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Apple offers sneak peek at new cylindrical Mac Pro assembled in the USA - Page 8

post #281 of 308
Quote:
People can claim the imac represents a market, because they're tech illiterate.

 

*Let's rip a big FARRRRT.  And gives him the finger. :P  *waves at 'Laser Brain.'

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #282 of 308

Back on top.

 

Really blown away by the new 'Preview' Darth Pro.

 

Astonishing design direction.  Their best yet.

 

Called it brilliantly.

 

Take the storage 'outside'

 

Big focus on computation.

 

12 core cpu more than enough.  (Especially considering it's improvement in IPC/MB etc...)

 

But groundbreaking (for Apple) use of dual GPUs for gravely car park computation.

 

Scorching SSD PCIe speed.  (Though surely there's room for another on the other side - looks at screenshot*)

 

And the eye bulging size of the dwarf star.

 

Simply - 'Can't innovate anymore my ass.'

 

I'd seriously like Apple to look at an entry price (Even if margins squeeze to 20% to get people on the ladder...)  of £1295 ie top config' iMac minus monitor....  i7 Quad.  7XX Nvidia.  8 gigs of ram.  512 gigs SSD.

 

They'd walk out the stores.

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #283 of 308

I JUST realized where Apple got this (obviously alien) advanced technology from…! The new Mac Pro is actually the Central Compute Core in an Imperial Probe Droid…!!!

 

Late 2009 Unibody MacBook (modified)
2.26GHz Core 2 Duo CPU/8GB RAM/60GB SSD/500GB HDD
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Late 2009 Unibody MacBook (modified)
2.26GHz Core 2 Duo CPU/8GB RAM/60GB SSD/500GB HDD
SuperDrive delete
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post #284 of 308
Quote:
Originally Posted by nht View Post

Hmmm...12x? That's in the data spec and they control both GPU and MB completely.

Maybe, Thunderbolt bandwidth is confusing. There are two controller types: 2-channel and 4-channel. The 2-channel ones have 40Gbps aggregate, and the 4-channel 80Gbps. PCIe 2 x4 is 40Gbps:

http://www.anandtech.com/show/4542/eagle-ridge-the-cheaper-optionally-smaller-thunderbolt-controller

"(4 x 10Gbps bidirectional = 80Gbps aggregate bandwidth)"
The Macbook Air uses the 2-channel one, which could be why it got the update at WWDC.

They exceeded the 10Gbps data in one direction in a test here:

http://www.anandtech.com/show/6023/the-nextgen-macbook-pro-with-retina-display-review/11

According to Anandtech, Apple's been running the controller off the CPU lanes so they might have been using PCIe 3 lanes already, possibly just two lanes.

But Thunderbolt 2 gets rid of the reserve for display bandwidth so that should mean it's possible to have 80Gbps aggregate PCIe per pair of ports (240Gbps aggregate external - same as the old Mac Pro had internally, just divided differently), which is double the old Thunderbolt data limit. Technically it's the same overall aggregate as before but you have the ability to use the previously reserved bandwidth for something other than display data.

That would require 12 PCIe 3 lanes for the Thunderbolt on the MP, leaving 28 to divide between two GPUs and the storage. The GPUs could be on x12 each as you say, leaving x4 for storage and anything else.

It definitely has 40 lanes as the marketing says 40GB/s PCIe 3 bandwidth (1GB/s per lane). There are legacy PCIe 2 lanes on some motherboards though so they could be getting bandwidth elsewhere for things like the SSD.

I'm sure when it comes out we'll know for certain where the bandwidth is allocated. For heterogeneous computing, it makes sense to have them on as fast an interface as possible but again, it depends on what's being done. I don't see why data would have to be copied across the interface a lot when there's enough memory on each side because even on PCIe 3 x16, that's less than 1/10th the GPU memory bandwidth so copying data around isn't efficient.
Quote:
Originally Posted by PhilBoogie 
Huh? I put my MP5.1 with 10.8 to sleep instead of shutting down. That's hibernation, right? I'm missing something here...

