Quote:
Originally Posted by
Applecation 
I don't believe Nintendo should be considering porting their current games to any outside device. They would need to sell 10 or 20 times as many games at the prices iOS users expect to pay to equal their current revenue. iOS users are certainly not going to pay $50 for a game.
I agree with this. The other thing to keep in mind is gaming development cycles.
Apple releases a new phone pretty much every year - but worse, almost discontinues hardware that's over 2 years old, which makes sense in some cases as the jump in performance is so high.
Nintendo's own hardware stays the same over 5-6 years so the gaming performance is guaranteed over that time.
Then we get to the App Store. With their own limited selection of titles, the titles can stand out. In a store with over 300,000 apps, people have to actively search for Nintendo's games to see them. The price issue would make it unworkable.
Quote:
Originally Posted by
Applecation 
However, Nintendo has a large number of titles from its previous platforms that would sell well on iOS. That would seem to be a very lucrative move for them. I would be interested in a Mario 1,2, or 3 game on my iOS device.
There's only so many times you can play old games without getting bored with them. There will be new generations that haven't experienced the old games so some may take off again and I'm sure there are people who would love a multiplayer Mario Kart game but you can already play these old titles on iOS devices as well as PSone titles. Better controls per game would improve them but I would only see it as one of those moves that other developers make on the iOS platform, which is to have a presence but not really take it seriously.
This is also indicative of a bigger problem. The iOS platform should have its own franchises to help it stand alone as a gaming platform and not rely on Nintendo. Publishers tried to make titles like Rolando, Angry Birds, Doodle Jump and all manner of quirky apps out to be the defining apps for the platform but it just hasn't really taken hold - the good titles don't keep coming and any decent ones have no depth to the experience. To put it concisely:
iPhone games just aren't any fun.
This opinion will vary depending on what games you like but I don't think I've come across a single iOS title that I regard more enjoyable than even the weaker titles on 20-year-old gaming systems and it's not just the controls.