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Apple to require all iOS app submissions be iOS 7 optimized by Feb. 1

post #1 of 38
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In an email sent out to developers on Tuesday, Apple said all apps submitted for review after Feb. 1 must be optimized for iOS 7, a move that will bring parity to titles presented in the iOS App Store.

App Subs
Example of aesthetic changes from iOS 6 to iOS 7. | Source: Apple


Apple posted an identical message to its Developer website, noting both new apps and app updates submitted to the App Store need to be built with the latest version of Xcode 5.

With the requirement, Apple is looking to push developers who may not already be in the iOS 7 fold into action.

As noted during the unveiling of Apple's iPhone 5s and accompanying 64-bit A7 chip, the Xcode 5 development tool is now capable of addressing 64-bit processes and grants access to specialized iOS 7 APIs. Currently, only a few apps tap into the A7's potential, and while many don't need the added processing power, it appears Apple is quietly urging developers to optimize the back end as it moves toward a more cohesive iOS experience.

The note also points developers to the iOS Human Interface Guidelines, which were revamped for iOS 7's aesthetic and under-the-hood changes. In the document, Apple says iOS 7 embodies three key themes:

  • Deference. The UI helps users understand and interact with the content, but never competes with it.
  • Clarity. Text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.
  • Depth. Visual layers and realistic motion impart vitality and heighten users' delight and understanding.

With the upcoming iOS 7 optimization requirement, Apple is aggressively pushing for a unified ecosystem that works smoothly with its latest devices. Aesthetically, developers will most likely deprecate vestiges of the previous skeuomorphic iOS 6 from which iOS 7 is such a vast departure.
post #2 of 38
The biggest issue with compiling for 64-bit is that the app becomes iOS 7 only. Otherwise it's pretty easy to convert. My tiny apps converted in an hour or so, but I still release 32 bit only since I need to support older versions of iOS. (Android is interesting in comparison... Much more disparity of versions in use, but you can include the new SDK in your apps and use many of the newer APIs on older versions of the OS, something Apple rarely allows.)

I do use the latest Xcode, though, so should be fine and will probably be 64-bit in a year or two.
post #3 of 38
Is it also required to force users to read entire sentences of text instead of quick-to-understand visuals? (weather and weather notification)

Is it required to destroy readability by eliminating contrast throughout the GUI? Yeah, light text on light backgrounds is brilliant! :-p

Is it required to fill every screen with bright color or empty white/gray space so that an iPhone feels like it needs its brightness turned down, when it's already turned down?

Is monochromatic the new color?

Is it also required to get users lost in the interface by avoiding clear visual cues for controls?

Is it also required to avoid differentiating your app's icon?

How do they call the new use of text "easy to read" with the new thin and smaller fonts?

Is it also required to exterminate all elegant shapes in favor of solid, edgeless flat shapes? Is flatness a requirement?

I mean... Depth? Seriously?? There's almost no depth left in the entire UI!

It's pretty clear in that one example above (weather app): the new version is hard to look at, is dull & disinteresting, is harsh on the eyes, is extremely poor for users with eyesight problems, and is generally a downgrade.
Edited by dysamoria - 12/17/13 at 6:32pm
post #4 of 38
Quote:
Originally Posted by dysamoria View Post

Is it also required to force users to read entire sentences of text instead of quick-to-understand visuals? (weather and weather notification)

Is it required to destroy readability by eliminating contrast throughout the GUI? Yeah, light text on light backgrounds is brilliant! :-p

Is it required to fill every screen with bright color or empty white/gray space so that an iPhone feels like it needs its brightness turned down, when it's already turned down?

Is monochromatic the new color?

Is it also required to get users lost in the interface by avoiding clear visual cues for controls?

Is it also required to avoid differentiating your app's icon?

How do they call the new use of text "easy to read" with the new thin and smaller fonts?

Is it also required to exterminate all elegant shapes in favor of solid, edgeless flat shapes? Is flatness a requirement?

I mean... Depth? Seriously?? There's almost no depth left in the entire UI!

