Quote:
Originally Posted by
cmvsm 
You obviously haven't played any of their recent offerings, as they are every bit as good in capability versus a Playstation 1 and even 2 in some cases.
There are a handful of titles that reach console quality but look at the list of top PS2 games:
Beyond Good and Evil
Burnout
Colin McRae Rally
Devil May Cry
Final Fantasy X
God of War
GTA: Vice City & San Andreas
Gran Tourismo 3 & 4
Jak & Daxter
Max Payne
Metal Gear Solid
Prince of Persia Sands of Time
Ratchet & Clank
Resident Evil
Silent Hill: Homecoming
Splinter Cell Chaos Theory & Double Agent
SSX
Star Wars Battlefront
TimeSplitters 2
Tomb Raider
On iOS:
Angry Birds
Bejeweled
Cut the Rope
Dead Space (watered down port)
Doodle Jump
Fruit Ninja
GTA 3 (port)
Infinity Blade
Modern Combat
Monkey Island (port)
N.O.V.A
Plants vs Zombies
Real Racing
Rolando
Tetris
Tiny Wings
Tomb Raider Guardian of Light (port)
Zen Bound
+ the other games you mentioned
Every year, I hope the list improves and it does but it never does by much. We are 4.5 years into the platform at this stage with 250 million device owners (more than the PSP, DS, 3DS, Vita combined). The 3GS, 4 and 4S are all capable of graphics above the PS2 but the games companies continue to invest their franchises in consoles. A few of the studios are owned by console makers so they will never make games for iOS but even some 3rd party developers seem to be holding out.
Quote:
Originally Posted by
cmvsm 
The game Infinity Blade itself raked in over $30 million in revenue in one year by itself, and that's at a $6.99 price point. How many console games can you say that about that average a $35-$40 retail? Not many.
That's true but not many iOS games make that much either. Apple has paid out $3 billion to developers, which would only equate to 100 apps making $30m. Spread that out over 500,000 apps and it's not a lot of money with the majority of it going to the long-term occupiers of Apple's charts.
I suspect this will put off some game developers who don't have money to burn like EA and Rockstar and can't really take the risk of publishing in a store that doesn't balance effort with visibility:
http://www.appolicious.com/tech/arti...-total-revenueQuote:
Originally Posted by
cmvsm 
games have almost become disposable on the device, and that's what makes the platform so successful.
I don't see this as a good thing. I would say it's analogous to reality television: cheap to make, low quality, disposable, easy to make lots of it. After a few years, people are getting tired of it.
I have had more enjoyment from a single PSP/PS2 game costing $20 than 10 iOS games costing $0.99-4.99 equating to the same overall amount. Splinter Cell Conviction on iOS was terrible compared to Double Agent on PS2:
http://www.youtube.com/watch?v=HQGeu...ailpage#t=238shttp://www.youtube.com/watch?v=Cfz80...tailpage#t=85s
This will probably just take time to correct but I still don't see a major shift in how developers treat the platform.