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Inside iOS 7: Animations work with flat graphics to create sense of space

post #1 of 76
Thread Starter 
The iOS 7 beta's user interface overhaul is a striking departure from past aesthetics, and one that has garnered a fair share of press, but a complete rebuilding of system animations is equally impactful despite going largely unnoticed.

While eye-catching static design choices like Jony Ive's "flat" iconography and a liberal use of Helvetica Neue Ultra Thin font may be the first things people notice about iOS 7, it's what they don't see that makes Apple's latest OS beautiful.

Animation


Animations are simple-yet-necessary tools designers use to create a great user experience. For example, the rubber-banding feature in iOS ? recently in the news as part of Apple's ongoing patent dispute against Samsung ? has been a key asset to the operating system since the first iPhone debuted in 2007.

The animation is seemingly minor, showing a slight bounce-back when the end of a scrollable page is reached, but without it, users would have no feedback from the system when navigating documents. This speaks in no small part to the responsiveness of an OS.

Other system animations are app-specific or are meant to be seen, such as the "jiggle mode" for editing and deleting apps from a home screen.

With iOS 7 beta, a number of new and interesting animation tweaks come into play. Some are overt, though many are so subtle they may never be noticed by a user. The examples below offer just a sampling of what the OS has to offer.

Lock Screen



Starting with the Lock Screen, there are already a multitude of changed elements, including the "slide to unlock" bar, which no longer exists. User still need to "slide" or swipe right to unlock the iPhone, but the animation has been modified to move an entire layer of the screen instead of just a small slider. The Lock Screen also fades in from black when the iPhone wakes up, which is a nice touch.

Lock Screen
The Lock Screen now moves as a panel instead of a single slider when unlocking an iPhone.


Notification Center, which is now accessible from the Lock Screen as a system settings option, slides down as it did in iOS 6. The translucent panel that pops into view has some added physics, however, as it "thuds" to the bottom of the screen, bouncing back as if rebounding from a fall.

The motion is not quite as "elastic" as the usual rubber-banding bounce-back, but is similar in magnitude, with faster pull-downs getting a larger bounce than slow swipes. This particular animation offers quite a different "feel" than anything in previous iOS version. The physics of the bounce are harder, and convey a sense of weight and structure to the panel.

Swiping up from the opposite end of the screen brings the new Control Center into view, with the window gliding to just below the clock before slightly retracting in a very "rubber-bandy" movement. This panel, also accessible from anywhere in the OS, doesn't rely on magnitudes of motion, meaning it bounces back the same degree, no matter how fast or slow the swipe.

Located at the top of Control Center, and the bottom of the Notification Center, is a small animated line. When each panel is at rest, the line takes on the shape of a chevron which points either up or down depending on whether a window is open or closed. When the panels are moving, it becomes a straight line.

For example, at the Lock Screen, the two chevrons appear at the top and bottom of the screen, inviting users to pull down or swipe up to open Notification Center or Control Center. The chevrons recede to the edges of the display as the device is unlocked.

Lines
From left: Translucent Notification Center panel, Control Center pane in motion, Control Center pane up.


Home Screen



Users are met with another dramatic animation upon entering the home screen view, with app icons falling into place seemingly from above the display, while the dock glides up from the screen bottom. In iOS 6, icons swoop in from the screen edges in a more two-dimensional manner.

Home Screen
Click to view GIF.


When iOS 7 was demoed at WWDC 2013, there was mention of a so-called "parallax" home screen view. This animation, unlike other additions, uses the iPhone's internal sensors to determine the position a user is holding the device, and shifts the background in concert with any off-axis movement. The result is interesting and makes the icons appear to be hovering over the wallpaper.

While completely unnecessary, parallax view offers a certain level of liveliness to the home screen without being too much of a distraction. The effect is similar to one found in Google's Android, which shifts the background slightly when navigating between icon pages.

In addition to parallax view, Apple has added "zoom" animations that are activated when opening an app or app folder. For apps, the function is straightforward: a user presses an icon and the OS animates a zoom-in that appears to drill directly into the app. Important to note here is that the selected icon is enlarged along with all other icons on the page, with the final view ending in an open app. In contrast, the same action in iOS 6 has icons slide out of the way as an app window expands from the center of the screen.

Things are a bit more complex with folders. Instead of merely enlarging and homing in on a folder from its resting position, iOS 7 beta animates a zoom motion for both the folder and the swath of wallpaper directly behind it. The animation is quite clever, as app folders don't come close to taking up the entire screen, thus leaving much of the wallpaper showing. By slightly zooming in on the background, iOS doesn't break the illusion that its icons are floating in mid air.

Zoom
Click to view GIF.


The new multitasking view makes copious use of physics. Swiping left or right on the app preview panes triggers slower, dampened movement, while doing the same with the icons beneath scrubs more quickly, almost at a one-to-one ratio with a user's thumb. The app panes are equidistant in this perspective, but the icons track by magnitude, meaning a quick flick expands the space between.

Also present is the space filling animation seen Music, which is activated when an app is manually terminated by swiping it toward the top of the screen.

Multitasking
Multitasking view. Note icon spacing relative to that of app preview panes.


There are a few quirks to the system, however, one of which allows certain apps like weather to continue to run in multitasking view. It is not clear if Apple is planning to keep the "feature," though it does put extra strain on already precious CPU, memory and battery resources.


App-Specific Animations



After years of pleas, Apple has finally added another "active" icon to its first-party app lineup in Clock. With iOS 7, the Clock app's icon now reflects the correct time and even includes a moving second hand. Also changed is the font and style of the Calendar icon, though transitions between dates remains the same.

As for Apple's in-app animations, Weather is perhaps the most well conceived and uses rich effects to reflect changing weather patterns for user selected cities.

