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'BioShock Infinite' for Mac gets release date, to hit Mac App Store on Aug. 29

post #1 of 53
Thread Starter 
Mac gaming publisher Aspyr announced on Thursday that its port of "BioShock Infinite," the third game in the massively popular BioShock franchise, will be up for sale on Apple's Mac App Store, Steam and the company's own GameAgent on Aug. 29.

BioShock Infinite
Source: Aspyr


The release date was posted in a Q&A on Aspyr's GameAgent blog, which also announced downloadable content availability, SteamPlay support, and special pre-order bonuses.

While Apple's Mac App Store will have BioShock Infinite for sale on launch day, pre-orders are not being accepted due to store restrictions. Those who pre-order through GameAgent, however, get access to the "Columbia's Finest" DLC for free, as well as a digital coupon that takes 20 percent off the game's $59.95 price tag.

SteamPlay is also available for versions of the first-person shooter not purchased through the Mac App Store, granting access to both the Mac and PC version of the game. Also supported is Steam's Season Pass, which gives subscribers access to three planned DLC packs, including Clash in the Clouds and the two-part campaign Burial at Sea.

Apple's Mac platform has in the past been neglected by many game publishers, but that trend is slowly changing thanks to a number of factors, including the introduction of native support for Valve's Steam in 2010.
post #2 of 53
1frown.gif I was hoping they'd release it during the summer sale
post #3 of 53
I approve.
post #4 of 53

Great game!

post #5 of 53
What does Columbia's Finest normally cost? Does it go up and down on sale? I prefer the Mac App Store (and don't mind Steam) but for enough savings I might be willing to go another route.
post #6 of 53

 

 

 

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post #7 of 53
Oh hey, now Mac users can enjoy the sloppy shooting mechanics and complete BS tacked on at the last minute ending. Awesome. Enjoy, suc- uh I mean gamers!
post #8 of 53
Quote:
Originally Posted by Cash907 View Post

...enjoy the sloppy shooting

Hey, if it worked for your dad, why deny others?
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post #9 of 53

Pre-ordering doesn't really make sense for digital distribution.

 

Anyone know if this is Cider or a native port? That's my personal deal breaker.

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post #10 of 53
Quote:
Originally Posted by Vorsos View Post

Pre-ordering doesn't really make sense for digital distribution.

 

Anyone know if this is Cider or a native port? That's my personal deal breaker.

I have never known Aspyr to do a Cider port. If you want native ports search the Mac App Store for Feral Interactive or Aspyr games.

post #11 of 53
So we get this foul mixture of DHARPA with Boardwalk Emprire and we don't get great games like: Far Cry 3, Far Cray 3 - Blood Dragon, Skyrim, Metro, Grid 2 or even StarTrek Online...

WTF...
post #12 of 53
Quote:
Originally Posted by dnd0ps View Post

1frown.gif I was hoping they'd release it during the summer sale

Given that it uses Steamplay, if you'd bought the Windows version in the Summer sale, it should be added retroactively. This is what they tend to do with Steamplay titles. It was 50% off in the Summer sale ($30) - it's a recent game so wasn't discounted much. They have daily deals too and random sales though (right now Quakecon is on so 75% off all id titles) so it might crop up again - you can even buy Steam codes from eBay because console gamers sometimes get Steam codes with their games to play on PC and PC gamers get some with new GPUs but they sell them instead at a fraction of the price. There's some here for just over $20:

http://www.ebay.com/itm/BioShock-Infinite-for-STEAM-PC-2013-/231026230266?pt=Video_Games_Games&hash=item35ca3c83fa
http://www.ebay.com/itm/BioShock-Infinite-PC-Steam-Game-/121152884923?pt=Video_Games_Games&hash=item1c354650bb
http://www.ebay.com/itm/BioShock-Infinite-for-STEAM-PC-2013-/181188107538?pt=Video_Games_Games&hash=item2a2fa71d12

It's quite easy to check which games are on sale on Steam using RSS. If you put the following URL into an RSS reader (e.g Netnewswire, Feedly), it gives you notices of all the games on sale every day. Set your region to your local store and you can remove the &stores=steam if you want other stores like greenman gaming, gog etc.

http://www.steamgamesales.com/rss/?region=us&stores=steam
Quote:
Originally Posted by nagromme 
What does Columbia's Finest normally cost?