Hibernation is distinct from sleep - it's used to mean dumping the contents of RAM to the hard drive so the RAM can be powered down for long standby (RAM is volatile so it has to stay powered for the contents to stay in there, SSD/HDD is non-volatile so it can be shut off from power and keep the memory state). Hibernation is used on laptops to maintain standby time (battery life while the computer is asleep) but desktops are powered all the time so they just sleep without hibernation.
post #285 of 308
Quote:
Originally Posted by yakovlev View Post

Apple LED Cinema Display is finally going to be dropped from the (online) Apple Store, as all Macs have Thunderbolt ports now. I wonder if Apple is going to introduce an Apple 4K Display in the fall. There could be a “pro” event, where they could release the Mac Pro and also introduce new Retina MacBook Pros with Thunderbolt 2. That would be a perfect moment to introduce Apple 4K Display (since 4K cannot work over Thunderbolt 1).
Matte please or boooooooooo.
post #286 of 308

Glossy 4k please. :)

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #287 of 308
Quote:
Originally Posted by MacRonin View Post

I JUST realized where Apple got this (obviously alien) advanced technology from…! The new Mac Pro is actually the Central Compute Core in an Imperial Probe Droid…!!!

 

 

Could well be...

 

...though I'm more in with the Vader sitting down in Empire in his 'Dock'.  'You have failed me for the last time, Admiral...'

 

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #288 of 308
Quote:
Originally Posted by Lemon Bon Bon 
If HP can have 'Workstations' starting at £700+? Why can't we have a top end iMac config' monitor less price of £1295-iSH with 8 gigs of ram, SSD, 7xx Nvidia and an i7 quad?

1biggrin.gif Well, those entry ones usually sell without a GPU and Core-i3. If Apple used an Ivy Bridge E5 with an IGP, they could do this.

They could have something like:

Ivy Bridge quad with 4600 graphics $294
8GB RAM $100
no dedicated GPU
256GB SSD $200
$300 for the rest

add 40% and you get $1490 (£1250). The Mini wouldn't be far off that though so it would need some sort of dedicated GPU. They could offer even a single desktop one for not much more but these are all custom built. They could but I don't think they will.

I probably picked the wrong GPUs before. Most likely, the top ones will be the dual-S10000 with ECC video memory:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814105005&Tpk=s10000&IsVirtualParent=1

There's also the S9000:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814105004

and S7000:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814105006

These cards are pretty expensive and having to get custom versions of loads of models is probably not that efficient but who knows, maybe their new manufacturing will give them the freedom to have a range of GPUs. I'm not sure how they can easily scale from a $1000 GPU to a $2000 one if it's dual-GPU, that single option would jump $2k. There's no reason they can't have single GPU options, especially if they will have a server model.

They must have got cheap prices from AMD because even if Apple sells 250k Mac pros per quarter, that's probably more than AMD sells of these GPUs to anyone else.
post #289 of 308
The design is interesting. If external storage and cd etc... are designed as a fitted cylindrical base that stack underneath the computer, with a place to tuck the cables... Then I can see it working.
This of course would require 3rd party design to match the Mac Pro only, so a bit unlikely or insanely expensive.
A splooge of different color cables bursting out of this design to a variety of different shape and sized devices... Uuuugh. It will look like a trash can spilling its guts.

I recommend waiting for rev 2 or 3 (if it makes it) on this design. It takes time to work out bugs in new manufacturing facilities as well.
Something tells me adoption will be painfully slow and expensive.

The concept is intriguing. Definitely a push to use cloud based storage.
It is absolutely critical Apple get the matching display right thou. If its a useless glossy piece of shit like current offerings, then this Mac Pro will not be compelling enough to actual professionals who are already excluded from the iMac line. Forcing pros to buy other brands of displays is negative branding and a gateway to abandoning Apple altogether. (Easier to finance a single invoice).

