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Images claim to show Apple's Motion 5, Final Cut Pro X

post #1 of 37
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A series of screenshots claimed to be from Apple's forthcoming Final Cut Pro X release offer a closer look at the software, as well as a first glimpse at Motion 5 with a new "rigging" feature.

The alleged screenshots were posted Wednesday by Twitter user "BWilks2001" and forwarded to AppleInsider. If legitimate, they offer a closer look at the design and features of Apple's upcoming 64-bit upgrade to Final Cut Studio.

The images and details posted online offer the first indication of an upcoming release of Motion 5. The current, third major revision of Final Cut Studio was released in July of 2009 with Final Cut Pro 7, Motion 4, Soundtrack Pro 3, Color 1.5, Compressor 3.5 and DVD Studio Pro 4.

In addition to Motion 5, the new software releases from Apple will "supposedly" include a new version of Color, BWilks2001 wrote on Twitter.

"I assure you this is no Photoshop," they wrote. "I am not that talented."

Apple offered the first glimpse of Final Cut Pro X in April during the FCP User Group SuperMeet at the National Association of Broadcasters conference in Las Vegas. There, the company revealed that the new upgrade would be available on the Mac App Store in June for $299, but made no mention of other Final Cut Studio applications.



Since then, Apple has not offered any new details on Final Cut Pro X, even though the software is set to arrive on the Mac App Store this month. Back in April, Apple promised that the new version of Final Cut Pro will be "as revolutionary as the first version of FCP."

Final Cut Pro has been rebuilt from the ground up and will include support for all processor cores through Grand Central Dispatch. The new version of Final Cut Pro will also support high-definition 4K resolution.




Other notable features previously highlighted by Apple include editing during import, scalable rendering, a resolution-independent playback system, fully color-managed Final Cut based on colorsync, people and shot detection, and audio clean-up.

An improved "magnetic timeline" will make sure that secondary audio in longer clips won't collide with other clips, while an inline precision editor will allow users to double-click the seam between two clips to open a timeline. Similar to iMovie, Final Cut Pro will present content in a film strip view.




Apple has also promised that the new Final Cut Pro has been designed to ensure that everything can be driven from the keyboard, while "localized adjustments" will allow users to select an object -- like a face -- to make adjustments only to that part of the image.
post #2 of 37
woah...double rainbow. All the way across the sky!



No, seriously. Why the pearlescent look? I'm not getting how it provides useful data. Traditional RBG lines have given plenty of info. So I have to ask...

"What does it mean?!"
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post #3 of 37
I am pretty impressed and excited by the look and feel of the new UI. . . Very exciting times!
post #4 of 37
GUI is looking great and great to see the possibility of a Motion update, hopefully all releasing soon
post #5 of 37
I would say this is legit. And if it isn't, Apple is definitely going to update the UI to a similar simple look.

FCS is so frign' powerful for the home / indie user I can't imagine it getting that much better. Certainly networking could be improved as this appears to be the biggest bellyache on the forums. But most folks out of the mainstream film/broadcast industry wouldn't really benefit. Apple has been focusing on improving the user experience with their products by simplifying the software (meaning easier to use not less powerful) and improving the ergonomics instead of just loading on every feature possible. I hope this will be another release of "it just works".

I suspect the cool piece will be integration of all wifi devices (would love a dedicated iPad controler for color correction, sound work, etc) and perhaps some iCloud integration. Perhaps with storage of keyboard prefs, window setups, etc. out in the stratosphere.

When is the new Logic Studio coming out?
post #6 of 37
Final Cut ==

Storage, Storage, Storage ==

Local (active) working Storage, Backup Storage, Archival/Collaboration/Retrieval Storage ==

Media Management, Local Network Server * , iCloud Server


The missing component here, is a hardware/software implementation of the Local Network Server... Let's just call it "iCloud-Local Server".


