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Apple's iOS developer guide hints at dedicated MFi game controller

post #1 of 56
Thread Starter 
Coming on the heels of Apple's Worldwide Developers Conference keynote, and the subsequent seeding of iOS 7 beta, the company has updated its developers website with a brief guide illustrating what it has in mind for the future of iOS gaming peripherals.

Controller
Source: Apple's Developer Portal


While the developer page is sparse on details, it does offer at least a pair of simple drawings demonstraating possible hardware controller designs suitable for use as part of the company's MFi program.

First spotted by Touch Arcade (via The Verge), the illustrations show two different controller styles. One appears to attach to an iPhone directly, with left/right shoulder bumpers, a D-pad and four action keys essentially turning the device into a rudimentary handheld console like Sony's PS Vita. In the second embodiment, a standalone controller is shown, with a dual-analog stick design looking to be a mashup of controller designs from Microsoft's Xbox 360 and Nintendo's Wii. Both have home buttons.

While the drawings are mere examples meant for third-party manufacturers and app developers, they are the first sign Apple has given to showing interest in creating some type of standard for iOS gaming hardware.

There are existing products that can interact with iOS devices, either physically or via Bluetooth, but Apple has yet to ratify a reference design which could be used to unify the control scheme of at least some of the thousands of games in the App Store.

Previously, a rumor in March claimed Apple was courting developers at the 2013 Game Developers Conference to sign off on a controller to be released sometime in the near future, but the whispers were squashed by the well-connected Jim Dalrymple of The Loop.
post #2 of 56

They talked about this for 10 minutes in the Platforms State of the Union talk, which is online. 
 


Edited by konqerror - 6/12/13 at 1:00am
post #3 of 56
This will also explain to others why Apple chose those
Coloured Bubbles "Love them" for Game Centre that become the
X-Y buttons.
post #4 of 56
well, this is HUGE. standardized game control bluetooth API's will enable Logitech and the rest to offer snap-in controller frames for the iPod touch and the iPad Mini that could be used for any iPhone/iPad game. combine that with an Apple TV via AirPlay, and for <$200 you have a two screen game console! with lots of good games that cost $10 or less!!

this is totally disruptive. it's a Wii U killer, flat out*. hard core gamers will still want the XBox One/PS 4 for their big hit games, but that's about all. the second and third tier games will have to compete with iOS games with much lower prices. and so then they will start to sell iOS versions to protect what markets they got.

*the smartest thing Nintendo could do is make and sell its own iOS game controller and then release iOS versions of its big hit games for it. there is a potential huge new market for them on iOS - they could be the top game maker in the entire Apple ecosystem. but they won't. they think it's still 2007 when they were on top, and they are going to stick to their dreams of re-living past glory until they are nearly bankrupt.
Edited by Alfiejr - 6/12/13 at 12:04am
post #5 of 56
Quote:
Originally Posted by konqerror View Post

They talked about this for 10 minutes in the Platforms State of the Union talk, which is online.They even showed a demo unit, made by Logitech, which is available for developers to try
 

Where is that online, exactly? Do you have a link? Google is failing me..

post #6 of 56
This is important. Touch screens work really well for board game apps but they are terrible for action-oriented games like FPS and platformers where you interact indirectly.
 
Although complex controllers can be off-putting for casual users they do allow for more nuanced gaming experiences. The key is having an agreed control standard in high enough circulation that developers can count on it being present. It's no use if it is only available to some users. Developers always have to code for the lowest common denominator and that impacts negatively on everyone's experience.
 
My preferred solution for big screen gaming would be an official Apple controller and a dedicated App Store for the Apple TV to avoid Airplay latency entirely. The App Store model alone is enough to make it work. The Wii eShop was lucky to have 1-2 decent games coming out in a month. This market could absolutely explode.
post #7 of 56
Quote:
Originally Posted by Scruffy View Post

Where is that online, exactly? Do you have a link? Google is failing me..

 

https://developer.apple.com/wwdc/ amd click videos (they block referrers) or use the app


Edited by konqerror - 6/12/13 at 1:10am
post #8 of 56

Sorry.

 

I'll just wait until I can tell Siri to win my games for me.

