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Confirmed 640 x 1136 New iPhone Display

post #1 of 13
Thread Starter 
Examiner.com provides evidence from new Apple Dev iOS 6 Simulator SDK the screen resolution of the new iPhone is 640x1136, adding a fifth row of icons, and creating an immersive 16:9 widescreen view for Movies, and Apps. The new iPhone is expected to launch around November, and is currently in production by Foxconn, Pegatron, and Sharp suppliers.
post #2 of 13

Only thing is that anyone can set any numbers there. It's not quite proof of anything.

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #3 of 13
Thread Starter 
Shut the f up... We all know it's true.
post #4 of 13
Originally Posted by Strat09 View Post
We all know it's true.

 

Ah, see, except we don't. We don't know anything.

 

And since the files for doing this allow user-defined numbers, I wouldn't be surprised if this works with almost anything.

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #5 of 13
Thread Starter 
post #6 of 13

Is your rebuttal in that link this?


What’s more, changing the resolution in the iOS 6 simulator to anything but 1136 x 640 (and the standard 960 by 640, naturally) yields a sort of “iPad-like” layout with peculiar proportions.

 

Because I'd like to see what they're referring to there. There don't seem to be any screens of it.

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #7 of 13
Thread Starter 
Are you stupid? It's right there... There's no visual evidence of the display, but the SDK has code written for developers at that screen resolution. Same reason we found out the new iPad had a 2x resolution, and we found out about the Macbook Pro with retina display through icon settings present in lion os x files. ( Hi DPI Mode)... Jeeze. Do you really think they wouldn't make the screen bigger? If they choose to it would be this size. And this isn't supposed to be an argument. I'm just pointing out what SDK App Building Software by Apple is saying. (Which is pretty solid proof)
post #8 of 13
Originally Posted by Strat09 View Post
Are you stupid? It's right there...

 

Not an image of the off-resolution display, there isn't.

 


Jeeze. Do you really think they wouldn't make the screen bigger?

 

That's not really the argument here. Nothing is proven until it's being held by an Apple executive on stage. I'd still like to see a shot where a dev messed with those numbers and got something else.

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #9 of 13
Quote:
Originally Posted by Tallest Skil View Post

Because I'd like to see what they're referring to there. There don't seem to be any screens of it.

They used the iOS 5 simulator with the custom resolution and it just stretched everything out but in the iOS 6 simulator, it added an extra row of icons. This suggests they've reworked some parts of the OS to be scalable across different resolutions.

The mockup doesn't look to bad:



Not firm evidence that the next iPhone will be widescreen but it certainly helps back up the hardware photos. Also remember one of the iPhone prototypes was clearly a very long, thin phone.

I personally think it would be a good move. Watching movies on the go will be much better. Although you can take an iPad, sometimes it's only convenient to have things in your pockets. I also find web browsing a bit cramped on the current iPhone (could use a unified URL bar) and certainly typing in portrait. Assuming the keyboard stays the same size, it can increase the SMS upper view by 1/3 or add a number row (in portrait).

The GPU performance increase is going to be noticable too as the A5X will double the speed while the screen size only goes up a small amount.
post #10 of 13
Originally Posted by Marvin View Post
They used the iOS 5 simulator with the custom resolution and it just stretched everything out but in the iOS 6 simulator, it added an extra row of icons. This suggests they've reworked some parts of the OS to be scalable across different resolutions.

 

Oh, is that the only thing to what they were referring? So theoretically we should be able to type in any resolution into the iOS 6 simulator and get… anything? Why hasn't someone tried that? 


The GPU performance increase is going to be noticable too as the A5X will double the speed while the screen size only goes up a small amount.

 

I just… can't imagine an A5X in an iPhone and LTE and thinner working out very well in any sense… 

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #11 of 13
Quote:
Originally Posted by Tallest Skil 
So theoretically we should be able to type in any resolution into the iOS 6 simulator and get… anything? Why hasn't someone tried that?

