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iOS 7 design changes remain in flux, likely to see major revisions before release - Page 4

post #121 of 164
Quote:
Originally Posted by tt92618 View Post

It was absolutely a mistake.

Jobs used to talk about the concept of a 'brand bank'.  Everything you do as a company acts something like either a deposit or a withdrawal from your account at the brand bank.  Like any bank, deposits increase the value of the account, and withdrawals harm it.

A mistake would be releasing something with nicer icons next year. They had no choice, the deadline was tight; they made choices and excucuted. We'll see what the final release is like. Regular people didn't use it yet, remember that. Sometimes a little controversy can be heathly for a company.
Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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post #122 of 164
Quote:
Originally Posted by Carthusia View Post

Loren worked at Apple and left. I don't think they could pay him enough to return.

If Facebook can employ him Apple can. He's currently helping the Facebook Home team lead by that Push Pop Press guy.
Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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post #123 of 164
Quote:
Originally Posted by tt92618 View Post

Listen, I'm a developer, a designer, and a UX architect

Please stop telling people what you are. This forum is filled with UI designers. Steve Jobs didn't finish college and David Karp didn't finish high school. What you are trained in means nothing. Tiger Woods telling us he's a golfer means nothing if we don't know who he is. They're all just words.

With that said, I do agree with your thoughts in the colours blending thing in iOS 7 that makes edges and contrasts ridiculous. But I also understand that this whole thing was 7 months in the making. And it's not out yet. We can complain about that ugly icons and stupid contrasts, I have myself, but they may fix all that stuff by September. And you can be sure they are well aware of this stuff. iPhone OS 1.0 changed heaps between beta and release, and that was with 0 outside devs testing the thing. iOS now has 6,000,000 devs I think. I'm confident they'll hear and feedback and fix the crucial stuff. They did a huge amount in 7 months. They can pull this off.
Edited by Ireland - 6/13/13 at 5:23am
Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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post #124 of 164
Quote:
Originally Posted by Rogifan View Post

On MacRumors there's a threads where people are posting ios 7 screen shots. Just looking at them shows how complex this UI is compared to previous versions. Even if some of this stuff isn't new to mobile OS's its certainly new to iOS. I look back at pre-WWDC comments and not many people expected iOS 7 to be completely different. They basically expected the look of the music or podcasts app with glossiness removed from apps and UI elements. Even though some of the rumors said it was a top to bottom redesign I don't think many believed that would actually be the case. I'll be curious to see what people's reactions are say a month or two from now after they've had a chance to use it for more than a few days (and Apple has fixed bugs and incorporated changes based on developer feedback).

The two main things they need to do is fix the home screen icon designs, and fix bugs. Most of the UI looks great. I'm into the minimal look. Hope they polish and tweak and bug fix all the way until September.
Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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post #125 of 164
Quote:
Originally Posted by ThePixelDoc View Post


Last note: Icons do truthfully suck at this time. For easy reference only.


Indeed they do.

They should contract Louis Mantia and Sebastian De With to fix them. They'd have it done in two weeks.
Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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Citing unnamed sources with limited but direct knowledge of a rumoured device - Comedy Insider (Feb 2014)
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post #126 of 164
It remains interesting, as we can for sure expect new icons when it is released. To all those who want to complain: wait until it isn't in private beta anymore!
post #127 of 164
Quote:
Originally Posted by iSteelers View Post


Icons could definitely use some work, but I could get used to it I guess if the new features work as planned. I liked the overall colors of iOS 6, and would have been fine if they just cleaned up some of the cheesier elements and added the new features. I also understand Apple needs to show something radically different UI-wise or they would have to hear endless "stale" and "dated" comments. Can't wait to see the final version.

 

Your attitude is refreshing. I've been involved in rebranding efforts from product level to corporation wide, and no matter what, when you present the big ideas to people they rush into the details. When you ask for feedback on overall direction and tone, they fixate on minutiae and refuse to budge. The icons are icons, but some people would have you believe they are the most important elements of an OS. What a load of crap. Some of the icons aren't what I'd choose (personally), but to be honest, they're just icons. They all appear to use the same palette and look like they're part of the same family, and beyond that I'll get used to them. The colour scheme is different, I'm not even sure I've seen enough of it to comment on it definitively, especially considering it's a beta version, and they haven't had much time to work on polish, and any opinion seems to me, especially strongly against, to be getting all worked up about a lot of nothing whatsoever. But that's what people like to do, get all worked up about a lot of nothing - it also is a great way to grab attention, and manipulate people into joining their angry pitchfork wielding mob.


