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Apple issues iOS 6 beta 2 to developers with keyboard fixes

post #1 of 31
Thread Starter 
Apple on Monday issued its second beta of iOS 6 for developer testing, including a pair of fixes related to touchscreen keyboard performance.

Developers began receiving word that an update was available from "AppleInternal" on Monday afternoon. The "operating system 6.0" update is a 322-megabyte download for iPhone 4S users.

People familiar with iOS 6 beta 2 said it is identified as build "10A5338d." When updating to the new software version in the Settings application, the icon with gears is animated and actually moves.

The release notes that accompany the update reportedly indicate that Apple fixed an issue where key clicking sounds could be skipped during fast typing. Apple also indicated it addressed an issue in which the keyboard would be wrongly positioned when switching from landscape to portrait orientation.

Apple also reportedly fixed an issue where the iOS SpringBoard may crash during a phone call if the screen would fade to black when using a speakerphone or headphones. It also addressed a crash that would occur if a new iCloud account was created during initial setup of the iOS device.

iOS 6


The latest iOS 6 beta also adds the podcasts section back into the iTunes application. That was missing from the first beta, and there have been rumors that Apple plans to introduce a standalone podcast application when iOS 6 officially launches this fall.

iOS 6 beta 2 is compatible with the third-generation iPad, iPad 2, iPhone 4S, iPhone 4, iPhone 3GS, and fourth-generation iPod touch.

Also released on Monday were Xcode 4.5 Developer Preview 2, as well as a second beta of the next software update for the Apple TV set-top box.

iOS 6 was formally announced earlier this month at Apple's annual Worldwide Developers Conference. Developers were also provided with the first beta after its unveiling, allowing them to test their applications before the formal public launch this fall.
post #2 of 31
Apparently the Settings icon animates.

Perhaps that means we'll have live updates to iOS app icons?

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
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Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
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post #3 of 31
Quote:
iOS 6 beta 2 is compatible with the third-generation iPad

 

Is the third gen iPad an iPad 3 or is there some other "third" first iPad that I need to be looking for?

post #4 of 31

I noticed that too. Very cool.

post #5 of 31

That animated icon is very cool. It reminds me of "Game of Thrones".
 

post #6 of 31
post #7 of 31
Quote:
Originally Posted by Tallest Skil View Post

Apparently the Settings icon animates.
Perhaps that means we'll have live updates to iOS app icons?

 

Probably not. This is just an animated graphic inside the Settings app; it's not the actual icon on the Springboard.

post #8 of 31
Funny how the highlight of the update is the gear animation.
post #9 of 31
Quote:
Originally Posted by darkpaw View Post

Probably not. This is just an animated graphic inside the Settings app; it's not the actual icon on the Springboard.

It's the first animation in the OS other than the spinning wheel for when it's starting up or shutting down. And it's an animation BASED on an icon. I think that's significant.

And I also think live tiles will only work on the sixth iPhone.

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply
post #10 of 31
The Settings Icon animation was unexpected and seems elegant for some reason.

Live App Icons would be a very visible rethinking (not innovative though) of the iPhone user interface. This could be one of the marquee features for the new iPhone as you suggest. I think the PowerVR SGX543MP4 (underclocked) could handle live app icons. If Apple animates app icons I think they will limit the animation to a few icons such as weather. Despite many Android pundits blasting Apple iOS's lack of live icons very few Android users use live icons significantly and often limit updates to every 15 minutes or less often.
post #11 of 31
Quote:
Originally Posted by Fake_William_Shatner View Post

 

Is the third gen iPad an iPad 3 or is there some other "third" first iPad that I need to be looking for?

 

The third-generation iPad is the one that was recently released (with the Retina Display). This is to prevent confusion since there are two iPads with the same numberless name (and no number).

 

first generation, 2010: iPad

second generation, 2011: iPad 2

third generation, 2012: iPad

 

Apple does not refer to the third-generation iPad as the "iPad 3." It is simply referred to as the "iPad." Naturally, there are different model numbers for the first and third generation models, but it is easier to refer to them by generations.

post #12 of 31

Kindle still crashes in iOS 6

post #13 of 31
Thats more of a Kindle app issue than an iOS 6 issue. Remember these betas are for developer use only. They are so developers can start working on getting their apps running in iOS 6 using the new API’s. Don’t expect everything to work. It’s a beta for a reason.
- There’s no learning without trying lots of ideas and failing lots of times (Jonathan Ive)
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- There’s no learning without trying lots of ideas and failing lots of times (Jonathan Ive)
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post #14 of 31
Quote:
Originally Posted by winstein2010 View Post

Kindle still crashes in iOS 6

 

It is a developers beta and not intended to be used for your everyday device.