On top on the iCloud-Local and iCloud implementation, FCPX needs to provide a Media Management Solution that works the way "editors" work -- rather than the way computer file systems work.


BTW, These shots look Good!
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post #7 of 37
Quote:
Originally Posted by electraluxx View Post

When is the new Logic Studio coming out?

You mean this one: http://www.apple.com/logicstudio/
post #8 of 37
Quote:
Originally Posted by Smiles77 View Post

woah...double rainbow. All the way across the sky!



No, seriously. Why the pearlescent look? I'm not getting how it provides useful data. Traditional RBG lines have given plenty of info. So I have to ask...

"What does it mean?!"

Since RGB is additive, the more white the area of the image is, the more aligned the RGB values. It's a great help while color grading to know when a certain area of the image is at or near neutral.

For example, looking at that waveform, I can tell that the shadows and highlights are fairly neutral, with maybe a slight warmth to it, while there is an area of cyan running across the entire image, most likely sky.
post #9 of 37
I was hoping the new version of Motion would incorporate Nodes like Shake. Layers are cumbersome.

Nuke it is then!
post #10 of 37
Quote:
Originally Posted by z3r0 View Post

I was hoping the new version of Motion would incorporate Nodes like Shake. Layers are cumbersome.

Nuke it is then!

There you go. I, too, base my decisions to buy $5,000 software on a few unsubstantiated screenshots of an unreleased product.
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post #11 of 37
Quote:
Originally Posted by conigs View Post

Since RGB is additive, the more white the area of the image is, the more aligned the RGB values. It's a great help while color grading to know when a certain area of the image is at or near neutral.

For example, looking at that waveform, I can tell that the shadows and highlights are fairly neutral, with maybe a slight warmth to it, while there is an area of cyan running across the entire image, most likely sky.

Thank you. Great first post. I figured out the first part, but wasn't sure how to interpret it. Your further explanation straightened that out for me. Now I'm liking it a lot.
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post #12 of 37
sic
Quote:
Originally Posted by Dick Applebaum View Post

Final Cut ==
On top on the iCloud-Local and iCloud implementation, FCPX needs to provide a Media Management Solution that works the way "editors" work -- rather than the way computer file systems work.

Storage - XSAN
Media Management - Final Cut Server
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post #13 of 37
Quote:
Originally Posted by z3r0 View Post

I was hoping the new version of Motion would incorporate Nodes like Shake. Layers are cumbersome.

Nuke it is then!

I don't think Motion was ever meant to be a Shake replacement. Even if Motion has a node view, I suspect it won't work the way you expect.
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post #14 of 37
Quote:
Originally Posted by z3r0 View Post

I was hoping the new version of Motion would incorporate Nodes like Shake. Layers are cumbersome.

Nuke it is then!

Personally, I find nodes annoying and unintuitive. If you come from a background using graphics programs (like Photoshop), layers make perfect sense.

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post #15 of 37
Quote:
Originally Posted by handygeek View Post

I don't think Motion was ever meant to be a Shake replacement. Even if Motion has a node view, I suspect it won't work the way you expect.

Exactly right. Motion was not positioned to steal market share from Shake or After Effects. It serves a gap between those high-end product offerings.

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post #16 of 37
Quote:
Originally Posted by addabox View Post

There you go. I, too, base my decisions to buy $5,000 software on a few unsubstantiated screenshots of an unreleased product.

I lol'd.
post #17 of 37
Who said anything about buying? Assumptions are fun

Quote:
Originally Posted by addabox View Post

There you go. I, too, base my decisions to buy $5,000 software on a few unsubstantiated screenshots of an unreleased product.
post #18 of 37
I can use photoshop just fine, but when it comes to compositing and 3D (houdini) nodes are very efficient and use up less screen real estate. Especially for complex scenes.

Nodes also make it easier to move back and forth through previous changes. Think non-destructive history.