It's pretty clear in that one example above (weather app): the new version is hard to look at, is dull & disinteresting, is harsh on the eyes, is extremely poor for users with eyesight problems, and is generally a downgrade.
Wow I guess I must be special because I have yet to get lost in iOS 7. And according to Apple's developer portal 76% of devices are now running iOS 7. Highest uptake of any iOS version. But clearly iOS 7 isn't for you so perhaps you'll be more comfortable using Android or Windows Phone. The good thing you have choices. 1smile.gif
post #5 of 38
Quote:
Originally Posted by Rogifan View Post

Wow I guess I must be special because I have yet to get lost in iOS 7. And according to Apple's developer portal 76% of devices are now running iOS 7. Highest uptake of any iOS version. But clearly iOS 7 isn't for you so perhaps you'll be more comfortable using Android or Windows Phone. The good thing you have choices. 1smile.gif

The only time I get lost, or rather not know where to go, is when I'm trying to locate seldom used options in Settings. I'd love for a search field in Settings that would point me to the right option by letting me simply search and click it to access it as well as searching for it and seeing a sub label that lists the path. For instance, searching for battery and seeing General » Usage » Battery Percentage.

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post #6 of 38
I'm curious how they plan to enforce this now that human beings no longer seem to be looking at the apps. It's easy for software to tell if an app was compiled by Xcode 5, but not so easy to know if it's following the Human Interface Guidelines.
post #7 of 38
Quote:
Originally Posted by gerrit View Post

I'm curious how they plan to enforce this now that human beings no longer seem to be looking at the apps. It's easy for software to tell if an app was compiled by Xcode 5, but not so easy to know if it's following the Human Interface Guidelines.

HIG is not a requirement for developers.  It’s just a guideline for what Apple considers good practice.  The only requirement is that it has to be done in Xcode 5 which would involve under the hood changes - visual changes are solely up to the developer.

 

As you point out, they can easily check for this. There is no enforcement of HIG, no 64 bit requirement.  You just need to use the latest tools to develop.  Your app can look 100% as it did before.

post #8 of 38
The points about Deference and Depth, are, in my experience, complete bull. Yes, at this point, a pre-iOS7 app does look jarring beside everything else, but using iOS 7 design philosophies aren't going to make apps magically better than before. Time and again I conclude that a change from 6 to 7 was more motivated by a blind desire for prettiness (and a bad assumed-to-be-modern aesthetic) over and against solid functionality.
post #9 of 38
Quote:
Originally Posted by Booga View Post

The biggest issue with compiling for 64-bit is that the app becomes iOS 7 only. Otherwise it's pretty easy to convert. My tiny apps converted in an hour or so, but I still release 32 bit only since I need to support older versions of iOS. (Android is interesting in comparison... Much more disparity of versions in use, but you can include the new SDK in your apps and use many of the newer APIs on older versions of the OS, something Apple rarely allows.)

I do use the latest Xcode, though, so should be fine and will probably be 64-bit in a year or two.

There isn't a 64-bit version of iOS 6, so not sure why you would want to sell a 64-bit app that runs on iOS 6. It wouldn't work.

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post #10 of 38
Quote:
Originally Posted by Sporlo View Post

The points about Deference and Depth, are, in my experience, complete bull. Yes, at this point, a pre-iOS7 app does look jarring beside everything else, but using iOS 7 design philosophies aren't going to make apps magically better than before. Time and again I conclude that a change from 6 to 7 was more motivated by a blind desire for prettiness (and a bad assumed-to-be-modern aesthetic) over and against solid functionality.

And yet it's funny how all the fandroids and concern trolls who complained about "stale user interface" have become quiet since iOS 7.

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post #11 of 38
Quote:
Originally Posted by Suddenly Newton View Post

And yet it's funny how all the fandroids and concern trolls who complained about "stale user interface" have become quiet since iOS 7.