Minor tweaks have been made to Message, like an animated ellipsis to denote a friend is typing. Also new is an action when sending a message, which "throws" the text into the conversation above it. Speech bubbles now appear to float when scrolling through the conversation, seemingly bumping into one another. This carries a liveliness and dimensionality to the app as seen in other places of the OS, like the home screen.

Message
From Left: Animated incoming message bubble, sent message from text box, scrolling messages.


For the most part, the beta feels snappier than iOS 6, with in-app pages and menus sliding quickly and with purpose. In some cases, no animation is applied to pop-up contextual menus, though this might change before public release.

One thing worth mentioning is the way apps in iOS 7 handle asset deletion. For example, in the Photos app, deleting a photo slides those following one space to the left, while trashing multiple photos at random renders a delet-and-fill type animation.

Another take on thumbnail rearrangement can also be found in the Music app, where moving in and out of the revamped landscape view uses fade-outs to keep album covers in order. Going from 8 full on-screen thumbnails, to 15, then 28, the Music app retains an alphabetized order. But instead of simply zooming in and out of a predefined map-like snapshot of the largest 28-album screen, the covers are rejiggered dynamically.

Music


Work in Progress



Apple is obviously continuing work on iOS 7, and at least some of the animations mentioned above will change before the OS sees public release this fall.

Overall, though, the additions and tweaks create a sense of space, a design language one would expect to speak directly against the "flat" iconography found throughout the beta. In some respects, that notion holds true, especially in the case of pop-up menus which look out of place. However, for the most part, the flat design lends itself quite nicely to the multi-axis world that is iOS 7.

If the icons and typefaces were themselves attempting to mimic depth, the UI would likely become cluttered and unappealing. The animations don't dominate the user experience, but seamlessly manipulate graphics already bold in their simplicity. That is what makes the system so transparent, and therefore effective.

Those wanting to see iOS 7's effects in action can view a sampling on Apple's website.

For more on Apple's latest mobile operating system, see AppleInsider's ongoing Inside iOS 7 series:

Apple's new App Store simplifies app updating & discovery


Siri gets smarter with new system controls

Apple puts Pandora on notice with iTunes Radio

Apple automates picture organization in new Photos app
post #2 of 76
The springboard animation during unlock feels a bit heavy handed, perhaps because of its slowness. It needs work. The parallaxing feature where you tilt your home screen to see "behind the icons" is so odd a UI idea from Apple that I'm left a sort of bewildered. It serves as nothing but a distraction from an otherwise elegantly simple home screen interface. I similarly detest the panoramic home screen wallpapers. And the existence of the animated wallpapers offends me. The icons are so ugly I don't know what to say. The beautiful fonts are harsh on the eyes, given how thin they appear presented on a high contrast background. The lock screen is a bit of a mess, with arrows on the top and bottom of the screen only serving to confuse and complicate the elegant iOS lock screen, with no arrow where it matters: pointing the unlock direction. The camera icon on the lock screen is also somewhat odd in its placement and lack of thoughtful design in what it's trying to convey.

Other than that I like iOS 7, yeah.

To be fair, 7-8 months isn't much time, but I sure as hell hope there's a huge number of changes before GM; not just bug fixes.
Edited by Ireland - 6/15/13 at 4:44pm
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post #3 of 76
Interesting stuff. It'll be fun to see it evolve.

"While completely unnecessary, parallax view offers a certain level of liveliness to the home screen without being too much of a distraction. The effect is similar to one found in Google's Android, which shifts the background slightly when navigating between icon pages. "

Actually, I'd say it's a very functional effect--in a way Android's more conventional page-panning is not: it helps the icons and labels stand out from the background.

It's always a challenge to let the user pick any old photo for their wallpaper, AND at the same time have tiny content be clearly visible no matter where on the screen it appears. Drop shadows are a common partial answer. But this motion, responding constantly to your hand, helps with the same issue in a new way.

Plus, it gives you another way to see more of the photo.
post #4 of 76
Quote:
Originally Posted by Ireland View Post

To be fair, 7-8 months isn't much time, but I sure as hell hope there's a huge number of changes before GM; not just bug fixes.

Indeed. They've done much in barely over half a year. But if they don't haul ass in the next quarter, it will be an imperfect coronation for King Ive.

post #5 of 76
Quote:
Originally Posted by nagromme View Post


It's always a challenge to let the user pick any old photo for their wallpaper, AND at the same time have tiny content be clearly visible no matter where on the screen it appears. Drop shadows are a common partial answer. But this motion, responding constantly to your hand, helps with the same issue in a new way.

Plus, it gives you another way to see more of the photo.

But it is not really useful to see more of the wallpaper. And I hope they're not using this parallax effect to provide contrast against the wallpaper (if that's what you're saying), because that's gimmicky and not effective.

post #6 of 76
I don't have iOS 7 loaded so don't know for sure, but in print , the ultra thin text seems too thin. The background seems to overwhelm the lettering. For those of you with the real thing, what are your thoughts? Different in person?

The one thing that seems a bit odd is this parallel view and multi tasking... Apple use to be almost fanatical about using battery life. They must of really made some code improvements to add these...'features'. Have not heard too much how well this beta is regarding battery life, although I know a beta is not a fair indicator either.
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post #7 of 76
Quote:
Originally Posted by boeyc15 View Post

I don't have iOS 7 loaded so don't know for sure, but in print , the ultra thin text seems too thin. The background seems to overwhelm the lettering. For those of you with the real thing, what are your thoughts? Different in person?

The one thing that seems a bit odd is this parallel view and multi tasking... Apple use to be almost fanatical about using battery life. They must of really made some code improvements to add these...'features'. Have not heard too much how well this beta is regarding battery life, although I know a beta is not a fair indicator either.

It's not too thin to me, not at all; however, that sort of thing is personal. It is possible for the wallpaper to dominate, but I don't think the weight of the typeface is the biggest issue.

 

Federighi explained how/why they are finally expanding multitasking due to improved power management. It's not about "code improvement". A big part of it is about scheduling app updates according to network connectivity and user behavior. 


