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EA's Sim City for Mac release pushed to August as game quality issues continue

post #1 of 23
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Game makers Electronic Arts and Maxis delivered some bad news for Mac gamers on Thursday, alerting them that the release of the Mac version of SimCity has been delayed until August.

ciudad


SimCity was originally set to land on the Mac on June 11, giving Mac gamers a chance to experience the gameplay that had garnered EA some three million units sold when the title first released for PCs in March. A post on the SimCity blog, though, dispelled that notion, explaining that the quality of the game was an issue:

[W]e are announcing that we are moving the release date of the Mac version of SimCity to August. We have made this tough decision because we do not believe it is ready for primetime yet. We want to ensure the Mac is a great experience for our players and that is why we are taking more time.


To make up for the delay, EA and Maxis are extending the availability of the SimCity Launch Park to all players that have purchased the Mac version.

Maxis rewrote the entire software renderer for the Mac version of SimCity, using OpenGL in order to make sure it would run smoothly. It allows for competition and collaboration between players, even if one is on a Mac and the other a PC.

Thursday's delay announcement was just the latest in a series of problems for the popular title. SimCity launched to poor reviews and widespread complaints over EA's decision to require a persistent Internet connection in order for the game to function. EA also lacked the server capacity to handle the heavy user load, resulting in many customers being unable to access the game shortly after its release.
post #2 of 23
I have both the Mac and Windows versions of many games, especially those on Steam; Civ V, Left 4 Dead 1 and 2, Batman Arkham Asylum and Arkham City, Portal, Dragon Age and others.

In every case, without exception, the game runs better under Windows on the same hardware. In some cases, on my hardware, the game needs higher specs than I have for OS X (DiRT for example won't run on my GT330m in my 2010 MBP) but does so just fine in Windows.

I've had twitter exchanges with developers that tell me the issue is with nVidia, offering poor and buggy drivers. However I've also know that Apple won't allow GPU drivers between OS X point releases, and often not even in smaller releases sometimes, so if nVidia ship a slow driver for a particular chipset, you're stuck with it.

Anyway, that was a long was to saying EA are probably finding it very hard to get this game to run acceptably on a Mac. OS X needs to avoid becoming a slouch.

Do not overrate what you have received, nor envy others.
15" Matte MacBook Pro: 2.66Ghz i7, 8GB RAM, GT330m 512MB, 512GB SSD

iPhone 5 Black 32GB

iPad 3rd Generation, 32GB

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Do not overrate what you have received, nor envy others.
15" Matte MacBook Pro: 2.66Ghz i7, 8GB RAM, GT330m 512MB, 512GB SSD

iPhone 5 Black 32GB

iPad 3rd Generation, 32GB

Mac Mini Core2Duo 2.26ghz,...

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post #3 of 23
Meh.

Who wants to play 'Sim City' when 'The Last of Us' for PS3 has garnered over twenty-five "Perfect 10 out of 10's" from numerous game reviewing sites!

http://www.metacritic.com/game/playstation-3/the-last-of-us

I know which one will be occupying my time in the near future.
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post #4 of 23
I hear they are having problems with the maps ... 1biggrin.gif
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post #5 of 23
Quote:
Originally Posted by Zoolook View Post

I have both the Mac and Windows versions of many games, especially those on Steam; Civ V, Left 4 Dead 1 and 2, Batman Arkham Asylum and Arkham City, Portal, Dragon Age and others.

In every case, without exception, the game runs better under Windows on the same hardware. In some cases, on my hardware, the game needs higher specs than I have for OS X (DiRT for example won't run on my GT330m in my 2010 MBP) but does so just fine in Windows.

I've had twitter exchanges with developers that tell me the issue is with nVidia, offering poor and buggy drivers. However I've also know that Apple won't allow GPU drivers between OS X point releases, and often not even in smaller releases sometimes, so if nVidia ship a slow driver for a particular chipset, you're stuck with it.

Anyway, that was a long was to saying EA are probably finding it very hard to get this game to run acceptably on a Mac. OS X needs to avoid becoming a slouch.

