Quote:
Originally Posted by
Dick Applebaum 
FCP X iPad!
The desktop version of FCPX has a minimum 2GB RAM requirement so I'd expect the iPad 3 will need at least 1GB RAM and most likely would exclude it from the iPad 2 like Apple did with iMovie for the iPad 1.
Price-wise, Garageband is 3-3.5x more expensive for desktop than mobile versions so $299 -> $99 for FCPX.
People might pay that for an iPad app but I don't think Apple should go higher than $49. Given that there's no way to connect an external filesystem, it would really be limited to proxy edits.
For example, plug in your iPad, go into FCPX and click 'send to iPad' and it would generate 720p ProRes proxy files and copy them to your iPad. About 90 minutes of footage will take up 15GB.
Then while you are away on holiday or just away from your computer for a while, you can edit your story and the next time you plug in your iPad, you just get the edit copied back that links up with the source files.
It's not a very consumer-oriented app though and won't really offer a great deal more than iMovie for the iPad.
I imagine we'll mainly see the same kind of stuff they demoed for the iPhone retina display. For games, they will have to improve GPU performance by 4x just to keep the same frame rate. As the following site shows, the performance difference changes directly with the number of pixels being rendered:
http://www.geforce.com/Optimize/Guid...s-2-benchmarks
So if a game changes from rendering at 1024 x 768 natively to 2048 x 1536, they are going to have to use a GPU 4x faster than the dual-core chip they already use - SGX543 MP2. The Vita uses an SGX543 MP4 but it doesn't even render at iPad 1 resolution.
Apple will need an SGX543 MP8 (there is an MP16 option) to maintain the same performance as the iPad 2 at the higher resolution. Of course, if some games developers choose to render at a lower resolution, those games will see a big FPS jump - basically iPad 1 resolution games would run faster than the Vita. Then it will be the Rogue series 6 in 2013 for the iPad 3S with a further 5x speed increase.
I expect a dual-core CPU to keep the power draw down.
I hope one of the features for the iPad 3 is anti-glare using polarisation or some other kind of filter though. That would a big improvement that can be easily demonstrated. Resolution increases are a bit harder to show.