Edited by stelligent - 6/15/13 at 5:24pm
post #8 of 76
Quote:
Originally Posted by boeyc15 View Post

I don't have iOS 7 loaded so don't know for sure, but in print , the ultra thin text seems too thin. The background seems to overwhelm the lettering. For those of you with the real thing, what are your thoughts? Different in person?

Exactly as you described.
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post #9 of 76
Quote:
Originally Posted by boeyc15 View Post

I don't have iOS 7 loaded so don't know for sure, but in print , the ultra thin text seems too thin. The background seems to overwhelm the lettering. For those of you with the real thing, what are your thoughts? Different in person?

The one thing that seems a bit odd is this parallel view and multi tasking... Apple use to be almost fanatical about using battery life. They must of really made some code improvements to add these...'features'. Have not heard too much how well this beta is regarding battery life, although I know a beta is not a fair indicator either.

 

 

Perhaps, but if you don't like it, you can change it. 

post #10 of 76
I obviously don't have the beta installed but from the video the animations/parallax seemed really cool (and got plenty of cheers in the room). But maybe it's something that seems cool but in practice isn't really. Multitasking was also something that got huge applause, I use the downcast podcasting app frequently. I'd love it if that was able to update in the background so whenever I open it any new podcasts have been already downloaded.

I watched a number of the developer videos from the WWDC app (still not quite sure how I was able to log in and success them but I was) and the engineers running the sessions seemed reall jazzed about what they were showing off, especially UIKit Dynamics and Text Kit. And it didn't seem like forced enthusiasm either. Federighi mentioned there were 1500 new APIs for developers. I'll be interested to see what 3rd party developers do with iOS 7.

I'm just happy that we're finally getting features other platforms have has for a while now. What logical reason is there that we didn't have quick toggles for commonly used settings in previous versions of iOS? Or Siri being able to adjust settings for you. Nothing more annoying than asking Siri to turn off Bluetooth and she says "I'd like to but I cannot". Was Forstall so consumed by Maps that other things suffered? I still laugh at the iOS 6 demo where he made a big deal out of Siri being able to provide sports scores.

iOS 7 no doubt still needs work but I like the direction Apple is going. With the major overhaul they did in such a short amount of time I do think its possible we'll see more point releases in the future that are more than just bug fixes. The fact an iPad beta hasn't been released yet indicates to me they did rush to get something finished by WWDC and a lot of work is still being done. One question I have is did Federighi and Ive perhaps bite off more than they could chew? Or was their pressure from Cook and others to deliver something major for WWDC. Seems crazy what they all tried to get done in only 6-7 months.
post #11 of 76
Quote:
Originally Posted by Ireland View Post
The parallaxing feature where you tilt your home screen to see "behind the icons" is so odd a UI idea from Apple that I'm left a sort of bewildered. It serves as nothing but a distraction from an otherwise elegantly simple home screen interface. I similarly detest the panoramic home screen wallpapers. And the existence of the animated wallpapers offends me. The icons are so ugly I don't know what to say. The beautiful fonts are harsh on the eyes, given how thin they appear presented on a high contrast background. The lock screen is a bit of a mess, with arrows on the top and bottom of the screen only serving to confuse and complicate the elegant iOS lock screen, with no arrow where it matters: pointing the unlock direction. The camera icon on the lock screen is also somewhat odd in its placement and lack of thoughtful design in what it's trying to convey.

Other than that I like iOS 7, yeah.

To be fair, 7-8 months isn't much time, but I sure as hell hope there's a huge number of changes before GM; not just bug fixes.

 

I like the new interface a lot. To me, the phone should be fun. The parallaxing gives the OS depth in a subtle fun manner. The panoramic home screen wallpaper is cool, but if you don't like it, just do not pick such a picture. I personally would not have that as my background all the time, but I could certainly see using it occasionally. 

 

The icons can be adjusted to size, and the user picks the background picture. Consequently, I do not see your issue because the background image tends to have a significant effect on how the fonts appear giving the phone a user defined personality. Some of icons are nice. Some need work. At the end of the day whether they look good or not is subjective. I like new, and I did not love all the old Safari icons. 

 

Apple really can't win no matter what it does. Many people are calling the GUI stale. I tend to agree. So Apple has to make it different while kind of making it the same. That is an interesting design challenge. I for one think Apple has done a good job. There can be refinements, but I would not change a whole bunch. 

 

It is worth noting many people disliked the interface of OSX when it was first released. 

post #12 of 76
Quote:
Originally Posted by boeyc15 View Post

The one thing that seems a bit odd is this parallel view and multi tasking... Apple use to be almost fanatical about using battery life. They must of really made some code improvements to add these...'features'. Have not heard too much how well this beta is regarding battery life, although I know a beta is not a fair indicator either.

Battery life sucks ass.  If you play Clash of Clans, say goodbye to your battery life.  I have to manually kill it after I'm done each time, because, otherwise, it'll run in the background.

 

There needs to be a way, perhaps an advanced tab, where you can give zero cpu to a background app.  Seriously, I don't need background apps to run, other than to pick up notifications (ie, when a notification comes in, wake up, pick up the message, and then zero cpu again).

post #13 of 76

iOS 7's UI is very disappointing, looks like flat-looking UI from miui, a Chinese android maker. wonder if miui can sue apple in china.

 

http://www.miui.com/features.php#item6

post #14 of 76

The number one reason to get iOS 7:

 

 

1smoking.gif

post #15 of 76

For the love of God I just want time stamps in iMessage. Please.

post #16 of 76
Quote:
Originally Posted by 65C816 View Post

Battery life sucks ass.  If you play Clash of Clans, say goodbye to your battery life.  I have to manually kill it after I'm done each time, because, otherwise, it'll run in the background.

