Originally Posted by Rayz
When someone uses the word 'architect' when applied to UI design, my BS meter redlines. And your belief that Apple should 'hide' elements from developer just so the press gives them an easier ride clearly demonstrates that you have no clue
what a beta is for.
Ah, "apologist" used in the context of 'Anyone who doesn't agree with me."
And I'm afraid your view of Jobs as an infallible IT messiah is revisionist at best. Final Cut Pro X was released under his leadership and was reviled so badly by the community that they had to make the previous version available while they continued to work on the new one. OSX certainly wasn't done when it was first released, but Apple knows the benefits of letting the customers (in this case, developers) get a look at what they're doing so the developers can get their own stuff up to scratch and elicit feedback in what they're doing. What Apple has also become adept at is seeing the difference between genuine problems and moaning by self-proclaimed experts.
Yeah, you see this is what makes raise a rather sardonic eyebrow at your claims of being 'a UX architect'. When I watched the demo, I saw the multi-planed design, how the dialogs operated, how you the user was supposed to move between views, how they were supposed to pick up clues about context. I asked, "Okay, but will they know how to do that if they...?", "Is is a good idea to have two compass-like icons on the same page?" The stuff I didn't like centred around how the UI operated. That was what the video was about.
What is going to change is what you were clearly focussed on: the typography and the icons. All the stuff that Apple can (and most probably will fix) ongoing. You, my friend, saw what the pundits saw: icons and typography. If Apple had left the icons and the type the same, you'd have been the first person here, saying that nothing had changed at all.
Again with the icons ... . You do
know they can change them, right?
The icons being designed my marketing comes as no shock to anyone. I didn't need to go trawling off on a web search to know that the Game Centre icon was designed by a different body than whoever designed the camera icon, but feel free to pat yourself on the back if you believe you've landed on some great hidden conspiracy. The point that you fail to grasp is that the icons don't matter anywhere near as much how the UI operates and how the developers are supposed to interact with it, and that's simply because you don't understand software development and you don't understand the purpose of beta testing.
@Rayz - Just a huge" THANK YOU" for saving me the time punching holes in that "expert" review.
Small note though:
Final Cut Pro X was released under his (sic Steve Jobs) leadership
Actually Tim Cook was already at the helm. That "fiasco" was typical Apple though... rethink the entire workflow and remake the framework for the future.
@Slurpy - another perfect post. You're on roll these days.
@tt9618 - so first you were hoping that Jony & Team would see your post to a forum, and then you went ahead and wrote to Tim Cook making yourself out to be a fool with no vision?
@Every Idiot That Thinks This Design is Final -
One word: BETA!
- Setting for "impaired viewing" AKA Accessability - turn on/off transparency (not yet implemented), as well as making text larger, bolder, etc.... which has already been spotted.
- Another "possible" setting: transparency slider... and/or preferred "sheet" color, texture, etc. Easy stuff.
- Yet another possible "innovation": Ambient Lighting setting will do more than just raise or lower brightness, but also change transparency, blur and/or color sheet. 2 mode settings possible: Bright and Dark settings.
IMHO, I also like the theory that Apple possibly decided not to show everything... or even could due to time constraints... which plays in their favor actually. Let all the naysayers take their pot-shots, then step by step add settings, finalize features... and blow everyone away when you can actually download iOS7 and purchase a new iPhone or iPad with it installed in the Fall. Then you have everybody oohing and aahing and standing in line just to get their hands on one.
Also, I see no reason to give the competition any advance notice before Apple is ready to ship. At the moment, everyone... not only designers... are left scratching their heads. The developers have everything THEY need to get their Apps up to speed. Isn't that's what the WWDC is for? What Apple does or doesn't do with their own icons and GUI settings, has no bearing what so ever on what AngryBirds, FlipBook, EA, etc do. For them it's all under the hood and where THEY want their fans and customers to be: in THEIR App.Slightly off-topic:
I personally think that there is still a small power struggle and acceptance of each individual's views, expertise and vision within Apple's leadership. They've only had a little over a year to work and play with each other so intimately... WITHOUT The Great Referee and Final Say of the late Steve Jobs. Before it was rather simple with SJ: a) "we're going with it because I said so", or b) "It sucks!" - which meant back to your department and start over without knowing really, what part sucks that needs changing.
Phil Schiller - the guy's marketing hubris is all over this first presentation. Good? Bad? I'd say in the middle and he should tone down the adjectives... but hey!... he looked really healthy! Lost a pound or two.
Craig Federighi - OMG! Just NAILED it! Great F***** job!
Tim Cook - should stop listening to everything Phil tells him or talking like him. He needs to develop his own style, like the one we saw a few times on AllThingsD and the Senate hearing. Let it flow... or better yet, should take a trip out to
Warning: Mavericks! (Click to show)
, get in the water and have the bejeezus scared out of him. Everything after that seems easy, including "winging it" in public
Last note: Icons do truthfully suck at this time. For easy reference only.