 

If you value privacy you can now set DuckDuckGo as your default search engine in iOS and OS X.
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If you value privacy you can now set DuckDuckGo as your default search engine in iOS and OS X.
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post #9 of 56
Quote:
Originally Posted by konqerror View Post

 

https://developer.apple.com/wwdc/ amd click videos (they block referrers) or use the app

You can't give out the link it wont work & even if they have a Developer Acc they would have to login 1st.

post #10 of 56

Yeah, forget that, but somebody already announced a product: http://www.dailyfinance.com/2013/06/11/ifrogz-advantage-mobile-gaming-controller-compatib/

post #11 of 56
This would be the final nail in the Nintendo coffin. 3DS games cost way to much and my kids would be all over this!
post #12 of 56
Originally Posted by Bryoncole View Post
This would be the final nail in the Nintendo coffin. 

 

How?


3DS games cost way to much and my kids would be all over this!

 

"So can it play Mario or any of the other franchises I like?"
"No."

"So why would I want it?"

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

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Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
post #13 of 56
Tr
Quote:
Originally Posted by Scruffy View Post

Where is that online, exactly? Do you have a link? Google is failing me..

Try Bing. 1smile.gif
post #14 of 56
Quote:
Originally Posted by Scruffy View Post

Google is failing me..

You should make that your sig. On 2nd thought, everyone should.
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post #15 of 56
Quote:
Originally Posted by TBell View Post

Tr
Try Bing. 1smile.gif

I've tried Bing myself recently. . . again. While I still prefer Google Search, Bing has improved quite a bit over the past several months. Guess MS finally woke up to the fact Google was eating them alive in search. For those that are ditching Google simply because of targeted ads tho, Bing does exactly the same customer tracking for ad delivery. Of course you may not see as many in the sidebar since MS doesn't have the volume of advertisers for now.
http://msdn.microsoft.com/en-us/library/adcenter-overview.aspx
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post #16 of 56
Quote:
Originally Posted by Gatorguy View Post

I've tried Bing myself recently. . . again. While I still prefer Google Search, Bing has improved quite a bit over the past several months. Guess MS finally woke up to the fact Google was eating them alive in search. For those that are ditching Google simply because of targeted ads tho, Bing does exactly the same customer tracking for ad delivery. Of course you may not see as many in the sidebar since MS doesn't have the volume of advertisers for now.
http://msdn.microsoft.com/en-us/library/adcenter-overview.aspx

I know. That's probably the reason for the vast amount of blockers, net sniffers and add-ons.

New to me is that Google was eating MS alive in search. Learn something every day.
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post #17 of 56
Quote:
Originally Posted by PhilBoogie View Post

I know. That's probably the reason for the vast amount of blockers, net sniffers and add-ons.

New to me is that Google was eating MS alive in search. Learn something every day.

If you're curious at all about stats.
http://searchenginewatch.com/article/2244472/Google-Once-Again-Claims-67-Search-Market-Share
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post #18 of 56
This is a huge announcement. There is no reason in the next Apple TV rev (with higher graphics and memory bumps) you would not be able to play games like Call of Duty

And, imagine the 2nd screen enhancements to the game play.

This could torpedo new game consoles from Microsoft and Sony

Windows survivor - after a long, epic and painful struggle. Very long AAPL

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Windows survivor - after a long, epic and painful struggle. Very long AAPL

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post #19 of 56
Dunks View Post
My preferred solution for big screen gaming would be an official Apple controller and a dedicated App Store for the Apple TV to avoid Airplay latency entirely.

We are more likely to see improvements to the AirPlay protocol that reduce latency.

 

konqerror View Post

Yeah, forget that, but somebody already announced a product: http://www.dailyfinance.com/2013/06/11/ifrogz-advantage-mobile-gaming-controller-compatib/

OpenFeint predated Game Center, but where are those two now?

The keyword is 'dedicated,' as in first party support. Developers generally prefer a standardized target, as evidenced by the countless announcements akin to "Android port delayed due to holy balls fragmentation."

 

PhilBoogie View Post
Gatorguy View Post
For those that are ditching Google simply because of targeted ads tho, Bing does exactly the same customer tracking for ad delivery. Of course you may not see as many in the sidebar since MS doesn't have the volume of advertisers for now.
I know. That's probably the reason for the vast amount of blockers, net sniffers and add-ons.

True that. I run GlimmerBlocker (system-level) and several Safari extensions that block tracking from Facebook, Google, etc. There's even one that fixes the Google search tracking URLs, so when I copy a link from Google search results, it's the actual link and not a thousand-character string.