There needs to be a way, perhaps an advanced tab, where you can give zero cpu to a background app.  Seriously, I don't need background apps to run, other than to pick up notifications (ie, when a notification comes in, wake up, pick up the message, and then zero cpu again).
Good grief it's beta 1 software that should only be used by developers right now. People complained that iOS needed better multitasking or "real multitasking" and now that we're getting it people are whining about battery life. Does anyone not think battery life is a primary concern for Apple? That's probably the biggest reason iOS doesn't have widgets on the home screen. I doubt Apple implemented better multitasking without considering battery life implications. You can't use beta software as a gauge for what battery life will be once the product ships.
post #17 of 76
iOS7 - Ugly icons except for the "Settings" icon. They really should have built the other icons around the same design theme as the Settings icon... or maybe allow users to choose between a black, white, or color set of icons. The UI animations I like however, I just wish the animations were a bit snappier.

Macbook Air - genius piece of machinery from top to bottom. I don't care if it's not in retina... retina hurts my eyes. Battery life is amazing and it's so thin and light... it's what I always wanted in a laptop but didn't realize until after owning one and experiencing it.

Mac Pro - epic genius. It looks like something right out of Star Wars. Actually, it would be cooler if it was aluminum and matched the Macbook's aluminum theme. Then it would look almost like it fell from a spaceship.

As for Microsoft Windows 8 - give me a break. The OS on a computer is complete garbage. The only reason people still use Windows is because they need to use Microsoft Office or want a cheaper tablet/computer. Let's not kid ourselves. Most Windows based hardware is junk that they mark up at a premium and Windows 8 is just junk inside of junk. The only reason Microsoft is still around is because Apple hasn't focused on iWork. Apple really should destroy Microsoft by refocusing on their productivity suite.

As for Tim Cook, I think he's doing a fantastic job. I think consumers need to get it through their thick skulls that there is no replacement for Steve Jobs. Steve was unique. Tim Cook is a completely different person. He's not going to act like Steve Jobs. He's not an asshole. Tim Cook is more rational, more of a team player. He is a better manager. He is a professional. There's more than one way to make a company successful. If it weren't for Tim, Apple wouldn't be where it's at right now. I think Steve Jobs knew that.

For all you crying, sniveling little babies threatening to leave the Apple eco-system, go ahead, descend down to mediocrity. Android is junk. It is fragmented and buggy. They have nothing close to iCloud. Their Chrome OS is complete garbage. Their laptops are a joke. People who whine about jumping ship because Apple isn't satisfying all their desires, need to spend a little time in Android/Microsoft hell to sober up.
post #18 of 76
The WWDC video "What's New in iOS User Interface Design," clearly explains their thinking, and also explains why it turned out like it did, despite them following good-sounding principles.
 
One of the presenters puts up a totally white slide and says "We started with a totally blank slate." They then go on to talk about the principles they decided to follow in their design: Clarity, Deference, Depth, Detail.
 
This very approach: starting with a blank slate and choosing principles you will follow based on what feels right is basically Platonism, it is not just a method of designing but of thinking in general, and throughout history it has lead to disaster in many fields of human endeavour.
 
Design must always follow principles, but the way you get them is not to start with a blank slate and choose ones that feel right. The way you get them is to take iOS 6 and make 2 big lists: things that worked and things that didn't. Then look for *commonalities* among the things that worked, and commonalities among the commonalities, ... until you go abstract enough to arrive at principles. This is the scientific/Aristotelean method of arriving at principles, and has resulted in success in many fields of human endeavour.
 
Those Discovered Commonalities are what they should have started their Big Redesign with, not a Blank Slate. Maybe then it would have turned out better.
post #19 of 76

The simpler textureless design of Windows 8 and Android interfaces have been dictated by their need to automatically rearrange their UI layouts on a variety of screen sizes.

 

To me, it's very obvious that the radical iOS 7 design shift has a lot to do with a need for greater flexibility in dealing with various screen sizes.

post #20 of 76
Quote:
Originally Posted by stelligent View Post

It's not too thin to me, not at all; however, that sort of thing is personal. It is possible for the wallpaper to dominate, but I don't think the weight of the typeface is the biggest issue.

I would hope Apple and Ive are considering the rapidly aging U.S. population and whether the selected font is readable by weakened eyesight. It would be tragic to lose a lot of potential buyers because another product is far easier to use by elderly readers/users. Perhaps they have another Helvetica font with a bolder stroke as part of their accessibility choices.

"That (the) world is moving so quickly that iOS is already amongst the older mobile operating systems in active development today." — The Verge
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post #21 of 76
Quote:
Originally Posted by daewalker View Post

As for Microsoft Windows 8 - give me a break. The OS on a computer is complete garbage. The only reason people still use Windows is because they need to use Microsoft Office or want a cheaper tablet/computer.

 

A lot of them use windows because they just don't know better. They've spent YEARS getting to the point where they can navigate XP without having the whole computer blow up, so upgrading to a newer version is spine-chillingly frightening. OSX is so simple that they are sure it must be a lot more complex and they just are not understanding something huge.

 

As far as MS Office is concerned, I've had it on my Macs since its parts came out on 400K floppies. Office is buggy, it locks up now and then or quits unexpectedly. I don't mind it all that much because it reminds me of why I hate Microsoft crap OS and keeps me loyal to Apple. When iWork grows up and bit and begins to fill out some, I'll probably start dating her instead.

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"That (the) world is moving so quickly that iOS is already amongst the older mobile operating systems in active development today." — The Verge
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post #22 of 76

I'm glad to see I'm not the only one saying iOS has flat design. 1cool.gif

post #23 of 76
Quote:
Originally Posted by TBell View Post

I like the new interface a lot. To me, the phone should be fun.