Then again, if this thing comes out and requires a mortgage, it will all be for not.

Lets see where things are at in 2015.
post #290 of 308

Not long ago, several makers made things that fit the Mac mini form factor perfectly.  (Still do?)

 

I think somebody will come out with a nice design (hopefully soon).

 

Your = the possessive of you, as in, "Your name is Tom, right?" or "What is your name?"

 

You're = a contraction of YOU + ARE as in, "You are right" --> "You're right."

 

 

Reply

 

Your = the possessive of you, as in, "Your name is Tom, right?" or "What is your name?"

 

You're = a contraction of YOU + ARE as in, "You are right" --> "You're right."

 

 

Reply
post #291 of 308
The Mac Mini is the G4 Cube.

This is a NeXT Cube!
post #292 of 308
Quote:
Originally Posted by rain View Post

The design is interesting. If external storage and cd etc... are designed as a fitted cylindrical base that stack underneath the computer, with a place to tuck the cables... Then I can see it working.

It works fine with non-matching peripherals. The Foundry & Pixar WWDC session is up called Painting the Future. The Pixar artist was using the Mac Pro connected to a Cinema Display and Wacom:



They got to use pre-release versions of the Mac Pro but they were apparently hidden inside large boxes and didn't get to see it until it was revealed to the public. They use it for painting multiple layers of 8k textures on 3D models in real-time. Both him and the guy who originally developed the texture software said that it runs more smoothly on this hardware than any other hardware they've used - they mentioned that typically gamers have two GPUs, not artist workstations so having this push for dual GPUs makes it an easy choice. The texture artist also showed how he'd taken a photo of tree bark on his iPhone and used that as a brush texture to paint wrinkles into the face of one of the Monsters U characters. Very cool presentation.
Quote:
Originally Posted by rain View Post

I recommend waiting for rev 2 or 3 (if it makes it)

Someone says that about pretty much every revision and people buy them just the same.
Quote:
Originally Posted by rain View Post

Something tells me adoption will be painfully slow and expensive.

It's not a high volume product and they typically don't release breakdown numbers so you'd never know if adoption is painfully slow or otherwise. The Mac Pro makes up much less than 5% of the whole Mac sales and it will likely continue to do so because of the price range it's in.
Quote:
Originally Posted by rain View Post

Definitely a push to use cloud based storage.

There was no push towards cloud storage. If you have massive amounts of data, storing it in the cloud isn't feasible. Local NAS storage maybe, you can have a personal server hooked up to gigabit ethernet and work that way or some Thunderbolt setup. Hard drives are noisy so you can get a 100ft optical Thunderbolt cable and sit a Pegasus RAID in a well ventilated cupboard somewhere.
post #293 of 308
Quote:
Originally Posted by Marvin View Post


IT'S. SO. SMALL. This is a bigger revolution than anyone wants to admit. And it's not going under anyone's desk. Not anymore.
Quote:
...painting multiple layers of 8k textures on 3D models in real-time.

I don't know enough about this industry to know if this should make my jaw drop.

Originally Posted by asdasd

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Originally Posted by asdasd

This is Appleinsider. It's all there for you but we can't do it for you.
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post #294 of 308
Quote:
Originally Posted by Tallest Skil View Post

I don't know enough about this industry to know if this should make my jaw drop.

Other machines do this sort of thing already as they have had access to the same GPUs but the guy mentioned the previews were running at 60FPS. So it's really just that this is a very explicit demo of not only being possible on a Mac but one that small and out of the box performing better than other machines they've used before - having PCIe SSD will help load the textures really quickly. It needs a lot of video memory to hold high resolution textures - he mentioned that games typically have 256x256 textures, some will have 512x512 so this 8k resolution is significantly higher than what you tend to find in real-time games and is quite demanding on GPUs. It wasn't obvious if the Mac Pro on the desk was the one being used but if it was, there was also no audible fan noise from it while it was rendering the demo. It wasn't a very intensive or long session so the noise level won't be certain until people really put it through its paces.
post #295 of 308
Quote:
Originally Posted by MessagePad2100 View Post

The Mac Mini is the G4 Cube.