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post #20 of 56
Quote:
Originally Posted by Red Oak View Post

This is a huge announcement. There is no reason in the next Apple TV rev (with higher graphics and memory bumps) you would not be able to play games like Call of Duty

Absolutely- at the very least a slightly scaled down one.
I don't have a game console, but I'd buy these controllers

Curious to those in the know- I assume this is one of the advantages of lightning vs 30-pin?

2012 27" iMac i7, 2010 27" iMac i7, 2011 Mac Mini i5
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2012 27" iMac i7, 2010 27" iMac i7, 2011 Mac Mini i5
iPad Air, iPad Mini Retina, (2) iPhone 5S, iPod Touch 5
Time Capsule 5, (3) AirPort Express 2, (2) Apple TV 3

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post #21 of 56

I hope that the controller does not actually look like that, they should copy the xbox360 controller so that it feels good in your hands.

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post #22 of 56
Quote:
Originally Posted by Alfiejr View Post

well, this is HUGE. standardized game control bluetooth API's will enable Logitech and the rest to offer snap-in controller frames for the iPod touch and the iPad Mini that could be used for any iPhone/iPad .... (blah blah blah, plastic game controller!)

 

It isn't "huge," at all.  

 

iOS gaming has already passed plastic hand-held controllers by and left them in the dust on the side of the road.  The majority of games on iOS work just fine without a controller and most work better or are specifically designed to take advantage of the touch platform not some old plastic hunk-o-junk from the 1990's.  There is pretty much nothing you can do with a plastic controller that you can't do without one.  

 

Get real.  Move forward not back.  Embrace the future. 

post #23 of 56
Quote:
Originally Posted by Bryoncole View Post

This would be the final nail in the Nintendo coffin. 3DS games cost way to much and my kids would be all over this!

 

This would not be a death sentence but it would be a real challenge to Nintendo. Handhelds are really Nintendo's strong point and are what keep making Nintendo a major force even when their home consoles are not selling well.  I don't see Apple wiping that out with a gaming controller.  

 

I could see Apple packaging this with an iPod touch, but not an iPhone. Even then, I am not sure Apple wants to take on consoles or gaming handhelds head-on as much as they just want to improve gaming on iOS devices.  I think they're content competing with the gaming industry indirectly, the way they are now.  

post #24 of 56
Quote:
Originally Posted by Andysol View Post


Curious to those in the know- I assume this is one of the advantages of lightning vs 30-pin?

 

Really the capabilities to the lightning connector are only limited by speed, imagination and technology.  It's basically like a USB/firewire port.  If you can engineer the device, write the driver and can figure out how to make communicate with iOS, it is possible.  

 

Apple can now expand the sorts of devices that will work with iOS simply through software updates.  

 

So, yeah, that's an advantage.

post #25 of 56
Gazoobee View Post
 

iOS gaming has already passed plastic hand-held controllers by and left them in the dust on the side of the road.  The majority of games on iOS work just fine without a controller and most work better or are specifically designed to take advantage of the touch platform not some old plastic hunk-o-junk from the 1990's.  There is pretty much nothing you can do with a plastic controller that you can't do without one.  

 

Get real.  Move forward not back.  Embrace the future. 

 

Easy there, killer. No one said this was going to be packaged with every iOS device. Apple is just standardizing a device category. No different than when they established accessory capabilities for classic iPods (30 pin connector defined pins for certain tasks) or added Smart Card support to OS X. It all enhances the ecosystem.

 

For what it's worth, I find it very difficult to play traditional platform games with touch. Shantae: Risky's Revenge will be re-downloaded if this controller becomes reality.

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post #26 of 56
Quote:
Originally Posted by Red Oak View Post

This could torpedo new game consoles from Microsoft and Sony

I can definitely see that, but not Nintendo's.
Quote:
Originally Posted by rednival View Post

I could see Apple packaging this with an iPod touch, but not an iPhone.

It's Apple; they wouldn't do a package. This would be $40-$60 extra.

Apple's future take on gaming is dependent on their future take on professional graphics overall.

If Mavericks doesn't support modern OpenGL, we can basically keep ignoring anyone who says they care about gaming.

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
post #27 of 56
Tallest Skil View Post
If Mavericks doesn't support modern OpenGL, we can basically keep ignoring anyone who says they care about gaming.

I did see "OpenGL 4" in one of the keynote slides.

 

Here is the most detailed investigation I can find so far. Complete support for up to 4.1, and partial 4.2.