THIS!! The whole point of the iPhone in the first place besides blending a phone with an iPod, was that it was supposed to be something you wanted to use rather than have to use. It's the one thing you are guaranteed to interact with on a daily basis. While it was certainly fun to use in the beginning, as of late I find the iPhone more of something I have to use rather than enjoy using. The UI is absolutely crucial to your experience with the device. While the smartphone is just a medium for app consumption, calls, and texts how it displays these things directly affects your relationship with it. While iOS is simple and beautiful in it's own right it's just not that much fun to use anymore sadly. I don't think we need a whole lot of gimmicks like Samsung does, but the subtle graphical changes and lively colors should do the trick just fine. Also adding more first party applications like a flashlight, filters for the camera, and iTunes radio should help in actually using the iPhone instead of other apps. Bring on iOS 7 Apple!
post #24 of 76
"Also present is the space filling animation seen Music"

Huh?
post #25 of 76
Quote:
Originally Posted by Ireland View Post

The springboard animation during unlock feels a bit heavy handed, perhaps because of its slowness. It needs work. The parallaxing feature where you tilt your home screen to see "behind the icons" is so odd a UI idea from Apple that I'm left a sort of bewildered. It serves as nothing but a distraction from an otherwise elegantly simple home screen interface. I similarly detest the panoramic home screen wallpapers. And the existence of the animated wallpapers offends me. The icons are so ugly I don't know what to say. The beautiful fonts are harsh on the eyes, given how thin they appear presented on a high contrast background. The lock screen is a bit of a mess, with arrows on the top and bottom of the screen only serving to confuse and complicate the elegant iOS lock screen, with no arrow where it matters: pointing the unlock direction. The camera icon on the lock screen is also somewhat odd in its placement and lack of thoughtful design in what it's trying to convey.

Other than that I like iOS 7, yeah.

To be fair, 7-8 months isn't much time, but I sure as hell hope there's a huge number of changes before GM; not just bug fixes.

I agree, the slide to unlock action still being to the right with the only visual on screen being an arrow pointing up for the control panel is an example of where they need to keep working. There are many similar examples throughout where only previous knowledge can possibly lead to knowing what to do which is obviously going to dumbfound a new user.

It is very important for beta testers to give this feed back and I am sure they will.
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Been using Apple since Apple ][ - Long on AAPL so biased
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post #26 of 76
Quote:
Originally Posted by Macky the Macky View Post

I would hope Apple and Ive are considering the rapidly aging U.S. population and whether the selected font is readable by weakened eyesight. It would be tragic to lose a lot of potential buyers because another product is far easier to use by elderly readers/users. Perhaps they have another Helvetica font with a bolder stroke as part of their accessibility choices.
The font size can be changed and there is an option in accessibility settings to make the font bolder.
post #27 of 76
Quote:
Originally Posted by ascii View Post

The WWDC video "What's New in iOS User Interface Design," clearly explains their thinking, and also explains why it turned out like it did, despite them following good-sounding principles.
 
One of the presenters puts up a totally white slide and says "We started with a totally blank slate." They then go on to talk about the principles they decided to follow in their design: Clarity, Deference, Depth, Detail.
 
This very approach: starting with a blank slate and choosing principles you will follow based on what feels right is basically Platonism, it is not just a method of designing but of thinking in general, and throughout history it has lead to disaster in many fields of human endeavour.
 
Design must always follow principles, but the way you get them is not to start with a blank slate and choose ones that feel right. The way you get them is to take iOS 6 and make 2 big lists: things that worked and things that didn't. Then look for *commonalities* among the things that worked, and commonalities among the commonalities, ... until you go abstract enough to arrive at principles. This is the scientific/Aristotelean method of arriving at principles, and has resulted in success in many fields of human endeavour.
 
Those Discovered Commonalities are what they should have started their Big Redesign with, not a Blank Slate. Maybe then it would have turned out better.
Have you uses ios 7 for an extended period of time to make this statement? Over at MacRumors it seems those that have actually used it (and for more than just a few minutes or an hour) seem to like it. Not everyone of course. And they're not saying it's perfect or doesn't need some work and polish. But they still overall like it.

I applaud Apple for going bold and not just tweaking iOS 6. It will take a while for this new vision to to be perfected; Ive said its a new direction and just a beginning. But from the blank slate to some of Federighi's comments in the keynote its clear that, like the WSJ reported, iOS 7 is a de-Forstallization. I think iOS under Forstall was stagnating. I mean one of the big "features" he touted last year was Siri providing sports scores! I don't know if he was stretched too thin or just coasting on iOS's success but it needed new blood and that's what we foot.

Aesthetic design aside, with Craig and Jony overseeing software I think we will see users given more options than they got from Jobs and Forstall. Yes there are certain things missing from iOS 7 like the ability to select default apps or 3rd party keyboards but I wouldn't be surprised to eventually see those. There were several things in the keynote I saw and wished I had on my iPhone 5 right now. And with Jony having one foot in hardware and software I think we'll see iOS utilize the capabilities of the hardware better than ever. And I wouldn't be surprised if Big Bob Mansfield and his technologies team are working on battery improvements to support some of these new features like advanced multitasking and parallax.
post #28 of 76

I've used iOS 7 on my iPhone 5 for the past week, and in general, I like it.  

 

It still lacks polish, and crashes a bit, but to be expected as a beta.  Overall, it feels the UI/UX is more integrated and done by real designers, not by developers who knows Photoshop (Android)

 

However, while I think majority of the people will like iOS 7's designs, I think it is time for Apple to provide some theming capabilities..  


Edited by winstein2010 - 6/16/13 at 5:52am
post #29 of 76
Quote:
Originally Posted by Rogifan View Post


Have you uses ios 7 for an extended period of time to make this statement? Over at MacRumors it seems those that have actually used it (and for more than just a few minutes or an hour) seem to like it. Not everyone of course. And they're not saying it's perfect or doesn't need some work and polish. But they still overall like it.