This is a NeXT Cube!

NeXT Tube?
post #296 of 308
Correction; assembled in the United States (US of A-USA)
post #297 of 308

So it's small enough to be portable.  Also may be effective as a fan!

OK I may get one used, which I can afford.

 

I passed on the G5 and Mac Pro, just too large for my desk area.

post #298 of 308
Quote:
Originally Posted by Marvin View Post



…painting multiple layers of 8k textures on 3D models in real-time. Both him and the guy who originally developed the texture software said that it runs more smoothly on this hardware than any other hardware they've used…

 

Quote:
Originally Posted by Tallest Skil View Post


IT'S. SO. SMALL. This is a bigger revolution than anyone wants to admit. And it's not going under anyone's desk. Not anymore.
I don't know enough about this industry to know if this should make my jaw drop.

The Pixar guy says that the data set for a single character is around 10GB, and as Marvin replied later, they were interacting & painting on the models at 60fps in real time. They loaded in a second character, the data set(s) jumps up to 20GB, still smooth like butter!

 

I would bet Apple's first really large order for the new Mac Pro would be headed to Pixar, depending on what their replacement/upgrade cycle looks like. The artists there are probably gonna be fighting for the privilege of getting one of these workstations in their cubicle…!

 

Now the real trick is to get all of the DCC software creators out there to get their OpenGL 4.x & OpenCL coding into the apps to take proper advantage of the dual GPUs…!

Late 2009 Unibody MacBook (modified)
2.26GHz Core 2 Duo CPU/8GB RAM/60GB SSD/500GB HDD
SuperDrive delete
Reply
Late 2009 Unibody MacBook (modified)
2.26GHz Core 2 Duo CPU/8GB RAM/60GB SSD/500GB HDD
SuperDrive delete
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post #299 of 308
Quote:
Originally Posted by Marvin View Post

It works fine with non-matching peripherals. The Foundry & Pixar WWDC session is up called Painting the Future. The Pixar artist was using the Mac Pro connected to a Cinema Display and Wacom:
I'm already falling behind in my WWDC viewing pleasure. There is much that is interesting this year.
Quote:

They got to use pre-release versions of the Mac Pro but they were apparently hidden inside large boxes and didn't get to see it until it was revealed to the public. They use it for painting multiple layers of 8k textures on 3D models in real-time. Both him and the guy who originally developed the texture software said that it runs more smoothly on this hardware than any other hardware they've used - they mentioned that typically gamers have two GPUs, not artist workstations so having this push for dual GPUs makes it an easy choice.
If that is true it likely implies that both GPUs are supported by wide and fast PCI Express connections. Unless of course Apple and AMD implemented something even faster.
Quote:
The texture artist also showed how he'd taken a photo of tree bark on his iPhone and used that as a brush texture to paint wrinkles into the face of one of the Monsters U characters. Very cool presentation.
Someone says that about pretty much every revision and people buy them just the same.
Well yes because it is often the right thing to do. Lets face it not all of us live on the bleeding edge. As for people buying this machine, I can see a backlog for months if Apple hits the right price points and covers a wide range of performance needs.
Quote:
It's not a high volume product and they typically don't release breakdown numbers so you'd never know if adoption is painfully slow or otherwise. The Mac Pro makes up much less than 5% of the whole Mac sales and it will likely continue to do so because of the price range it's in.
Yes it is in a limited market so I don't expect cheap however I do expect a range of models and an entry price that might surprise some. Given the right marketing effort I could see this new machine out selling the old one by a considerable margin. If a person looks at it with an open mind you can't help but to be impressed.
Quote:
There was no push towards cloud storage. If you have massive amounts of data, storing it in the cloud isn't feasible. Local NAS storage maybe, you can have a personal server hooked up to gigabit ethernet and work that way or some Thunderbolt setup. Hard drives are noisy so you can get a 100ft optical Thunderbolt cable and sit a Pegasus RAID in a well ventilated cupboard somewhere.