Oh of course iOS 7 is not stale at all. But something fresh can still be, er… bad. I've been an Apple fanboy my whole life, but Apple's core philosophies have shifted in directions lately that have really put me off.
post #12 of 38
Quote:
Originally Posted by Sporlo View Post

but using iOS 7 design philosophies aren't going to make apps magically better than before. .

I guess it’s a good thing that Apple isn’t requiring that you use them.  They are just asking that you compile with the latest Xcode which contains the new frameworks.  The design philosophies are not mandated that you have to use them.  They are 100% optional.  

 

Apple just wants your app to be coded for iOS 7 specifically (and not exclusively I should point out) by compiling in the latest version of Xcode.  They are not requiring anything else.  If you want to make ascetic changes, that is the choice of the dev, but this is under the hood requirements.

post #13 of 38

The notice on the developer website says "Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7." and it is immediately followed with a link to the HIG.

 

So I guess I'm not sure what "optimized for iOS 7" means... They certainly seem to be implying the look and feel of an app, but again: While I believe a person looks at the app meta-data, I really don't think people actually run the apps themselves any more.

post #14 of 38
Quote:
Originally Posted by Rogifan View Post


Wow I guess I must be special because I have yet to get lost in iOS 7. And according to Apple's developer portal 76% of devices are now running iOS 7. Highest uptake of any iOS version. But clearly iOS 7 isn't for you so perhaps you'll be more comfortable using Android or Windows Phone. The good thing you have choices. 1smile.gif

I wonder how many of those actually like iOS 7.  Tim Cook is always fond of his customer satisfaction ratings so I'm curious to know if Apple's iOS devices can maintain their high customer sat ratings in light of iOS 7.  I've read many a blog article by designers who claim that iOS 7 overall design is flawed.

 

http://stevensblog.org/marco-on-button-shapes/

 

http://rarebitstudio.com/blog/2013/12/when-platform-design-goes-bad

 

http://rarebitstudio.com/blog/2013/12/neither-first-nor-right

 

http://blog.jaredsinclair.com/post/64880801326/untouchable

 

http://www.nngroup.com/articles/ios-7/

 

http://uxcritique.tumblr.com/

 

http://ignorethecode.net/blog/2013/12/16/visual_preferences/

post #15 of 38
Originally Posted by CanukStorm View Post
I've read many a blog article by designers who claim that iOS 7 overall design is flawed.

 

I’m not QUITE sure, but I THINK I’ll trust the company that invented computer UIs to make one that isn’t flawed.

post #16 of 38
Quote:
Originally Posted by Sporlo View Post

Oh of course iOS 7 is not stale at all. But something fresh can still be, er… bad. I've been an Apple fanboy my whole life, but Apple's core philosophies have shifted in directions lately that have really put me off.

It's good to see those talking points shift to keep up with Apple's latest OS changes.
Out: "stale"
In: "bad"

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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post #17 of 38
Quote:
Originally Posted by Tallest Skil View Post
 

 

I’m not QUITE sure, but I THINK I’ll trust the company that invented computer UIs to make one that isn’t flawed.

 

EDIT; what I said was a bit rude...

Apple didn't invent the GUI.   See XEROX...

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post #18 of 38
Quote:
Originally Posted by Tallest Skil View Post
 

 

I’m not QUITE sure, but I THINK I’ll trust the company that invented computer UIs to make one that isn’t flawed.

Those blog articles are by designers who are pointing out design flaws in iOS 7, not inventing UI's themselves.  I'm well aware that Apple invented computer UI's and they're good at it no doubt but that doesn't make them infallible. They do make mistakes.

post #19 of 38
Quote:
Originally Posted by Sporlo View Post


Oh of course iOS 7 is not stale at all. But something fresh can still be, er… bad. I've been an Apple fanboy my whole life, but Apple's core philosophies have shifted in directions lately that have really put me off.


I agree with you.  iOS 7 actually made me consider buying a non-iPhone.  My iPhone 4s had very few issues.  My iPhone 5s is full of bugs.  Apple's pushing developers, but their stuff still doesn't work right.  Bluetooth is now flaky.  The Settings app crashes often.  It's just not "Apple quality". 