Yeah they can use any resolution but not all resolutions will work out. This might be why it's better 16:9 than 16:10 for example. 16:10 wouldn't have been enough to fit the extra row of icons in without some squashing.

1024 x 640, while it's a nice resolution and aspect, it only gives you 64 pixels extra. This could have been used to space things out more but with 1136 x 640, you get 179 pixels extra and with an icon height of around 110 pixels and 66 pixels of padding (176 pixels total), there's pretty much exactly the right amount of space for an extra row. 1138 x 640 is closer but either way, there's the right amount for an extra row without reworking the icons.
Quote:
I just… can't imagine an A5X in an iPhone and LTE and thinner working out very well in any sense…

You have to remember that faster doesn't have to mean worse power draw or that it runs hotter. New fabs let them put more transistors into the same space at the same power draw. The iPhone chips are usualy clocked lower than the iPad so they will design the chip to run properly within the constraints of the phone. The bigger phone also allows a bigger battery. The thinness can just be down to the switch from using two layers (glass plus metal) to unibody metal.

They need to incorporate a slightly faster GPU for the higher resolution anyway but the A5X and the new OpenGL ES is another selling point for the most popular iOS apps - games. The widescreen will also help with games as it allows you to keep thumbs further off to the sides. If they made the unibody part touch-enabled or even just the end pieces, they can use this for additional input like shoulder button functionality. They can use this for all sorts of things like camera zoom or controlling media playback.
post #12 of 13
Originally Posted by Marvin View Post
New fabs let them put more transistors into the same space at the same power draw.

 

Yeah, but is there any indication that the A5X is hitting 24nm? Or even 32?

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply

Originally posted by Marvin

Even if [the 5.5” iPhone exists], it doesn’t deserve to.
Reply
post #13 of 13
Thread Starter 

@ Marvin's last post. 

 

Yes an A5 X does sound impossible, like Tallest Skil said, but you have to remember that we're now using 32nm technology to build the processors, it uses 30% less power (evidence look up the iPad 2 Revision A) and Imagination Technologies has improved their Power VR Series. The last iPhone used one of their gpu components which made the phones graphics 7x faster and because the A5 was a dual core it was twice as fast as the 4th iPhone. The latest Imagination Tech Power VR Chips are the 6 Rougue. 

 

http://www.youtube.com/watch?v=7B6nPZ7uMNohttp://www.youtube.com/watch?v=7B6nPZ7uMNo

 

(Here you can see the technology behind the iPhones GPU Next gen Models at CES 2012)

 

(It is 100x more power efficient and runs 20x faster better graphics) and they'll prolly stick with the A5 or make an A6 of 32nm tech with a dual core) No reason not to use better technology if they can)

 

The only power drainers in the new iPhone are the LTE chips, even if they are Gobi Chips from Qualcomm, LTE is always power hungry, but it is 28 nm technology, so it should be minimal use, and it will allow us to use voice over data, and facetime over 4g/3g. 

 

The new display tech ( that I have previously mentioned ( the incell multitouch that allows the device to be thinner was introduced at ces 2012 as well..

(google it) and the front glass display is corning gorilla glass 2 

 

http://www.youtube.com/watch?v=uLIiyTxhZOc    ( Makes the device even thinner and stronger, with more strenght)

 

So yeah. It's a pretty damn good phone coming up. ( Plus because the screen size IS BIGGER, NO DOUBT ABOUT IT, IT HAS TO BE TO COMPETE WITH THE NEWER DEVICES BUT SMALL ENOUGH TO FIT IN YOUR HANDS, THUS THE SCREEN RESOLUTION GIVEN IN THIS TREAD IS ACCURATE) it allows for a larger battery.... and apple has been working hard at making devices last longer, for example in the ipad 3, the motherboard was made smaller than in the iPad 2 to store a 20% larger battery to help the lte and retina display. So there ya go. That's the new iPhone. Coming Soon.

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