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post #28 of 56
Quote:
Originally Posted by Vorsos View Post

I did see "OpenGL 4" in one of the keynote slides.

Here is the most detailed investigation I can find so far. Complete support for up to 4.1, and partial 4.2.

100% to 4.1; that is MUCH improved. Hopefully that will keep creeping up through the DPs.

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
post #29 of 56
There's a session dedicated to game controllers on the WWDC site now. It's not an Apple controller, MFi is the Made For iDevice program and it has 3 standard control schemes that all compatible controllers have to stick to. Mac compatible too.

There are two types that connect onto the device and one type that is a separate controller:

1. a clip-on controller with a d-pad, 4 buttons, pause and two shoulder buttons
2. a clip-on with all of (1) plus two analog sticks and two extra shoulder buttons
3. a standalone controller with all of (2) and multiple player lights

All buttons are pressure sensitive and all controls on all controllers have to feel the same way. Logitech and some other company have controllers coming out and prototypes are at WWDC. They demoed a new game from Crytek, which had really nice graphics as you'd expect. It was a tactical combat game and showed the use of combined controller and touch so you are looking down on a squad and moving with the physical controls but to send individual members to fight, you can tap and drag each soldier into position.

Not only is this a major boost to mobile gaming but that's another AAA developer on board. While the touch controls do work for a lot of games, they fall short in FPS games because you have to look and shoot with the same thumb. Games like Mass Effect are quite awkward to use. It will be interesting to see how it works with the iPad. I suspect the popular route there would be to either use an iPod with a case alongside it or just the standalone controllers. I doubt many people will make clip-on controllers for it.

I think they could have gotten away with just a bumper and shoulder buttons. The main issue wasn't the buttons so much as simultaneous inputs but this will appease people who prefer tactile buttons and thumb sticks.
Quote:
Originally Posted by Alfiejr 
the smartest thing Nintendo could do is make and sell its own iOS game controller and then release iOS versions of its big hit games for it.

I think they'd make a lot of money from their game franchises but from a long-term business point of view, they're probably better off controlling their own platform. I think they should have scrapped the idea of a traditional console and made a fast tablet - e.g WiiTab. They could have built it on a fork of Android. This would have allowed them to offer a whole load of other apps but they could run their own store with AAA titles and Indie titles and promote those. They could have had educational games, books and so on. It would have HDMI out and dock to the TV and when the TV needs to be used or they go in the car, they just undock the WiiTab and take it with them. While WiiPad might seem nicer at first, it definitely sounds like a sanitary product.
post #30 of 56
Quote:
Originally Posted by Gazoobee View Post

 

It isn't "huge," at all.  

 

iOS gaming has already passed plastic hand-held controllers by and left them in the dust on the side of the road.  The majority of games on iOS work just fine without a controller and most work better or are specifically designed to take advantage of the touch platform not some old plastic hunk-o-junk from the 1990's.  There is pretty much nothing you can do with a plastic controller that you can't do without one.  

 

Get real.  Move forward not back.  Embrace the future. 

 

"there is pretty much nothing you can do with a plastic controller that you can't do without one."

 

that statement is absurd on its face.

post #31 of 56
Quote:
Originally Posted by Alfiejr View Post

well, this is HUGE. standardized game control bluetooth API's will enable Logitech and the rest to offer snap-in controller frames for the iPod touch and the iPad Mini that could be used for any iPhone/iPad game. combine that with an Apple TV via AirPlay, and for <$200 you have a two screen game console! with lots of good games that cost $10 or less!!

this is totally disruptive. it's a Wii U killer, flat out*. hard core gamers will still want the XBox One/PS 4 for their big hit games, but that's about all. the second and third tier games will have to compete with iOS games with much lower prices. and so then they will start to sell iOS versions to protect what markets they got.

*the smartest thing Nintendo could do is make and sell its own iOS game controller and then release iOS versions of its big hit games for it. there is a potential huge new market for them on iOS - they could be the top game maker in the entire Apple ecosystem. but they won't. they think it's still 2007 when they were on top, and they are going to stick to their dreams of re-living past glory until they are nearly bankrupt.

I have always noticed a delay between my iPad and my tv when air playing games. Then again I have always hated the Wii for the exact same reason...
Quote:
Originally Posted by Gazoobee View Post

It isn't "huge," at all.  

iOS gaming has already passed plastic hand-held controllers by and left them in the dust on the side of the road.  The majority of games on iOS work just fine without a controller and most work better or are specifically designed to take advantage of the touch platform not some old plastic hunk-o-junk from the 1990's.  There is pretty much nothing you can do with a plastic controller that you can't do without one.  