 

Quote:
Originally Posted by Topdrag View Post

Thats more of a Kindle app issue than an iOS 6 issue. Remember these betas are for developer use only. They are so developers can start working on getting their apps running in iOS 6 using the new API’s. Don’t expect everything to work. It’s a beta for a reason.

 

The API changes are 100 pages long. I actually surprised that most apps are working with iOS 6.

post #15 of 31
Quote:
Originally Posted by NasserAE View Post

The API changes are 100 pages long. I actually surprised that most apps are working with iOS 6.

Yeah exactly. thats why people shouldn’t complain when apps are not working. Kinda grinds my gears when people install iOS betas for everyday use when they shouldn't and then complain about issues and bugs. I use my iPhone 4S with iOS 6 for everyday use but I also am working on application development. I don’t have the cash to buy a separate device to build apps and test on.
- There’s no learning without trying lots of ideas and failing lots of times (Jonathan Ive)
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- There’s no learning without trying lots of ideas and failing lots of times (Jonathan Ive)
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post #16 of 31
Quote:
Originally Posted by Topdrag View Post

Thats more of a Kindle app issue than an iOS 6 issue. Remember these betas are for developer use only. They are so developers can start working on getting their apps running in iOS 6 using the new API’s. Don’t expect everything to work. It’s a beta for a reason.

 

I'm a developer, I do understand it is for developers.  However, I know If an App stops working on the new OS, it may be because the API changed, deprecated, feature omitted for the current version, or it was simply a bug in the new OS.  It is really not an "issue",  just a lot of work ahead of us.

post #17 of 31
Quote:
Originally Posted by winstein2010 View Post

 

I'm a developer, I do understand it is for developers.  However, I know If an App stops working on the new OS, it may be because the API changed, deprecated, feature omitted for the current version, or it was simply a bug in the new OS.  It is really not an "issue",  just a lot of work ahead of us.

Don't play games that much but I noticed DrawSomething didn't work in Beta 1, works now in Beta 2 with no app changes. So far happier with Beta 2, 1 had serious lag issues all over (to be expected)

I'm not a pessimist. I'm an optimist, with experience.
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I'm not a pessimist. I'm an optimist, with experience.
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post #18 of 31
Apple remains on the proven track. Instead of adding "Live Tile" nonsense and widgets that eat up the home screen, they perfect the user experience - even with items you might only see once in several months, or, for some users, never at all.

Just like the "Genie" effect of the OS X dock is not just a gimmick, it actually shows people where the minimized windows go, the spinning cog wheels in the update screen clearly say that the system is working on something. And the attention to detail is, as always. putting a smile on faces.... yes, the smaller wheels turn faster than the big one - there is no other company on earth that would even fund a minute to work on something like that. This, and the gyroscope-powered volume slider with its changing reflection in the Music app, are my personal highlights in iOS 6. Not because they are actually needed - or make a good impression on a checklist - but because they show that Apple is still Apple.
post #19 of 31
Quote:
Originally Posted by dreyfus2 View Post

Apple remains on the proven track. Instead of adding "Live Tile" nonsense…

I sort of like the idea, at least for the Weather and Stocks apps. All the others can be taken care of with the badges we already have.
Quote:
…and widgets that eat up the home screen

Though I agree about that. I don't get the point.
Quote:
…the spinning cog wheels in the update screen clearly say that the system is working on something.

I wonder, do they animate on the Springboard if you move away from Settings?

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply
post #20 of 31
Installing now. My safari browser was crashing after opening new pages. Had to change the settings to where the pages opened in the background to fix. Glad to see a new update out so soon.
post #21 of 31
Quote:
Originally Posted by Tallest Skil View Post

Quote:
Originally Posted by dreyfus2 View Post

Apple remains on the proven track. Instead of adding "Live Tile" nonsense…
I sort of like the idea, at least for the Weather and Stocks apps. All the others can be taken care of with the badges we already have.
Quote:
…and widgets that eat up the home screen
Though I agree about that. I don't get the point.
Quote:
…the spinning cog wheels in the update screen clearly say that the system is working on something.
I wonder, do they animate on the Springboard if you move away from Settings?

Well, weather and stocks are in the notification overlay, which is, IMHO, ok. Of course, having support for live icons (other than for the Calendar app) would open up some additional possibilities for developers. How to teach thousands of developers some taste and style might be a different question though...

