Originally Posted by pmz
If only any of that mattered....at all. No one is going to tell you "you're wrong" about the current comparison between console and ios gaming quality. I AM going to tell you, however, that it doesn't make the slightest bit of difference in the real world, and the financial solvency of console gaming is being sucked into a black hole. The black hole is called mobile gaming, specifically, iOS gaming.
After reading all of what you have said in all your posts (in this page) It gives me the impression of someone that doesn't know the industry, which is OK, its alittle annoying getting told 'how things are' when someone clearing doesn't know how things are.
An example of what people say about iOS gaming, iOS is one of the fastest growing platforms that has games, which isn't really a statistic you can use, if you didn't have a gaming presence, then you start one, its the largest growing (whatever it is) thing, if the users go from 1 to 5, it grew 500% & so on.
What you wrote sounded sorta good, & isn't true (for now at least).
In a few years time, the direction i think games (will eventually take) will be mobile gaming of sorts, when phones are powerful enough (which they truly aren't powerful enough yet) to run next gen quality games, people could walk into their lounge room, sit on the couch, phone in pocket, connected to the TV then you can pick up a controller (which is connected to the phone wirelessly) then you can resume the game.
at that stage id be happy with that, If console & PC games stopped coming out tomorrow & phone games is all there were left, it would be a massive leap backwards, id be very disappointed.
I'm so glad that isn't the reality of this world :)
PS, the companies that make the systems don't make as much money as the game publishing companies, like your EAs or your Rockstars, they make billions, a high selling console & PC game on opening weekend makes Hollywood block buster money, its a massive industry.
& iOS is a great platform for them to release legacy titles on, so they can make some extra money, on games that are 10 years old & that barely make them any money these days, like GTA 3 10th anniversary release on IOS & old finial fantasys & so on.
Of course there is new upstart companies that make angry birds as an example, the development is cheap (compared to a PC/console game) distribution is taken care of (app store) so there are less hands in the chain so they make money, its only 70c for every dollar (something like that) so profit is high i get that, however, buying an iOS game for a few $ isn't stopping me or anyone else in the main video game buying demographic of 18 & older (average gamers age is 30 years old) from buying PC/Console games (68% of all gamers are 18 & older, 68% of all gamers are 18 & older, I had to say it twice).
33% of all video games are played on phones or (25%) portable systems, which doesn't mean they don't play PC or console games at home.
Which isn't the majority but probably will be in a few years or more, but people would still like to play at home, they aren't mutually exclusive, you don't have to choose between portable gaming or home gaming, we can do both at different times.
I have more i could say, its 3AM here, i should probably stop, just more interesting facts & stats.