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post #20 of 38
Originally Posted by bottleworks View Post

Apple didn't invent the GUI.   See XEROX...


Yeah, you keep living that pipe dream there. Apple has done absolutely nothing with computers since 1984, and in fact has created absolutely nothing they have ever released, ever.

post #21 of 38
Quote:
Originally Posted by bottleworks View Post

EDIT; what I said was a bit rude...
Apple didn't invent the GUI.   See XEROX...
Yes the PARC Xerox did create the mouse interface and GUI however Xerox was remiss in not exploiting this R&D effort; furthermore Xerox was primed to be the leader in corporate copying through the connection of an interface of the Xerox copying machines into the corporate PCs. A copier after all is a printer and Xerox lost out to HP.
post #22 of 38

I've said it before and I'll say it again, I have far less problems with how iOS 7 looks than I do with how it works. I can deal with ugly icons, but what's really getting annoying is all the crashes, the ongoing bugs, the quirkiness, and the many processes that went backwards in terms of usability. I've had iOS 7 running on a 3rd and 4th generation iPad, an iPad Mini, an iPad Air, an iPhone 4, an iPhone 5 and an iPhone 5s. I experience more bugs in this shipping version of iOS 7 than I have in the past with beta versions of iOS. My daily carries are the iPhone 5s and the iPad Air, the latest and greatest, and they each crash more in a week than all of my other iOS devices have ever crashed for as long as I've had them, literally. This is what bugs me and concerns me the most right now about iOS 7.

 

But there are certainly things I don't like about the design makeover, and to be honest, some stuff that I liked early on I've grown to dislike with time. 

 

I think using text instead of buttons looks and feels weird, and oftentimes leads to mild confusion or a downgrade in functionality. For example, my mind is blown as to how anyone could find the Now Playing screen in the music app to be anything but a downgrade in functionality on iOS 7. This is the sort of thing that was a little awkward at first (I had the betas installed on iPhone and iPad as soon as they were available) but I went with it thinking I'd adjust and perhaps grow to like it better. Instead, I've just come to find it more and more annoying and regrettable.

 

That Apple has to add an Accessibility option for this after the fact is telling of the flaw in the idea. And before some smart ass tries to make a ridiculous jump in logic, no, I'm not suggesting that anything requiring an Accessibility option equates to a flaw in design. I'm strictly saying that in this case, they're adding an Accessibility option to account not for people with disabilities, but for people who are confused. Some might disagree, but to me, that is a very damning admission from Apple that something is wrong. I just hope that they go back to the drawing board and find something that makes more sense as opposed to this clumsily-implemented band-aid of a solution.

 

I have never said this before, and I tend to get as annoyed as anyone when people say it, but the move towards text instead of buttons more than any other aspect of iOS 7 feels like something that never would've flown with Steve Jobs around. Ive and Federighi obviously have a lot of good ideas, as there's plenty to like about iOS 7, but there needs to be someone in the equation who is as concerned about the clarity factor as Steve Jobs was. Some things about Steve Jobs aren't replaceable, but this is a hole that'd be easier to plug than others. This is why I bring it up. It's not worth talking about replacing Steve Jobs marketing wizardry and keynote brilliance among other things. What's needed here is a 3rd voice among Ive and Federighi who's laser-focused in on the end users, but one who can speak to and understand enough about the software side and the design side to get the best out of what each has to offer.

 

But anyways, all that said, I hope developers don't get too focused on going for the iOS 7 look just yet. I know Apple isn't out and out requiring it, but I'm seeing too many apps go in that direction clearly for the sake of going there, and with the text element in particular, I just don't think it's for the better in many cases, and I have a sneaking suspicion that Apple will be rethinking the move away from buttons heading into iOS 8 and 9. I'm all for developers cleaning up some of the old iOS 6 elements that are way over the top in that direction, but I'd rather see their designs evolve from iOS 7 as opposed to mimicking it. After all, maybe their efforts will give Apple some good ideas!

