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Apple gets more new apps than Android, widens app gap

post #1 of 82
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Fresh data released on Tuesday suggests that the number of new apps entering the Apple App Store outpace those from the competing Google Market three to one, with developers leaning toward iOS partly because of Android's platform fragmentation.

Citing a study by Flurry analytics, Business Week reports that despite taking a modest lead in worldwide smartphone marketshare, the Android operating system's app selection is being outnumbered by offerings designed for iOS, and the gap is only widening.

The Flurry study, which tracks app developers using the firm's tools, discovered that Google's push to match or outperform Apple's App Store is slowing down, possibly due to the difficulty developers face in programming for the fragmented Android mobile OS.

“We saw a greater migration to iOS,” says Flurry Vice President of Marketing Peter Farago.

As of January, iOS held a total of more than 550,000 apps in its arsenal, while Android's blitz to the top has introduced over 400,000 since the platform's launch in 2008.

More than 65,000 new projects were started by the over 55,000 developers tracked by the 2011 study, and the growth of new apps for iOS during the year roughly doubled efforts from Android app makers.

The trend away from Android could be industry-wide, as a 2,000-person survey conducted by Appcelerator and IDC showed that in November fewer developers were "very interested" in writing code for handsets running Google's OS than in June. Interest in iOS remained constant during the same period.


The number of new apps hitting the Android Market slowed down in 2011. | Source: Google


According to the app coders, the fragmentation of Android's ecosystem is to blame for the lackluster interest. Some note that Apple's iTunes system allows for a comparatively streamlined process that can quickly move an idea to a finished product, thus allowing companies to generate revenue with less overhead.

For example GameHouse, makers of the games 'Doodle Jump' and 'NCIS the Game,' claims that it makes three or four times the revenue on an iOS game when compared to its Android counterpart. This is in part due to the Google OS version taking two months more to complete because of the various optimizations needed to accommodate the available as well as constantly-changing OS versions.

Apart from platform fragmentation, the Android Market has multiple app stores whereas Apple relies on iTunes, which stores users' credit card data to make purchasing a simple and fast experience.

“Developers can make more money on iOS,” Farago says.


Apple's App Store within iTunes offers a seamless purchasing solution. | Source: iTunes


The mobile app industry sees iOS as the reigning champion of app distribution, however the sheer number of Android devices in the market make a compelling argument for the platform.

If and when Google can consolidate its partner handset makers and create a unified store that is as simple and monetarily integrated as iTunes, Android may well be the new industry leader.

[ View article on AppleInsider ]
post #2 of 82
Lol. App gap. Got a rhyme theme going there.
post #3 of 82
I had a customer smash his Galaxy SII phone in front of me this week.

It had, for the 4th time, failed to load email through the Exchange Activesync account. To add insult to injury it would pop up that he had new mail and display the new message count but would show the inbox as empty.

We made sure it was on the latest firmware and the only way to fix it was to delete the account and set it up from scratch no amount of resets fixed the issue. We had also seen this issue on a couple of HTC Sensations.

He went ballistic and launched it across the room into a brick wall. It was quite an impressive sight to be honest, the screen literally exploded.

He now has an iPhone 4S, which to his glee, we setup by pushing the settings to it remotely. It's quite funny as he has now downloaded dozens of apps compared to the 3 or 4 he had on the Galaxy. He was going to suggest he download 'breathing' to chill him out a bit but feared I would have to pull an iPhone out of my skull.
post #4 of 82
with developers leaning toward iOS as partly because of Android's platform fragmentation.

The fragging of android is both on the user space and developers side. How much percentage of iPhones are running current OS compared to Android side of the equation. It seems that on the iOS side the devs can write for the state of the art while on the droid side its for the past. HTC is sometime in the future go to ics, like when???? Some hw will never be capable to run ics. Consistency in platform must be driving droid devs crazy. So many hoops (OEMs) and then hurdles (providers) it seems like a knock down drag out compared to the iOS publishing. I could be wrong, but I don't think so.....????
post #5 of 82
Quote:
If and when Google can consolidate its partner handset makers and create a unified store that is as simple and monetarily integrated as iTunes, Android may well be the new industry leader.

Lol that will never happen not as long as google has there version and oems have there version and phone companies have there version. Android is a total fragmented mess and unless something drastic happens it will always be that way.
post #6 of 82
Quote:
HTC is sometime in the future go to ics, like when????