I applaud Apple for going bold and not just tweaking iOS 6. It will take a while for this new vision to to be perfected; Ive said its a new direction and just a beginning. But from the blank slate to some of Federighi's comments in the keynote its clear that, like the WSJ reported, iOS 7 is a de-Forstallization. I think iOS under Forstall was stagnating. I mean one of the big "features" he touted last year was Siri providing sports scores! I don't know if he was stretched too thin or just coasting on iOS's success but it needed new blood and that's what we foot.

Aesthetic design aside, with Craig and Jony overseeing software I think we will see users given more options than they got from Jobs and Forstall. Yes there are certain things missing from iOS 7 like the ability to select default apps or 3rd party keyboards but I wouldn't be surprised to eventually see those. There were several things in the keynote I saw and wished I had on my iPhone 5 right now. And with Jony having one foot in hardware and software I think we'll see iOS utilize the capabilities of the hardware better than ever. And I wouldn't be surprised if Big Bob Mansfield and his technologies team are working on battery improvements to support some of these new features like advanced multitasking and parallax.

 

At your suggestion earlier this week I downloaded the WWDC app watched a couple of the sessions and really enjoyed the What's New in iOS 7 Design (or something like that). It's a must see, especially for anyone who has an opinion on any individual element of the new design, because as you know it talks about the OS as a whole and how all the individual elements work together (and they do in really, really interesting ways).

 

People who haven't even played with iOS 7 yet getting all worked up about icons (and the sensationalist media that loves to report negative criticism), when this is a change in direction regarding icons in general for iOS (and other ways of interacting with their touch OS) because Apple believes we don't need picture quality icons to represent how you launch an application any longer, and adding a drop shadow to indicate depth would ruin their new depth feature in the OS, and how colours of the icons represent highlight colours within the specific app indicating items that can be selected as they move away from wasting valuable screen real estate with borders delineating buttons to indicate something that can be "pressed."

 

No matter what, it would never be to everyone's liking - that's impossible, but it's so ridiculous (and laughable) when people feel they are demonstrating their superior intelligence by commenting on a single element of an entirely new OS without having even played with it, or understood at all the context of the change, and while stating categorically that opinion is fact.

 

Like you I can't wait to get this new OS installed on my iOS devices so I can start playing with and learning it.

post #30 of 76

You know.  I remember all the bitching and whining when X replaces 9.

 

Teh Snappy etc.  The 'lickable'/colour complaints etc.

 

Mac Os is a Jewel compared to the archaic victorian silk that was Mac Os9.  

 

It's old century vs the new century.  Night and Day.

 

But that didn't stop people complaining.  About almost everything.  They couldn't see the future like Steve could.

 

They knew Steve was back...but not quite what he was bringing with him and WHY Apple chose him over BeoS.

 

X was a revolution over '9.

 

Likewise.

 

The iPhone was a revolution back in 2007.  Simply unique.  The interface was jaw dropping.  It's evolved very subtely.  However,

 

It hasn't changed significantly since its debut.

 

Whereas, Android has, firstly by ripping off iPhone and people like Samsung added bells and whistles (sure, they aren't that useable or practical or intuitive or elegant...) which give the fashional impression Apple is becoming staid.

 

Even playing with a Samsung S3 (thought its interface seemed drunk, slow and clunky on cheap gimmicks...) had a sense of adding a dynamic...(why?  no real reason...gimmicks, like I say...it didn't seem co-ordinated or reasoned...because they just copied Apple so they have no real understanding of interface, certainly not in the same league as Apple do.)

 

iOS 7.

 

It adds real logic and purpose to iOS.

 

You have dynamic planes which add depth but usable context.

 

The icons are flatter and clear.  The design is crisp and communicative.  Far more direct with classical design.  And seems designed FOR the retina interface.  (The iPhone and its interface designed pre-retina.)  Now there are more pixels to communicate directly without pixelation.  You don't need all the bells and whistles perhaps.

 

A unified structure from the front to the middle and the back planes.

 

It all looks more purposeful and cludged.  You can get at your stuff, your key stuff quickly.   You can use it directly.  One swipe and there at Notifciations for example.

 

Apps are wider.  You can use stuff edge to edge of the retina display.   Photos edge to edge.  Contextual auto labelling.

 

It may seem pastel and metrosexual to those who aren't comfortable with their feminine side...but they'll have to get over themselves....in the same way the Bondi Blue iMac haters had to.

 

iOS7 is a breath of fresh air.  It's still only Beta.  We can expect refinements in this upto launch...and over the coming years.  (You know you're doing something right when people begin screaming about a new direction and probably when Samesung start copying...)

 

Apple made iOS7 flatter...but without looking like an 8 bit interface like Windows phone.  They've added dynamics...but unlike Samesung...they have clear design and a sense of purpose...not just different for its own sake or gimmicky.

 

iOs7 is a masterstroke timed to the perfection.  It gives big clues to what's coming next...maybe two bigger iPhones.  4.7 and 5.7 inches with the current  4' donning the 'nano' label.

 

They'd completely take out Samesung's Oxygen.

 

iOs7 delivered with panache from Cook (who rightly looked pleased with himself...a charming man and Apple's legacy is safe under his stewardship), Ive (design genius) and Craig (rising star.)

 

They did a great job.

 

Can't wait for its release.

 

Lemon Bon Bon.

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply

You know, for a company that specializes in the video-graphics market, you'd think that they would offer top-of-the-line GPUs...

 

WITH THE NEW MAC PRO THEY FINALLY DID!  (But you bend over for it.)

Reply
post #31 of 76
I thought the Slide To Unlock bar was a fail safe of sorts.

