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Apple releases free update to Final Cut Pro X with multi-cam editing

post #1 of 113
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Apple on Tuesday announced the release of Final Cut Pro X v10.0.3, a significant update to its new professional video editing application that attempts to address some of the gripes customers had with the initial makeover of the product less than a year ago.

Multicam

In particular, the new version includes a collection of tools for editing multicam projects. Apple says the software automatically syncs clips from a shoot using audio waveforms, time and date, or timecode to create a Multicam Clip with up to 64 angles of video, which can include mixed formats, frame sizes and frame rates.

A customizable Angle Editor now lets editors dive into their Multicam Clip to make precise adjustments, including playing back multiple angles at the same time to seamlessly cut between them.

"You can change, add, or delete camera angles at any time and work with different codecs, frame sizes, and frame rates without conversion," Apple says. "When it’s time to cut your multicam project, simply click in the Angle Viewer or use keyboard shortcuts to switch between angles on the fly."




Advanced Chroma Keying

Final Cut Pro X 10.0.3 also builds upon its one-step chroma key with the addition of advanced controls, including color sampling, edge adjustment and light wrap. This allows editors to tackle complex keying challenges right in Final Cut Pro X, without having to export to a motion graphics application.

Media Relink

Meanwhile, a new Media Relink feature that lets editors reconnect media and exchange files with third-party applications using a robust relink interface. Editors can select media that has been moved or modified, or locate clips that have been transcoded, trimmed, or color graded by third-party tools. Then easily relink them to a Final Cut Pro X project or Event.

XML 1.1

Apple has also enhanced XML in Final Cut Pro X 10.0.3 for a richer interchange with third party apps and plug-ins:

"In the seven months since launch, the third party ecosystem around Final Cut Pro X has expanded dramatically," the company said in a statement. "XML-compatible software like DaVinci Resolve and CatDV provide tight integration for tasks such as color correction and media management. The new 7toX app from Intelligent Assistance uses XML to import Final Cut Pro 7 projects into Final Cut Pro X. In addition, some of the industry’s largest visual effects developers, including GenArts and Red Giant, have developed motion graphics plug-ins that take advantage of the speed and real-time preview capabilities of Final Cut Pro X."

Broadcast Monitoring

Final Cut Pro X v10.0.3 is available on the Mac App Store as a free update to owners of the $300 software. It also includes a beta of broadcast monitoring that supports Thunderbolt devices as well as PCIe cards. Apple says the beta allows editors to connect to waveform displays, vectorscopes, and calibrated, high-quality monitors to ensure their projects meets broadcast specifications. Final Cut Pro X supports monitoring of video and audio through Thunderbolt I/O devices, as well as through third party PCIe cards.




Last June, Apple introduced Final Cut Pro X as a "revolutionary new version" of its legacy video editing platform that it said would "completely reinvents video editing." However, the ground-up redesign of the application led to considerable backlash from the Final Cut community, who lambasted the software for missing features, its more consumer-oriented approach, lack of compatibility with Final Cut Pro 7 and general quirks.

Final Cut product managers were quick to address the community's concerns, promising improvements through updates such as the one launched Tuesday. Those Final Cut Pro X customers who were unwilling to wait for the refinements and adapt to the new system were given their money back.
post #2 of 113
All fixed.
post #3 of 113
Quote:
Originally Posted by IronHeadSlim View Post

All fixed.

But for those that complained, is it too little, too late and they moved on to Adobe Premiere?
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post #4 of 113
Quote:
Originally Posted by Rot'nApple View Post

But for those that complained, is it too little, too late and they moved on to Adobe Premiere?
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I've seen a lot of 'claims' of users moving on to Premiere and Avid, but what is the reality? My bet is that FCP has more users than ever. Pro and Prosumer.
post #5 of 113
Quote:
Originally Posted by Rot'nApple View Post

But for those that complained, is it too little, too late and they moved on to Adobe Premiere?
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For those that complained probably.

