Quote:
Originally Posted by
BigMac2 
I never heard of Texels comparison before, since a Texel is a texture elements of unspecified size it's absolutely meaningless to used this as point to compare 3d performance.
It's a theoretical maximum fill-rate so will use the most basic forms of texturing to measure it. The real-world rates will vary based on how you process the textures but all the manufacturers try to score the highest amounts so in the end they all use a common yardstick. It is to some extent another of those marketing tags like clockspeed but they can at least give some indication of relative performance. There are many factors to consider:
http://planetquake.gamespy.com/View.....Detail&id=209
Advanced shader processing performance is something that doesn't get mentioned much and plays a big part in how modern games look. You can sometimes get an idea from the number of SPs and their clockspeed but again, they are hard to compare, even with actual GFLOP stats it's difficult.
The PS3 is undoubtedly faster than the XBox theoretically but most of the time, XBox games look better. LA Noire was the first game I've heard of that turned out better on the PS3.
It's not how much performance you have but how you use it and my only criticism of the iOS platform is how developers are not using the performance they have to make great games.
Quote:
Originally Posted by
BigMac2 
And the Raytracing demo from Sony was demonstrating CPU performance only.
It demonstrates the scalability of graphics depending on resolution. What I was saying was that although the iOS devices and even the NGP have lower theoretical performance, it's countered by their lower screen size so they can achieve visually comparable graphics output to the big consoles.
Quote:
Originally Posted by
BigMac2 
But you're right about title, the iOS don't got lots of big title yet, but games like Infinit Blade, Dead Space and Real Racing have already prove the iPad and iPod Touch are successful and powerfull enough gaming devices for the mass. The iPad is already more powerfull than 3DS and PSP go, and pretty much the same DNA of the new Vita.
I think the iOS devices are perfectly capable for gaming but they need better games. Not just visually better games but games with depth. Most of the big franchises have easily identifiable stories, characters or art styles. Like if I mentioned Splinter Cell, you'd know about Sam Fisher, Echelon, NSA, JBA, the multi-vision goggles, the stealth gameplay, the interrogations, the rappelling, the snake-cam and always having to hear about something happening to Sam's daughter. If I mentioned Infinity Blade then you just think about swiping a sword around. There's no depth to the games.
Developers have of course made Splinter Cell Conviction for the iPhone and it's not bad (comparable to PSP versions), but most of the time, you get the impression developers don't try as hard with the iOS platform as they do with the well-established game platforms. Likely because they are held to a higher standard by Nintendo and Sony. With the App Store, almost anything goes. Not to mention the driving down of the selling price as a result.
Quote:
Originally Posted by webmail
It's not about performance. I work in a lab with a SUPER computer that's the #5 fastest on the planet.
Yet if I put you in front of the console you would quickly leave because the software doesn't allow you to do anything but command line calls.
Can it run /usr/bin/Crysis?
Quote:
Originally Posted by webmail
It's about the UI
I'd say that much is true for the multi-function parts but when it comes to games, isn't buying an off-the-shelf game, plugging it in and playing easier than trying to hunt through a pile of mostly terrible low-quality apps, where you just get Angry Birds advertised at you all the time, followed by a download/sync process and then tap the app to open and it crashes because you just have an older iPod or iPhone?
I think Apple needs a filtering system. I know people will say that it's unfair to automatically set a game from EA apart from e.g the first-time development efforts of a single autistic kid (especially considering the games would likely be of a similar calibre) but really, we have to accept that games take time and resources and if a game studio ploughs hundreds of thousands of dollars into a game, it will most likely have better production values.
I'm not saying filter apps/games based on studio but based on effort. If an app just turns on the flashlight, give it a tag of 'low-utility' and let me ignore these apps. If I want to find a specific 'low-utility' app then I'll go looking for it. Until then, I want to browse apps that people have put some effort into.
This task is made harder by the popularity of mind-numbingly basic games but as long as they are categorised properly (which they aren't - according to iTunes, Tetris is an action game) then it would help.