or Connect
AppleInsider › Forums › Software › Mac Software › Microsoft-exclusive blockbuster game Titanfall may be Apple-bound, as developer explores Mac port
New Posts  All Forums:Forum Nav:

Microsoft-exclusive blockbuster game Titanfall may be Apple-bound, as developer explores Mac port

post #1 of 43
Thread Starter 
Newly released shooter "Titanfall," a title upon which Microsoft is pinning big hopes for its new Xbox One gaming console, may not stay exclusive to Microsoft platforms, as the developer behind the game is considering a Mac version as well.




Vince Zampella, co-founder of Respawn Entertainment, was asked this week on Twitter if there's any possibility of Titanfall being ported to Apple's OS X platform. In response, he revealed that Respawn is currently in talks with publisher Aspyr, a company that specializes in porting Windows games to Mac.

The comments from Zampella would seem to signal that Microsoft's exclusivity agreement for Titanfall only covers consoles, and does not extend to Windows as well. Titanfall is out now for Windows PCs, Xbox One, and is coming later this month to Xbox 360, but it will not be available for rival consoles Sony PlayStation 4 or Nintendo Wii U.

With its release this week, some critics have been hailing Titanfall as the first true "system seller" for Microsoft's fledgling Xbox One, which represents the company's third-generation living room gaming console.

Zampella and Jason West were formerly in charge of Infinity Ward, which is responsible for the "Call of Duty" franchise. Call of Duty achieved new heights with the launch of "Modern Warfare," but a few years later Zampella and West had a falling out with publisher Activision, which led them to found Respawn and form an alliance with rival publisher Electronic Arts.

EA's digital games storefront, dubbed Origin, debuted on the Mac last February. Major publishers like EA, Activision and others have taken Apple's notebooks and desktops increasingly seriously as they have continued to chip away at the dominant market share of Microsoft Windows.

Major titles are also available for purchase on Valve's Steam for Mac, including "Half-Life 2," "Portal 2," and "Counter-Strike: Global Offensive."
post #2 of 43

It’s just so pathetic, the “quality” of these new consoles. Inexcusable frame rates, disgustingly low textures… These are machines explicitly DESIGNED FOR GAMES and not only do all other standard computers play the games in higher resolution with better textures and higher frame rates, the NEXT FREAKING IPAD AND IPHONE will have content that is graphically better than them!

 

At least Nintendo has an experience behind it. By explicitly not caring about the oft-combined generic concept of “graphics”, they combine gameplay, story, and unity of design to wild success.

post #3 of 43
I'd have been very tempted to get an XBox one, but I don't want to be forced to pay for the Kinect or for the gold membership to use the multimedia capabilities.

Sell the console without the Kinect & allow me to use Netflix etc without gold & I'm sold.
iPad, Macbook Pro, iPhone, heck I even have iLife! :-)
Reply
iPad, Macbook Pro, iPhone, heck I even have iLife! :-)
Reply
post #4 of 43

No-one wants to fork out for an X-Box when your trusty Mac will play the game. Bring it to Mac and make heaps of Mac users very happy.  Who knows, Mac sales might increase just so people can play the game .... Its a possible WIN WIN .... !!!

post #5 of 43
Wow. What a stab in the back
post #6 of 43
Quote:
Originally Posted by Emes View Post

Wow. What a stab in the back
how is it a stab in the back? Microsoft has the only console that'll have this game, their agreement obviously did not apply to non console systems.
iPad, Macbook Pro, iPhone, heck I even have iLife! :-)
Reply
iPad, Macbook Pro, iPhone, heck I even have iLife! :-)
Reply
post #7 of 43
Quote:
Originally Posted by saarek View Post


how is it a stab in the back? Microsoft has the only console that'll have this game, their agreement obviously did not apply to non console systems.


Well considering MS and Apple are competitors this can't be very good news for them. But the fact that the developer is taking advantage of that loophole can only hurt Microsoft's sales

post #8 of 43
Quote:
Originally Posted by Emes View Post
 


Well considering MS and Apple are competitors this can't be very good news for them. But the fact that the developer is taking advantage of that loophole can only hurt Microsoft's sales

So they should walk away from a completely legal and legitimate sales market with the mac because Microsoft doesn't know how to write exclusivity contracts?