And by the time they do go to ics it will be old and outdate and they will still be putting old oses on there phones, and still oems will be creating there own front ends and phone companies will be putting there garbage on the phones as well. Android has way too many fingers in the pie.
post #7 of 82
How can this be? I was assured that Android would quickly close the gap and people would stop developing for iOS!
post #8 of 82
I didn't see it mentioned that there are likely still more iOS-based devices in user's hands as well as a clearly dominate installed base.

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post #9 of 82
Developers will go to where the money is.

And some developers also have pride and they will refuse to release their app on Android if it means releasing an inferior version that is not up to par with the iOS version, due to technical limitations inherent to Android. A perfect example of that is audio apps.
post #10 of 82
Quote:
Originally Posted by Mechanic View Post

Lol that will never happen not as long as google has there version and oems have there version and phone companies have there version. Android is a total fragmented mess and unless something drastic happens it will always be that way.

<sarcasm> the only reasons for android app store numbers being down is because android is an open system, and users are just writing their own apps, something they can't do on iOS. what really needs to happen is to include the numbers of self developed user apps, then you'll see the real dominance of android!!</sarcasm>
post #11 of 82
I don't even bother designing apps for Android. Buncha cheapskates.
post #12 of 82
Quote:
Originally Posted by JBFromOZ View Post

<sarcasm> the only reasons for android app store numbers being down is because android is an open system, and users are just writing their own apps, something they can't do on iOS. what really needs to happen is to include the numbers of self developed user apps, then you'll see the real dominance of android!!</sarcasm>

Where is Slapppy....

He promised us that Android was going to turn iOS into a second class citizen by the end of the year...

Then, there's DaHarder who, likely, has purchased 3 x 3 of every Android device...
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post #13 of 82
Quote:
Originally Posted by AppleZilla View Post

I don't even bother designing apps for Android. Buncha cheapskates.

I'm not a developer, but neither would I, if I were one. I would proudly declare on my homepage that Fandroids are not welcome and that they shouldn't hold their breath waiting for an Android version, because it's never going to happen.

I use a lot of music apps and sometimes I visit music forums and it's always pathetic to see some new cool app get released for iOS, because there's always at least one ignorant person who pops into the thread and asks "What about an Android version?" Not gonna happen, suckers! And if they had any clue, they'd realize why it can't happen.
post #14 of 82
Quote:
Originally Posted by Apple ][ View Post

I use a lot of music apps and sometimes I visit music forums and it's always pathetic to see some new cool app get released for iOS, because there's always at least one ignorant person who pops into the thread and asks "What about an Android version?" Not gonna happen, suckers! And if they had any clue, they'd realize why it can't happen.

That would require them to educate themselves on the inherent latency problems in the core of Android. They don't have similar API layers that Apple has in OS X and iOS to minimize that. There is a reason I'm building a small home recording setup focused around a Mac, an iPad 3 (as soon as they're available) and either an Alesis I/O Dock or Behringer iStudio. The Behringer has all the knobs on the front and everything else is the same feature-wise. Actually they have an extra footswitch option over the Alesis, plus the Behringer will be $150 vs $200. If it's out by April I'll check reviews. If not I'll get the Alesis.

Add a Arturia MInibrute, Moog Minitaur, Korg Monotribe and Moog Moogerfooger Freqbox and I'll have a very interesting little setup to pair w/things like the Korg iMS-20, Animoog and Sunrizer.
post #15 of 82
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post #16 of 82
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Originally Posted by SSquirrel View Post

That would require them to educate themselves on the inherent latency problems in the core of Android. They don't have similar API layers that Apple has in OS X and iOS to minimize that. There is a reason I'm building a small home recording setup focused around a Mac, an iPad 3 (as soon as they're available) and either an Alesis I/O Dock or Behringer iStudio. The Behringer has all the knobs on the front and everything else is the same feature-wise. Actually they have an extra footswitch option over the Alesis, plus the Behringer will be $150 vs $200. If it's out by April I'll check reviews. If not I'll get the Alesis.

Add a Arturia MInibrute, Moog Minitaur, Korg Monotribe and Moog Moogerfooger Freqbox and I'll have a very interesting little setup to pair w/things like the Korg iMS-20, Animoog and Sunrizer.