Get real.  Move forward not back.  Embrace the future. 

Virtual joysticks and buttons suck on action games. A lot.
post #32 of 56
Wow, so many Nintendo haters in here. I wonder if you guys want Apple to kill Xbox and PlayStation as well?
post #33 of 56
Quote:
Originally Posted by ndoboy1984 View Post

Wow, so many Nintendo haters in here. I wonder if you guys want Apple to kill Xbox and PlayStation as well?

Xbox One has killed itself. Absolutely everything about the device is WRONG, and the feeble games won't save it. Playstation will obviously do second best of this generation. WiiU will, of course, be first.

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
post #34 of 56
Quote:
Originally Posted by Tallest Skil View Post

Quote:
Originally Posted by ndoboy1984 View Post

Wow, so many Nintendo haters in here. I wonder if you guys want Apple to kill Xbox and PlayStation as well?

Xbox One has killed itself. Absolutely everything about the device is WRONG, and the feeble games won't save it. Playstation will obviously do second best of this generation. WiiU will, of course, be first.

Sony made a funny video about the XBox One's game sharing. It went viral - has over 9m views in 3 days:



Their presentation at E3 had a lot of trying to do everything opposite to Microsoft. I think they've played it quite smart this time because they announced it first but kept all the details back until Microsoft spilled the beans and then made them look bad. They even undercut their price. The XBox One or XBone as it's being called, is $499 and the PS4 is $399. This is partly because the Kinect is bundled/required but Sony's motion detection camera (which looks identical) is optional with the PS4. The 32GB Wii U is $355 on Amazon.

The PS4 is not quite as cool looking as I'd hoped but better than the XBox - they both actually have quite similar styling:





Sony says that they are leaving it up to publishers on how to handle used games and that's largely what Microsoft says too but Microsoft has a more structured approach. If it allows developers/publishers to hit lower launch prices, it will be a big help. The success of each will partly depend on their exclusives. 3rd party devs haven't had nice things to say about the Wii U:

http://www.gameinformer.com/b/news/archive/2013/05/17/ea-engineer-wii-u-is-quot-crap-quot-nintendo-is-quot-walking-dead-quot.aspx

Their sales have completely tanked:

http://www.xbitlabs.com/news/multimedia/display/20130424234044_Nintendo_Wii_U_Fails_to_Achieve_Targets_3_45_Million_Units_Sold_During_Launch_Window.html

and they put it down to lack of compelling software:

http://allthingsd.com/20130612/nintendos-iwata-blames-slow-wii-u-sales-on-software-gaps-says-mobile-isnt-impacting-industry/

Sony and Microsoft have secured some good exclusive IP e.g Quantum Break on the XBox but there's only a handful of titles. PS4 can at least play PS3 games via streaming, XBone might have no backwards compatibility.

I think people are tired of having to pay $300-500 plus $40-60/game these days. It's quite a lot of money and you don't get much out of the investment. I think controllers for iOS will make a big dent with more AAA titles. An iPad Mini starts at $329 and bigger titles are $5-15. They just announced a Deus Ex title, which will work so much better with a controller. The iPad Mini can be plugged into a TV. I think the compute power of the main consoles has something to offer but the roadmap of iOS devices will get there so the console strategy is wrong for the long term. Apple will sell a ton of hardware in the mean-time and customers are already used to no used games on it because the prices are low.
post #35 of 56
Quote:
Originally Posted by Tallest Skil View Post

Xbox One has killed itself. Absolutely everything about the device is WRONG, and the feeble games won't save it. Playstation will obviously do second best of this generation. WiiU will, of course, be first.

Really? WiiU sales are horrible, EA just recently dropped support for it. Granted in house Mario and Zelda titles will give it a slight push, but I will be greatly surprised if it comes even remotely close to original Wii success. They released U first but have basically failed to establish beachead, and failed badly.

Especially with current price which offers what is basically last-gen hardware not much cheaper than incoming PS4. I just cannot see that appetising at all. Even Mario is not that almighty.
post #36 of 56
Quote:
Originally Posted by nikon133 View Post


Really? WiiU sales are horrible, EA just recently dropped support for it. Granted in house Mario and Zelda titles will give it a slight push, but I will be greatly surprised if it comes even remotely close to original Wii success. They released U first but have basically failed to establish beachead, and failed badly.