But how many folks were that really, compared to those that understood that this was essentially a brand new software that yes has some features missing at the moment, but would come back in one form or another as the final bugs were worked out. Just like with all new software.

I bet if we had real numbers we'd find that in fact the complaints weren't really that large of a cut of the whole.

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post #6 of 113
Quote:
Originally Posted by charlituna View Post

I bet if we had real numbers we'd find that in fact the complaints weren't really that large of a cut of the whole.

True. I imagine that most people probably did a small amount of grumbling and then just said "well I guess I better not upgrade quite yet". Most people I am willing to bet were not going to throw the baby out with the bathwater so to speak unless they were already looking for a reason to explore other platforms already.
post #7 of 113
Lots of stuff in this upgrade, more chroma options, XML 1.1, layered photoshop imports, and beta broadcast monitoring. Definitely "pro" features". Good job, Apple!

The multicam interface also supports still image sequences to build time lapses. The demo videos are quite impressive.
post #8 of 113
Every professional that I know that uses FCP has stayed with FCP 7... and I doubt that this will get any of them to change at this point.
post #9 of 113
Quote:
Originally Posted by NLCards View Post

Every professional that I know that uses FCP has stayed with FCP 7... and I doubt that this will get any of them to change at this point.

Interface squabbles aside, this definitely goes a long way to discourage the notion that this is iMovie Pro.

Now, if they had released version 10.0.0 like this, it would have been a grand slam for Apple.
post #10 of 113
Quote:
Originally Posted by NLCards View Post

Every professional that I know that uses FCP has stayed with FCP 7... and I doubt that this will get any of them to change at this point.

Why? It does everything FC7 can do, but it does it better.
post #11 of 113
Quote:
Originally Posted by DoogH View Post

Why? It does everything FC7 can do, but it does it better.

You couldn't say that 7 months ago.

BTW, a developer has just released two apps for $9.99 each to convert 7 and X projects back and forth between the two programs. That couldn't be done before today either.
post #12 of 113
That's great. I think GUI design skill is about making the pro things simple, not leaving them out.
post #13 of 113
Quote:
Originally Posted by Conrail View Post

Interface squabbles aside, this definitely goes a long way to discourage the notion that this is iMovie Pro.

Now, if they had released version 10.0.0 like this, it would have been a grand slam for Apple.

Exactly. Apple released Final Cut X too soon. About a year too soon.
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post #14 of 113
Quote:
Originally Posted by NLCards View Post

Every professional that I know that uses FCP has stayed with FCP 7... and I doubt that this will get any of them to change at this point.

I think as long as FCP 7 is still serving peoples needs and they can still get new licenses, rampant switching won't be an issue. Eventually(maybe a year or so from now) all or most of the major features that were missing will be added, either by apple or by various plug-ins. More importantly, with FCP X being priced resonably, it is in reach of prosumers and possible future professional video editors. Your going to have a generation of kids who are going to have access to FCP X at a reasonable price, access to incredible HD video equipment, and they cary devices with them that take decent hd video wherever they go(their phones). Seems like a great strategy to me.
post #15 of 113
I'm betting there were a lot of people who took advantage of Adobe's cross grade offer, without the specific intention of moving to Premier, but to get AE and PS. It was a great deal, even if you never opened PP.
post #16 of 113
Quote:
Originally Posted by DoogH View Post

Why? It does everything FC7 can do, but it does it better.

"Better" is quite subjective, especially before this update. However, it certainly does do everything DIFFERENTLY. And most editing professionals don't have the time or energy to establish a completely different workflow. Which is why I don't know many that switched to FCPX or Pemiere for that matter.

Now I do agree that the more features Apple adds, the more I will start to see people switch over. It is still a slow process though, and my guess is that many won't even notice this announcement. They will wait for FCP 11 -- or whatever they decide to call the next rendition.
post #17 of 113
Quote:
Originally Posted by Conrail View Post

Interface squabbles aside, this definitely goes a long way to discourage the notion that this is iMovie Pro.