It sounds like you'll have yourself a nice little studio there. And yep, Android has nothing similar to Core Audio and Core Midi, and the latency on Android is just a nightmare. Nobody with a functioning set of ears or anybody who considers themselves a musician would be able to tolerate using an Android device for any musical purposes.

I'll be getting an iPad 3 too, and I'll also be keeping my iPad 2. So then I'll have two controllers with which to control my other musical gear and computers. iPads are one of the best things to happen to music production in a while. NAMM 2012 was all about the iPad. Almost every manufacturer was releasing products that were either for the iPad or made to be used in conjunction with an iPad.
post #17 of 82
Maybe Google is going to drop Android in Moto's lap, then any Android failure can be racked up to incompetence in the Moto division.
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post #18 of 82
Quote:
Originally Posted by SSquirrel View Post

Arturia MInibrute, Moog Minitaur, Korg Monotribe and Moog Moogerfooger Freqbox, Korg iMS-20, Animoog and Sunrizer.

Excuse me.

I find this highly offensive.

A little moderating wouldn't go astray, Moderators.
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post #19 of 82
sorry developers -- turns out that Android is just an embedded OS for use in feature phones, not the basis of a mobile computing platform.
post #20 of 82
I always knew iOS got more apps first than the Android Slappp market.
post #21 of 82
Quote:
Originally Posted by irnchriz View Post

I had a customer smash his Galaxy SII phone in front of me this week.

He went ballistic and launched it across the room into a brick wall. It was quite an impressive sight to be honest, the screen literally exploded.

He now has an iPhone 4S, which to his glee, we setup by pushing the settings to it remotely. It's quite funny as he has now downloaded dozens of apps compared to the 3 or 4 he had on the Galaxy. He was going to suggest he download 'breathing' to chill him out a bit but feared I would have to pull an iPhone out of my skull.

Sounds like quite the spectacle... Surely you took a pic or two of that 'impressive sight' i.e. the smashed Galaxy S II ?
"Why iPhone"... Hmmm?
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"Why iPhone"... Hmmm?
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post #22 of 82
Quote:
Originally Posted by Apple ][ View Post

Developers will go to where the money is.

And some developers also have pride and they will refuse to release their app on Android if it means releasing an inferior version that is not up to par with the iOS version, due to technical limitations inherent to Android. A perfect example of that is audio apps.

Lets also add that compatibility testing with Apps is much easier on iOS than it is for Android. There is so much fragmentation with Android versions and hardware it can end up being costly to develop for Android if you have to code several versions of the same App.
post #23 of 82
Who cares about number of apps, as long as Androids best apps are just as good as iOSs best apps?

Oh... wait. Never mind.

Ill go back to painting in Procreate on my iPad.
post #24 of 82
Quote:
Originally Posted by PBRSTREETG View Post

Lets also add that compatibility testing with Apps is much easier on iOS than it is for Android. There is so much fragmentation with Android versions and hardware it can end up being costly to develop for Android if you have to code several versions of the same App.

So I wonder how much 'fragmentation' will be introduced to iOS once devices become available in 320x480, 640x960, 1024x768 and 2048x1536?

It's not like iOS apps scale very well to other resolutions, not to mention completely different aspect ratios.

With Android apps the aforementioned 'scaleability' is already integrated into the system, requiring little more than developer implementation.
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post #25 of 82
Quote:
Originally Posted by DaHarder View Post

So I wonder how much 'fragmentation' will be introduced to iOS once devices become available in 320x480, 640x960, 1024x768 and 2048x1536?

It's not like iOS apps scale very well to other resolutions, not to mention completely different aspect ratios.

Seriously? You think having the exact same aspect ratio between all iPhones and all iPads are completely different? You also don't see how the older iPhone and iPad resolutions can scale well despite being exactly double the resolution? The quality of trolling has really taken a fall here lately.

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post #26 of 82
Quote:
Originally Posted by DaHarder View Post

So I wonder how much 'fragmentation' will be introduced to iOS once devices become available in 320x480, 640x960, 1024x768 and 2048x1536?

It's not like iOS apps scale very well to other resolutions, not to mention completely different aspect ratios.

With Android apps the aforementioned 'scaleability' is already integrated into the system, requiring little more than developer implementation.

