Quote:
Originally Posted by
pmz 
Fun there in fantasy land?
You claim physical controls trump touch screen controls every time, but that's your opinion only and reality speaks differently.
The loss has nothing to do with the shitty dollar, as the projections for dollar devaluation have been well known, accurate, and accounted for. Nintendo was expected to report 4 billion yen in loss. Not 45. Get it now? It was a really bad year for them.
The story continues month after month, and people like you constantly fly out of the woodwork to say, "Its not that bad!" out of pure wishful thinking for Nintendo and all console makers, because for whatever reason you like terrible screens and plastic styli...i don't care, thats your preference. I emphasize,
your preference. The market's preference is entirely different, and every single month of sales for at least the last 3.5 - 4 years has proven it.
In less than 3 years Nintendo will either run out of cash, or license products to iOS. That's by 2015. Remember that, for when it happens.
You claim physical controls trump touch screen controls every time, but that's your opinion only and reality speaks differently.
Actually, it's not an opinion and I have no idea what you're talking about. First of all, it's
universally accepted that touch screen controls aren't as good as hardware controls. Whether you want to believe it or not, hardware controls can (and often do) register faster than touch controls. One is clicking a simple switch (essentially an on-off circuit), the other requires multiple processes to determine if something was pressed, where, and is usually registered by things such as the heat of your finger. Hardware controls are much tighter, and I doubt you can find a single credible source that claims otherwise.
Ever heard of a game called Super Meat Boy (if you're a fan of platformers, I'd HIGHLY recommend it)? The developers have specifically stated that they won't develop it for mobile devices because it doesn't belong. The game is crushingly difficult on certain levels and touchscreen controls would make the game impossible. There are A LOT of developers who don't develop for iOS because their games simply wouldn't be possible on it.
The story continues month after month
Really? Because last time I checked the 3DS has been selling at a rate better than any gaming device EVER since the price drop. The DS made Apple sales look small worldwide* and the 3DS is currently outpacing it.
*I recall reading that based on sales, 1 in every 4 people in the US owned a DS.
In less than 3 years Nintendo will either run out of cash, or license products to iOS. That's by 2015. Remember that, for when it happens
That's really all I can say about that. Both of those comments are so horribly false I seriously don't even know where to start. Companies always dip in profit at the end of their current platforms lifecycle. Heck, look how poorly the Gamecube did (ESPECIALLY at the end) and Nintendo bounced back with the Wii and DS. You clearly have absolutely
no idea how the video game industry works, and it's people like you that give the idiot analysts the ideas that iOS is competing with Nintendo.
THEY AREN'T . If anything, iOS is only broadening the gaming market (similar to what Nintendo did with the Wii and DS). iOS games are great for a few minutes of entertainment but are very rarely good for long periods of extended play time, have a huge lack in terms of graphical abilities, and can't touch the Big 3's online capabilities.
And the day Nintendo licenses out their 1st party icons (Mario, Zelda, etc) I'll eat my shorts. Those products can (and have) sold systems
by themselves . Based on how misguided your post is (especially with the history of Nintendo), I can probably assume that Nintendo's been in this game longer than you've been alive. Trust me, there's a reason they're still around.