New York Times discovers 'skeuomorphism', trots out some bogus experts!
I think Forestall is (perhaps unconsciously) aping his mentor again by getting "fired" at the peak of his career. Remember, Jobs was an abrasive asshole as a young man also. Now Forestall will spend a few years in "exile" doing some other project that won't work out, only to return to Apple after he has matured as a saviour of sorts in 2022 after Tim dies and Schiller has retired to his lazy-boy recliner.
Forstall (get the spelling right, if you really care) apes his mentor because he lacks originality, charisma and essential leadership qualities. Forstall is no Jobs and will not be coming back to Apple.
Craig Federighi has a lengthy history that goes back to NeXT Enterprise Objects. Fed seems far more well-rounded, emotionally balanced, and genuine than Forstall.
Did anyone else notice Bertrand Serlet, ex-Apple employee for over a year now, sitting in the front section with other Apple execs?
They need to make up their mind what it is to be called, especially since it syncs with the other "Contacts". Might as well name it Contacts instead of Address Book.
Edit: I see they already did that in ML I'm on Lion still at the office. Is it just as ugly in ML?
Life is too short to drink bad coffee.
Life is too short to drink bad coffee.
I've always liked a bit of texture.
It's best to let go of the whole MS tile interface idea. Metro is junk. It really does look like the interface was inspired by MS' worry about violating existing patents. Their entire mobile platform is in the toilet.
iOS rates highest in customer satisfaction. All the devices it runs on have ruled customer satisfaction since their inception. ALL OF THEM. Not some, but ALL.
iOS is the most viable mobile OS out there. It provides the best user experience. That's not opinion. It's fact.
I think people too often lump a bunch of extra nonsense into the (overused) concept of skeuomorphism. For example, people if you compromise the functionality of an app by slavishly mimicing it's real life counterpart (an extreme example would be if the Phone app implemented a rotory dial), then that's (bad) skeuomorphism. Adding some innocuous non-functional design elements (e.g., the much-discussed stitched leather) is not. The app was going to have a background color/border, so adding stitching is a harmless, whimsical touch that makes Apple Apple. Like any design choice, some people will like them, others won't. But that's not skeuomorphism; it's just design.
For example, the login screen for the Mac OS is beautiful in my opinion. There's an understated cloth texture with subtle lighting. By contrast, for years the Windows alternative was a blocky/bit-mappy Windows logo. I'm pretty sure Ives would say the Apple way is better and would not invoke the term skeuomorphism as an argument to replace the opening background with some boring shade.
When I pressed the Software Update button on my iphone 4 (iOS 6 to iOS 6.0.1 update) the gears in the Software Update windows started turning as the Software Update started downloading. Some more animated icons would be cool. That's eye candy I can deal with. Subtle, yet informative. Gears moving, software's updating.
Untrue. By going down this route, it mentally (and design-wise) starts to constrain the UI from possible breakthrough innovations.
Plus...I'm curious how many customers actually upgrade memory after purchase. I'd guess it is single digit %.
Don't confuse metaphors with skeuomorphs. Software graphic metaphors such as Desktop, Folder, Spinning Watch and Trashcan are what made Macintosh "the computer for the rest of us" by associating familiar visual cues with similar virtual concepts. The Trashcan icon per se is not skeuomorphic, but in OSX its realistic rendering is a skeuomorphic treatment.
The skeuomorphic orgy of Game Center has its roots in Job's original vision for a computing environment that was intuitive for ordinary people that had never used a computer. Skeuomorphism is essential for modern gaming but since the attractiveness of real world materials and textures is so subjective, Apple would be smart to minimize skeuomorphism in most of its software interfaces. After all, millions of people world-wide are looking at these screens; there's no way everyone finds stitched leather or brushed metal attractive. Even so, humans generally are attracted to patterns, textures and pleasing color combinations. The great designers at Apple are masters at creating beautiful, subtle textures and shadings that have much more universal appeal than explicitly realistic renderings. Maybe now with Scott Forstall no longer pushing for hokey torn paper edges and wooden elements we'll see more refinement and subtlety. Flat, un-appealing surfaces and edges are extremely unlikely.
Regarding the use of metaphors; perhaps these can be more subtle too. Presumably the whole world is now comfortable with virtual environments and "intuitiveness" can be re-imagined. Now that Scott Forstall is gone and this internal conflict is being aired I can see how the original brilliance of metaphors devolved into a mandate that became a major limiting factor in the ongoing development of the Apple ecosystem.
Those pictures of Jony Ive's house were most likely the photos used in realtor listings; in other words, they reflect the previous owners' taste. It wouldn't surprise me a bit to see some fabulous architectural spreads at some point when he gets interiors that suit him.
