Originally Posted by Peter Cranstone
Then how about you answer the question - what sustainable business can you point to that is built on iOS app?
Rovio, the Angry Birds franchise.
"WHO WE ARE
Rovio Entertainment, founded in 2003, is an industry-changing entertainment media company and creator of the globally successful Angry Birds franchise. Angry Birds, a casual puzzle game, became an international phenomenon within a few months of its release and is now the number one paid app of all time. Rovio has launched eight blockbuster games so far for different platforms: Angry Birds, Angry Birds Seasons, Angry Birds Rio, Angry Birds Space, Angry Birds Friends, Amazing Alex, Bad Piggies and Angry Birds Star Wars.
Following this success in mobile gaming, Angry Birds has expanded rapidly in entertainment, publishing, and licensing to become a beloved international brand. Rovio has grown alongside Angry Birds, and the multifaceted entertainment house currently employs more than 500 professionals in its headquarters in Espoo, Finland, and offices in Tampere, the United States, China, and Sweden.
Rovio’s reach extends far beyond Finnish borders, with current employees representing more than 30 nationalities. As a rapidly growing company with plenty of opportunities for go-getters, the company is especially attractive to young people who are ready to show their mettle. Rovio regularly brings new talent to the field through training programs, partly in cooperation with universities.
Rovio has created a world-class entertainment industry in Finland and turned it into a significant local employer. With an open organizational culture that welcomes new ideas and suggestions for improvements at all levels, Rovio is constantly looking to innovate and grow along with its employees."
Firemint - go Australia!
Firemint is a Melbourne, Australia-based studio of almost 60 people dedicated to making truly great games. Best known for worldwide hits Flight Control and Real Racingon iPhone and iPad, Firemint was founded by Rob Murray in 1999 and developed over 30 games on commission from publishers before switching to self-publishing original titles.
The release of Flight Control on March 5, 2009 spearheaded the company’s rise to prominence as an internationally-recognised independent developer. Flight Control’s intuitive touchscreen controls, appealing visuals and addictive gameplay saw it ascend the sales charts and become one of the most successful iPhone games ever, with over 4 million sales to date. It is now available on a number of platformsincluded iPad, PC, Mac OS X, DSiWare, Android and PlayStation 3."
...and a few more.