:-) Ok, that point was certainly not well presented... I had to configure our Exchange account on a colleague's Samsung Note today. Thanks to a huge, but widget-occupied home screen, I had to swipe around recklessly for quite some time to even find what I was looking for. When I asked him, if he even uses that huge clock and weather data, "there is a wall clock in my office and I can see the weather through the window" was the answer. Pretty much sums up my need for widgets.

No, unfortunately the animation only shows up in the Settings app (for now), the Springboard icon does only show a "1" badge to indicate the availability of an update. Agree, having the animation replicated there would be much better.
post #22 of 31
For those with iOS6, how does the guided access feature work? How do you enable it and, more interestingly, disable it?
post #23 of 31

Edit: meant for dreyfus2 above.

 

^ My thinking exactly. Only time I need to check the weather is on the weekend or if I have something planned. In that case I'll open my weather App since a "widget" only shows a summary and is useless for actual planning.

 

I think animated icons or "live tiles" would be nice for some apps, and Apple could retain tight control over them. Force App developers to provide the artwork for different icons depending on "status" and iOS takes care of actually implementing/animating them. To keep devs from getting out of hand with ridiculous animations Apple could limit them to a few "frames" only and have a limit on file size as well.

Author of The Fuel Injection Bible

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Author of The Fuel Injection Bible

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post #24 of 31
I want the ability to stream AirPlay to multiple AirPlay target devices simultaneously, just like iTunes on Mac/Windows does!
post #25 of 31
The turn by turn navigation voice seems to be a little different..sounds more life like...IMO anyways
post #26 of 31

I asked this in an earlier thread when iOS 6 first was announced, and did not receive a single reply.

 

So, I'll ask it again, although this is not necessarily the appropriate place to do it.

 

Here goes...

 

We are seeing iOS 6! We have been shown it in some detail at WWDC. The developers have the second beta in their hands.

 

Is it not the same aspect ratio of iOS 5??? Does this not mean that the rumours of an elongated touch screen for the next iPhone are out to lunch?

 

Just wondering.

 

I hope I DO get an answer on this one though.

 

I can see a 4" screen, with the same aspect ratio, given what I've seen of iOS 6, but will Apple pull something out of it's hat just before unveiling the next iPhone that could actually be implemented on an elongated touch screen with a wider aspect ratio?

 

Thanks!
 

post #27 of 31
Quote:
Originally Posted by GregoriusM View Post

I asked this in an earlier thread when iOS 6 first was announced, and did not receive a single reply.

Is it not the same aspect ratio of iOS 5??? Does this not mean that the rumours of an elongated touch screen for the next iPhone are out to lunch?

You didn't get a reply because it's a mildly foolish question. Why in the world would Apple release partial information about new hardware before it's announced? And how could they? Do you know what an aspect ratio is? Absolutely no one on Earth could run the new software if it had a different aspect ratio because we don't own the new hardware.

There is nothing in these betas pointing to the new device. We have to wait until October to learn about it.

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply
post #28 of 31
Quote:
Originally Posted by GregoriusM View Post

Is it not the same aspect ratio of iOS 5??? Does this not mean that the rumours of an elongated touch screen for the next iPhone are out to lunch?

Just wondering.

I hope I DO get an answer on this one though.

I can see a 4" screen, with the same aspect ratio, given what I've seen of iOS 6, but will Apple pull something out of it's hat just before unveiling the next iPhone that could actually be implemented on an elongated touch screen with a wider aspect ratio?

All apps using Apple's standard GUI controls (most productivity and reference apps) could stretch the content area automatically – there is likely nothing to be done. Games and apps using custom GUIs could either appear letterboxed until the developers update them, or Apple could e.g. permanently display the multi-tasking bar on new devices until an app gets updated, or permanently show latest notifications, or or or... This is, of course, if the rumors are true and Apple will only increase the vertical resolution and screen height.

Whatever iOS 6 exposes now (which is: nothing, unless it is very well-hidden) does not give anything away. Personally, I do not need a bigger phone (and see absolutely no need for a even more widescreen format on anything else than a TV set), but Apple may be forced to make the device a bit bigger to make room for a larger battery to accommodate LTE power requirements without reducing the respective timings.
post #29 of 31
Quote:
Originally Posted by Tallest Skil View Post


You didn't get a reply because it's a mildly foolish question. Why in the world would Apple release partial information about new hardware before it's announced? And how could they? Do you know what an aspect ratio is? Absolutely no one on Earth could run the new software if it had a different aspect ratio because we don't own the new hardware.
There is nothing in these betas pointing to the new device. We have to wait until October to learn about it.