Edited by williamlondon - 6/13/13 at 5:48am
post #128 of 164
Quote:
Originally Posted by Ireland View Post

The two main things they need to do is fix the home screen icon designs, and fix bugs. Most of the UI looks great. I'm into the minimal look. Hope they polish and tweak and bug fix all the way until September.

If you have access to the WWDC app watch the What's New in iOS 7 Interface Design. It's a really great video that explains Apple's vision with the redesign at a completely non technical level. It shows that a lot of thought was put into the redesign. It definitely wasn't change for the sake of change or make everything flat because that's the current design trend. They do talk about the app icons, so I don't think they were designed by marketing. Just a really great video. Though I will say Greg Christie (who runs the human interface team) has a very monotonous speaking voice. I don't think we'd ever want to see him up on stage during a keynote. lol.gif

I still think if they get enough negative feedback on the icons some of them may get a redesign.
post #129 of 164
Quote:
Originally Posted by williamlondon View Post

Your attitude is refreshing. I've been involved in rebranding efforts from product level to corporation wide, and no matter what, when you present the big ideas to people they rush into the details. When you ask for feedback on overall direction and tone, they fixate on minutiae and refuse to budge. The icons are icons, but some people would have you believe they are the most important elements of an OS. What a load of crap. Some of the icons aren't what I'd choose (personally), but to be honest, they're just icons. They all appear to use the same palette and look like they're part of the same family, and beyond that I'll get used to them. The colour scheme is different, I'm not even sure I've seen enough of it to comment on it definitively, especially considering it's a beta version, and they haven't had much time to work on polish, and any opinion seems to me, especially strongly against, to be getting all worked up about a lot of nothing whatsoever. But that's what people like to do, get all worked up about a lot of nothing - it also is a great way to grab attention, and manipulate people into joining their angry pitchfork wielding mob.
I've said this before and will say again, I think there's a lot of knee jerk reactions based on limited use of a first beta software or no use at all. Lets wait and see how people feel 2-3 months from now when they've used it more and the UI is more refined and polished. Considering this was a complete redesign I'm sure Apple is getting a lot of UI feedback in addition to bug fixes. I can't imagine they'll completely ignore all of that feedback.
post #130 of 164
Quote:
Originally Posted by Rogifan View Post


I've said this before and will say again, I think there's a lot of knee jerk reactions based on limited use of a first beta software or no use at all. Lets wait and see how people feel 2-3 months from now when they've used it more and the UI is more refined and polished. Considering this was a complete redesign I'm sure Apple is getting a lot of UI feedback in addition to bug fixes. I can't imagine they'll completely ignore all of that feedback.

 

Couldn't agree more. I can't wait to get my own hands on this new OS and have a play, very excited about it.

post #131 of 164
More evidence of Android and iOS becoming more and more alike: Apple is also going to offer their version of Google Now, calling it "Today", anticipating your travels and schedule in advance and displaying them in the notification center. Perhaps its a good thing for everyone that Google doesn't ascribe to aggressive courtroom protection of their innovations and IP. Everyone benefits, especially mobile device users.

EDIT: I'm certain it's been noticed how similar Apple's use of Helvetica Neue appears to Google self-designed Roboto. Clean and thin is in I guess. Give things enough time and the average consumer might be hard-pressed to see obvious differences between Android and iOS by just glancing at the screen.
https://www.google.com/search?q=roboto+thin&rlz=1C1CHFX_enUS525US525&tbm=isch&tbo=u&source=univ&sa=X&ei=09O5UdOKF4LO9QSWjIGAAw&ved=0CEwQsAQ&biw=1920&bih=955
Edited by Gatorguy - 6/13/13 at 7:24am
melior diabolus quem scies
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post #132 of 164

I have a feeling the icons and overall design won't change much between now and release. Apple has proudly plastered the new icons all over their website, and I can't seem them changing the overall look of the new icons that drastically before this fall.

