Quote:
Originally Posted by
ktappe 
If you bought a brand new car and it was missing a spare tire, turn signals, and the passenger door didn't open, would your objections to this be WHINING? There are many FCP7 users who are literally unable to use FCPX because it does not have features they use EVERY DAY. And no, they can't just switch between FCP7 and FCPX to get those features as the two do not share the same project file formats. Objecting to being downgrade is not WHINING. It is 100% legitimate.
"And no, they can't just switch between FCP7 and FCPX to get those features as the two do not share the same project file formats."
This is not quite true.
1) There are no sequences in FCPX -- A FCPX project is analogous to a sequence.
2) Instead of bins, FCPX organizes media into events.
3) It is very easy do duplicate a FCPX project if you want to Freeze it at a point in time
Understanding the above differences (and in practice, it's pretty easy) you can:
1) open an FCP7 project locate your media files.
2) open FCPX and import those media files as an event -- you don't need to copy them, FCPX can point to them
3) Open the desired FCP7 sequence and take a Screen snapshot of the timeline -- this is necessary because you can't have FCP7 and FCPX open n the same machine at the same time -- 2 machines, no problem (I may write a feature request to allow FCPX and FCP7 to be open at the same time.
4) Using FCPX, quickly assemble a storyline approximating the FCP7 timeline -- it's different, but with a little practice it is a lot easier and much faster,
At this point, if FCPX contains the plugins and features you need -- you will likely not touch this again in FCP7.
There are just so any things that you can "easily" do in FCPX that you can't do in FCP7, such as:
-- quickly move things around without ever getting out of sync (and never worrying about it)
-- change the lighting/color of the video of a morning shot to match an evening shot or vice versa
-- scrubbing through clips with sound on so you can determine the exact spot to edit
-- audition several alternate sound and video for parts of your story -- so the client can select what he likes (reversable decisions)
-- you do most editing without ever rendering
-- you only render when you are ready to export the project.
I've only had a few hours of playtime and about 4 hours of tutorials with FCPX... It's imressive for what it is, now -- and for what it can be in the future.