“What would I do? I’d shut Apple down and give the money back to the shareholders”

Michael Dell - 1997

Reply

“What would I do? I’d shut Apple down and give the money back to the shareholders”

Michael Dell - 1997

Reply
post #9 of 43
Quote:
Originally Posted by GadgetCanadaV2 View Post
 

So they should walk away from a completely legal and legitimate sales market with the mac because Microsoft doesn't know how to write exclusivity contracts?

They should at least refrain from calling it an exclusive

post #10 of 43
As if Microsoft will suffer any significant hardship from Mac users having access to one additional title. Windows still outstrips the Mac for gaming library and the hardware flexibility of a Windows machine means you can assemble a machine that gets much better gaming performance at a much better price.

Mac may win most battles, but gaming isn't one of them yet.

censored

Reply

censored

Reply
post #11 of 43
Quote:
Originally Posted by Crowley View Post

As if Microsoft will suffer any significant hardship from Mac users having access to one additional title. Windows still outstrips the Mac for gaming library and the hardware flexibility of a Windows machine means you can assemble a machine that gets much better gaming performance at a much better price.

Mac may win most battles, but gaming isn't one of them yet.

 

yep, Not really competition. Why they not even doing it in-house, having Aspyr do it on contract. It is just a side note.

post #12 of 43
Quote:
Originally Posted by Tallest Skil View Post
 

It’s just so pathetic, the “quality” of these new consoles. Inexcusable frame rates, disgustingly low textures… These are machines explicitly DESIGNED FOR GAMES and not only do all other standard computers play the games in higher resolution with better textures and higher frame rates, the NEXT FREAKING IPAD AND IPHONE will have content that is graphically better than them!

 

At least Nintendo has an experience behind it. By explicitly not caring about the oft-combined generic concept of “graphics”, they combine gameplay, story, and unity of design to wild success.


While the resolution on the XB1 sits at 792p, the FPS is 60.  How is that labeled as "inexcusable frame rates"?

post #13 of 43

It's a bit of a monster on PC - 49GB install!

 

I hope you all went for that SSD upgrade. ;) 

post #14 of 43
Quote:
Originally Posted by Tallest Skil View Post

 

At least Nintendo has an experience behind it. By explicitly not caring about the oft-combined generic concept of “graphics”, they combine gameplay, story, and unity of design to wild success.


Yes. Much wild success

post #15 of 43
Originally Posted by zippy2shoes View Post
While the resolution on the XB1 sits at 792p, the FPS is 60.  How is that labeled as "inexcusable frame rates"?

 

Yeah, 720p, as opposed to literally every television these days at 1080. Meanwhile, we’re playing at 1440p or even 2880p on our computers.

 

60 FPS? Not on, oh, every single game released. Under 30 most of the time.

post #16 of 43
Originally Posted by WS11 View Post
The next iPad and iPhone will not offer anything close to the graphical performance of the Xbox One or PlayStation 4.

 

You sure? What ARM set should I be researching here?

 
If anything they might offer graphical performance a little bit above the Xbox 360 and PlayStation 3.

 

Which should be terrifying enough for these guys, if true.

post #17 of 43
Quote:
Originally Posted by Emes View Post


Well considering MS and Apple are competitors this can't be very good news for them. But the fact that the developer is taking advantage of that loophole can only hurt Microsoft's sales

No loophole! You think MS overlooked something so basic? Please, both parties negotiated this sitch.
post #18 of 43
Quote:
Originally Posted by WS11 View Post

The next iPad and iPhone will not offer anything close to the graphical performance of the Xbox One or PlayStation 4.  

Link?
I’d rather have a better product than a better price.
Reply
I’d rather have a better product than a better price.
Reply
post #19 of 43
Quote:
Originally Posted by Tallest Skil View Post
 

It’s just so pathetic, the “quality” of these new consoles. Inexcusable frame rates, disgustingly low textures… These are machines explicitly DESIGNED FOR GAMES and not only do all other standard computers play the games in higher resolution with better textures and higher frame rates, the NEXT FREAKING IPAD AND IPHONE will have content that is graphically better than them!

 

At least Nintendo has an experience behind it. By explicitly not caring about the oft-combined generic concept of “graphics”, they combine gameplay, story, and unity of design to wild success.

 

The consoles can never match the PC graphics quality, but it's not that bad. For most of the time, you wouldn't even want to care, partly because the games on consoles are so optimized, and so uncouth on a PC. And though the next generation iPhones will most certainly not surpass the performance, they wold definitely be around half-as-fast, and even that would be foot-in-face for the console manufacturers.