Now, if they had released version 10.0.0 like this, it would have been a grand slam for Apple.

I doubt it. ANY interface change was bound to bring heat from people who frankly, don't want to relearn the skill set they've had for years. That's one of two big hangups people have had-

1- Feature incomplete
2- New way of working and thinking
(also) 3- the meme that Apple has become a toy company and isn't interested in pros

Apple was as open as they ever are (therefore not much) upon the release of FCPX in June. But people were rebuffed at the way Apple approached this release, so Apple is going to take a hit in the short term. That's the tradeoff for their secrecy.
post #18 of 113
Quote:
Originally Posted by Baka-Dubbs View Post

I think as long as FCP 7 is still serving peoples needs and they can still get new licenses, rampant switching won't be an issue. Eventually(maybe a year or so from now) all or most of the major features that were missing will be added, either by apple or by various plug-ins. More importantly, with FCP X being priced resonably, it is in reach of prosumers and possible future professional video editors. Your going to have a generation of kids who are going to have access to FCP X at a reasonable price, access to incredible HD video equipment, and they cary devices with them that take decent hd video wherever they go(their phones). Seems like a great strategy to me.

I agree. and I think it is why most professionals I know have held out, sticking with FCP 7. Most believed that the features they needed would eventually be added and all would be right in the world. In the meantime, Apple can attracted a whole new batch of young editors that can have a pretty good product at a great price.
post #19 of 113
Don't worry, Apple. Everyone here will find something else to whine about Final Cut Pro X not having.
post #20 of 113
Quote:
Originally Posted by Mr. H View Post

Exactly. Apple released Final Cut X too soon. About a year too soon.

Final Cut Pro X should have been released last year as Final Cut Express X and this should have been released now as Final Cut Pro X.

Would have prevented a lot of gnashing of teeth.
post #21 of 113
I was one of the pro's originally upset by the first iteration of FinalCut X

While I was really annoyed about the missing features and apparent pro-sumer direction, I was also relieved that I didn't have to fork out $300 for the initial 'sub-par' release when I could just keep using 7 and 'wait and see'.

Most of the other pro users I know had also decided to 'wait and see'.

I always understood the disappointment others had, as I too had it, but I couldn't understand why so many seemed so quick and ready to jump onto Avid and Adobe mere days after the X announcement.
While cheap side-grades were offered, It all seemed pre-emptive and over-reactionary as well as a big switch to make so soon unless you had a software budget that needed to be spent.

I wasn't going to switch to Premiere, simply because I already owned it and it still didn't gel with me (despite the huge amount of work Adobe has put into it, shame though if you don't use a Nividia card).
If there was anything I was considering switching to it was Avid (which comes with its own issues) but I figured I could put that off for a year or so too.

Maybe, just maybe, with the threat of users moving to Avid/Adobe, Apple have finally realised that the Pro's have been steadily losing faith in Apple (I know I have). If that is the case, the over-reactionary threat to switch has proven worthwhile.

This update is good news and a move in the right direction for Apple and the pro market, which is really saying something when you consider there hasn't been a lot to be excited about in this area of the Apple business for quite some time now.

I'm not going to buy FinalCut X yet but with each minor update I'm becoming far more likely to.

This update also gives me hope that a new thunderbolt (+USB3.0?) equipped Mac Pro may be a reality but I was waiting for March and the Xeon release before I was going to get too worried about that one.

Hey it is also nice to see a story on the Apple rumour sites that isn't about a damn phone or tablet....ahhhh the good 'ol days!!
post #22 of 113
Quote:
Originally Posted by 11thIndian View Post

I doubt it. ANY interface change was bound to bring heat from people who frankly, don't want to relearn the skill set they've had for years. That's one of two big hangups people have had-

1- Feature incomplete
2- New way of working and thinking
(also) 3- the meme that Apple has become a toy company and isn't interested in pros

Apple was as open as they ever are (therefore not much) upon the release of FCPX in June. But people were rebuffed at the way Apple approached this release, so Apple is going to take a hit in the short term. That's the tradeoff for their secrecy.