$4.99. I don't think it's an essential purchase. The in-game money it gives you isn't really enough to buy anything worthwhile.
Quote:
Originally Posted by Vorsos 
Pre-ordering doesn't really make sense for digital distribution.

I rarely pre-order digitally but sometimes you get bonuses. Here for example, you can get a 20% discount. Sometimes you get free DLCs.
Quote:
Originally Posted by Cash907 
Oh hey, now Mac users can enjoy the sloppy shooting mechanics and complete BS tacked on at the last minute ending. Awesome. Enjoy, suc- uh I mean gamers!

I wasn't a fan of the combat but I liked the general story and the ending. I think it's a worthwhile game. There's a DLC coming where you play as Elizabeth in the environment in the original games:



It would be nice if more titles like this were ported to the Mac. Even iOS should be ok in the next hardware iteration. There were a few good games out this year: Tomb Raider, Hitman Absolution, Remember Me. Remember Me was particularly interesting because there was no shooting, all hand-to-hand combat and it has sequences like the following where you have to remix memories like Total Recall in order to progress the game:



The level design is based on French architecture and has some nice visuals. It reminds me a bit of the old Mac game Oni but mixed with Deus Ex and Tomb Raider's climbing:

post #13 of 53
Quote:
Originally Posted by Marvin View Post

There were a few good games out this year: Tomb Raider, Hitman Absolution, Remember Me. Remember Me was particularly interesting because there was no shooting, all hand-to-hand combat and it has sequences like the following where you have to remix memories like Total Recall in order to progress the game:

I completed and enjoyed all those three. Tomb Raider actually ruined Bioshock Infinite for me a little because I played it immediately before, and the Infinite graphics just couldn't compete. I thought the gaming media treated Remember Me unjustly, it deserved a higher rating, one of the few games in a while I've considered replaying from start to end. Will buy the Rapture DLC for Infinite but probably not the recently released combat DLC (unless am incurably bored this weekend).

post #14 of 53

Quote:
Originally Posted by Vorsos View Post

Pre-ordering doesn't really make sense for digital distribution.

 

Actually, it can make a lot of sense. By allowing the customer to download the data ahead of the actual launch, a lot of server congestion can be eliminated which it turn can greatly improve download speed for the user. I believe Steam works this way on big releases.

 

Speaking of which, given SteamPlay support, why would anyone by the Mac App Store version?

 

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post #15 of 53
Quote:
Originally Posted by ascii View Post

I completed and enjoyed all those three. Tomb Raider actually ruined Bioshock Infinite for me a little because I played it immediately before, and the Infinite graphics just couldn't compete. I thought the gaming media treated Remember Me unjustly, it deserved a higher rating, one of the few games in a while I've considered replaying from start to end. Will buy the Rapture DLC for Infinite but probably not the recently released combat DLC (unless am incurably bored this weekend).

I felt the visuals were lacking in Bioshock Infinite too. They are using Unreal Engine 3, same as Remember Me so they should have been able to make it look nicer. Dishonored uses it and didn't look that bad but it could also have been improved - sometimes the visual style they go for impacts this. The engine can be adapted to lots of styles. Alice: Madness Returns uses Unreal 3 and it doesn't look much better than the original American McGee's Alice from 13 years ago:



I read the reviews of Remember Me and I agree the overly negative ones were unjustified. I found the combo system didn't make sense right away but after figuring out how it worked, it was ok. Pre-made combos would have been easier even if it limits choices. It's just less time-consuming.