I wish Apple would remove the graphics issues from the equation somehow. For the last few decades most of my Mac related hardware problems have been either NVidia cards or their drivers.
From Apple ][ - to new Mac Pro I've used them all.
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"Google doesn't sell you anything, they just sell you!"
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"Google doesn't sell you anything, they just sell you!"
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post #6 of 23
Quote:
Originally Posted by GTR View Post

Meh.

Who wants to play 'Sim City' when 'The Last of Us' for PS3 has garnered over twenty-five "Perfect 10 out of 10's" from numerous game reviewing sites!

http://www.metacritic.com/game/playstation-3/the-last-of-us

I know which one will be occupying my time in the near future.

 

Looks like another stupid zombie game. What is with all this stupid shit about zombies? Resident Evil was the only cool game and now even that is all played out. 

 

Have fun playing your zombie game.

post #7 of 23
Quote:
Originally Posted by Zoolook View Post

I have both the Mac and Windows versions of many games, especially those on Steam; Civ V, Left 4 Dead 1 and 2, Batman Arkham Asylum and Arkham City, Portal, Dragon Age and others.

In every case, without exception, the game runs better under Windows on the same hardware. In some cases, on my hardware, the game needs higher specs than I have for OS X (DiRT for example won't run on my GT330m in my 2010 MBP) but does so just fine in Windows.

I've had twitter exchanges with developers that tell me the issue is with nVidia, offering poor and buggy drivers. However I've also know that Apple won't allow GPU drivers between OS X point releases, and often not even in smaller releases sometimes, so if nVidia ship a slow driver for a particular chipset, you're stuck with it.

Anyway, that was a long was to saying EA are probably finding it very hard to get this game to run acceptably on a Mac. OS X needs to avoid becoming a slouch.

That's the one complaint I've heard about macs. Gaming is just not as good on them. Everyone either has a PC or tries running it in bootcamp.
I'm sure when you get it working though it looks beautiful on the screen 1smile.gif
post #8 of 23
Quote:
Originally Posted by GTR View Post

Meh.

Who wants to play 'Sim City' when 'The Last of Us' for PS3 has garnered over twenty-five "Perfect 10 out of 10's" from numerous game reviewing sites!

http://www.metacritic.com/game/playstation-3/the-last-of-us

I know which one will be occupying my time in the near future.

That's funny. All the reviews I've read pretty much trashed it. Even GameTrailers only gave it a 7. It would probably be fine if it were anything but a NaughtyDog game. Depressing story, horrible shooting and cover mechanics, etc bog down what could have been a perfect game.
post #9 of 23
Lets hope WWDC brings Mac OS 11 fixes for gaming and graphics cards.

I play eve online anyway and it runs fine on a intel graphics 4000 macbook. Its a pretty visual intensive game 1smile.gif

But have looked for to co oping the new sim city. Will hold out til september :/
post #10 of 23
We are in the private beta on the Mac. It's actually running very well. However some of the sky stuff isn't working yet. And with all the issues the Windows version has - that's my guess.

Btw I also played this via VMWARE before the Mac beta. It ran acceptably there on non-recent hardware.

So all this talk of GPU drivers is way off the mark for this game.
post #11 of 23
Quote:
Originally Posted by s!ke View Post

Looks like another stupid zombie game. What is with all this stupid shit about zombies? Resident Evil was the only cool game and now even that is all played out. 

 

Have fun playing your zombie game.

 

Are you accusing me of not having any braaaaaaiiiins?

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post #12 of 23
Quote:
Originally Posted by Cash907 View Post

That's funny. All the reviews I've read pretty much trashed it. Even GameTrailers only gave it a 7. It would probably be fine if it were anything but a NaughtyDog game. Depressing story, horrible shooting and cover mechanics, etc bog down what could have been a perfect game.

I think you need to start reading better review sites.

Or maybe start reading.

Apart from the fact that you appear to bitch and whine about everything, I'm starting to see a pattern in your behaviour.
Edited by GTR - 6/7/13 at 3:35am
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post #13 of 23

It's definitely not worth the wait. Even with the the online issues going away, the basic mechanics of the game are incredibly flawed. It simply isn't a very good game under the pretty graphics.

 

I agree with GTR, the Last of Us is a very very good game though. Worth checking out if you own a PS3. Its Metacritic score is a ridiculous 96 at the moment.