I would go further and say it's all down to your number 2.

It's basically the "old fart" effect. A lot of 40 something editors that have always done things the same way just don't want to learn a whole new approach.

I saw the same thing happen in the non-pro market when they brought out the new iMovie. Huge numbers of people clung to "iMovie HD" (the old iMovie 6), for dear life for many years afterwards. It's a confusing new paradigm for the older folks, they don't understand it, and it makes them mad so they lash out with all this BS about features and compatibility.

They knew the missing features would be added back in ASAP and now they have been. There never was any reason to "switch back to Avid" other than spite (and fear).
post #23 of 113
Quote:
Originally Posted by NLCards View Post

"Better" is quite subjective, especially before this update. However, it certainly does do everything DIFFERENTLY. And most editing professionals don't have the time or energy to establish a completely different workflow. Which is why I don't know many that switched to FCPX or Pemiere for that matter.

This says a lot right here. I've seen people complain in the same sentence that they don't have time to adapt to a new "consumer" UI and in the same breath threaten to switch to Adobe or Avid.

A lot of the negativity was just blowing smoke. Everyone knew Apple was adding these missing features back, it was just a question of when. Now that they're here, what does everyone have to complain about now?
post #24 of 113
Like OS X, this was a painful migration that needed to happen. Of course it was hell on early adopters. But that is how these things are.
post #25 of 113
Quote:
Originally Posted by 11thIndian View Post

I doubt it. ANY interface change was bound to bring heat from people who frankly, don't want to relearn the skill set they've had for years.

Pardon me for being unsympathetic, but boo hoo, too freakin' bad. Who doesn't have to relearn skills and keep up with the times? Gone are the days where you have one skill and make a 40 year career out of it.

This isn't just change for change's sake. The UI is different for a reason - take the time to learn it, and be more productive with it in the long run.
post #26 of 113
Quote:
Originally Posted by IronHeadSlim View Post

All fixed.

Not really. One of the biggest complaints from entrenched users was the inability to be able to import projects from previous versions of the software into new versions. For better or worst, that likely will never be redressed.

I can see the professional users view. It would be akin to not being able to open an Adobe Photoshop project you created in the last version of Photoshop in the new version. Professionals reuse their work. Time is money.

Apple's perspective is likely in order to eventually deliver a better product it had to start from scratch and get rid of the legacy stuff holding it back. Eventually Final Cut Pro X will probably be a better product (if Apple keeps selling copies).
post #27 of 113
Quote:
Originally Posted by Gustav View Post

This says a lot right here. I've seen people complain in the same sentence that they don't have time to adapt to a new "consumer" UI and in the same breath threaten to switch to Adobe or Avid.

A lot of the negativity was just blowing smoke. Everyone knew Apple was adding these missing features back, it was just a question of when. Now that they're here, what does everyone have to complain about now?

Apple goofed though because until it added the features back it should have 1) still sold the old version, and 2) supported the old version.
post #28 of 113
Quote:
Originally Posted by Gustav View Post

This says a lot right here. I've seen people complain in the same sentence that they don't have time to adapt to a new "consumer" UI and in the same breath threaten to switch to Adobe or Avid.

I'm not familiar with Avid, but the demo of Premiere Pro I downloaded had an interface incredibly similar to FCP 7. I threw together a sample project in no time flat, using many of the same editing moves I use in FCP 7. Avid is most likely closer to this style interface than FCP X, but I hear it's a steeper learning curve. Maybe some people thought that if they have to learn something new, why not learn the top of the line system?

