Originally Posted by Tallest Skil
You can read the posts. They’re literally right there above you. Click the links and trace the line backward. Stop acting like an idiot, stop pretending you need your hand held through understanding the English language. Siri is better at conversational context than you have exhibited here.
I have taken your suggestion under careful consideration and have reread every post to try and make sense of this debacle. Here is the summary for your convenience.
My first post was laying out what actions Apple has taken that could be perceived as an attempt to enter the console gaming market. The following are my main points.
All next generation consoles “are all 64-bit”
64-bit chips are “most beneficial to games”
Introducing 64-bit on their most popular product will ensure the greatest adoption rate.
Also introduce the 64-bit processors to developers
Both Sony and Microsoft are coming out with their next generation consoles soon.
Apple released designs and API’s for both standalone controllers and iPhone attachments.
Introducing a lower cost gaming platform would expand it’s market share.
You then responded with, “Because they already have one, contained in all iDevices.”
Unfortunately iDevices are not LOW-COST totaling $560 bucks minimum to buy two iPod Touches and an ATV (and that’s only two people) compared to $360 for a PS3 and two controllers. You clearly didn’t read.
I respond with the following points.
-Gaming using Airplay doesn’t “feel” the same as my Xbox 360 or PS3, which is true.
-Apple’s introduction of a standalone controller “design” wouldn’t make sense unless it was for a larger screen.
You respond with, “It should roughly feel the same” and “Because they’ve done no such thing? Restricting developers to a set and configuration of buttons is exactly the opposite of the idea of iOS devices.”
Well roughly the same and the same are not the same. lol. And they did release a standalone controller “design”, sorry. ebernet also told you that Apple had released the “design” and API’s for MFi, so I wasn’t even the only one. Instead of just saying NO and pretending like you know everything, do some research once in a while. I know I have to all the time.
I responded with a link showing you that indeed Apple had released controller “designs” and then further detailed why Apple’s release of a standalone controller indicates gaming on a TV versus a small screen iPhone or iPad. Simply put “it wouldn’t be a very good experience” crowding around such a small screen. I then tell you why AirPlay isn’t as good as a dedicated console, because it doesn’t work as well, is complicated and lags from time to time with multiple players while admitting that the lag could be fixed... Furthermore buttons and joysticks are simply superior controls when it comes to certain games.
You respond with.. “But it’s not an Apple product.”
Well you got me there, O wait I never said it was... I said it was a DESIGN. Again clearly not taking the time to actually read what someone else has posted for intellectual discussion.
And you said “Well, that’s how consoles do it. Four people crowd around one single controller and they…”
I don’t know how you play on a PS3 but usually four people don’t use one controller, they use FOUR!
Again in my next post I explain why using a standalone controller would be far more useful for a TV then an iPad or iPhone. “A small screen even with multiple controllers is a sub-par experience.”
You then respond with, “I just… I don’t get why this was so difficult a conclusion to come to: Use. Multiple. iDevices. On. The. Same. TV.”
I respond by saying that 4 iDevices are very expensive whereas “a standalone controller would offer a lower-cost solution for this exact reason.” And i have to REPEAT myself again saying that when multiple controllers are used it lags while maintaining that “A dedicated TV gaming platform with a lower cost standalone controller would provide a better overall experience.”
Instantly forgetting what was just said, you respond with “Because you alone can use four of them at once? NO. Because your friends come over with their own iOS devices and you play some effing games together. Heck, quoted below PROVES you don’t mean that, so why would you even say it at all?!” and “Yeah, that can’t possibly change in the future ever at any time for any reason.”
To assume that everyone likes Apple products and is willing to “throw down a couple hundred” for an iDevice is just asinine. Many of my friends are Android and Microsoft fans and I wouldn't expect them to buy an iDevice just to come over and play games. Therefore “providing” a LOWER-COST standalone controller “necessary to play would be nice”. Do you expect your friends to bring over their own Xbox controller, well I hope not. On top of that, you completely forgot I had admitted to Apple potentially fixing the lag with an update already. And you tell me I have trouble with english...
So in conclusion I gave a reasonable guess that Apple could enter the console gaming market and then provided supporting evidence. While you ignored the biggest factor of all, COST! And refused to do any research on my supporting claims immediately assuming that Apple would never “restrict developers to a set and configuration of buttons.” And although Apple isn’t requiring the controller support from developers they sure see the value in it, otherwise they wouldn’t have introduced the API’s.
I apologize for the comment about giving Apple fans a bad name, that was one of my friends who is an Droid fan, however he did have a point. And I assume that this summary will clear up any misunderstandings you had. lol.