Okay... let's say your right.

What then, in your opinion, is creating the 3 to 1 gap, iOS apps to Android apps?
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post #27 of 82
I want to hear this as well.

The stage is yours, DaHarder.
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post #28 of 82
Quote:
Originally Posted by SolipsismX View Post

Seriously? You think having the exact same aspect ratio between all iPhones and all iPads are completely different? You also don't see how the older iPhone and iPad resolutions can scale well despite being exactly double the resolution? The quality of trolling has really taken a fall here lately.

FACT: An aspect ratio of 3:2 (iPhone/iPod Touch) is NOT the same as 4:3 (iPads), as a result of this difference apps written for 3:2 devices do NOT "scale well' at all to the iPad, therefore two different apps must be developed, requiring them to be listed separately (often as regular iOS apps and HD apps) in the App Store (two separate words).

... and who knows, these new 2048x1536 optimized devices mat even have their own separate App Store section as well - We'll See?

As far as the disparity in the number of apps between the two stores goes: Don't Know and really Don't Care, as long as the apps I need are available on both platforms... Which they certainly are. :-)
"Why iPhone"... Hmmm?
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post #29 of 82
Quote:
Originally Posted by DaHarder View Post

FACT: An aspect ratio of 3:2 (iPhone/iPod Touch) is NOT the same as 4:3 (iPads), as a result of this difference apps written for 3:2 devices do NOT "scale well' at all to the iPad, therefore two different apps must be developed, requiring them to be listed separately e.g regular iOS apps and HD apps in the App Store (two separate words).

... and who knows, these new 2048x1536 optimized devices mat even have their own separate App Store section as well - We'll See?

As far as the disparity in the number of apps between the two stores goes: Don't Know and really Don't Care, as long as the apps I need are available on both platforms... Which they certainly are. :-)

So you're not sure?
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post #30 of 82
Quote:
Originally Posted by GTR View Post

So you're not sure?

As previously posted: "Don't Know and really Don't Care", as there comes a point at which there's so much overlap/redundancy in both these mobile app markets that it no longer matters.
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post #31 of 82
Quote:
Originally Posted by DaHarder View Post


As far as the disparity in the number of apps between the two stores goes: Don't Know and really Don't Care, as long as the apps I need are available on both platforms... Which they certainly are. :-)

No no no... number of apps entering the stores.

Strange response (saying you don't care) considering how much you go on and on about this particular issue.
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post #32 of 82
Quote:
Originally Posted by DaHarder View Post

As previously posted: "Don't Know and really Don't Care", as there comes a point at which there's so much overlap/redundancy in both these mobile app markets that it no longer matters.

That's a very poor back peddle routine.
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post #33 of 82
Quote:
Originally Posted by DaHarder View Post


... and who knows, these new 2048x1536 optimized devices mat even have their own separate App Store section as well - We'll See?

Doubling the resolution on the iPhone did not have that result, so there is really no reason to think that it will be any different for double the resolution on the iPad.
post #34 of 82
Sorry to go off topic for a second.

I just want to help this guy out.

DaHarder - You've fucked up your signature.
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post #35 of 82
Quote:
Originally Posted by DaHarder View Post

FACT: An aspect ratio of 3:2 (iPhone/iPod Touch) is NOT the same as 4:3 (iPads), as a result of this difference apps written for 3:2 devices do NOT "scale well' at all to the iPad, therefore two different apps must be developed, requiring them to be listed separately (often as regular iOS apps and HD apps) in the App Store (two separate words).

... and who knows, these new 2048x1536 optimized devices mat even have their own separate App Store section as well - We'll See?

As far as the disparity in the number of apps between the two stores goes: Don't Know and really Don't Care, as long as the apps I need are available on both platforms... Which they certainly are. :-)

I clearly stated that the iPhone's 2 resolutions use the same aspect ratio and the iPad's soon to be two resolutions use the same aspect ratio. I didn't say the iPad and iPhone use the same aspect ratio.

Developers can choose to code for the iPhone/Touch, iPad, or both with the controls for making an Universal app. This effort to make it easy for developers to create unique apps for both platforms is not fragmentation, but collaboration. Developers can simply make an iPad app if they want and thy won't even see it on the App Store app on their iPhone.