 

Oh, one more thing: I now hate white. I wasn't really bothered by it at first. Now, I hate it. I hate it like crazy. I'm so glad that I have Control Center on my iPhone especially, as I'm constantly having to turn the brightness down to avoid eye strain. The iPad is now literally uncomfortable to use in low-light conditions in apps that feature the overabundance of white. This is terrible, and so easily avoided. It absolutely needs to be addressed in iOS 8. I will let them write it off as going for a clean slate so they'd have a great surface to design on moving forward, but that's me struggling greatly to rationalize it. It's a wonderful idea in theory and makes for a nice Jony Ive introduction video, but enough already; it's literally making my eyes hurt.

 

***Edit to note that I am not at all a visually impaired user. I actually have 20/15 vision, have never worn or needed glasses in any circumstance, and only have a sensitivity to light when I get the occasional migraine. I can't even imagine how annoying some of the changes in iOS 7 must be to visually impaired users. 


Edited by gcom006 - 12/17/13 at 10:00pm
post #23 of 38
I wish they would do the same for OS X apps actually: no longer accept submissions (even bug fixes) unless they're sandboxed and compiled with the latest clang.
post #24 of 38
Quote:
Originally Posted by Booga View Post

The biggest issue with compiling for 64-bit is that the app becomes iOS 7 only. Otherwise it's pretty easy to convert. My tiny apps converted in an hour or so, but I still release 32 bit only since I need to support older versions of iOS. (Android is interesting in comparison... Much more disparity of versions in use, but you can include the new SDK in your apps and use many of the newer APIs on older versions of the OS, something Apple rarely allows.)

I do use the latest Xcode, though, so should be fine and will probably be 64-bit in a year or two.

Can you release a universal binary that supports 64-bit but also runs on a 32-bit iPhone?
post #25 of 38
Apple should have done this earlier .
post #26 of 38
Quote:
Originally Posted by gcom006 View Post

I've said it before and I'll say it again, I have far less problems with how iOS 7 looks than I do with how it works. I can deal with ugly icons, but what's really getting annoying is all the crashes, the ongoing bugs, the quirkiness, and the many processes that went backwards in terms of usability. I've had iOS 7 running on a 3rd and 4th generation iPad, an iPad Mini, an iPad Air, an iPhone 4, an iPhone 5 and an iPhone 5s. I experience more bugs in this shipping version of iOS 7 than I have in the past with beta versions of iOS. My daily carries are the iPhone 5s and the iPad Air, the latest and greatest, and they each crash more in a week than all of my other iOS devices have ever crashed for as long as I've had them, literally. This is what bugs me and concerns me the most right now about iOS 7.

But there are certainly things I don't like about the design makeover, and to be honest, some stuff that I liked early on I've grown to dislike with time. 

I think using text instead of buttons looks and feels weird, and oftentimes leads to mild confusion or a downgrade in functionality. For example, my mind is blown as to how anyone could find the Now Playing screen in the music app to be anything but a downgrade in functionality on iOS 7. This is the sort of thing that was a little awkward at first (I had the betas installed on iPhone and iPad as soon as they were available) but I went with it thinking I'd adjust and perhaps grow to like it better. Instead, I've just come to find it more and more annoying and regrettable.

That Apple has to add an Accessibility option for this after the fact is telling of the flaw in the idea. And before some smart ass tries to make a ridiculous jump in logic, no, I'm not suggesting that anything requiring an Accessibility option equates to a flaw in design. I'm strictly saying that in this case, they're adding an Accessibility option to account not for people with disabilities, but for people who are confused. Some might disagree, but to me, that is a very damning admission from Apple that something is wrong. I just hope that they go back to the drawing board and find something that makes more sense as opposed to this clumsily-implemented band-aid of a solution.