Sleeping Dogs isn't too bad a game. It's 75% off just now on Steam and because it's made by Square Enix, there are DLCs to play with the Hitman and Deus Ex outfits - you even get a silenced Silverballer gun. It's part of the True Crime series, which wasn't that good but it's fun enough. The combat is a bit like Arkham Asylum but you can also throw people into nearby objects:



The Agent 47 style looks quite good from the back. Not as much from the front as it's still the Chinese character:



They have a DLC where you play through an island tournament like in Bruce Lee's Enter the Dragon.
post #16 of 53
Quote:
Originally Posted by Marvin View Post


I felt the visuals were lacking in Bioshock Infinite too. They are using Unreal Engine 3, same as Remember Me so they should have been able to make it look nicer. Dishonored uses it and didn't look that bad but it could also have been improved - sometimes the visual style they go for impacts this. The engine can be adapted to lots of styles. Alice: Madness Returns uses Unreal 3 and it doesn't look much better than the original American McGee's Alice from 13 years ago:

I really enjoyed Madness Returns. At first I thought the graphics were a bit basic but they seemed to get better as the game went along. And by the end it was so unusually long (by modern standards) I felt had got really good value for money and it would be small to complain. Interesting to hear that Infinite was using the same engine as that, kind of assumed it would be something more modern for such an AAA franchise.

 

Quote:
Originally Posted by Marvin View Post

I read the reviews of Remember Me and I agree the overly negative ones were unjustified. I found the combo system didn't make sense right away but after figuring out how it worked, it was ok. Pre-made combos would have been easier even if it limits choices. It's just less time-consuming.

Same here: seemed confusing and bringing in unnecessary concepts at first but ultimately simple. Somehow got caught up in Nilin's story, seemed a bit cliche at first but, by the end, was wanting more.

 

Quote:
Originally Posted by Marvin View Post

Sleeping Dogs isn't too bad a game. It's 75% off just now on Steam and because it's made by Square Enix, there are DLCs to play with the Hitman and Deus Ex outfits - you even get a silenced Silverballer gun. It's part of the True Crime series, which wasn't that good but it's fun enough. The combat is a bit like Arkham Asylum but you can also throw people into nearby objects:

Yup I played through Sleeping Dogs and enjoyed it more that GTA IV, which I thought it was kind of a rip off of. Maybe I enjoyed it more because I am in Australia and the Asian influence is stronger here. Also went to Hong Kong on vacation once and liked it. But also went to New York ("Liberty City") once and liked that so who knows...

 

Edit: it sure makes those Kung Fu fights simpler when you can just pull out the old Silverballer :)

post #17 of 53
Quote:
Originally Posted by dnd0ps View Post

1frown.gif I was hoping they'd release it during the summer sale

 

There was some discussion that BioShock Infinite Macintosh version would use Steam and as such would be available if you bought the PC version. There was no way to no for sure, but it was a strong possibility. Many people jumped on the opportunity.

 

That being said, do not buy the Mac App Store version. You will not get the PC version if you do so. With Steam you will be able to enjoy either version.

post #18 of 53
Quote:
Originally Posted by Goldenclaw View Post

 

That being said, do not buy the Mac App Store version. You will not get the PC version if you do so. With Steam you will be able to enjoy either version.

On the other hand, some people here are Apple fans. And they might want to support the long term vision of the Mac OS having a proper integrated App Store with only sandboxed apps, that worked so well for the iPad.

 

In which case they might want to not use Steam, and especially not buy games from any company that goes against the long term interests of the Mac by making their own Game Agent.

post #19 of 53
So, will this come out on the Mac App Store for $49.99 and then 3 weeks later be available on Steam for $19.99, like X-Com was?

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post #20 of 53

Always love "this game sux" comments, as if they have ever added to the discussion.

 

ascii View Post
Goldenclaw View Post

That being said, do not buy the Mac App Store version. You will not get the PC version if you do so. With Steam you will be able to enjoy either version.

On the other hand, some people here are Apple fans. And they might want to support the long term vision of the Mac OS having a proper integrated App Store with only sandboxed apps, that worked so well for the iPad.