TS. I love a LOT of your insightful comments and answers, which very often include facts, supporting links and arguments. I also see a LOT of demeaning, highly subjective, and downright rude comments and answers from you as well, which is unfortunate.

 

If you had read the question through, parsed it properly, and gotten off of your high horse, you would have seen that all I was asking is IF there is a possibility that the developers can work on the software as it is, spend countless hours and money designing their applications to use the same aspect ratio (yes, I do know what an aspect ratio is) and then at the last minute, when an iPhone with a different aspect ratio were announced, to still be able to EASILY redesign/recorde/re-whatever-is-needed to accommodate that said different ASPECT RATIO?

 

Speaking of mildy foolish: "Absolutely no one on Earth could run the new software if it had a different aspect ratio because we don't own the new hardware." Duh!

 

I didn't say Apple would release partial information about a newer iPhone. Obviously there would be nothing in the betas pointing to a new device. We obviously have to wait until October to learn about it.

 

Parse, TS. Parse. The developers were given betas to DEVELOP! My question is can they develop for a different aspect ratio using the current iOS 6 beta, and if not, does this not point to, with a fair degree of accuracy, that either the new phone will have the same aspect ratio, or that any new screen real estate top and/or bottom that has been seen in mockups, will be used exclusively by Apple and not for developer's apps.

 

If they can't develop for the change in aspect ratio of a taller screen, then does this not almost certainly preclude those mockups as being inaccurate, even when they mention the exact pixel count; or that Apple will retain the extra pixels for their own addition to the UI?

 

Simple question requiring only a simple answer.

 

Aspect ratio: The aspect ratio of an image describes the proportional relationship between its width and its height.

 

So, an increase to a 4" screen, while maintaining the same aspect ratio, and especially if it maintained the same pixel count, would be fine for the developer. A change in aspect ratio could be a major pain if their apps were required to conform to the new aspect ratio.

 

Is my question really all that hard to understand?

post #30 of 31
Quote:
Originally Posted by dreyfus2 View Post


All apps using Apple's standard GUI controls (most productivity and reference apps) could stretch the content area automatically – there is likely nothing to be done. Games and apps using custom GUIs could either appear letterboxed until the developers update them, or Apple could e.g. permanently display the multi-tasking bar on new devices until an app gets updated, or permanently show latest notifications, or or or... This is, of course, if the rumors are true and Apple will only increase the vertical resolution and screen height.
Whatever iOS 6 exposes now (which is: nothing, unless it is very well-hidden) does not give anything away.

 

Thank you. (I deleted what you need or want personally because it isn't germane to my question.}

 

This is all I was asking for and I appreciate your reply.

post #31 of 31
Quote:
Originally Posted by GregoriusM View Post

…I was asking is IF there is a possibility that the developers can work on the software as it is, spend countless hours and money designing their applications to use the same aspect ratio (yes, I do know what an aspect ratio is) and then at the last minute, when an iPhone with a different aspect ratio were announced, to still be able to EASILY redesign/recorde/re-whatever-is-needed to accommodate that said different ASPECT RATIO?

I trust Apple to make it as easy as the Retina or iPad transition. No one was told a THING before either the iPhone 4 or iPad were released, and everyone got along just fine.
Quote:
Speaking of mildy foolish: "Absolutely no one on Earth could run the new software if it had a different aspect ratio because we don't own the new hardware." Duh!

Yes, when obvious questions are asked, the answers are, by nature, also obvious.
Quote:
I didn't say Apple would release partial information about a newer iPhone. Obviously there would be nothing in the betas pointing to a new device. We obviously have to wait until October to learn about it.

Then why did you ask at all?
Quote:
The developers were given betas to DEVELOP! My question is can they develop for a different aspect ratio using the current iOS 6 beta, and if not, does this not point to, with a fair degree of accuracy, that either the new phone will have the same aspect ratio, or that any new screen real estate top and/or bottom that has been seen in mockups, will be used exclusively by Apple and not for developer's apps.

It points to nothing because Apple has done this twice before and not told anyone anything.
Quote:
Is my question really all that hard to understand?

The only thing I'm finding hard to understand is why you didn't think about what happened two years ago (twice, no less) while you were thinking about this.

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply

Originally Posted by helia

I can break your arm if I apply enough force, but in normal handshaking this won't happen ever.
Reply
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