I have never said this before, and I tend to get as annoyed as anyone when people say it, but the move towards text instead of buttons more than any other aspect of iOS 7 feels like something that never would've flown with Steve Jobs around. Ive and Federighi obviously have a lot of good ideas, as there's plenty to like about iOS 7, but there needs to be someone in the equation who is as concerned about the clarity factor as Steve Jobs was. Some things about Steve Jobs aren't replaceable, but this is a hole that'd be easier to plug than others. This is why I bring it up. It's not worth talking about replacing Steve Jobs marketing wizardry and keynote brilliance among other things. What's needed here is a 3rd voice among Ive and Federighi who's laser-focused in on the end users, but one who can speak to and understand enough about the software side and the design side to get the best out of what each has to offer.

But anyways, all that said, I hope developers don't get too focused on going for the iOS 7 look just yet. I know Apple isn't out and out requiring it, but I'm seeing too many apps go in that direction clearly for the sake of going there, and with the text element in particular, I just don't think it's for the better in many cases, and I have a sneaking suspicion that Apple will be rethinking the move away from buttons heading into iOS 8 and 9. I'm all for developers cleaning up some of the old iOS 6 elements that are way over the top in that direction, but I'd rather see their designs evolve from iOS 7 as opposed to mimicking it. After all, maybe their efforts will give Apple some good ideas!

Oh, one more thing: I now hate white. I wasn't really bothered by it at first. Now, I hate it. I hate it like crazy. I'm so glad that I have Control Center on my iPhone especially, as I'm constantly having to turn the brightness down to avoid eye strain. The iPad is now literally uncomfortable to use in low-light conditions in apps that feature the overabundance of white. This is terrible, and so easily avoided. It absolutely needs to be addressed in iOS 8. I will let them write it off as going for a clean slate so they'd have a great surface to design on moving forward, but that's me struggling greatly to rationalize it. It's a wonderful idea in theory and makes for a nice Jony Ive introduction video, but enough already; it's literally making my eyes hurt.

***Edit to note that I am not at all a visually impaired user. I actually have 20/15 vision, have never worn or needed glasses in any circumstance, and only have a sensitivity to light when I get the occasional migraine. I can't even imagine how annoying some of the changes in iOS 7 must be to visually impaired users. 

I think it makes the screen a lot brighter - at night I actually have the brightness on zero and it's fine - good for battery too. With the flip up control panel it's ok to use.

Think Apple is right to keep developers moving forward - after all the uptake on ios7 warrants it.

iOS 7 has really grown on me and I'm loving it. Sorting out the iTunes artist selection menu is my only gripe. ....and Guy Kawasaki upgrading his all top app to iOS 7 ...,,but I guess that's coming now ;p
post #27 of 38

Not an expert here, not a developer.

But to get developers to use the latest xcode doesn't mean much to the look and feel of the app. As I understands it, it makes the devs using the latest iOS technolgies and APIs. Nothing wrong with that, actually it's good for us user, because any problems with that can be solved by apple easier than having to respect a wagon of legacy technologies/APIs.

 

About the UI of iOS: From a personal standpoint I have always kinda liked it. But I see and hear UI experts complaining about usability and I think they have their points. But it's not that iOS6 (and before) have been the essence of a perfect UI. I have found my own little complaints (Music app and calendar), but overall I don't have more trouble reading text or finding buttons. The Overall usability has increased for me and I find the OS more consistent in looks an how to use it.

 

In fact, iOS7 is impressive for me - as a first release. Apple (or Ive) will take it from here and change this or that and improve this or that. Imagine how it will be 2-3 years from now. I think it's a great foundation to build upon. I think they hit the point by calling it "forward thinking".

post #28 of 38
All I need is 7.1 to stop the numerous Safari crashes. If Apple can fix that I'll be happy camper.
post #29 of 38
Quote:
Originally Posted by Suddenly Newton View Post

It's good to see those talking points shift to keep up with Apple's latest OS changes.
Out: "stale"
In: "bad"
This is purely my opinion but had Apple kept iOS 6 design for iOS 7 (or just tweaked it ala podcasts app) I think they would have received more flack than they have with iOS 7. Also, go back to the early to mid mid 2000s and people complained about Aqua and then brushed metal in OS X. And of course there were plenty of complaints about the excessive "skeuomorphism" in iOS.

