful whether they are even planning "Photoshop for iOS," or if it would be a useful app if they did. I see major interface problems with this app and it seemed quite confusing to use even for the person demoing it. If you listen carefully, the part where they swing around to show the layers is not actually part of the design, it's actually just necessary to explain to the audience what's going on in the demo. It was also kind of an ugly design with everything just stuck to a giant menu like that.

The thing that you really *need* when doing photoshop is precision and clarity. They're the key aspect of almost every photoshop operation. This demo on the other hand seemed terribly imprecise in every way and it was far from clear what was going on. I don't see any real UI innovation here at all, just a clunky demo.

I think you are being too critical.

This was a concept demo.

He was using a projector rather than a mirrored display.

His hands got in the way.

As with any graphics app (even Photoshop), you can gain precision and granularity by zooming.

The UI, obviously. needs work..

It's a first baby step,


Now, Imagine sitting down at a desk about the size of the Surface where you pin whatever menus you need wherever you want on the large surface.

Instead of press-holding a key to change a small hard-to-find cursor into a hand, then dragging the display -- you merely touch where you want and drag where you want.

If you look at it from the perspective of what you are trying to accomplish, rather than how you do it today -- you may think of ways that things could be accomplished more efficiently with direct multitouch as opposed to double-indirect kb mouse actions.

But as a transition aid you could pin a virtual mouse and kb at the bottom of the display (wherever).

.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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post #18 of 44
Quote:
Originally Posted by solipsism View Post

Im not a Photoshop user so Im curious how useful is that feature for actual users? Its flashy, but Id think that PS users would know which layers they are working on at a given time. Am I missing something? Does it have a real world usage within that app and on desktop versions?

It is neat!

I think it has some usein Photoshop!

Where it really becomes useful is in 3D compositing -- with something like Final Cut Motion.

Where you have layers of images, videos, filters generators lighting and cameras moving about in 3D space.

It's hard to describe why -- but looking at layers from the top or side while refining say a snow generator, a rippling water filter, a smoke or fog generator, while moving a camera or lighting is invaluable.

.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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post #19 of 44
Quote:
Originally Posted by solipsism View Post

Im not a Photoshop user so Im curious how useful is that feature for actual users? Its flashy, but Id think that PS users would know which layers they are working on at a given time. Am I missing something? Does it have a real world usage within that app and on desktop versions?

That's a good feature for the novice and just learning Photoshop as it shows the layers of an image deconstructed to their individual shapes and transparencies almost instantly makes a difficult concept simple to grasp and utilize..
post #20 of 44
Quote:
Originally Posted by Dick Applebaum View Post


.

Just curious Dick, why the extra line feeds and period at the end of your posts?
post #21 of 44
Quote:
Originally Posted by Ecphorizer View Post

Just curious Dick, why the extra line feeds and period at the end of your posts?

Old Eyes... Whitespace Rules.
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post #22 of 44
Quote:
Originally Posted by Dick Applebaum View Post

Old Eyes... Whitespace Rules.

Racist!
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
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post #23 of 44
Quote:
Originally Posted by solipsism View Post

Im not a Photoshop user so Im curious how useful is that feature for actual users? Its flashy, but Id think that PS users would know which layers they are working on at a given time. Am I missing something? Does it have a real world usage within that app and on desktop versions?

Oh no you di-unt.
post #24 of 44
SOT

My daughter found a great case for the iPad 2.

New Leather Case Cover Pouch Stand For Apple iPad2 2nd

They are a little weird -- you can't specify the color and they say delivery is way out there.

She got hers in 1 week - 2 weeks before the posted delivery date!

It is very well made, and appears to offer the same front/rear/edge protection as the Apple Case for iPad 1.

But it is leather, and has a much better base for the vertical display in landscape -- it doesn't tip over easily.

It's only 11 bucks.

I just ordered 2.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
Reply
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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post #25 of 44
Quote:
Originally Posted by Dick Applebaum View Post

I think you are being too critical.

This was a concept demo.

He was using a projector rather than a mirrored display.

His hands got in the way.

As with any graphics app (even Photoshop), you can gain precision and granularity by zooming.

