Edited by MacRulez - 1/21/13 at 3:07pm
Should be Jim, or Dan, the true IMF leaders. :-)
When Google opened their app store in Oct of 2008 it was in conjunction with release of the first Android phone, the HTC Dream, rolled out that same day. In fact the original Google app store didn't even have paid apps. That didn't come until several months later. Apple already had millions of iOS devices sold before the first Android phone ever hit the market. In effect Apple had a 16 month headstart on apps instead of just three that the article infers.
ok so Android is "winning" when comparing to only the iPhones but in actuality it's not when comparing to iOS (ipod touches, ipads, iphones). Do most developers for iOS care if it's on an iphone or on iOS in totality.
You'd be surprised how little we care about that.
Not claiming you incorrect, but a link to the source might be appropriate. That's an incredibly high download rate IMHO, and pretty impressive if true. I see where someone at Apple supposedly determined that 90% of their apps have been downloaded by at least one user over a 30-day period. Is that what you're considering "regularly" or is it from a different source?
EDIT: The identified source for the AI article claiming zombie apps is here:
I didn't know anyone was "winning" based solely on device sales numbers or apps downloaded.
Wow!! 25 billion FREE downloades! Google must be raking in the money and the developers getting rich!!
Oh wait... nevermind.
Hmm... I wonder why???
I'm sure the Android apologists will spin this story into something else.
Such lies. Then there is the non-linear fragmentation which does force legitimate developers to make multiple versions for no other reason that supporting multiple devices.
The vast majority of android apps +95% work form android 2.1 to the current version no problem, and adjust for screen size, hardware. Android App compatibility is amazing.
Google play store has many many quality apps App store still has a the edge but android apps are catching up in both quality and customers who are willing to pay for them.
...and then this:
might get interesting.
OK. At least 12 times in a year would be what you're considering "regularly" then. I was just curious.
If so then the two claims wouldn't necessarily be at odds (tho 2/3 of all iOS apps being zombies??). Considering the 400million+ iOS devices sold, an app getting only a dozen or so downloads over an entire year might be approprioately considered a "zombie" app, wouldn't you agree?
😮 An inversion! Have we slipped into bizarro-Earth?
Saying this to the Anti-Apple Brigade is the equivalent of telling an early logical engine that everything you say is a lie.
Thanks GTR for the surprising welcome!
I wasn't actually absent as I did check in every couple of days at least when I was vacationing (and cramming in a project on my return). I just didn't see anything important enough to interrupt some pleasurable fishing. :) I plan to do so again for a week in Nov.
"Apple should pull the plug on the iPhone."
"Apple should pull the plug on the iPhone."
Not to mention the fact that they were caught lying about the numbers. If they even exist at all, they're sitting in a warehouse.
You're a funny little guy Joe. If you remember I said more than once that Samsung deserved to be found guilty of infringing on Apple trade dress. It's not very honest of you if you're infering otherwise.
Not only lite (Free) and paid, but often iphone (normal)/ ipad (hd) versions as well.
One thing Microsoft did right in their store, every app has a trial which is the same entry as the full version, just with 2 buttons, try or buy. Hope Apple goes that route as well. But hey, I'm already glad I don't get the login anymore for updates of my apps ;)
As a developer, I sure hope not. The Free and then buy in is what has allowed developers to fine tune their applications and build n-tier options. Microsoft's approach is fine if you want to strangle hold your third party devs and bleed them dry.
Sorry, but the Apple solution with Apple's own $9.99 for their productivity products hits a sweet spot.
Those are actually science apps for testing and simulating methane exposure.
All valid points Soli, but I wasn't arguing about nor claiming "dominance" by either platform to begin with. My reply was to a poster who didn't understand why the Appstore hit 25 billion downloads before the Play Store did.
Yep. Nothing says "Quality" like having 20+ fart apps in an app store.
Thankfully, Apple finally put an end to adding even more fart apps. But oddly, this happened only after the author of one of them (who also distinguished himself by making a urination app) became the app store director, effectively cutting out his competition:
Do you honestly imagine that 90% of every tablet Samsung has ever shipped is sitting in some mysterious warehouse in Omaha alongside the Ark of the Covenant and alien artifacts?
Yes. Here is a good article on samsungs actual end sale to customers versus what they claim as shipped.
a quote from the article:
The sales figures for Samsung's devices only represent those models which Apple claims have infringed on its IP, totaling 21 million units sold over the period June 2010 to June 2012. Following the launch of the original Galaxy Tab in late 2010, Samsung only sold 262,000 units in the US,although it claimed it to have shipped over 2 million.
262,000 out of 2 million shipped? pretty close to 90% of there tabs sitting in dealers showrooms or warehouse shelves.
This articles information comes from subpoenaed court documents from samsung in there latest loss with apple.
Samsung lies horribly about there shipped and sales figures to the public. So does google about activations.
This article has the actual pdf of the court document attached if you want to look at the truth for yourself. and apples sales figures are there too.
infact here is the link to the court document pdf