The thing that kept me from pulling the trigger on Premiere is the fact that Adobe is so greedy with updates. Sure, I can upgrade my ancient copy of Premiere to the current version for $239 with current sale pricing, but they seem to have a paid upgrade cycle every nine months or so. And if you skip a cycle, you''ll pay even more next time around. Don't even want to think about their goofy subscription service.

We don't know how Apple will handle major upgrades yet with the App Store, but having this major upgrade as a free download is a good start.
post #29 of 113
Quote:
Originally Posted by TBell View Post

Not really. One of the biggest complaints from entrenched users was the inability to be able to import projects from previous versions of the software into new versions. For better or worst, that likely will never be redressed.

I can see the professional users view. It would be akin to not being able to open an Adobe Photoshop project you created in the last version of Photoshop in the new version. Professionals reuse their work. Time is money.

Apple's perspective is likely in order to eventually deliver a better product it had to start from scratch and get rid of the legacy stuff holding it back. Eventually Final Cut Pro X will probably be a better product (if Apple keeps selling copies).

Not being able to import old projects does suck but I don't think it's as bad as some people think. Movie and TV productions aren't something that go ad infinitum. They begin and they end...then you begin a new project. Given that an import of and old FCP 7 project into FCP X is bound to have some mistakes, I'm not sure I'd even want a project in flight to go to a new editing tool midstream. It makes little sense.

Better to use FCP X for new projects and FCP 7 for projects already in progress. Individual components of the older project can be reused and imported into FCP X like any other new material.
post #30 of 113
Quote:
Originally Posted by TBell View Post

Apple goofed though because until it added the features back it should have 1) still sold the old version, and 2) supported the old version.

Apple stopped selling displays that work with ANY Mac Pro, and you don't see anyone really complaining about that.
post #31 of 113
Quote:
Originally Posted by secretgoldfish View Post

I was one of the pro's originally upset by the first iteration of FinalCut X

While I was really annoyed about the missing features and apparent pro-sumer direction, I was also relieved that I didn't have to fork out $300 for the initial 'sub-par' release when I could just keep using 7 and 'wait and see'.

Most of the other pro users I know had also decided to 'wait and see'.

I always understood the disappointment others had, as I too had it, but I couldn't understand why so many seemed so quick and ready to jump onto Avid and Adobe mere days after the X announcement.
While cheap side-grades were offered, It all seemed pre-emptive and over-reactionary as well as a big switch to make so soon unless you had a software budget that needed to be spent.

I wasn't going to switch to Premiere, simply because I already owned it and it still didn't gel with me (despite the huge amount of work Adobe has put into it, shame though if you don't use a Nividia card).
If there was anything I was considering switching to it was Avid (which comes with its own issues) but I figured I could put that off for a year or so too.

Maybe, just maybe, with the threat of users moving to Avid/Adobe, Apple have finally realised that the Pro's have been steadily losing faith in Apple (I know I have). If that is the case, the over-reactionary threat to switch has proven worthwhile.

This update is good news and a move in the right direction for Apple and the pro market, which is really saying something when you consider there hasn't been a lot to be excited about in this area of the Apple business for quite some time now.

I'm not going to buy FinalCut X yet but with each minor update I'm becoming far more likely to.

This update also gives me hope that a new thunderbolt (+USB3.0?) equipped Mac Pro may be a reality but I was waiting for March and the Xeon release before I was going to get too worried about that one.

Hey it is also nice to see a story on the Apple rumour sites that isn't about a damn phone or tablet....ahhhh the good 'ol days!!

That all makes a lot of sense. The only thing I would argue is that now is a very good time to buy the new version. Install it on a small separate partition and whenever you have some down time, open it and get used to it. Then, when in the future you are comfortable with it and you feel it is ready to perform to your needs, you can pick a simple (real) project and see how it works. By this time you probably have your thunderbolt MP, and you'll be ready to hit the ground running.

At the very low price of the software I always imagined this was what Apple was thinking people would do. Their big mistake was to close down the 'old' FCP straight away. They should have announced that it would be discontinued at some point in the future and helped people transition in the meantime.
post #32 of 113
Quote:
Originally Posted by Conrail View Post

You couldn't say that 7 months ago.