The UI, obviously. needs work..

It's a first baby step,


Now, Imagine sitting down at a desk about the size of the Surface where you pin whatever menus you need wherever you want on the large surface.

Instead of press-holding a key to change a small hard-to-find cursor into a hand, then dragging the display -- you merely touch where you want and drag where you want.

If you look at it from the perspective of what you are trying to accomplish, rather than how you do it today -- you may think of ways that things could be accomplished more efficiently with direct multitouch as opposed to double-indirect kb mouse actions.

But as a transition aid you could pin a virtual mouse and kb at the bottom of the display (wherever).

.

Well my intent wasn't to be so critical, and I knew it was a product demo, in fact I pointed that out in my post because some were thinking this was an actual app. I just said that I didn't find it amazing and that it had a lot of UI problems which I think is fair.

I don't see how Photoshop can ever "come to iOS" though so I was also trying to point out the erroneous thinking there as well. One of the central points of the new multi-touch platform is that it points out the inherent design flaws in "suites" of software and also of large "do-it-all" programs like Photoshop.

There is no way that photoshop as we know it now will ever work on a tablet in a multi-touch environment. It is however quite possible that some of the tasks we now do with photoshop will be accomplished by using apps on iOS that operate in a more focussed way. It will be interesting to see what happens and no one really knows how it will all shake out, but it's clear if you think about it that Photoshop itself as an editing suite, with panels and all e tools that we now expect, isn't going to happen at all.
post #26 of 44
Quote:
Originally Posted by solipsism View Post

Racist!

Like Tonto said to the Lone Ranger while being chased by indians: "What do you mean "we're in trouble"... Paleface"?


... Though I never did understand the names -- The Lone Ranger and Foolish!
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
Reply
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
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post #27 of 44
Quote:
Originally Posted by Prof. Peabody View Post

Well my intent wasn't to be so critical, and I knew it was a product demo, in fact I pointed that out in my post because some were thinking this was an actual app. I just said that I didn't find it amazing and that it had a lot of UI problems which I think is fair.

I don't see how Photoshop can ever "come to iOS" though so I was also trying to point out the erroneous thinking there as well. One of the central points of the new multi-touch platform is that it points out the inherent design flaws in "suites" of software and also of large "do-it-all" programs like Photoshop.

There is no way that photoshop as we know it now will ever work on a tablet in a multi-touch environment. It is however quite possible that some of the tasks we now do with photoshop will be accomplished by using apps on iOS that operate in a more focussed way. It will be interesting to see what happens and no one really knows how it will all shake out, but it's clear if you think about it that Photoshop itself as an editing suite, with panels and all e tools that we now expect, isn't going to happen at all.

Exactly... at least for the iPad. For a Touch Screen computer -- some interesting possibilities.

My main computer is a 24" iMac with a 23" Cinema Display. When I do any heavy XCode, Photoshop, Final Cut or Blender I need all the screen real-estate I can get. Sometimes I just use the iPad as an [independent] 3rd display -- running stocks, mail and Safari.
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
Reply
"...The calm is on the water and part of us would linger by the shore, For ships are safe in harbor, but that's not what ships are for."
- Michael Lille -
Reply
post #28 of 44
He actually said that it was 'a concept of some technology we are looking at.' It might be a little premature to say this is an app under full development. It looked nice in the demo, but the UI was very clumsy, built entirely around pop menus. All the the code could be tied into a neater UI of course, but like I say, a little early to make any assumptions about this.
post #29 of 44
Quote:
Originally Posted by Dick Applebaum View Post

I think you are being too critical.

This was a concept demo.

He was using a projector rather than a mirrored display.

His hands got in the way.

As with any graphics app (even Photoshop), you can gain precision and granularity by zooming.

The UI, obviously. needs work..

It's a first baby step,


Now, Imagine sitting down at a desk about the size of the Surface where you pin whatever menus you need wherever you want on the large surface.

Instead of press-holding a key to change a small hard-to-find cursor into a hand, then dragging the display -- you merely touch where you want and drag where you want.