Yeah Apple may have overshot their mark with iOS 7; it might have been too much change with not enough time to implement. But I think Tim Cook made the bet that shaking things up was necessary in the long run. I follow Apple job postings and over the past 6 months or so they've hired a number of people to the Human Interface group. I'm excited to see where they take iOS and OS X in the future.
post #30 of 38
Quote:
Originally Posted by Booga View Post

The biggest issue with compiling for 64-bit is that the app becomes iOS 7 only. Otherwise it's pretty easy to convert. My tiny apps converted in an hour or so, but I still release 32 bit only since I need to support older versions of iOS. (Android is interesting in comparison... Much more disparity of versions in use, but you can include the new SDK in your apps and use many of the newer APIs on older versions of the OS, something Apple rarely allows.)

I do use the latest Xcode, though, so should be fine and will probably be 64-bit in a year or two.

Xcode 5.0.1 or 5.0.2 (can't remember exactly which one) added in the ability to make a 64-bit app for iOS 7 and still target iOS 6 with 32-bit only.  I just recently went through and updated our app at work to support 64-bit and we still support iOS 6 as well.

post #31 of 38
Quote:
Originally Posted by dysamoria View Post

Is it also required to force users to read entire sentences of text instead of quick-to-understand visuals? (weather and weather notification)

Is it required to destroy readability by eliminating contrast throughout the GUI? Yeah, light text on light backgrounds is brilliant! :-p

Is it required to fill every screen with bright color or empty white/gray space so that an iPhone feels like it needs its brightness turned down, when it's already turned down?

Is monochromatic the new color?

Is it also required to get users lost in the interface by avoiding clear visual cues for controls?

Is it also required to avoid differentiating your app's icon?

How do they call the new use of text "easy to read" with the new thin and smaller fonts?

Is it also required to exterminate all elegant shapes in favor of solid, edgeless flat shapes? Is flatness a requirement?

I mean... Depth? Seriously?? There's almost no depth left in the entire UI!

It's pretty clear in that one example above (weather app): the new version is hard to look at, is dull & disinteresting, is harsh on the eyes, is extremely poor for users with eyesight problems, and is generally a downgrade.

You do make some good points, and they're definitely areas for improvement, big time, but you do get used to iOS 7, and I much prefer the minimalism of iOS 7 over iOS 6. A lot of apps do look better. My issues with iOS 7 are more basic: fix the animations (I want to be able to paginate before the unlocking animation finishes, as we could before), app icons, and contrast in some areas. When I say app icons I don't mean Safari or Settings or even Game Center, I mean Photos, Reminders, Contacts, Newsstand, Videos, Passbook and Camera: some of these are hideous, and some are quite weak on metaphor and iconography.
Edited by Ireland - 12/18/13 at 11:21am
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post #32 of 38
Quote:
Originally Posted by Tallest Skil View Post

I’m not QUITE sure, but I THINK I’ll trust the company that invented computer UIs to make one that isn’t flawed.

Apple is by far the best company around in the tech and product fields, but they didn't invent computer UIs. They however do design some great software, UIs and have the best operating systems. Honestly, the way you talk about Apple like a religion and always jump to their defence is embarrassing. Even Gruber who writes about the company for a living sometimes has discerning criticisms of them, such as his call that iOS 7 is probably one of the fews things since his death that would have never occurred under Steve's watch. It's more interesting if you would on the odd occasion try to have your own view of things Apple does.

I'm not suggesting you never criticised Apple, but you've never criticised them on important larger matters. That's both a little sad and a little creepy.
Edited by Ireland - 12/18/13 at 11:20am
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post #33 of 38
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Originally Posted by Rogifan View Post

All I need is 7.1 to stop the numerous Safari crashes. If Apple can fix that I'll be happy camper.