 

In which case they might want to not use Steam, and especially not buy games from any company that goes against the long term interests of the Mac by making their own Game Agent.

 

I understand the tradeoffs, but don't make it an either/or situation where you can like Steam or MAS, but not both. Valve seems committed to OS X, and Steam has certainly been a huge help in pushing Mac games within recent years. I doubt they would pull anything really going against Mac long term interests, like Adobe dragging their feet through Carbon for years, or Microsoft stealing IP.

 

For me, it depends on the game; Which sales platform is it more committed to? Borderlands 2 has a larger multiplayer population on Steam. Hero Academy on the MAS can play against friends using iPhones. Steam has frequent sales, MAS has Game Center integration. Both have automated game updates.

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post #21 of 53
Wuld be cool if the Mac port had a different ending. It would give me a reason to play through it again, but alas, that is not how it works.
It was a solid shooter. Not enough skyline combat. And the final mission is kind of a drag on hard difficulty. The ending was pretty cool, but unsettling -- those who have played it know what I'm talking about. At least the title makes sense now.

I think not having the Mac port sooner probably killed some potential Mac sales for those with both Macs and PCs. And if you're already a console fan, you were never seriously going to play it on the Mac anyway.

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post #22 of 53
Quote:
Originally Posted by Vorsos View Post

I understand the tradeoffs, but don't make it an either/or situation where you can like Steam or MAS, but not both. Valve seems committed to OS X, and Steam has certainly been a huge help in pushing Mac games within recent years. I doubt they would pull anything really going against Mac long term interests, like Adobe dragging their feet through Carbon for years, or Microsoft stealing IP.

You can have both but then you lose all the benefits of the MAS: namely that every app on your system is sandboxed and has been curated by someone trained. As soon as you have one non-vetted app on your system the whole system is insecure, you might as well have every app non vetted.

 

I am a Steam user and think it is great, but I keep it installed on a separate box (a PC). That box has no personal files so it doesn't matter that the games haven't been checked by anyone, have access to the whole HD, and install their own background processes willy nilly (e.g. Uplay, Punkbuster). But my Mac is different: it has my personal files on it. If I were to ever go back to gaming on my Mac it would require that a game pass the same stringent MAS tests as every other app.

 

Aspyr are quite good at releasing games on the MAS but not perfect. My favorite game of all time (Civ IV Beyond the Sword) is one they have released only on Steam.

post #23 of 53

The problem is you gotta spend $1500 just to get a mac with a decent GPU.

 

Why bother when a PS4 is $399 and will only get cheaper.

 

Until the base model Mac Mini has at least GT 650M equivalent graphics, headlines like this are irrelevant.
 
Put this way, more Mac owners will see the game in the MAS and wish they could play it than will actually buy it.
post #24 of 53
Quote:
Originally Posted by Corvus View Post

Why bother when a PS4 is $399 and will only get cheaper.

Because a Mac will actually do things you'd want to do and isn't limited to 24FPS?
Quote:
Until the base model Mac Mini has at least GT 650M equivalent graphics, headlines like this are irrelevant.

So… one month.
 
Quote:
Put this way, more Mac owners will see the game in the MAS and wish they could play it than will actually buy it.

They'll wish to play a generic hallway shooter with a plot whose premise destroys its own existence and which has but one redeeming attack? 1tongue.gif

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post #25 of 53
Quote:
Originally Posted by Tallest Skil View Post

Because a Mac will actually do things you'd want to do and isn't limited to 24FPS?

No, the Mac won't play the latest games, you have to wait for the ports, and as is shown here some five months after the other platforms.

Also, where have you read that the PS4 will be limited to 24fps, the PS3 isn't, so why would the PS4 be?
post #26 of 53
U
Quote:
Originally Posted by jfanning View Post

No, the Mac won't play the latest games, you have to wait for the ports, and as is shown here some five months after the other platforms.