Especially with current price which offers what is basically last-gen hardware not much cheaper than incoming PS4. I just cannot see that appetising at all. Even Mario is not that almighty.

 

He could of course been nearly right by saying  "3DS" would win instead.  I do believe Nintendo's Wii this time is the 3DS, but it is certainly not likely to be the Wii U.  That fact is, Nintendo has no real challenger in the handheld space currently, other than the iPhone and other mobile phones.  

 

Don't let Tallest bait you and argue over Nintendo or video games. He's trolling you, whether he will admit it or not.

post #37 of 56
Quote:
Originally Posted by Tallest Skil View Post


It's Apple; they wouldn't do a package. This would be $40-$60 extra.

 

Well, I was mainly saying NEVER with iPhone but ever so slight maybe with iPod Touch.  I just don't like to say never, but I'm about as close to "never" as you can get without admitting it.

post #38 of 56
Quote:
Originally Posted by nikon133 View Post

Really? WiiU sales are horrible...

Not recently.
Quote:
EA just recently dropped support for it.

GOOD. Screw EA; they're probably the worst developer out there.
Quote:
Especially with current price which offers what is basically last-gen hardware not much cheaper than incoming PS4. I just cannot see that appetising at all. Even Mario is not that almighty.

Funny. That's exactly what they said when the Wii was released.
Quote:
Originally Posted by rednival View Post

Don't let Tallest bait you and argue over Nintendo or video games. He's trolling you, whether he will admit it or not.

Probably because I'm not. How's stop lying sound? People buy Nintendo for experience, both in the game and with the system, and the other guys for graphics. And now no one is going to buy the Xbox.
Quote:
Originally Posted by rednival View Post

I just don't like to say never, but I'm about as close to "never" as you can get without admitting it.

I just can't recall a time when Apple bundled anything with anything. They used to ship a sleeve with the iPod nano, but it wasn't advertised (of course) and they stopped it after, what, the first two gens, I think.

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
post #39 of 56
Quote:
Originally Posted by Tallest Skil View Post


People buy Nintendo for experience, both in the game and with the system, and the other guys for graphics. 

 

I pretty much agree with all of that

 

 

Quote:
And now no one is going to buy the Xbox.

 

I am definitely NOT in the Xbox Ones corner, but I really think it is too early to start the death march.  I'd say it is a really good chance of being a failure, but Microsoft is dumping wheel barrels of money on people for exclusives and special treatment.  

 

Quote:
Probably because I'm not. How's stop lying sound?

 

I don't see how someone could look at the sales numbers the Wii U has and think it will win the console war this generation, so it sounds like you picking a fight to me, but I'll take your word for it.  Maybe you base winning on something other than sales numbers.  I do not believe you are entirely wrong about Nintendo winning.  Nintendo very well could win this generation in sales, but it will be because of the 3DS, not the Wii U.  Nintendo is the only console maker who can rest easy at this point as the 3DS is doing fantastic, so in that sense, they do win.  

 

To be fair, I guess we really won't have a good idea of how the home console race will look until a year from now when everyone is in play.  Nintendo could start moving Wii U now that Xbox One is really off on the wrong foot, but I am skeptical.  Nintendo consistently dominates handheld sales, but its home consoles have ups and downs.  Not from lack of innovation or "experience", but just like Apple, the experience has a niche.  For Nintendo, that leads to ongoing success but not consistent sales of its non-handheld systems.


Edited by rednival - 6/13/13 at 11:25am
post #40 of 56
Quote:
Originally Posted by rednival View Post

...I really think it is too early to start the death march.

Oh?

Mandatory online connection, mandatory check in every 24 hours (every hour for repurchased games), mandatory Kinect, mandatory Kinect facing users (you can't cover it; it won't work. It has to see your face), Kinect microphone always on, always listening, cannot lend games to anyone who hasn't been in your "friends" list for less than 30 days, you can only lend that game to them once, resold games require both the purchase fee for the game at the store and the full price of the game paid on your console to be able to play the game at all, you cannot do either of these at launch, zero backward compatibility, no hdd upgrades, mandatory game installation...

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply

Originally Posted by Slurpy

There's just a TINY chance that Apple will also be able to figure out payments. Oh wait, they did already… …and you’re already f*ed.

 

Reply
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