Quote:
Originally Posted by SpamSandwich View Post

Personally, I find nodes annoying and unintuitive. If you come from a background using graphics programs (like Photoshop), layers make perfect sense.
post #19 of 37
Given that the icon for 'Rig' is a joystick, and that this version can create generators, filters and transitions for Final Cut, perhaps a Rig is a combination of published settings can can be set up in Motion that can be selected from a pop-up menu in FCP.

In the screenshot a parameter is being added to a rig called 'Pattern.' That could be the value the parameter has at that moment. With the addition of a few other parameter values, choosing a specific rig in Final cut could set many parameters to specific values at the same time.

This is distinct from the list of published parameters.

However, this feature could also be hidden in the 'Snapshots' sub-tab of the 'Properties' tab.


Alex4D
post #20 of 37
Quote:
Originally Posted by Onhka View Post

You mean this one: http://www.apple.com/logicstudio/

lol.. i'm not very patiently waiting for logic X too!
post #21 of 37
Quote:
Originally Posted by SpamSandwich View Post

Personally, I find nodes annoying and unintuitive. If you come from a background using graphics programs (like Photoshop), layers make perfect sense.

Why couldn't you have both?

Each node could contain Layers, and each Layer -- perhaps a Node again.
-- it would be similar to how After Effects uses sub-projects. You have a large image scrolling in the window of a car, and if you drill down on the window, it opens up whatever project you put the large image and mask in.

Nodes are just a way of organizing the project and compositing -- same with layers.
-- and didn't we LEAVE OUT 3D Z-space as well?

After Effects is great if you are going to tweak and control every little bit.
Motion is great if you are going to "experiment" with things and play them in real time.

Some of the higher end solutions out there do both and in real time.

>> I figure, with "Grand Central" more GPU acceleration, and MORE support for REAL 64 bit -- the Real time and nested node capabilities become more of a reality -- you MIGHT however, have to RAID a few SSD drives together to work this in the "real world" -- so, set aside about a Thousand for half a terabyte of SSD RAID -- just my "guess."

I want different colorspaces, and codecs on the same timeline and less -pre-rendering. Now I believe I read that they were going to have "per layer" rendering of somethings, so when you hide or show a layer, you don't need to re-render the whole timeline.

>> The "rewrite" of the codebase is probably going to include MORE optimizations for multi-threading, and for separating out cache files in the architecture to enable more of the above.

>> Add in OpenGL and the GPU -- and maybe MORE exposure to Quartz, and you have some support for real-time "3d" projections built in. I'm not saying that will be in it -- but I'm just saying the capabilities are there.
post #22 of 37
Quote:
Originally Posted by addabox View Post

There you go. I, too, base my decisions to buy $5,000 software on a few unsubstantiated screenshots of an unreleased product.

Funny!
post #23 of 37
The fundamental idea with nodes is all about sending the result of a processed comp to where it makes sense. With traditional layers this fundamental basic doesn't really work.
post #24 of 37
Quote:
Originally Posted by alex4d View Post

Given that the icon for 'Rig' is a joystick, and that this version can create generators, filters and transitions for Final Cut, perhaps a Rig is a combination of published settings can can be set up in Motion that can be selected from a pop-up menu in FCP.

In the screenshot a parameter is being added to a rig called 'Pattern.' That could be the value the parameter has at that moment. With the addition of a few other parameter values, choosing a specific rig in Final cut could set many parameters to specific values at the same time.

This is distinct from the list of published parameters.

However, this feature could also be hidden in the 'Snapshots' sub-tab of the 'Properties' tab.


Alex4D

So you don't think "Rig" has anything to do with importing or creating 3-D rigged models (with bones), or perhaps it's simply creating dependencies with other motion elements? My mind is teeming with the possibilities...

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post #25 of 37
Quote:
Originally Posted by Fake_William_Shatner View Post

Why couldn't you have both?

Each node could contain Layers, and each Layer -- perhaps a Node again.
-- it would be similar to how After Effects uses sub-projects. You have a large image scrolling in the window of a car, and if you drill down on the window, it opens up whatever project you put the large image and mask in.