Edited by RichL - 6/7/13 at 2:21am
post #14 of 23

I would love to play rome total war 2... But I bet no current mac will be able to handle the prick (hypothetical mac version). 

post #15 of 23
Quote:
Originally Posted by Cash907 View Post

That's funny. All the reviews I've read pretty much trashed it. Even GameTrailers only gave it a 7.

I just checked out the Gametrailers review and they quoted, "This is one of Naughty Dogs finest. We're not going to put a number on this. I just want to give it the highest accolades I can."

I wish you would stop posting your imagination online. It's taking up space that could be used by genuine interwebz.
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post #16 of 23

The platform performance disparity with most EA games is due to their use of Crossover, which translates DirectX commands on the fly. So you're basically running EA games through a low-level Windows emulator.

I am impressed they are rewriting Sim City in OpenGL, but it would have been easier to make it OpenGL on Windows in the first place. That's what Blizzard does with all their games, which sometimes run smoother on similarly specced Macs.

 

GTR View Post

Meh.

Who wants to play 'Sim City' when 'The Last of Us' for PS3 has garnered over twenty-five "Perfect 10 out of 10's" from numerous game reviewing sites!

http://www.metacritic.com/game/playstation-3/the-last-of-us

I know which one will be occupying my time in the near future.

 

On what planet is that helpful or relevant? It's worse than the Mac-heads who troll PC support forums:

 

"This DLL file keeps corrupting after I launch the program in windowed mode. How can I fix it?"

 

"Get a Mac!! LOLOLOL"

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post #17 of 23
Originally Posted by GTR View Post
Who wants to play 'Sim City' when 'The Last of Us' for PS3 has garnered over twenty-five "Perfect 10 out of 10's" from numerous game reviewing sites!

 

You realize those are paid reviews, right? The game isn't good.


Originally Posted by s!ke View Post
Looks like another stupid zombie game. What is with all this stupid shit about zombies? Resident Evil was the only cool game and now even that is all played out. 

 

Have fun playing your zombie game.

 

"STOP LIKING WHAT I DON'T LIKE!" Seriously, man? Come the heck off it.


Originally Posted by iRoeBUC View Post
Lets hope WWDC brings Mac OS 11 fixes for gaming and graphics cards.

 

WWDC will not bring OS XI, nor will it bring "fixes for gaming". 


Originally Posted by Vorsos View Post
The platform performance disparity with most EA games is due to their use of Crossover, which translates DirectX commands on the fly. So you're basically running EA games through a low-level Windows emulator.

 

Thought they used Cider.

 

Not that you'd want to play an EA game in the first place.

post #18 of 23
Tallest Skil View Post
Vorsos View Post
The platform performance disparity with most EA games is due to their use of Crossover, which translates DirectX commands on the fly. So you're basically running EA games through a low-level Windows emulator.

 

Thought they used Cider.

 

Not that you'd want to play an EA game in the first place.

 

Cider, that's what I meant. Crossover is what EVE Online used for OS X. Either way, it's a big detriment to Mac gaming quality.

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post #19 of 23
Quote:
Originally Posted by Vorsos View Post

 

Cider, that's what I meant. Crossover is what EVE Online used for OS X. Either way, it's a big detriment to Mac gaming quality.

 

Too many "emulation" layers where things can go wrong.  God I miss the days of where game devs would port games to obscure platforms like SGI Irix just for the fun of it (re. Doom).

 
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post #20 of 23
Quote:
Originally Posted by Vorsos View Post

 

On what planet is that helpful or relevant?

 

My planet, baby. My planet.

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post #21 of 23

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post #22 of 23
Quote:
Originally Posted by auxio View Post

 

Too many "emulation" layers where things can go wrong.  God I miss the days of where game devs would port games to obscure platforms like SGI Irix just for the fun of it (re. Doom).

 

Were game engines as elaborate back then?

post #23 of 23

No, but hardware is more standardized now. Nearly all computers (and modern consoles) have x86 processors, OpenGL code is triple cross platform, and indie devs can still use assisted environments like Unity for cross-platform publishing.

So really, the only problem is a developer getting locked into DirectX, and passing port work onto a tiny team or 3rd party.

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