Quote:
Originally Posted by
Relic 
If they do go the way of developer only terminal access do you think I would have to sign up as a developer and pay a yearly fee for that privelage?
That's only for iOS testing/publishing and Mac publishing (iOS testing should be free IMO). The Mac developer tools are free though.
Quote:
Originally Posted by
Relic 
Ubuntu is coming out with a dual boot solution for phones where when your mobile you will be in Android 4.2 and when your docked at home the same phone boots into a full Ubuntu 12.04 desktop. Both modes will have the same access to your data. This is going to be absolutly great if I can develop my Andoid apps using Ubuntu with a complete IDE and then get to test out said app on the same device but in Android mode.
Yeah, I saw this. It looks pretty cool. This is the sort of thing I imagined for Apple's iOS devices but possibly not with two different OSs. It would just use the Cocoa UI in a desktop dock and Cocoa Touch normally. Apple would only let this happen when they sandbox OS X enough though so that you couldn't screw up the device. But, at least with their recovery volume, they could let iOS devices repair themselves if they did, so they wouldn't have to lock it down entirely.
This would work with a Macbook Air too - touch screen on the back of the display with a smart cover, close it and it runs with Cocoa Touch, open it and it behaves like a normal Mac. Essentially an iPad and Air in one device. It needs an OLED panel on the back though and probably slimmer/lighter and they'd have to decide to go with either ARM or x86 or they would need 2 compiled OSs and apps.
Quote:
Originally Posted by
Relic 
Open devices and hardware just provide someone like me a better enviroment to create and play. I just wish Apple would cater to someone like me to.
I do wish they were a bit more loose on some of their policies. We're now well over 2 months in from the OnLive Player app going through App Store approval and no sign of it yet, while Android users enjoy playing full desktop games on their tablets and phones without restriction.
It's a very difficult position being the arbiter of all content. The benefits of having the restrictions are clear in that we don't have to deal with malware. But, Apple isn't just restricting malware, they are restricting apps that don't follow their arbitrary rules for profit motive, for development practices or for obscene/inflammatory content. That's censorship more than protection.
They could at least do the following:
Put censored apps in a restricted area.
Rather than take 30% of all subscriptions, mandate that apps with subscriptions aren't free and set the minimum price.
I partly agree with restricting apps that use dynamic code but apps have scripting environments for plugins so I think Apple has to at least give developers an option to have approved plugins for their apps, even for their own benefit - it would be nice to install Safari extensions on iOS for example.