Also, where have you read that the PS4 will be limited to 24fps, the PS3 isn't, so why would the PS4 be?

Utterly incorrect.

Mac users, unlike Windows users, are able to install Windows on their machines using Bootcamp and, therefore, are able to play anything released for the PC market.
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post #27 of 53
Quote:
Originally Posted by GTR View Post

U
Utterly incorrect.

Mac users, unlike Windows users, are able to install Windows on their machines using Bootcamp and, therefore, are able to play anything released for the PC market.

Two issues I see with that

1. How many Mac users actually do that, especially just to play a game?
2. Why does it matter to a Windows user about Bootcamp? Also, do you realise what the retail price of Windows is?
post #28 of 53
Quote:
Originally Posted by jfanning View Post

Two issues I see with that

1. How many Mac users actually do that, especially just to play a game?
2. Why does it matter to a Windows user about Bootcamp? Also, do you realise what the retail price of Windows is?

Can it be done, or can it be done?
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post #29 of 53
Quote:
Originally Posted by jfanning View Post

No, the Mac won't play the latest games

Of course it does. What are you even talking about?
Quote:
Also, where have you read that the PS4 will be limited to 24fps

The tech demos of most of the games they're releasing.
Quote:
the PS3 isn't, so why would the PS4 be?

What in the world kind of logic is that? They're completely different devices. What you can take to the bank is the PS4 not getting anywhere near 60 FPS in most games and still not putting out 1080p content.
Quote:
Originally Posted by jfanning View Post

1. How many Mac users actually do that, especially just to play a game?

Me. It's the only reason I even use Windows, in fact. There's nothing else doable there that can't be done in OS X. Heck, the games for which I use Windows could very probably be wrapped in Cider and played in OS X just fine, but I don't feel the need to waste my time trying and having it bug out without knowing whether it was my fault or the wrapper's.

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post #30 of 53
Quote:
Originally Posted by Tallest Skil View Post

Because a Mac will actually do things you'd want to do and isn't limited to 24FPS?

 

 

I don't where you're getting the 24FPS from, but smartphones and iPads already do most things people want to do - surf the web, watch and take photos/videos, social media, email, etc. This isn't 2005. Most people need a really good reason to justify a Mac's higher cost, and playing Triple-A game titles on integrated graphics months after they've already been released on other platforms isn't one of them.

 

 

 

Quote:
So… one month.

 

 

The $599 Mac Mini is not going to have GT 650M level performance in a month. The $799 or $899 Mini might get the Iris Pro treatment whenever they're updated next, but like I said earlier why bother if you're a gamer. A PS4 will be $400-$500 cheaper.

 

If I'm going to lay down that kind of money, it won't be for notebook level gaming performance that's for sure.

post #31 of 53
Tallest Skil View Post
Corvus View Post
Why bother when a PS4 is $399 and will only get cheaper.


Because a Mac will actually do things you'd want to do and isn't limited to 24FPS?

[...]

They'll wish to play a generic hallway shooter with a plot whose premise destroys its own existence and which has but one redeeming attack?

"Things you'd want to do."

Stop imposing your personal wants and needs on everyone. I want to play nice games at 1080p on their initial release date (not months later) while batch encoding video; that's why I have a Mac and a console. Somehow I find the willpower to not assume everyone else has similar use cases.

 

And again, this game's entertainment value is irrelevant to this discussion.

 
Tallest Skil View Post
What you can take to the bank is the PS4 not getting anywhere near 60 FPS in most games and still not putting out 1080p content.

...on this console that's yet to be released.

Sony has several months to tweak performance, and every new console improves over time as 3rd party devs get accustomed to it. Take any console and compare the release titles to games that came out towards the end of its lifecycle.

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post #32 of 53
Quote:
Originally Posted by Corvus View Post

The $599 Mac Mini is not going to have GT 650M level performance in a month. The $799 or $899 Mini might get the Iris Pro treatment whenever they're updated next…

So what would the base model get? It doesn't make any sense to give it worse performance.
Quote:
…but like I said earlier why bother if you're a gamer. A PS4 will be $400-$500 cheaper.