If you look at it from the perspective of what you are trying to accomplish, rather than how you do it today -- you may think of ways that things could be accomplished more efficiently with direct multitouch as opposed to double-indirect kb mouse actions.

But as a transition aid you could pin a virtual mouse and kb at the bottom of the display (wherever).

.

I totally agree with you. The presenter stated that it was just a "concept", a work in progress. I commend Adobe for holding it for refinement instead of rushing it out the door.
post #30 of 44
Quote:
Originally Posted by Dick Applebaum View Post

I think you are being too critical.

This was a concept demo.

He was using a projector rather than a mirrored display.

His hands got in the way.

As with any graphics app (even Photoshop), you can gain precision and granularity by zooming.

The UI, obviously. needs work..

It's a first baby step,


Now, Imagine sitting down at a desk about the size of the Surface where you pin whatever menus you need wherever you want on the large surface.

Instead of press-holding a key to change a small hard-to-find cursor into a hand, then dragging the display -- you merely touch where you want and drag where you want.

If you look at it from the perspective of what you are trying to accomplish, rather than how you do it today -- you may think of ways that things could be accomplished more efficiently with direct multitouch as opposed to double-indirect kb mouse actions.

But as a transition aid you could pin a virtual mouse and kb at the bottom of the display (wherever).

.

100% agree, I've been saying this since I first saw an iPad. Defending a mouse and keyboard now is as silly as those that hated the Mac GIU and its mouse back in the day and claimed DOS would rule forever! People seem to have a lack of imagination and as you say seem unable to see past what they know and feel safe with and get quite defensive when change is in the air.
Enjoying the new Mac Pro ... it's smokin'
Been using Apple since Apple ][ - Long on AAPL so biased
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Enjoying the new Mac Pro ... it's smokin'
Been using Apple since Apple ][ - Long on AAPL so biased
nMac Pro 6 Core, MacBookPro i7, MacBookPro i5, iPhones 5 and 5s, iPad Air, 2013 Mac mini.
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post #31 of 44
Quote:
Originally Posted by Dick Applebaum View Post

SOT

What's SOT?

Quote:
They are a little weird -- you can't specify the color

From the eBay listing
Quote:
.please leave a note in paypal payment or send message on ebay to tell us the color you like.

Quote:
But it is leather..

Again, from the listing:
Quote:
Package content:

1x artificial leather case for apple ipad 2
post #32 of 44
Quote:
Originally Posted by Ecphorizer View Post

What's SOT?


From the eBay listing


Again, from the listing:

SOT == Somewhat Off Topic

The URL is:

Leather iPad 2 Case
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- Michael Lille -
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- Michael Lille -
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post #33 of 44
Well actually, our friends up in Redmond have a pretty cool demo from already a couple years back, with "Project Gustav". It shows what is "possible" with multi-touch and assorted handheld tools like brushes and stylus for the "creatives". On a "drafting table" setup this would be quite nice, and I do believe the future for creative applications.

http://www.youtube.com/watch?v=Jd3-q...eature=related
http://www.youtube.com/watch?v=4ssWw...layer_embedded

I say possible because I doubt MS can get their act together to actually finish anything.

Also, while it's nice to see Adobe try to embrace iOS with the creation of tools and apps, I would rather see them focus on getting Flash buried and make a Web-standards tool to create HTML5 sites.

I'm also waiting for the guys at Pixelmator to come up with an App for iOS, considering that they already have a great OSX app and it's natively coded for Mac (not a Win-Port) and in the App Store already. It's also very "lite" in the resources and space requirement. I can't imagine the work involved in making it "touch enabled", but they definitely seem like an able and Dedicated-to-Mac bunch of devs.

IMHO, Adobe as well as MS, need different leadership if we are to expect anything from the talents hidden in those companies, coming to market... and working for the users that purchase their products.
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post #34 of 44
The article mention Microsoft. Imo they should indeed make a mobile version on all OS out there. Would be a good way to still get some $$ even if windows is not taking off.

But then Apple should also port facetime to Android, webos, ... And on the subject I wonder how iwork would do on the android market.

I know co. try to promote there OS with exclusive apps, but some apps would benefit a lot from being available on all OS. Facetime being on the top of the list.