I'm on beta2 and I don't have them.
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post #34 of 38
Just in case you're wondering why I no longer respond to your posts Tallest, I have simply just blocked you. I honestly wish you well. Enjoy your life.
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post #35 of 38
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Originally Posted by gcom006 View Post

I've said it before and I'll say it again, I have far less problems with how iOS 7 looks than I do with how it works. I can deal with ugly icons, but what's really getting annoying is all the crashes, the ongoing bugs, the quirkiness, and the many processes that went backwards in terms of usability. I've had iOS 7 running on a 3rd and 4th generation iPad, an iPad Mini, an iPad Air, an iPhone 4, an iPhone 5 and an iPhone 5s. I experience more bugs in this shipping version of iOS 7 than I have in the past with beta versions of iOS. My daily carries are the iPhone 5s and the iPad Air, the latest and greatest, and they each crash more in a week than all of my other iOS devices have ever crashed for as long as I've had them, literally. This is what bugs me and concerns me the most right now about iOS 7.

I agree and feel your pain. That's the trouble with how ambitious Apple was in the 7 months it took to produce such a complete rethinking. You'll be very happy to hear iOS 7.1 has many, many fixes coming. Most notably the animations have so far far improved in the betas.
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post #36 of 38
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Originally Posted by gcom006 View Post

I have never said this before, and I tend to get as annoyed as anyone when people say it, but the move towards text instead of buttons more than any other aspect of iOS 7 feels like something that never would've flown with Steve Jobs around. Ive and Federighi obviously have a lot of good ideas, as there's plenty to like about iOS 7, but there needs to be someone in the equation who is as concerned about the clarity factor as Steve Jobs was.

Agreed. I've seen Gruber mention 'text as buttons' as a problem multiple times now.

One of the things/issues I have never been able to get used to is also something Gruber mention after WWDC, and it's the use of bold font for the 'safe' option in dialog boxes. It actually complicates the dialog box by trying to help you. It really needs to be non-bold, especially given that option is always segmented away from the other group of options in the dialog.
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post #37 of 38
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Originally Posted by gcom006 View Post

Oh, one more thing: I now hate white. I wasn't really bothered by it at first. Now, I hate it. I hate it like crazy. I'm so glad that I have Control Center on my iPhone especially, as I'm constantly having to turn the brightness down to avoid eye strain. The iPad is now literally uncomfortable to use in low-light conditions in apps that feature the overabundance of white. This is terrible, and so easily avoided. It absolutely needs to be addressed in iOS 8. I will let them write it off as going for a clean slate so they'd have a great surface to design on moving forward, but that's me struggling greatly to rationalize it. It's a wonderful idea in theory and makes for a nice Jony Ive introduction video, but enough already; it's literally making my eyes hurt.

***Edit to note that I am not at all a visually impaired user. I actually have 20/15 vision, have never worn or needed glasses in any circumstance, and only have a sensitivity to light when I get the occasional migraine. I can't even imagine how annoying some of the changes in iOS 7 must be to visually impaired users. 

I have a solution: stop using Apple products. I kid, I kid.

Being serious, I've seen a few people call out for a night-mode/low-light theme as part of iOS 8. I think it's a super, super idea! Think along the lines of Tweetbot 3.2 for iPhone. There could be options to set/change manually, on schedule and when low-light is detected.
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post #38 of 38
Originally Posted by bottleworks View Post
Hey everyone

 

So you have absolutely no reply whatsoever to my points and instead have chosen to use insults. Great. I’m sure people will believe you now. Enjoy.

 

Originally Posted by Ireland View Post
Apple is by far the best company around in the tech and product fields, but they didn't invent computer UIs.

 

Okay¡

 
I'm not suggesting you never criticised Apple, but you've never criticised them on important larger matters. That's both a little sad and a little creepy.

 

Sure it is¡

 

Originally Posted by Ireland View Post
Just in case you're wondering why I no longer respond to your posts Tallest, I have simply just blocked you. I honestly wish you well. Enjoy your life.

 

Talk about infantile. If you don’t have any actual responses, just don’t respond instead of being a child.

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