… Or you could get a Mac and actually do computing with your device. I don't think you understand what a PlayStation is and can do.
Quote:
Originally Posted by Vorsos View Post

Stop imposing your personal wants and needs on everyone.

And there you go doing it instead. 1rolleyes.gif
Quote:
I want to play nice games at 1080p on their initial release date (not months later) while batch encoding video; that's why I have a Mac and a console.

He said you have to pick one or the other, though.
Quote:
Sony has several months to tweak performance, and every new console improves over time as 3rd party devs get accustomed to it.

In those months, it won't change. And yes, launch titles and end titles have different qualities, but that's also irrelevant to this discussion.

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post #33 of 53
Quote:
Originally Posted by Vorsos View Post

"Things you'd want to do."

Stop imposing your personal wants and needs on everyone. I want to play nice games at 1080p on their initial release date (not months later) while batch encoding video; that's why I have a Mac and a console. Somehow I find the willpower to not assume everyone else has similar use cases.

 

Different devices for different purposes is precisely the point I'm making*. Most people who buy a Mac didn't buy it to game. Like you, they have that covered already. Instead they have reasons other than gaming, but there will come a day when the $599 Mac Mini has both respectable graphics and OS X - a huge value.

 

Until then, there's just not enough attraction to make gaming on a Mac anything other than it already is. Which is why I say headlines like this, while welcomed, are mostly irrelevant.

 

*I own a Mac mini, a gaming PC, an Android phone, an iPad, and a Raspberry Pi.


Edited by Corvus - 8/3/13 at 7:23pm
post #34 of 53
Quote:
Originally Posted by GTR View Post

Can it be done, or can it be done?

Yes, you could install Windows on your Mac so you can play the latest games (that are released for Windows), but then why bother purchasing a Mac in the first place?
post #35 of 53
Quote:
Originally Posted by Tallest Skil View Post

Of course it does. What are you even talking about?

Where do I get the Last of Us for OSX?
Quote:
Originally Posted by Tallest Skil View Post

The tech demos of most of the games they're releasing.
What in the world kind of logic is that? They're completely different devices. What you can take to the bank is the PS4 not getting anywhere near 60 FPS in most games and still not putting out 1080p content.

Really, you have a PS4?
post #36 of 53
Quote:
Originally Posted by jfanning View Post

Yes.

Fixed that for you.
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post #37 of 53
Price is still a concern for MAS games. As Zoolook mentioned, Steam is the discount shop for digital titles. iOS game devs have holiday sales, but the only notable MAS discounts I can remember were for major new releases of Mac-only apps like Pixelmator and Acorn.

I see the same disparity in the online and physical Apple store, where accessories can sometimes have a higher price than elsewhere online.

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post #38 of 53
Quote:
Originally Posted by jfanning View Post

Where do I get the Last of Us for OSX?

Where do you get Europa Universalis IV for PS4? 1oyvey.gif
Quote:
Really, you have a PS4?

Please actually reply to the points I'm making rather than inventing your own.
Quote:
Originally Posted by Vorsos View Post

Price is still a concern for MAS games. As Zoolook mentioned, Steam is the discount shop for digital titles. iOS game devs have holiday sales, but the only notable MAS discounts I can remember were for major new releases of Mac-only apps like Pixelmator and Acorn.

Part of the discrepancy comes from Steam having scheduled Steam sales while the Mac App Store has per-developer sales at any time they wish.

Originally Posted by Marvin

The only thing more insecure than Android’s OS is its userbase.
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post #39 of 53

I see.

 

Looks like I'm done here.

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post #40 of 53
Quote:
Originally Posted by Tallest Skil View Post

Where do you get Europa Universalis IV for PS4? 1oyvey.gif

What part of the PS4 is unreleased you have the issue with?

OS X gaming is poor, even the Steam ports are terrible compared to the Windows versions
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