Quote:
Originally Posted by wizard69 
Remember without actual screens to test your technology on you really don't have a product. Especially if there is nothing to ship to consumers.
As to resolution independence it is very nuch in Lion right now. All drawing is now done in real world coordinates. Further the code is set up to take arbitrary multipliers.
The reality is arbitrary scalability is there in Lion, for vector operations. The support of 2X bitmaps is there to solve other issues. I'm just shocked at the mis information that is flowing through this thread. The 2x bitmaps are there because scaling bitmaps sucks and at times just looks ugly.

Remember without actual screens to test your technology on you really don't have a product. Especially if there is nothing to ship to consumers.
As to resolution independence it is very nuch in Lion right now. All drawing is now done in real world coordinates. Further the code is set up to take arbitrary multipliers.
The reality is arbitrary scalability is there in Lion, for vector operations. The support of 2X bitmaps is there to solve other issues. I'm just shocked at the mis information that is flowing through this thread. The 2x bitmaps are there because scaling bitmaps sucks and at times just looks ugly.
True, that until they have a display that uses this, it doesn't mean all that much. My earlier point is still valid: Most users don't know this is happening and if they did, wouldn't understand what it means until they see it on a real product ("What's 'Quartz Debug'?", they might say...).
As to your assertion that Apple supports other resolutions, I only meant it in the context of HiDPi. Read the notes on Resolution Independence in the Ars review (if you haven't already), eventually ALL resolutions should default to this, I'm just discouraged that it's taken this long, given how much progress has already been made. Consider that TextEdit (One of Apple's favorite demo weapons of choice for showing new OS features) was 64-bit capable (In Cocoa, from what I can tell) AND largely resolution-independent in 2006. Probably wasn't completely done, but they were close, and then it seems like they stopped working on it.







I'd go for that... But I won't hold my breath for the foreseeable future.

