Originally Posted by SolipsismX
Have you considered what a new aspect ratio would do to apps, devs and consumers?
Have you considered what a Home Button closer to the bottom edge would do to the usability when trying to be used by the thumb when placed in the hand?
Have you noticed how the iPod Nanos became harder to navigate with one hand as they continually moved the scroll wheel farther down to accommodate a larger display?
Can you see in this mockup how this would make for a worse user experience, not a better one to have the scroll wheel at the very bottom?
Here is an example of a quality mockup.
While probably not technically achievable at this time and possibly hurts certain aesthetics Apple likes it does address many of the issues being overlooked in this thread. Most notable are, it's still a 3:@ aspect ratio, it's achieving a 4" display while not making the size larger, it's elongated the Home Button and tapered which is better for various sized hands, and it moves the display up so that the Home Button doesn't have to be pushed to the bottom edge.
If you are going to make a case for a 16:9 iPhone you have to
address the current aspect ratio, the SDK and app store, the transition for devs and consumers to the new aspect ratio, and the resolution and PPI. Without even trying to figure out how the logistics will work shows you aren't doing your due diligence... and certainly not creating a winning argument.
First of all, please realize that I'm responding to posts that claim a 16:9 display is bad for phones purely because it is 16:9
and for no other reason. I'm pointing out that 16:9 displays works in phones because phones are physically close to that aspect ratio themselves.
But since you brought up those points, lets go through them:
1) The home button: The current iphone's home button is 11.2mm in diameter with the center located 10.4mm from the bottom of the device. If we assume a 16:9 screen with equal spacing from the top and bottom, that leaves us with just over 13mm on both sides. In this case, a 11.2mm diameter home button located directly below the screen will have its center located 7.4mm from the bottom of the device, a shift downwards of 3mm.
How much is 3mm? well, if the current home button's diameter is 11.2mm, can you comfortably reach the bottom half the button? If so, you should be able to operate the new home button without issue.
This is assuming the screen is located dead center of the device. As your second mockup shows, we can shift the screen upwards. If we do so by at least 3mm; thus leaving 10mm of space on the top and 16mm of space on the bottom, we can keep the home button as the exact same size, in the exact same shape, in the exact same location as the current device.
2) I've been using the example where the screen is the exact same width as the current 3:2 screen, but taller such that it is in a 16:9 aspect ratio. The current screen has a resolution of 960*640. If we expand the height of the screen to 16:9 while keeping the same width, we'll have a resolution of 1138x640.
In terms of apps, the easiest thing to do would be to run them in a 960x640 container while devs transition to the new resolution.
It seems that you, and a few other posters in this thread are against 16:9 screens on phones, claiming that its a 'ridiculous' resolution, 'only good for media.' I'm trying to show that just because a screen is in a 16:9 ratio doesn't automatically make it bad, or useless for anything other than watching videos.
edit, to drive the point home:
Here is a picture of the iphone 4 next to a droid 2 with the ridiculous 16:9 screen:
You're trying to tell me that the slight differences between those two screens makes the droid 2 useless for anything but videos. Sorry, but I don't buy that.