 

Honestly if the icon colors were more muted and less neon it would probably look fine, and that is all I'm expecting Apple to do as far as icons. With the other issues, they may adjust the font colors in some of the apps or add drop shadow effects, but I don't think they're going to change the fonts.

post #133 of 164
Quote:
Originally Posted by Rogifan View Post

It definitely wasn't change for the sake of change

 

I think that form-wise, Jon Ive naturally wanted to put his own visual stamp on iOS, in place of what previous Apple bosses had done.

 

Function-wise, a lot of additions seem geared towards attracting (and keeping) more users, by finally including a lot of features that people like in other mobile systems.... features that could've been done years ago, but which had powerful people against them; people who are now gone.

 

So I think a lot of it was change because they finally could.

 

Quote:

 or make everything flat because that's the current design trend.

 

On the contrary, of course current design trends had a lot to do with it.   And in another five or six years, the UI will get changed again, when the flat translucent look gets old and tired.  It's the way the world works.

 

---

It actually wasn't a lot of visual change.   Translucent and white, instead of charcoal linen and pinstripes.  Flatter icons.  Lighter fonts. More colors.  But the underlying static-icon-grid homescreen ideology stayed the same.  Still no widgets.  
 
The Today idea (like Google's Now) is encouraging, as smartphones continue heading more towards being an active assistant, instead of passive tool.
 
I think people will quickly get used to it.  Heck, I think there's less argument against it from iPhone fans, than when the iPhone 4 design was first leaked.  Remember the outcry about how industrial Zune-like it was?  "Obviously not an Apple design!" people said.  Yet now they love it.

Edited by KDarling - 6/13/13 at 7:42am
post #134 of 164
Quote:
Originally Posted by KDarling View Post

I think that form-wise, Jon Ive naturally wanted to put his own visual stamp on iOS, in place of what previous Apple bosses had done.

Function-wise, a lot of additions seem geared towards attracting (and keeping) more users, by finally including a lot of features that people like in other mobile systems.... features that could've been done years ago, but which had powerful people against them; people who are now gone.


So I think a lot of it was change because they finally could.


On the contrary, of course current design trends had a lot to do with it.   And in another five or six years, the UI will get changed again, when the flat translucent look gets old and tired.  It's the way the world works.


---
I watched the iOS 7 UI video on the WWDC app. It gave me a much better understanding of why they did what they did. John Gruber was right when he said Apple decided it was time for the training wheels to come off. My point about the flat design was if Apple was going flat just because its the current trend everything would have been flat ala Microsoft. But that's not the case. One of the designers explained why they used gradients in some of the app icons and he said its because just a plain solid color is boring. The notes app uses the letterpress effect, again I think to make it a little less sterile. There's definitely work they need to do in terms of consistency and finding the right balance between removing ornamentation and clutter and providing an experience that isn't too clinical/boring. Ive used words like vitality and enjoyment. I think they're finding other ways to bring that into the OS.

As far as change for the sake of change I agree with you that they're changing now because they can (no Jobs and Forstall in the way). But there definitely was a thought process that went behind the change . It wasn't just get rid of the green felt and glossiness. I think a lot of it revolved around the thought that people know how to use touch screen devices and no longer need the real world visual cues to understand how to use something.

What's frustrating is Apple is still playing catch up in terms of useful features. A lot of what we're seeing in iOS 7 is a copy of what other OS's already have. Why didn't we see some of this stuff in iOS 6 (or even earlier)? It's pretty sad when one of the major features Forstall highlights is Siri being able to provide sports scores. It pisses me off that he (and Jobs in some ways) forced Apple to play catch up in software.
post #135 of 164
When I first saw the iOS7 video with Ives..?

I was blown away. Stunning.

This shows Apple have unleashed Ives. iOS looks forward looking, progressive. Futuristic. Understated. Elegant. Gorgeous. Far more dynamic and less static. Less is more.

I'm sure Apple know what they have to do.

This is only in Beta. To say that? It's incredible...a Herculean effort to get to this point.

It's a real poke in the eye to Samesung and the 'me too' iPhone crowd.

The consistency, clarity and thought to the 'use' of this version harnessing aesthetic design with feature functionality....

...makes this one KICK-ASS OS update. The best one yet.

It ear marks a 'sea change' post Steve Jobs.

'Can't innovate my ass.'