Nodes are just a way of organizing the project and compositing -- same with layers.
-- and didn't we LEAVE OUT 3D Z-space as well?

After Effects is great if you are going to tweak and control every little bit.
Motion is great if you are going to "experiment" with things and play them in real time.

Some of the higher end solutions out there do both and in real time.

>> I figure, with "Grand Central" more GPU acceleration, and MORE support for REAL 64 bit -- the Real time and nested node capabilities become more of a reality -- you MIGHT however, have to RAID a few SSD drives together to work this in the "real world" -- so, set aside about a Thousand for half a terabyte of SSD RAID -- just my "guess."

I want different colorspaces, and codecs on the same timeline and less -pre-rendering. Now I believe I read that they were going to have "per layer" rendering of somethings, so when you hide or show a layer, you don't need to re-render the whole timeline.

>> The "rewrite" of the codebase is probably going to include MORE optimizations for multi-threading, and for separating out cache files in the architecture to enable more of the above.

>> Add in OpenGL and the GPU -- and maybe MORE exposure to Quartz, and you have some support for real-time "3d" projections built in. I'm not saying that will be in it -- but I'm just saying the capabilities are there.

I like your thinking on this and it's anyone's guess how much of high-end compositing/mo-graphics programs innovations might be folded into Motion 4... Personally, I'd like to see Apple attack photogrammetry to enable quick, accurate 3-D model creation and inclusion in Motion projects AND some kind of easy to use 3-D tracking solution.

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post #26 of 37
Quote:
Originally Posted by handygeek View Post

I don't think Motion was ever meant to be a Shake replacement. Even if Motion has a node view, I suspect it won't work the way you expect.

Will Apple have a Shake replacement, or have they abandoned that market?
post #27 of 37
Quote:
Originally Posted by Fake_William_Shatner View Post

Why couldn't you have both?

Each node could contain Layers, and each Layer -- perhaps a Node again.
-- it would be similar to how After Effects uses sub-projects. You have a large image scrolling in the window of a car, and if you drill down on the window, it opens up whatever project you put the large image and mask in.

Nodes are just a way of organizing the project and compositing -- same with layers.
-- and didn't we LEAVE OUT 3D Z-space as well?

After Effects is great if you are going to tweak and control every little bit.
Motion is great if you are going to "experiment" with things and play them in real time.

Some of the higher end solutions out there do both and in real time.

>> I figure, with "Grand Central" more GPU acceleration, and MORE support for REAL 64 bit -- the Real time and nested node capabilities become more of a reality -- you MIGHT however, have to RAID a few SSD drives together to work this in the "real world" -- so, set aside about a Thousand for half a terabyte of SSD RAID -- just my "guess."

I want different colorspaces, and codecs on the same timeline and less -pre-rendering. Now I believe I read that they were going to have "per layer" rendering of somethings, so when you hide or show a layer, you don't need to re-render the whole timeline.

>> The "rewrite" of the codebase is probably going to include MORE optimizations for multi-threading, and for separating out cache files in the architecture to enable more of the above.

>> Add in OpenGL and the GPU -- and maybe MORE exposure to Quartz, and you have some support for real-time "3d" projections built in. I'm not saying that will be in it -- but I'm just saying the capabilities are there.

I was just about to add this information regarding the Nodes each representing n number of layers, etc. The rest you wrote should be the baseline for all their Pro apps to leverage such foundation technologies.
post #28 of 37
OpenCL is how the GPU is utilized.
Grand Central Dispatch is how all CPU cores are accessed at once.
64-bit is how we access much more RAM.
Core technologies are how we utilize Quartz.
All are being used in FCP X, and will probably be the basis for the rest of the FCS apps, since Lion is geared towards those technologies. You'll see Lion be the first part of the old (and outdated) QuickTime framework beginning to be pushed into the background for simple web site playback routines.