Regarding flash, with the CPU power on the ipad2 Apple should allow third party flash support. I am not saying it comes installed on ipads, but it should be allowed in some ways without a jailbreak. That would pretty much killed the arguments against the ipad. It would then be like saying ipads dont have SD card slot of USB port, they do... with the camera kit. Also you have people saying you must used Itunes (you dont with iphone explorer), then some people say ipads dont support mkv playback (they do, with the Airvideo app). We need an "app" to shut up people saying flash isnt supported.
post #35 of 44
Quote:
Originally Posted by herbapou View Post

The article mention Microsoft. Imo they should indeed make a mobile version on all OS out there. Would be a good way to still get some $$ even if windows is not taking off.

They're trying.. but trying to bring DOS and all of the old Windows baggage along for the ride. Summary: not working.

Quote:
But then Apple should also port facetime to Android, webos,

Facetime is already based on Open Source. Anybody can work with it to get it to work on their platform of choice. However: they may have to learn how to code first.

Quote:
... And on the subject I wonder how iwork would do on the android market.

About as well on the Mac platform, where truth be told, while Apple fans and small offices love it to death... anybody in the enterprise dislikes it because it's not "fully" compatible with MS-Office. MS has to step up to the plate here.

Quote:
I know co. try to promote there OS with exclusive apps, but some apps would benefit a lot from being available on all OS. Facetime being on the top of the list.

See above.

Quote:
Regarding flash, with the CPU power on the ipad2 Apple should allow third party flash support. I am not saying it comes installed on ipads, but it should be allowed in some ways without a jailbreak. That would pretty much killed the arguments against the ipad. It would then be like saying ipads dont have SD card slot of USB port, they do... with the camera kit. Also you have people saying you must used Itunes (you dont with iphone explorer), then some people say ipads dont support mkv playback (they do, with the Airvideo app). We need an "app" to shut up people saying flash isnt supported.

I'm in serious doubt whether Adobe will ever produce a Flash player that actually:

a) works well on mobile devices. 4 long years, and still nothing out of beta;
b) works well on any desktop unless specifically embedded in the kernel, like Google... or a whole department is kidnapped to write it specifically with hardware acceleration capabilities, among other things... like MS;
c) whether they have enough time left to wait for mobile devices to have dual quad-core processors, 8-gb standard RAM, and organic-thermal batteries with 30-day charges (you'll get 1-day with Flash though).

The world and media providers are moving on without the need for Flash, which IMO is a good thing security-wise, and performance-wise.

It's only the small-shop designers and poor Adobe CS customers, that are screwed buying into Adobe's current "vision"... which would be best described, simply as: Tunnel = still dark.
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post #36 of 44
Quote:
Originally Posted by Prof. Peabody View Post

I had the exact opposite reaction.

This is pretty obviously a tech demo and not an app at all and it's doubtful whether they are even planning "Photoshop for iOS," or if it would be a useful app if they did. I see major interface problems with this app and it seemed quite confusing to use even for the person demoing it. If you listen carefully, the part where they swing around to show the layers is not actually part of the design, it's actually just necessary to explain to the audience what's going on in the demo. It was also kind of an ugly design with everything just stuck to a giant menu like that.

The thing that you really *need* when doing photoshop is precision and clarity. They're the key aspect of almost every photoshop operation. This demo on the other hand seemed terribly imprecise in every way and it was far from clear what was going on. I don't see any real UI innovation here at all, just a clunky demo.

I sort of agree. iPad is new and people need to try new things with it, but not everything is going to work out. Photoshop, like AutoCad, and other high end complex applications are never going to be very practical on wobbly handheld touch device. iPad is a nifty little piece of kit but a professional workstation it isn't.

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post #37 of 44
Quote:
Originally Posted by Prof. Peabody View Post

Well my intent wasn't to be so critical, and I knew it was a product demo, in fact I pointed that out in my post because some were thinking this was an actual app. I just said that I didn't find it amazing and that it had a lot of UI problems which I think is fair.