I have to agree zero tie in with cloud computing here. Further TB means very flexible hardware arrangements. I can see a lot of infra structure growing around this machine.
post #300 of 308
Quote:
Originally Posted by MacRonin View Post

The Pixar guy says that the data set for a single character is around 10GB, and as Marvin replied later, they were interacting & painting on the models at 60fps in real time. They loaded in a second character, the data set(s) jumps up to 20GB, still smooth like butter!
Impressive to me.
Quote:
I would bet Apple's first really large order for the new Mac Pro would be headed to Pixar, depending on what their replacement/upgrade cycle looks like. The artists there are probably gonna be fighting for the privilege of getting one of these workstations in their cubicle…!
Interesting, but I have this image in my mind of a bunch of Linux machines at Pixar. I really don't have any idea what their IT profile looks like though.
Quote:
Now the real trick is to get all of the DCC software creators out there to get their OpenGL 4.x & OpenCL coding into the apps to take proper advantage of the dual GPUs…!

This is a huge step up for Mavericks. MODERN OPEN GL!

Actually I kinda feel like this new Mac Pro is taking away interest from Mac OS which is getting a big update in Mavericks. There is a lot of good news coming out of WWDC this year.

As to DCC creators I can see Apple leading the way here. Once when run of the mill software makes your pro tools look sluggish and dated you will see the DCC authors getting onboard. That is if they aren't onboard already, I can see manufactures of pro grade hardware and software, falling all over themselves to get product out the door for this machine.
post #301 of 308
Quote:
Originally Posted by wizard69 View Post


Impressive to me.

 

Much of that is that you're talking about an incredible piece of software, although you can't achieve those results without very powerful hardware. It's the only piece of software that can really handle all of that in 3d. Previously it would have been individual photoshop files for each 8K UV map. As I mentioned somewhere on here, 8K is the largest a lot of software can read, so beyond that they go to multiple maps.

post #302 of 308
Quote:
Originally Posted by Marvin View Post


It works fine with non-matching peripherals. The Foundry & Pixar WWDC session is up called Painting the Future. The Pixar artist was using the Mac Pro connected to a Cinema Display and Wacom:



They got to use pre-release versions of the Mac Pro but they were apparently hidden inside large boxes and didn't get to see it until it was revealed to the public. They use it for painting multiple layers of 8k textures on 3D models in real-time. Both him and the guy who originally developed the texture software said that it runs more smoothly on this hardware than any other hardware they've used - they mentioned that typically gamers have two GPUs, not artist workstations so having this push for dual GPUs makes it an easy choice. The texture artist also showed how he'd taken a photo of tree bark on his iPhone and used that as a brush texture to paint wrinkles into the face of one of the Monsters U characters. Very cool presentation.
Someone says that about pretty much every revision and people buy them just the same.
It's not a high volume product and they typically don't release breakdown numbers so you'd never know if adoption is painfully slow or otherwise. The Mac Pro makes up much less than 5% of the whole Mac sales and it will likely continue to do so because of the price range it's in.
There was no push towards cloud storage. If you have massive amounts of data, storing it in the cloud isn't feasible. Local NAS storage maybe, you can have a personal server hooked up to gigabit ethernet and work that way or some Thunderbolt setup. Hard drives are noisy so you can get a 100ft optical Thunderbolt cable and sit a Pegasus RAID in a well ventilated cupboard somewhere.

 



Thanks for your post.

I wish I could have seen this presentation.