Conduit gives you node based workflow in Motion and FCP right now.

AE and Motion are basically the exact same app, different approaches to the work, but they both do the exact same things.

Now, there's one of those screen shots that has TWO MOUSE CURSORS in the same screen. One on the text HUD, one on the text object in the canvas window. How does that happen if they're not doctored up?
post #29 of 37
Heard this from someone today. Don't know if any of this is true.

"I saw it from a colleague of mine. No multicam. No viewer. No xml support. No edl support. No deck ingest or layoff. Media manager has far less options than it did. No more Color. No more Soundtrack. And no, you can't open your fcpro 7 projects in fcpx."
post #30 of 37
Yeah, from the dvxuser.com forum. Highly doubt it's true. 2 issues here.

First, all anyone has seen, even beta testers, have not seen the final release version, so no one really knows.

Second, if it is true, someone at Apple is about to get fired and sued, or some beta tester is about to get sued out of his business. And beta testers are very high end studios who know better.

I think it's a crock of crud. No one knows, and if someone does, they're not going to go unemployed and sued into oblivion over it.
post #31 of 37
Quote:
Originally Posted by WelshDog View Post

Heard this from someone today. Don't know if any of this is true.

"I saw it from a colleague of mine. No multicam. No viewer. No xml support. No edl support. No deck ingest or layoff. Media manager has far less options than it did. No more Color. No more Soundtrack. And no, you can't open your fcpro 7 projects in fcpx."

Trust me. VERY far from the "truth" and an obvious Avid/Adobe rabble-rouser.
post #32 of 37
Quote:
Originally Posted by EditDog View Post

Trust me. VERY far from the "truth" and an obvious Avid/Adobe rabble-rouser.

This discussion at LAFCPUG also mentions the possibility if FCP X not supporting ingest from tape.
post #33 of 37
Quote:
Originally Posted by EditDog View Post

Trust me. VERY far from the "truth" and an obvious Avid/Adobe rabble-rouser.

BenB! It's you!

Dollars to donuts, it's all true.

Patrick
post #34 of 37
Quote:
Originally Posted by WelshDog View Post

Heard this from someone today. Don't know if any of this is true.

"I saw it from a colleague of mine. No multicam. No viewer. No xml support. No edl support. No deck ingest or layoff. Media manager has far less options than it did. No more Color. No more Soundtrack. And no, you can't open your fcpro 7 projects in fcpx."


I highly doubt the FCP 7 bit is true... wasn't that feature demo'd during the NAB sneak peek?
post #35 of 37
Is it just me, or is that Helvetica in the title bars there?

I also noticed that in the screenshots of autosave/versions on the apple site - look at the contextual menu off of the title bar there.
post #36 of 37
Quote:
Originally Posted by benb View Post

AE and Motion are basically the exact same app, different approaches to the work, but they both do the exact same things.

A Pinto and a BMW do exactly the same thing (get you from a to b) but does not mean that they are basically the exact same car. In terms of features (for instance the integration with a package like Cinema4D, Keylight, mochaAE, the 3D camera, 3D lights and 3D layers, stabilization and on and on and on) 3rd party support (RedGiantSoftware plugins come to mind like looks, colorista, particular 2 etc.), workflow (32 bit workflow that is quick and easy to setup and use with an easy to understand layers approach), versatility (motion graphics, film, color grading, motion tracking, roto work, stereoscopic imaging, native red support, again the list just goes on and on.) AE is the better package. Is AE perfect? No (nodes and realtime playback matching what say FCP or Premier can do would be nice for instance) but it is vastly superior to the current version of Motion.
post #37 of 37
Quote:
Originally Posted by bulk001 View Post

...snip...
Is AE perfect? No (nodes and realtime playback matching what say FCP or Premier can do would be nice for instance) but it is vastly superior to the current version of Motion.

I'd only say that in this case. superiority, like perfection and beauty, are in the eyes of the beholder...

Patrick
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