SimCity was originally set to land on the Mac on June 11, giving Mac gamers a chance to experience the gameplay that had garnered EA some three million units sold when the title first released for PCs in March. A post on the SimCity blog, though, dispelled that notion, explaining that the quality of the game was an issue:
[W]e are announcing that we are moving the release date of the Mac version of SimCity to August. We have made this tough decision because we do not believe it is ready for primetime yet. We want to ensure the Mac is a great experience for our players and that is why we are taking more time.
To make up for the delay, EA and Maxis are extending the availability of the SimCity Launch Park to all players that have purchased the Mac version.
Maxis rewrote the entire software renderer for the Mac version of SimCity, using OpenGL in order to make sure it would run smoothly. It allows for competition and collaboration between players, even if one is on a Mac and the other a PC.
Thursday's delay announcement was just the latest in a series of problems for the popular title. SimCity launched to poor reviews and widespread complaints over EA's decision to require a persistent Internet connection in order for the game to function. EA also lacked the server capacity to handle the heavy user load, resulting in many customers being unable to access the game shortly after its release.