Now where's that 4.7 and 5.7 iPhone 6 to really show off that gorgeous new iOS7 on a larger retina screen... (iOS7 is going to make a lot of sense going forward...)

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

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You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

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post #136 of 164
Quote:
Originally Posted by Macky the Macky View Post

Well, don't let the door slap your ass on the way out. What an Apple loyalist, this was your first post. Have you been asleep for a number of decades?

 

 

Nope. This is just the first thing they've done that has bothered me enough to post about in a public forum. I don't work in the tech industry and I have nothing to do with design. My field is about as far away from either of those things as you can possibly get. I've just been a long-time end user. As a poster above stated, this is a huge move away from what set iOS apart from it's competitors; I can get the same crappy visual experience from another company for significantly less money. What Apple had in me was a customer that was willing to pay a premium for easier usability and a more pleasing and thoughtful visual experience. Why would I pay a premium for something that looks and feels like a cheap Android knock-off?

post #137 of 164

Now we really know the main goal of Steve Jobs on Apple: stop Ive's crap.

post #138 of 164
Quote:
Originally Posted by tt92618 View Post

Frankly speaking, from my perspective it looks to me like Apple was sincere in their estimation about how wonderful IOS 7 is, and they are likely quite shocked at the reception it is getting.  

It's getting a good reception. Why would they be shocked? Come off it.
Quote:
Hey - it's now coming out that many of the icons for IOS 7 weren't even designed by Apple's UI designers - they were done by marketing.

Source? Proof? Anything?
Quote:
Originally Posted by Overlord View Post

Now we really know the main goal of Steve Jobs on Apple: stop Ive's crap.

No, that's so far removed from the truth that it's absolutely pathetic you'd even post it.

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post #139 of 164
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Originally Posted by Overlord View Post

Now we really know the main goal of Steve Jobs on Apple: stop Ive's crap.
So that's why he said Ive has more operational control than anyone else at Apple. lol.gif
post #140 of 164


While many skeuomorphic elements are rid of, this one makes an entrance. A camera. The earlier lens icon was far more meaningful & truer.
 


Photos is an unclear icon. A simple stack of photos (as seen for iPad album) would be apt.

All icons have lost their shadow effect. The font too. A lighter background would make visibility challenging.

Without a 3D depth effect, icons looks very flat. Earlier ones would feel complete with the edge depth.

Jony Ive clearly rushed the icons, using a marketing team instead of the app design team. hence the disconnect between the UIs of icons and apps. Hope the app designers take over the icons UI for the final release.

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post #141 of 164
Quote:
Originally Posted by Tallest Skil View Post


It's getting a good reception. Why would they be shocked? Come off it.
Source? Proof? Anything?

 

I think if you were honest, you'd have to agree that the reception has been mixed, which I expect is probably below the response Cook expected.  He seemed quite proud during the keynote.  From my perspective, IOS7 is getting critical review.  And I think that is absolutely a good thing.  I don't think Apple is off-base in their goals or in the effort to refine the user experience and break new ground.  I simply think this effort, as it is, has some very big design issues that need to be fixed.  I think that's a pretty reasonable position.

 

As to the source for my second comment, it seems to have been reported here first:

 

http://thenextweb.com/apple/2013/06/12/why-does-the-design-of-ios-7-look-so-different/?fromcat=all

 

But is being cited widely:

 

https://www.google.com/search?q=IOS7+marketing+icons&oq=IOS7+marketing+icons&aqs=chrome.0.57j62l3.4097j0&sourceid=chrome&ie=UTF-8

post #142 of 164
Quote:
Originally Posted by anantksundaram View Post


Two letters: B; S.


How typically eloquent and polite. On can count on you.

post #143 of 164
Quote:
Originally Posted by Ireland View Post


Please stop telling people what you are. This forum is filled with UI designers. Steve Jobs didn't finish college and David Karp didn't finish high school. What you are trained in means nothing. Tiger Woods telling us he's a golfer means nothing if we don't know who he is. They're all just words.

