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Flash Player 11 upgrades: http://is.gd/ZN8Zp7
Flash Player 11 upgrades: http://is.gd/ZN8Zp7
Flash Player 11 upgrades: http://is.gd/ZN8Zp7
Flash Player 11 upgrades: http://is.gd/ZN8Zp7
The iPhone podcast app that uses a reel-to-reel tape recorder is truly appalling. As an interface, it does't work, as they seem to have concentrated on fitting in tape reels rather than making the controls easy to use. I could live with the interface if the app itself was any good, but it isn't. It is buggy and just doesn't work properly.
What inspired them to use a reel-to-reel recorder, something that people under about 30 may only have seen in old movies or a museum?
What will they do next? Turn iTunes into a record player?
Skeu 'em all. The only way Apple can satisfy everyone is by allowing for themes and skinning! Do it Apple. Let us go for everything between minimalistic (the 'Ive' mode) and everything-is-skeud (the 'Forestall' mode). And while we are at it, please let us be able to root our iPhones (the 'Android' mode) without voiding our warranty. And make Cydia a part of the App Store.
(/s in case it isn't too obvious).
No see you're talking about an icon, icons are great! They allow the super fast image recognition parts of our brain to help us more quickly locate things! Metro on the other hand tends to leave them out, or make such a poor attempt at minimalism (when really they're just not designing, there's just a lack of design at all) they end up with this:
Thank goodness.
The current design of Calendar and Contacts is hideous. It was this bumbled design that stopped many places who used iCal in 10.6 moving to 10.7.
Sorry Apple but nearly all of it is utter crap, its hideous and confuses users and slows things down. BIN IT.
It works in some situations, Books etc. But it really doesn't help in others.

This is an age-old battle that's been going on looonnggg before iOS - developers/engineers vs. designers/artist. Most developers don't care about aesthetics they only care it works and is functional - less is more, while designers want everything to be beautiful and elegant as wells as functional. We have these same battles at my job, my manager a dev doesn't care about design - he just cares it works as needed, while the designers are always trying to push the design further. Steve was a little of both but more a man of aesthetics. There needs to be some harmony of both, the average user wants some beauty as well as functional. They want to feel they are holding a piece of beauty and art in their hands that also works. Microsoft = developer functional with little design (until recently at least), Apple = design and functionality. Apples mastery of the design - love of the aesthetic - attention to detail is what sets them apart. So, do you want Windows XP/Palm Treo or do you want an iPhone/iOS/OS X? Simple as that (kinda).
Well it has worked for apple aslong as the astethics dont hurt usability. In some aspects they have failed miserably lately. If it makes using the product unintuitive and strange then they have really screwd it.
I like skeuomorphism in certain apps.
When I got my first Mac running Leopard, I was kinda irritated with how all windows looked the same. Exposé (now transformed to Mission Control) was hard on my eyes, with many windows especially, because they all looked grey/silver-ish with white and hard to distinguish.
Am I the only one who kinda likes Lion's iCal? It adds some color and style, while not taking away functionality.
I miss the old Address Book though. The new one looks dull and requires too many clicks to do anything...
The most tragic examples, in my opinion, are the Music and Podcasts apps on iPad. Especially the latter one, as it takes away a major chunk from functionality, for what? A fake tape recorder look? Small and unintuitive controls? It doesn't make any sense! I don't have any music on my iPad because of these apps... The iPhone Music app is great and does the job nicely.
I think designers at Apple should balance looks and functionality better. Sometimes it feels like features are cut off cause they wouldn't fit nicely in a skeuomorphic design.