BTW, a developer has just released two apps for $9.99 each to convert 7 and X projects back and forth between the two programs. That couldn't be done before today either.

What are the names of these 2 apps?
post #33 of 113
Quote:
Originally Posted by jmey267 View Post

What are the names of these 2 apps?

Quote:
Originally Posted by The article that you didn't read

The new 7toX app from Intelligent Assistance uses XML to import Final Cut Pro 7 projects into Final Cut Pro X.

Right there.

And vice versa.
post #34 of 113
Quote:
Originally Posted by TBell View Post

Not really. One of the biggest complaints from entrenched users was the inability to be able to import projects from previous versions of the software into new versions. For better or worst, that likely will never be redressed.

There's an app for that..."7toX" by Assisted Editing.
post #35 of 113
Quote:
Originally Posted by Tallest Skil View Post

Apple stopped selling displays that work with ANY Mac Pro, and you don't see anyone really complaining about that.

Apple still offers the 27 inch LED display along with the 27 inch Thunderbolt display. Both are in stock on the Apple Store.

It's probably hard to find them in the retail channel though.
post #36 of 113
Quote:
Originally Posted by Gustav View Post

Pardon me for being unsympathetic, but boo hoo, too freakin' bad. Who doesn't have to relearn skills and keep up with the times? Gone are the days where you have one skill and make a 40 year career out of it.

This isn't just change for change's sake. The UI is different for a reason - take the time to learn it, and be more productive with it in the long run.

More and more I read about pros that invest the time to learn how FCP X works... with an open mind, e.g. "Learn how FCP X can do things" as opposed to "How can I make FCP X work like FCP 7?"

While many of these people cannot, yet, totally migrate to FCP X -- a common report is that FCP X makes editing Fast and Fun!

"Fast" is expected... but "Fun" speaks volumes!

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post #37 of 113
Quote:
Originally Posted by 11thIndian View Post

I doubt it. ANY interface change was bound to bring heat from people who frankly, don't want to relearn the skill set they've had for years. That's one of two big hangups people have had-

1- Feature incomplete
2- New way of working and thinking
(also) 3- the meme that Apple has become a toy company and isn't interested in pros

Apple was as open as they ever are (therefore not much) upon the release of FCPX in June. But people were rebuffed at the way Apple approached this release, so Apple is going to take a hit in the short term. That's the tradeoff for their secrecy.

Well said. And let's add the issue of a low level of confidence that Apple will continue to support towers.
post #38 of 113
Quote:
Originally Posted by Rot'nApple View Post

But for those that complained, is it too little, too late and they moved on to Adobe Premiere?
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/

It's only been ~7 months since FCPX was released. I would be surprised if any true pro moved to a new platform in such a short amount of time. We could argue that Apple's abrupt transition may have caused many to explore alternatives, but most pros think in 2-4 year time frames.
post #39 of 113
Quote:
Originally Posted by charlituna View Post

For those that complained probably.

But how many folks were that really, compared to those that understood that this was essentially a brand new software that yes has some features missing at the moment, but would come back in one form or another as the final bugs were worked out. Just like with all new software.

I bet if we had real numbers we'd find that in fact the complaints weren't really that large of a cut of the whole.

Nice speculation, but I'd like to hear from the professional video editors. Maybe that's not that big of a number, but they were the ones hurt most by the change, and the ones who might have switched platforms.
post #40 of 113
Quote:
Originally Posted by secretgoldfish View Post

This update also gives me hope that a new thunderbolt (+USB3.0?) equipped Mac Pro may be a reality but I was waiting for March and the Xeon release before I was going to get too worried about that one.

I also hope Apple's continuing work on pro video software means a Mac Pro update is coming. According to the macrumors.com buyers guide, this is the longest wait for a Mac Pro update since the Intel switch.
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