With that said, I do agree with your thoughts in the colours blending thing in iOS 7 that makes edges and contrasts ridiculous. But I also understand that this whole thing was 7 months in the making. And it's not out yet. We can complain about that ugly icons and stupid contrasts, I have myself, but they may fix all that stuff by September. And you can be sure they are well aware of this stuff. iPhone OS 1.0 changed heaps between beta and release, and that was with 0 outside devs testing the thing. iOS now has 6,000,000 devs I think. I'm confident they'll hear and feedback and fix the crucial stuff. They did a huge amount in 7 months. They can pull this off.

 

I honestly hope you are right.  The problem I have, and what I am grappling with, is in trying to understand why they would release a publicly consumable version with these obvious flaws.  This is basic stuff, really.  Tiny, white, narrow fonts with no discernable neutrality from their background are going to be hard to read against a huge swath of the sorts of backgrounds users will want to use.  Tiny fonts of any color barely different in contrast from their background are going to be hard to read.  Iconography composed of narrow lines floating on a background where the contrast ratio between icon and background are low... are going to be difficult targets for a user to visually acquire.  These are just obvious things - these are not startling, deep concepts that one needs huge experience or a PhD to recognize.  I cannot get my mind around why they demonstrated a UI with these easily fixable characteristics.

 

I've been around a while and I've seen a lot of things, and honestly, this is what this stuff looks like to me: amateurish.  It strikes me as the mistake of a novice UI designer - someone who is just starting out and is more focused on the quality of the design as an art piece rather than its functionality for a use.  That's just how it strikes me.

post #144 of 164
Quote:
Originally Posted by tt92618 View Post

I think if you were honest, you'd have to agree that the reception has been mixed

I think if you spent time weeding out those whose opinions don't matter, you'd agree with me.
Quote:
As to the source for my second comment, it seems to have been reported here first: But is being cited widely:

Ah, thanks.

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post #145 of 164
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Originally Posted by spacerays View Post





While many skeuomorphic elements are rid of, this one makes an entrance. A camera. The earlier lens icon was far more meaningful & truer.

 




Photos is an unclear icon. A simple stack of photos (as seen for iPad album) would be apt.


All icons have lost their shadow effect. The font too. A lighter background would make visibility challenging.


Without a 3D depth effect, icons looks very flat. Earlier ones would feel complete with the edge depth.


Jony Ive clearly rushed the icons, using a marketing team instead of the app design team. hence the disconnect between the UIs of icons and apps. Hope the app designers take over the icons UI for the final release.
We don't know for sure that marketing did the final designs. Quite honestly we don't know if they did the first designs. Nothing has been confirmed by Apple.
post #146 of 164
Quote:
Originally Posted by Ireland View Post


You're an Android user, right? Like I said.


Based on his statements, yes he is. He does not even know that there is no such thing as different launcher and that you cannot download it from Apple store. As we all know the only way to have different "launcher" is to jailbreak your iPhone.

post #147 of 164
Quote:
Originally Posted by tt92618 View Post

I'm a developer, usability professional, and UX architect.........................

<clipped for space>

 

I wish I could get Ive to read this.

PLEEEEEZ SEND IT TO HIM!

post #148 of 164
I hope they don't change the new look too much, or even worse - cop out to the recent criticism and back track to more of the current look of iOS. I think the new look is fabulous, really a breath of fresh air after the staleness of the current design...keep it up and be brave Apple!
post #149 of 164
I find it strange that stelligent thinks this is a very unfinished product. I am surprised how stable the current beta actually is. It should be a given that this is a beta and bugs are expected and I have found a few crash bugs. I don't see any major issues with it though unlike previous betas I have tested where major functionality was affected with the first betas. I honestly expected major issues with the first build that changes so much in the OS.

I have been using the beta on my main iphone for a few days now and don't plan to go back. I honestly thought i would have to revert after trying it for a day or so based on previous experience with the first ios betas.
post #150 of 164
iOS app icons should probably show a bit more dimensionality and align with OS X icons.

While I can't comment on specific app details because I don't have access to the beta, my overall impression of the internal UI, layout and font changes within the apps seem smart, logical and elegant, and align much better to the hardware.

However, I am happy that it is a work-in-progress. Especially for the app icons sake. While the icons seem to fit the direction of the app internals, they feel cold.

I've always liked the design dialog between the hardware and software. Hardware, figuratively flat and one color. Software, more dimensional, multi-colored. This is not saying I liked the skeuomorphs concept but I do like a little more software dimensionality to contrast the hardware. At least for the icons if nothing else.

