[quote]Originally posted by RazzFazz:
<strong>Well, this is exactly the kind of thing I was mentioning later on in the paragraph about 8 bits per channel and mainly monochromatic images. If you've only got 256 shades of, say, blue and do a blue gradient across the screen, you'll of course notice the steps.</strong><hr></blockquote>
Precisely. and the only way to solve it is to bump up the bit depth.
[quote]Originally posted by RazzFazz:
<strong>Hehe, got me wrong there. Of course I was not trying to say that the majority of ADCs and DACs are 24/96 today, but rather that the majority of the ones that technically are, most don't manage to actually come close to the SNR theoretically possible at that bit depth.</strong><hr></blockquote>
That could easily be solved by a little EM/RF insulation. as seen on <a href="
http://www.orcawerks.com/sgi/o2/page3.html" target="_blank">higher</a> end pieces of audio equipment[/url].
[quote]Originally posted by RazzFazz:
<strong>(Besides, I don't really think any non-computer DVD-player that costs more than $20 comes with 10 bit DACs...)</strong><hr></blockquote>
I do. even many high-end <a href="
http://www.panasonic.com/PBDS/subcat/Products/cams_ccorders/f_aj-d410a.html" target="_blank">DV</a> and <a href="
http://www.sel.sony.com/SEL/consumer/ss5/home/dvd/dvdplayers/dvp-s9000es_specs.shtml" target="_blank">DVD</a> products have only 10-bit A/D(Ok. I
was off by two bits. the DVD player has a 12-bit DAC

). barf.
[quote]Originally posted by RazzFazz:
<strong>Well, the "analog" LCDs have their ADCs built-in, and I doubt they put completely "oversized" ones in there upon assembly. So unless you replace them, the situation is no better than with digital LCDs.</strong><hr></blockquote>
Hmmm you might actually be right on that count. but the LCD's shutters and backlights
are fully analog. so you would
at most only need to replace the controller subsystems.
[quote]Originally posted by RazzFazz:
<strong>Um, AFAIK 32bit colors are really only 24bit colors, plus 8 bits alpha channel. The same would probably be true for 64bit (3x16 color + 1x16 alpha).</strong><hr></blockquote>
You've just touched on one of my pet peeves. with many programs including multiple alpha channels(Photoshop), specialized maps like Z, bump and glow(Games and 3D modelers) as well as multiple internal color channels(Weather, solid and fluid physics apps). combined with the fact of that NONE of this ever leaves the computer. chopping off bits from each byte purely for the storage of just _one_ extra channel of data is stupid. I honestly can't think of one good reason to do this.
[quote]Originally posted by RazzFazz:
<strong>I don't think palettized display modes and CLUTs will return any time soon.
While it let's you do nice palette cycling effects and stuff on output, and saves VRAM, it get's really complicated when you go the other way around (capturing video to palettized colors, e.g.).</strong><hr></blockquote>
But think of the GAMMEZZZ

.
[quote]Originally posted by RazzFazz:
<strong>What penalty are you talking about?</strong><hr></blockquote>
The one where you try to squeeze a 64-bit byte through a 32-bit processing unit. and have to do it in two clock cycles instead of one as a result.
[quote]Originally posted by RazzFazz:
<strong>Also, how useful is it to perform integer ops on 64 bit numbers as long as you don't have 64 bits per color channel? I mean, how often do you really want to add two (RGBA) pixels with carries across color channels, or multiply (RGBA) by (RGBA)?</strong><hr></blockquote>
It's useful. FPUs and VPUs are hot stuff. but the humble IPU still has it's place.
[quote]Originally posted by RazzFazz:
<strong>More resolution of course always leads to a more realistic digitized representation, but there's a point of diminishing returns, and beyond that, it's just not worth the effort. What good is 64bit audio if you can only tell the difference to 32bit with some audio equivalent of a raster electron microsocope?</strong><hr></blockquote>
Well _I_ can hear it :cool: . and besides. this would allow you to do MUCH more processing on a piece of audio before the resulting degradation became noticable on the final result(Kind of like the reason audio professionals today use 24/96 and 32/192 mixing on a product that they _know_ will be downsampled to 16/48 for CDs).
Eric,
[ 04-10-2002: Message edited by: Eric D.V.H ]</p>