I don't see how Photoshop can ever "come to iOS" though so I was also trying to point out the erroneous thinking there as well. One of the central points of the new multi-touch platform is that it points out the inherent design flaws in "suites" of software and also of large "do-it-all" programs like Photoshop.

There is no way that photoshop as we know it now will ever work on a tablet in a multi-touch environment. It is however quite possible that some of the tasks we now do with photoshop will be accomplished by using apps on iOS that operate in a more focussed way. It will be interesting to see what happens and no one really knows how it will all shake out, but it's clear if you think about it that Photoshop itself as an editing suite, with panels and all e tools that we now expect, isn't going to happen at all.

Maybe not PS, but I can't see any reason why Aperture and Lightroom can't make it over. If anyone here has ever used a big light table for transparencies, or moved test prints around on a table, you'll realize right away that it's your fingers you're using. That's a natural for a touch device. It's true that the iPad. It's small, but still, after doing photo work on it with a number of current apps, it seems very usable.

Much of the work done in those programs isn't pixel based the way so much is in PS. Even that that is isn't really a problem. Magnifying an image is simple and quick. So is moving it around. I'm excited at the prospect. Certainly, the power of this device is now more than powerful enough, and we're just at the beginning of the curve.
post #38 of 44
Quote:
Originally Posted by mstone View Post

I sort of agree. iPad is new and people need to try new things with it, but not everything is going to work out. Photoshop, like AutoCad, and other high end complex applications are never going to be very practical on wobbly handheld touch device. iPad is a nifty little piece of kit but a professional workstation it isn't.

Look up Verto Studio 3D in the App Store. I have this, and it's surprisingly sophisticated.

http://www.vertostudio.com/

As the expression goes: Never say never.
post #39 of 44
Quote:
Originally Posted by melgross View Post

Maybe not PS, but I can't see any reason why Aperture and Lightroom can't make it over. If anyone here has ever used a big light table for transparencies, or moved test prints around on a table, you'll realize right away that it's your fingers you're using. That's a natural for a touch device. It's true that the iPad. It's small, but still, after doing photo work on it with a number of current apps, it seems very usable.

Much of the work done in those programs isn't pixel based the way so much is in PS. Even that that is isn't really a problem. Magnifying an image is simple and quick. So is moving it around. I'm excited at the prospect. Certainly, the power of this device is now more than powerful enough, and we're just at the beginning of the curve.

Again... something useful that MS showed off a few years ago with the Surface. Too bad it was impossibly expensive, and even larger than the light table it could have replaced... and I have a HUGE light-table

A small note re: the power needs of certain "pro" software

I've been using Photoshop since version 1 in 1990, even when it was in beta. I still have version 3.5 here on an old Mac PowerPC 8100/80. It's about 1 mb, and for it's time, was quite powerful. I also have a Windows version of PS 7.0 in a CrossOver bottle (if ya know what that is) to do Fourier Transforms to remove dot patterns from scans. It's also only 1 mb.

What I'm getting at is, maybe some of the big software co.'s like Adobe, need to go back to some of their early 2000 archives, and rework some of that efficient code for these "new" low-power devices, rather than trying to port their mega-software titles like PS-CS5 (1.3 gb!!!)

I sure do like the idea of Lightroom (90mb)... also Aperture, but first things first: iPhoto (which weighs in already at 430mb) coming to the iPad.
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post #40 of 44
Quote:
Originally Posted by melgross View Post

Look up Verto Studio 3D in the App Store. I have this, and it's surprisingly sophisticated.

http://www.vertostudio.com/

As the expression goes: Never say never.


You got me on the never. I slipped up since I'm on record here as quoting that expression to others.

I looked at the software but I can only judge it by the reviews, which are good, but what I think is a problem with many iOS software is that there is no 30 day evaluation version.The more complex the title is the more they need better ways to demo it. Maybe a video demonstrating the features would help. I still think that professional graphics programs, in particular, are less well suited to the iPad environment than many other classes of applications.

For complex apps, ergonomics play a big part. The more detailed and precise the controls are, the harder it is going to be to spend long periods of time working on a design, model or layout. That is where a proper desktop system is essential to productivity.

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