That's not fragmentation, that planning. There is no fear that you'll download an iPad app thinking it was for the iPhone. There is no complex research needed to find out if the app will work on your device. With Android apps you have to deal with actual fragmentation; something we all know you won't acknowledge.

There is no accountability between Google, the vendors and developers. If there is then tell me why ICS is only installed on 1% of Android-based phones despite the majority of Android-based phones being under 2 years old. It's the Wild Wild West with the vendors playing the evil landowner developers as the unhappy Indians ready to scalp you, and Google as syphilis.

There are 170,000 apps for iPad. These apps have a specific UI designed around and for the iPad's display. These UIs don't appear on the iPhone. It's not a phone OS forced into a tablet, it's the foundation of iOS designed for the iPad not in spite of.

As for your other silly claim that 480x320 resolution apps don't work on the 960x640 iPhone 4/4S, well here's a little secret.. they do. Apple went out of their way to wait on updating on the iPhone's display until they could make one pixel be represented by 4 pixel so that the UI will look as good as the previous phones but so much better when you update your images. This is called thinking ahead. This is called planning. This is considering the developer and the user when designing your products instead of cutting ties as soon they hand over their money.

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post #36 of 82
Quote:
Originally Posted by SolipsismX View Post

As for your other silly claim that 480x320 resolution apps don't work on the 960x640 iPhone 4/4S,

Hmm... Don't lash out at me because your "the exact same aspect ratio between all iPhones and all iPads" was wrought with ambiguity, and I never once claimed that "480x320 resolution apps don't work on the 960x640 iPhone 4/4S" either - That was your misinterpretation.

Anyway... Have a pleasant Valentine's Day, as I surely will as I head off to a wonderful dinner with the wife.
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post #37 of 82
There's this weightlifting program I do called Stronglifts 5x5 and they recently came out with a kick-ass app to help you track reps and sets, plus break times and it logs everything.

Dude came out and said, flat out, that he won't be doing an Android app due to fragmentation. Has no desire to be in the app business other than to support his workout plan with the best platform out there (OK that last part of the comment was mine).

Ouch!!
post #38 of 82
Quote:
Originally Posted by DaHarder View Post

Hmm... Don't lash out at me because your "the exact same aspect ratio between all iPhones and all iPads" was wrought with ambiguity, and I never once claimed that "480x320 resolution apps don't work on the 960x640 iPhone 4/4S" either - That was your misinterpretation.

Anyway... Have a pleasant Valentine's Day, as I surely will as I head off to a wonderful dinner with the wife.

[/Center]I guess he didn't understand the signature thing.[/Center]
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post #39 of 82
Quote:
Originally Posted by DaHarder View Post

Hmm... Don't lash out at me because your "the exact same aspect ratio between all iPhones and all iPads" was wrought with ambiguity, and I never once claimed that "480x320 resolution apps don't work on the 960x640 iPhone 4/4S" either - That was your misinterpretation.

1) I purposely put the word "all" before iPhone and before iPad to separate the objects further.

2) You wrote, "It's not like iOS apps scale very well to other resolutions" and "these new 2048x1536 optimized devices [may] even have their own separate App Store section" indicating you have absolutely no idea why Apple is choosing to wait until they can double the resolutions.

3) Apple could have made the iPad 2's resolution about 160ppi instead of the iPad 1's 132ppi to match other tablets hitting the market. They didn't. There is a reason why. That's so apps don't have to be optimized for the new display before they release it. iOS for iPad will be optimized and there will be plenty of Apple's App Store apps that will likely be ready to drop almost immediately but it doesn't matter if Words with Friends HD takes a couple months because it will still look at least as good as it did on the iPad 1 and 2.

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post #40 of 82
Quote:
Originally Posted by Psych_guy View Post

There's this weightlifting program I do called Stronglifts 5x5 and they recently came out with a kick-ass app to help you track reps and sets, plus break times and it logs everything.

Dude came out and said, flat out, that he won't be doing an Android app due to fragmentation. Has no desire to be in the app business other than to support his workout plan with the best platform out there (OK that last part of the comment was mine).

Ouch!!

I surely wouldn't want to have that many different types of devices to debug for especially knowing that I'll make a lot less money despite the effort. I can see WP7 or Bada gaining traction in the middle of the road sales a Android gets deprecated to the low-end of the market previously reserved for feature phones.

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