No see you're talking about an icon, icons are great! They allow the super fast image recognition parts of our brain to help us more quickly locate things! Metro on the other hand tends to leave them out, or make such a poor attempt at minimalism (when really they're just not designing, there's just a lack of design at all) they end up with this:
That is not true metro can use icons aswell.
Leather calendar: literally worse than Hitler.
Cheese and rice, people. It's just a skin! The stitching adds maybe 20 vertical pixels. Other than that, buttons and other interface parts are generally in the same place, and the overall behavior is probably helpful to first-time users.
If this was really the greatest tragedy to befall iOS & 10.8, the majority of users would use a superior competing app. That doesn't seem to be the case, especially not compared to Apple's Reminders vs the creative and extremely competitive to-do list app market. No one in this thread has even mentioned a decent alternative, or having removed the leather themselves. That speaks volumes.
I'd just like to chime in and say I do appreciate the skeuomorphic design! I don't think it's a form over function argument, I believe Apple first gets the function nailed, then adds icing on top by making it beautiful. I think it requires a lot of design and programming to make a skeuomorphic design both look and function well. I don't see this as a regression in interface design, but a new tool at a UI designer's disposal. Immediately, without knowing what app she's in, my grandma can recognize what iBooks is.. a collection of books that she can read, organized on a book shelf. I see no issue and fear that this article could prevent an otherwise good iOS design element from being released in the future.
Personally, I really don't have a huge problem with it. There are some advantages to skeuomorphic design that can improve the user experience. Sometimes it goes a bit far (like the leather print or wood grain) but in most cases it's a visual queue to the user that helps explain or give a clue to the program's functionality that is much easier to understand than reading a user's manual.
The iBooks App's home-screen. The books are all lined up on what looks like a bookshelf. Seriously what is wrong with that? It's a nice visual queue that tells you what's going on and how to use it.
I like that the calendar app allows you to flip the pages between months. It wasn't that way in the original iPad version but i think using multi-touch gestures across multiple native apps is more logical.
Personally, I think it's really the techies that are the biggest opponents to this. The concept of skeumorphic design has been around since the ancient Greeks (http://en.wikipedia.org/wiki/Skeuomorph) and in most cases it does it's job. I think this has to be one of the reasons why Apple's software is so user-friendly. Most non-Techie user groups actually like that these apps have a resemblance to something tactile.

I totally agree with you.
I like that MS has chosen to streamline their UI but the colored blocks have no delineation between each other. There's no over-riding concept behind why the blocks are colored. I've talked at length about this in other forum posts. What MS needs to do is have a concept behind the colored blocks. Perhaps it's based on color associated with the function? I'm not sure if that would be any more successful but at least it would be a start.
See, they've taken "the best design is as little design as possible" to heart… they've just decided to do NO design.

To push this a little further… I don't particularly LIKE the stitching on the calendar app, but that's not because it's "poor design", it's because it doesn't appeal to my aesthetics at all… Still, I also question the value of it. I think ALL of an interface should serve some purpose… in this case, it says "I'm a desk calendar"… OK, maybe a bit too loudly.
A good example of skeuomorphics used right and applied well (in my opinion) are found in apps like Garageband…
I think it would be cool to eventually have interface options with apps like Calendar and Reminders, etc… Plain or decorated? These are utilitarian, typically 'desktop' type apps… some people really like the visual reference to the real-world version, others prefer the clean minimalism of iOS/OSX… I'm on that side of the fence, mostly. But again, it's not black or white. Sometimes, it's a good thing to dress up the apps this way...
The user knows about it by how long it takes to download/update an app which has a lot of texture images. Especially if it's happening over a bogged down cell network or otherwise poor connection. The also see it in how long it takes the app to load on startup. And I have no doubt that some crash-prone apps are running out of memory due to use of many large texture images (and not paying attention to memory warnings).
Obviously most users don't know that it's the large images which are causing these problems, but they experience them nonetheless.

This is my problem with the new AppleTV OS (which I finally, accidentally, downloaded 2 days ago). It's *harder* to find what I want because there are this ginormous colored blocks with small text underneath -- so when looking for "Podcasts" I can't simply look through a short list of words like before, I now have these colored blocks vying for attention, many with icons or logos that hardly relate to their content.
For me, skeumorphism works if the original they are emulating is attractive to begin with. Case in point, the calendar interface in Lion with the faux stitching. I could never imagine having such an ugly calendar on my REAL desk, much less on my computer desktop.
The calendar interface in Mountain Lion, on the other hand, is much nicer to look at.

Hmm. I disagree. As long as there are materials, as long as humans have a sense of aesthetics, and as long as we have physical fingers, we'll want something comforting. Something familiar where nothing is. That's important to us, intrinsically. It assists with comprehension. And it's also part of why we name everything we come across.
If you can tie it to the physical, it can be understood. If it can be understood, it can be used.