There is much needless handwringing and celebration here. The confusion comes from the uninformed throwing around of terms like skeuomorphism, minimalism, flat, etc. Even the article points to the trash icon as skeuomorphic, which it really isn't. It's a very detailed but it's an icon. To really understand all this you would need a lot of experience with design, HCI, semiotics, visual art, and philosophy, which few of us have. Suffice to say, the real problem with SF was that he didn't get all of this, he didn't know he didn't get it, and he couldn't work with people who got it better than he did. As a result, among other things, incoherence and confusion was creeping into the user interface of OS X and iOS. I think under JI there will be a better environment to return to greater clarity and coherence. This doesn't mean icons, whimsy, playfulness, and beauty will disappear. It means function, clarity, consistency, and usability will be the foundational priority. Beauty, simplicity, fun, whimsy, and playfulness can't be forced. They will arise naturally from that consistent foundation, as is appropriate to the particular case. This is the essence of design.
Originally Posted by AppleInsider
Software designed to look like real-life textures, such as linen or felt, is expected to become a thing of the past at Apple now that designer Jony Ive has taken over the user interfaces of iOS and OS X.
Scott Forstall was previously in charge of iOS software, but his departure from the company was announced this week, while Ive will serve as head of Apple's Human Interface decision making. Forstall, along with late Apple co-founder Steve Jobs, was a strong advocate for skeuomorphism, which is a type of design that replicates real-world objects digitally.
But Ive is said to loathe skeuomorphist designs, which means Apple's software is expected to have a significantly different look and feel in the future.
"You can be sure that the next generation of iOS and OS X will have Jony's industrial design aesthetic all over them," one unnamed Apple designer told The New York Times. "Clean edges, flat surfaces will likely replace the textures that are all over the place right now."
Indeed, as if Apple makes a habit of allowing us to customize.
Having said that, the Game Center cannot just be all silver and no motif. Perhaps they'd allow some "skin", which is the extent of iOS freedom you get anyway.
The faux-felt of Game Center doesn't bother me. The leather texture in Find My Friends and Calendar doesn't bother me either. Those are simply background images that can be easily swapped out for something cleaner.
The skeuomorphic graphics that really bother me are the ones that use up screen space for no reason. Like the fake torn paper edges in Notes (in iOS and OS X.) Anything that wastes pixels on screen is bad IMHO. Every pixel is important, especially on mobile device screens.
Note: when I say "waste" I mean "using up screen space that could otherwise be used by more information." So skeuomorphisms like the spinning reel-to-reel tape deck animation in Podcasts don't count as "waste." Because there's not much to display while the podcast is playing anyway. But burning up a few pixels' worth of space that could otherwise have been used to display an extra line of text (torn paper in Notes) does count as "waste."
Sent from my iPhone Simulator
Sent from my iPhone Simulator
I like skeuomorphism in certain apps, it all depends.
I like how iBooks looks like a bookshelf with real books. If anything, they can make it even more realistic and 3D looking now, and take full advantage of retina displays which allows for greater details and texture. I don't want some flat grey background for iBooks. I also like how iBooks mimics a real book when turning the pages.
I also use a lot of music apps, and I like apps that mimic and look like real hardware, especially if somebody is used to the real hardware.
I don't like how gamecenter looks, but I don't really give a shit about gamecenter, since I don't use it anyway.
Indeed. As it stands, when you are using GameCenter, you don't really see any "skeuomorphic" motifs (man, are people overusing this word or what). You see the pooltable-green background with the wood borders. But is it really a big deal cleaner to change it to another color or tone? I expect Ive's influence will be more meaningful, yet fundamental. He is not a frivolous man.
DO NOT CHANGE:
- Game Center
- Voice Memos
All these work fantastically by giving the app a distinct look and providing great visual feedback by replicating/mimicking real world items.
- Find My Friends
These apps suffer from too much design that detracts from the user experience. Contacts as a book is much more difficult to navigate. What exactly is the leather interface of Find My Friends supposed to me mimicking? The reel to reel look of the Podcasts app is a bit too cumbersome. I think Calendar is the least offender here, but I really dislike the faux leather look for some reason. Especially on the Mac it really bugs me. The torn pages look is great though.
For OS X in general, I'd like to see a much more unified look. Menu bars should generally look the same throughout the OS. Please, no leather on the Mac. The exception would be that I like when an app on iOS and OS X look similar. So Notes and Reminders on the Mac shouldn't continue to be inspired by their iOS counterparts.
Non, really. But my bet is that the evidence shows that less than 1% ever upgrade Ram.
SF not SJ. It's apparent without even talking to him, that his approach is from an engineering (software) mindset, which is his strength (and therefor his weakness.)
The transition to new, simple, innovative is not hard for users. But is very difficult for designers to produce. This difficulty is one reason we see so few innovative products. It's hard. Its much easier to design "looking back" than it is "looking ahead." This is why products so often fall back to trite, "literal" design strategies.