So ... as far as the icons, I hope they receive a treatment that finds a middle ground between current iOS icons and the work-in-progress icons. 1) Keep the new color palette, possibly enriching the colors and adding subtle (ie less than iOS 6 icons) texture /shading / dimensionality. 2) Maintain the simplicity but fiddle with the icon pictorials, like not making the camera icon clip art. 3) Whatever app icons are finalized for iOS should be transferable to OS X for cross-platform seamlessness and familiarity.

The internal UIs between the OS X and iOS apps of the same name are always going to be somewhat different. But the driving concept behind them should always be the same and that should be reflected by the icons matching cross-platform.
post #151 of 164

There are some aspects of iOS7 that are much improved, but the keypad screen for the Phone App sums up everything that is wrong with the new design.

 

post #152 of 164
Quote:
Originally Posted by chadmatic View Post

There are some aspects of iOS7 that are much improved, but the keypad screen for the Phone App sums up everything that is wrong with the new design.

 

 

I do like how when you press a key the color of your background shows through. That's a nice feature.

 

The call features look too Windows Phone. I think Apple could round out the call button or something to help differentiate. 

 

Anyway as I was looking at more of iOS 7 today, I think the home screen icons are too big. The fact that they are bigger than iOS 6s causes some of the distraction IMO. If they make the new icons smaller and tone down the colors a bit I think the home screen would look far better.

post #153 of 164
Quote:
Originally Posted by chadmatic View Post

There are some aspects of iOS7 that are much improved, but the keypad screen for the Phone App sums up everything that is wrong with the new design.

Ah! I'd forgotten the iOS Simulator existed. That's my fault, of course; did development on the system only... dear me, four years back. I should update my copy.

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post #154 of 164
It is a beta. Smart to get all this feedback now. I can see where they are going with it, and if I am right, it will be very cool. I think in the final version you will be able to change the system font... and lots more. They are setting it up to be very customisable though it's not yet.
post #155 of 164

I'm sure Apple will listen to their customer satisfaction results and usability feedback and if they don't get "it's amazing" they'll fix the bloody icon..

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post #156 of 164
One of the best concept based on flat design



post #157 of 164
Quote:
Originally Posted by Prima Kingu View Post

One of the best concept based on flat design

That's a horrible yellow for Reminders. Game Center would NEVER fly. Maps is unnecessarily plain, as is Photos.

And get rid of the hideous Google envelope.

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post #158 of 164
Quote:
Originally Posted by ThePixelDoc View Post

Last note: Icons do truthfully suck at this time. For easy reference only.

Seeing them side by side, I can see a few that look like a downgrade but most of them look improved to me.
Quote:
Originally Posted by tt92618 
I wish I could get Ive to read this.

You're making an assumption that neither he nor any of their design team are able to decide for themselves if it's right or not. It's not as if they didn't think about all the decisions they've made. Jony Ive is right here in a long video explaining all the decisions:

http://www.apple.com/ios/ios7/



If you have a very light background, I'm sure a few UI elements will be hard to see but you'd just avoid using white backgrounds. They're trying to design a single UI for about half a billion people, it's obvious they won't please everyone but they have to go with something. I think the typography looks great. The colors could be a little more subdued but generally it's an improvement to me. There's certainly no mad rush to get them to go a different direction. If they need to add some slight shadowing or adjust colors, it's not that big of a deal.

The UI elements are much better:


Quote:
Originally Posted by Prima Kingu View Post

One of the best concept based on flat design

Yeah, I think that looks nice. I like the more subtle shades and some of those icons look better. I don't like iOS7's Game Center icon. That one identifies games better for me.
post #159 of 164
Quote:
Originally Posted by Prima Kingu View Post

One of the best concept based on flat design
 

 

Some of those icons are too different from iOS 6. It would confuse users more than the new icons Apple chose in iOS 7.

post #160 of 164
The new look is an example of an Apple unbalanced. Forstall and Ive were opposites. Yin Yang. Jony the light, Forstall the darkness. Together, having the friction would have produced great things. Now we just have a light Apple, all white, everyone happy and soon to be working in the happy circular spaceship. Following and not leading, going round and round in circles.
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  • iOS 7 design changes remain in flux, likely to see major revisions before release
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