I can't believe how small the MMac Pro is. (the extra M is for Mini)

 

As far as waiting for Rev 2 or 3... that's just smart. The last 20 years of history has proven that over and over and over again. But yah, people will still buy them... and we need those people to buy them or there would be no rev 2 or 3.

Still... those people will be laughed at when trying to sell the rev 1's on Criagslist that were all the new rage, but rendered completely obsolete by rev 2+.

 

Early adoption in paradigm shifts only favors the inventors. The more radical the design - the more rev 1 gets burned. First iPad anyone? First iPhone anyone?

Apple supported those devices for all of 14 months before declaring end of life pretty much with software that only worked with the rev2.

 

I'll wait. Watch. Let the early droolz work out the bugs... same as 20 years ago.

post #303 of 308

This is the entry model for all "dinosaur professional":

You can put inside all your gpu,hdd,ssd,sata controller, audio card, ram and all the expensive component you buy in this years...and yes, of course, you can expand it internal as you want !

 

 

IMG_0700.JPG

 

Trash different

post #304 of 308
Quote:
Originally Posted by wizard69 View Post

I have this image in my mind of a bunch of Linux machines at Pixar. I really don't have any idea what their IT profile looks like though.

I don't think they'll be throwing out their render farm for this because the farms are all blades and that's what makes up the bulk of their machines. This is for the real-time workstation side of things so the few hundred artists or so can have it as an option. They can use Linux on it if they wanted but with modern OpenGL and this new software support, they are probably covered quite well under OS X.
Quote:
Originally Posted by rain 
I wish I could have seen this presentation.

If you go here:

https://developer.apple.com/wwdc/labs/

then click on videos, try using your iTunes ID or whatever ID you use to buy from the Apple Store. It's a free registration to see all the sessions.
Quote:
Originally Posted by rain 
As far as waiting for Rev 2 or 3... that's just smart. The last 20 years of history has proven that over and over and over again.

First iPad anyone? First iPhone anyone?

Apple supported those devices for all of 14 months before declaring end of life pretty much with software that only worked with the rev2.

They tend to stop software support for all devices every few years. The iPhone 3GS for example is dropped from iOS 7. Some people see it as getting burned by eventually being pushed into buying a new device but when you weigh up what you paid and the use you get from them, they're not that bad value for money. All companies have to do this to stay in business. The best strategy for a consumer is to keep upgrading where possible so they don't reach a point where the resale value drops too much but with Apple products, you can generally get something back even after a long time.

There have been a few revision 1 products that were ok. The Mini for example is one of the most reliable Macs even from the first model - people buy them as media centers. Nothing wrong with the original iPod, same with the iPad 1. They actually almost made the iPad 1 too good because if it's for basic usage like reading and browsing, it does the job just fine. The original Mac Pro had the issue of having parts stuck at 32-bit but the problems have only started to show up 6 years later at which point the use has been had out of it.

There may well be issues with this new design that don't come to light until later on but in the Pixar/Mari demo, they had a piece of software that was ported in just 6 weeks running on a pre-release OS and preview hardware and it ran a production demo without a hitch. The GPU drivers could have crashed, the interface could have glitched out, the app could have crashed, anything could have gone wrong.
post #305 of 308

I tried registering for the WWDC videos.

 

But Safari keeps timing out with 'too many redirects.'

 

:?

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #306 of 308
Safari? Why don't you use the iOS app? Even runs on the AppleTV so you can watch all videos on the big screen.
“A PC is no bargain when it doesn’t do what you want.” - Apple 2009
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“A PC is no bargain when it doesn’t do what you want.” - Apple 2009
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post #307 of 308

It's ok.  I caught it on youtube from the other thread, Marv'.

 

Great stuff.

 

Lemon Bon Bon. :)

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #308 of 308
Quote:
Originally Posted by PhilBoogie View Post

Safari? Why don't you use the iOS app? Even runs on the AppleTV so you can watch all videos on the big screen.

 

Cheers, Phil.

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
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