In other words, you had to put your finger on that tab to unlock the phone, and prevent accidental activation. Such as, putting the phone in a pocket, and accidentally pressing the power button, or home button, activating the screen. Now that the entire screen is one big slide to unlock button, it strikes me that accidental activations are much more likely than they are currently. And once the screen is active and the phone unlocked that increases accidental interactions with apps.
post #32 of 76
Quote:
Originally Posted by williamlondon View Post

At your suggestion earlier this week I downloaded the WWDC app watched a couple of the sessions and really enjoyed the What's New in iOS 7 Design (or something like that). It's a must see, especially for anyone who has an opinion on any individual element of the new design, because as you know it talks about the OS as a whole and how all the individual elements work together (and they do in really, really interesting ways).

People who haven't even played with iOS 7 yet getting all worked up about icons (and the sensationalist media that loves to report negative criticism), when this is a change in direction regarding icons in general for iOS (and other ways of interacting with their touch OS) because Apple believes we don't need picture quality icons to represent how you launch an application any longer, and adding a drop shadow to indicate depth would ruin their new depth feature in the OS, and how colours of the icons represent highlight colours within the specific app indicating items that can be selected as they move away from wasting valuable screen real estate with borders delineating buttons to indicate something that can be "pressed."

No matter what, it would never be to everyone's liking - that's impossible, but it's so ridiculous (and laughable) when people feel they are demonstrating their superior intelligence by commenting on a single element of an entirely new OS without having even played with it, or understood at all the context of the change, and while stating categorically that opinion is fact.

Like you I can't wait to get this new OS installed on my iOS devices so I can start playing with and learning it.
The whining (not here so much but elsewhere) is over the top and totally ridiculous. And it's mostly coming from people who haven't spent 5 minutes using iOS 7 but are now all of a sudden UI and UX experts.

Same thing with the new MacPro. I see posts saying Apple should have kept the same form factor but updated the internals. Of course had they done that people would have complained that it lookeds outdated and what has Apple been doing all this time, why aren't they innovating, etc. Basically no matter what Apple does someone will bitch about it and say they should have done something else (or nothing at all). 1rolleyes.gif
post #33 of 76
Quote:
Originally Posted by ascii View Post

The WWDC video "What's New in iOS User Interface Design," clearly explains their thinking, and also explains why it turned out like it did, despite them following good-sounding principles.
 
One of the presenters puts up a totally white slide and says "We started with a totally blank slate." They then go on to talk about the principles they decided to follow in their design: Clarity, Deference, Depth, Detail.
 
This very approach: starting with a blank slate and choosing principles you will follow based on what feels right is basically Platonism, it is not just a method of designing but of thinking in general, and throughout history it has lead to disaster in many fields of human endeavour.
 
Design must always follow principles, but the way you get them is not to start with a blank slate and choose ones that feel right. The way you get them is to take iOS 6 and make 2 big lists: things that worked and things that didn't. Then look for *commonalities* among the things that worked, and commonalities among the commonalities, ... until you go abstract enough to arrive at principles. This is the scientific/Aristotelean method of arriving at principles, and has resulted in success in many fields of human endeavour.
 
Those Discovered Commonalities are what they should have started their Big Redesign with, not a Blank Slate. Maybe then it would have turned out better.

 

Actually, your description above is a somewhat outdated view of how science works. Especially with big advances, with scientific revolutions -- e.g., the transition from classical to modern physics -- progress comes much more from starting over with a "blank slate" than from anything resembling the process you describe.

 

Clearly they had something more ambitious in mind than "fixing iOS 6". And, while they might have done that and possibly maintained the look of iOS 6, one of their goals seems to have been to intentionally change the feel of it. (Although, I think it's actually a bit of an exaggeration that they started with a "blank slate".)

 

I would also point out that, while much mischief has resulted from the idea of "Philosopher Kings", the problem with this philosophy isn't that it can't result in the best society, but rather that, due to its dependence on the benevolence of the "Philosopher Kings", it can very easily result in the worst society when those "Philosopher Kings" turn out to be ruthless and brutal dictators. 


Edited by anonymouse - 6/16/13 at 7:52am
post #34 of 76
Quote:
Originally Posted by TBell View Post

 

I like the new interface a lot. To me, the phone should be fun. The parallaxing gives the OS depth in a subtle fun manner. The panoramic home screen wallpaper is cool, but if you don't like it, just do not pick such a picture. I personally would not have that as my background all the time, but I could certainly see using it occasionally. 

 

The icons can be adjusted to size, and the user picks the background picture. Consequently, I do not see your issue because the background image tends to have a significant effect on how the fonts appear giving the phone a user defined personality. Some of icons are nice. Some need work. At the end of the day whether they look good or not is subjective. I like new, and I did not love all the old Safari icons. 

 

Apple really can't win no matter what it does. Many people are calling the GUI stale. I tend to agree. So Apple has to make it different while kind of making it the same. That is an interesting design challenge. I for one think Apple has done a good job. There can be refinements, but I would not change a whole bunch. 

 

It is worth noting many people disliked the interface of OSX when it was first released. 

Well said - I agree with you on everything here.

post #35 of 76
Quote:
Originally Posted by Ireland View Post

The springboard animation during unlock feels a bit heavy handed, perhaps because of its slowness. It needs work. The parallaxing feature where you tilt your home screen to see "behind the icons" is so odd a UI idea from Apple that I'm left a sort of bewildered. It serves as nothing but a distraction from an otherwise elegantly simple home screen interface. I similarly detest the panoramic home screen wallpapers. And the existence of the animated wallpapers offends me. The icons are so ugly I don't know what to say. The beautiful fonts are harsh on the eyes, given how thin they appear presented on a high contrast background. The lock screen is a bit of a mess, with arrows on the top and bottom of the screen only serving to confuse and complicate the elegant iOS lock screen, with no arrow where it matters: pointing the unlock direction. The camera icon on the lock screen is also somewhat odd in its placement and lack of thoughtful design in what it's trying to convey.

Other than that I like iOS 7, yeah.

To be fair, 7-8 months isn't much time, but I sure as hell hope there's a huge number of changes before GM; not just bug fixes.

