Originally Posted by Lemon Bon Bon.
I think Tallest Skil makes a sound point in the 2nd paragraph here.
The A7 with Rogue graphics is on a par of 'just' behind the current or out going 'last gen' consoles.
With the A8, will be a 'quarter' of the way to catching up. And yes, in two years time it's going to be very close with or visually competitive with the current incoming costless with the possibility of Apple pulling ahead. The consoles are static. The iPad is a moving target and it's graphical capabilities are doubling every year. It's quite astonishing.
Put that in the context of 4k ATVs...and the rumoured '4k' 13 inch iPad and matters get real interesting. All in a device so thin. Star Trek tech'.
As somebody who had a C64 when he was younger, this sort of stuff is mind blowing, really.
Lemon Bon Bon.
I don't think it really matters if iPad hardware reaches (and eventually overtakes) performance of consoles.
PC is, theoretically, much more powerful gaming platform than PS3 and X360... and yet, GTA5, GT6... are out on consoles only (GT6 will remain console only). Same as Halo, Gear, Gods of War, Uncharted... any many more exclusive franchises.
It is not gaming hardware that sells console. It's the games. Consider Nintendo exclusives; they usually run on inferior hardware, and usually are the most loved and best reviewed titles.
If Apple wants to play in gaming big league, they will have to start investing big $ into developers, basically buying them - or at least contracting them exclusively for time period - and pouring money in usually long development cycles for AA titles.
The other thing Apple would need sorting is storage. DL-only is very limiting factor, especially with (limited) flash storage. Number of iPads in wild are still 16 and 32GB variants. How do you handle 8+ GB games on that environment - with all the other data and apps you might have on your device?
Then, physical controls. Touch-screen is awesome for some games, but far from universal. I can see number of emerging controllers for iPhone (haven't seen any for iPad yet, though?) but they don't seem to be standardised - some are digital-only, some have analogue sticks... the whole idea might end up with something really useful, but at this stage it feels more like an experiment. Or hobby, if you prefer.
And finally, games pricing. When someone buys a console, it was purchased (primarily) for games. Game developers can count on every console owner as - at least potential - buyer for new game; market segment is reasonably well established, pricing for games is set within known (and generally accepted) margins. But on tablets? Most people don't buy them primarily for gaming. A lot of people do game on them, but in small, bite-size (and change-value) If Nintendo ports Super Mario on iOS - how many people will pay $20 for the game? How many would spend $50 for the game? How many Nintendo fans would choose iOS device to play Nintendo games? How many non-Nintendo fans would purchase pricey Nintendo game?