Disagree with just about everything. You intentionally over analyze things that you know full well will be changed by release (ie. unlock animation).

Not to mention showing all the signs of typical "I don't deal with change well" mentality.

I'm getting really tired of these people who are so shortsighted. So tired of, "it's different, therefor unfamiliar, therefor not good, therefor I have a right to comment on it without ever studying it. I don't need to study it to feel qualified to comment."

It's tired. I'm tired.
post #36 of 76
Quote:
Originally Posted by Mac_128 View Post

I thought the Slide To Unlock bar was a fail safe of sorts.

In other words, you had to put your finger on that tab to unlock the phone, and prevent accidental activation. Such as, putting the phone in a pocket, and accidentally pressing the power button, or home button, activating the screen. Now that the entire screen is one big slide to unlock button, it strikes me that accidental activations are much more likely than they are currently. And once the screen is active and the phone unlocked that increases accidental interactions with apps.

What evidence do you have to support that?

You said it yourself. You merely "understand" that the old slide to unlock (as in designed 7 or more years ago) had that purpose.

You thereby assume that an easier slide to unlock = people unlocking and butt dialing all day long.

These are the kinda of thoughtless posts that contribute nothing in the form of educated analysis, or even opinion. It's just a summary of what you were once told, what you see now, and the zero-effort conclusion you drew, without a single moment spared for original thought.

Do ya think....maybe....at some point in designing iOS 7....this point came up??

Relax. They have a clue what they're doing.
post #37 of 76
Quote:
Originally Posted by AppleInsider View Post

… After years of pleas, Apple has finally added another "active" icon to its first-party app lineup in Clock. With iOS 7, the Clock app's icon now reflects the correct time and even includes a moving second hand. ...
 

 

I will never understand why people thought this was important enough to "plead" about or are particularly pleased now that it's happened.  

 

In the first place, you have to open the phone and thus go right by a much larger, clearer, easier to read representation of the time to even see this clock icon.  Also the "clock's" main utility is actually as a timer, not as a time piece.  it takes far too many swipes and taps to get the clock to show you the time for it to be even passing useful as such.  

 

Finally, as well as being incredibly tiny and hard to see, it's a f*cking analogue clock.  It takes extra time to look at the dial and interpret from the position of the hands what the heck the time even is, whereas a proper digital clock (like the one on the lock screen of the f*cking phone), simply tells you right out.  

 

It's a practically useless feature that mainly harkens back to the old-timey days of clocks on the wall.  It was rightly added as an afterthought, not as a "pleaded for" improvement.  It has zero practical value and is really in the same category as things like the shredder animation in Passbook (it's almost the definition of skeuomorphic), which everyone is currently celebrating the demise of.  


Edited by Gazoobee - 6/16/13 at 2:21pm
post #38 of 76
Quote:
Originally Posted by 65C816 View Post

Battery life sucks ass.  If you play Clash of Clans, say goodbye to your battery life.  I have to manually kill it after I'm done each time, because, otherwise, it'll run in the background. ...

 

You realise how completely ridiculous it is to say it's Apple's fault the battery life "sucks" while at the same time identifying a third party app as the source of your battery life problem?  

post #39 of 76
Quote:
Originally Posted by ascii View Post

The WWDC video "What's New in iOS User Interface Design," clearly explains their thinking, and also explains why it turned out like it did, despite them following good-sounding principles.
 
One of the presenters puts up a totally white slide and says "We started with a totally blank slate." They then go on to talk about the principles they decided to follow in their design: Clarity, Deference, Depth, Detail.
 
This very approach: starting with a blank slate and choosing principles you will follow based on what feels right is basically Platonism, it is not just a method of designing but of thinking in general, and throughout history it has lead to disaster in many fields of human endeavour.
 
Design must always follow principles, but the way you get them is not to start with a blank slate and choose ones that feel right. The way you get them is to take iOS 6 and make 2 big lists: things that worked and things that didn't. Then look for *commonalities* among the things that worked, and commonalities among the commonalities, ... until you go abstract enough to arrive at principles. This is the scientific/Aristotelean method of arriving at principles, and has resulted in success in many fields of human endeavour.
 
Those Discovered Commonalities are what they should have started their Big Redesign with, not a Blank Slate. Maybe then it would have turned out better.

 

I like the way you've parsed this into Aristotelian and Platonic modes, but I think it reveals your mistake.  Aristotle is all about science and logic and your Aristotelian methods are more suited to engineering than design.  Design is not a scientific pursuit.  It isn't logical or reductive.  Plato is a much better choice if you have to pick one or the other.  

post #40 of 76
Quote:
Originally Posted by ascii View Post

The WWDC video "What's New in iOS User Interface Design," clearly explains their thinking, and also explains why it turned out like it did, despite them following good-sounding principles.
 
One of the presenters puts up a totally white slide and says "We started with a totally blank slate." They then go on to talk about the principles they decided to follow in their design: Clarity, Deference, Depth, Detail.
 
This very approach: starting with a blank slate and choosing principles you will follow based on what feels right is basically Platonism, it is not just a method of designing but of thinking in general, and throughout history it has lead to disaster in many fields of human endeavour.
 
Design must always follow principles, but the way you get them is not to start with a blank slate and choose ones that feel right. The way you get them is to take iOS 6 and make 2 big lists: things that worked and things that didn't. Then look for *commonalities* among the things that worked, and commonalities among the commonalities, ... until you go abstract enough to arrive at principles. This is the scientific/Aristotelean method of arriving at principles, and has resulted in success in many fields of human endeavour.
 
Those Discovered Commonalities are what they should have started their Big Redesign with, not a Blank Slate. Maybe then it would have turned out better.

Wrong. Just, wrong. The worst thing you can do when creating a NEW design is even look at the old one.

Doing as you suggest immediately takes you out of new design and handicaps you into merely tweaking the old design.

They purposely did not do this, because they wanted something new and good. They delivered.
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