 

I used to hate consoles until I realized that it was not consoles that stood reprimanded, but the developers' laziness. You see, developers design games for consoles and then port them to PC. This results in poor performance and utilization of hardware, resulting in horrible frames even with a very powerful hardware. Also, nVidia and AMD are constantly releasing new version of their graphics chips which further improves the indolence in game developers, because now they have more powerful hardware to play with, and hence design the game for these instead of refining them to be compatible with the previous generations. This means $$$ for nVidia and AMD.

 

By the way, the wretched art of money-piling isn't any better defined than the 'exclusivity contracts' ratified by game developers and console manufacturers.

post #20 of 43
As long as Valve keeps releasing Half-life for the Mac, I'm happy. My Windows Half-Life install discs were one of the main reasons why my Mac had a dual-boot.
post #21 of 43
Titanfall for iPad sounds interesting. That's not a console so could happen haha 1smile.gif
post #22 of 43
Quote:
Originally Posted by PhilBoogie View Post

Quote:
Originally Posted by WS11 View Post

The next iPad and iPhone will not offer anything close to the graphical performance of the Xbox One or PlayStation 4.  

Link?



iOS currently uses quad-core PowerVR and it benchmarks around the same as the Intel HD3000 in cross-platform benchmarks. This is faster than the PS3 and 360. The next generation could be 2x faster if they go with the highest-end GPU option. The PS4 and XBone are 3-10x faster than last-gen so the iOS devices will fall short of the raw capability but visually, it doesn't matter much these days and within another 2-3 generations will match the power. The next iOS devices should perform like the Tegra K1:






These demos aren't simultaneously working out enemy AI, characters and so on so these visual demos won't translate fully to a real game but the quality they have from the physically-based engine is amazing. When you see how long physically based rendering takes on a CPU (say 10 minutes per frame) and this is running at least 30 frames per second, this is 18,000x faster for comparable visual quality to a CPU. It's not quite the same processing going on or anti-aliasing but it's the result that matters. If this kind of thing was usable for post-production, it would be great. Real-time photoreal images for broadcast advertising. I don't why Adobe, Autodesk or Apple don't commission Unreal or Crytek to build a real-time engine for post-production. They'd just stipulate a virtual memory requirement for textures.
post #23 of 43
Quote:
Originally Posted by Tallest Skil View Post

 

60 FPS? Not on, oh, every single game released. Under 30 most of the time.

 

post #24 of 43
Quote:
Originally Posted by Marvin View Post

Quote:
Originally Posted by PhilBoogie View Post

Quote:
Originally Posted by WS11 View Post

The next iPad and iPhone will not offer anything close to the graphical performance of the Xbox One or PlayStation 4.  

Link?



Yeah I was just taking the piss out of him for making a statement about a product that hasn't been released. Thanks for the reply though; a good read.
I’d rather have a better product than a better price.
Reply
I’d rather have a better product than a better price.
Reply
post #25 of 43
All this has happened before. Replace Titanfall with Halo, and Xbox One with Xbox. Except Halo for Mac really happened.

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
Reply

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
Reply
post #26 of 43
post #27 of 43
Quote:
Originally Posted by Emes View Post

Quote:
Originally Posted by saarek View Post

how is it a stab in the back? Microsoft has the only console that'll have this game, their agreement obviously did not apply to non console systems.

Well considering MS and Apple are competitors this can't be very good news for them. But the fact that the developer is taking advantage of that loophole can only hurt Microsoft's sales

Titanfall is an online-only multiplayer game so the game is pretty much like Unreal Tournament or Quake where you run around with a gun shooting while teenagers shout obscenities into their headsets:



It doesn't look like the fun would last long but there's the added possibility to mess around with XBox guys because it's voice activated so if you use a gamer tag that's one of the XBox audio commands, it can mess their game up:



The developers and Microsoft hope that Titanfall will be a blockbuster game but games like Call of Duty have an immersive story-driven campaign on top of the mindless multiplayer so they appeal on two levels. It could be that the run and gun audience is bigger than the campaign audience on the XBox but less likely to be the case on the Mac.

Feral Interactive does a better job with picking games ports. They are bringing Hitman Absolution over soon.
Quote:
Originally Posted by RichL 
It's a bit of a monster on PC - 49GB install!

I hope you all went for that SSD upgrade.

This is getting to be the case with more and more games. It can help slow down piracy but it does make the space tight on SSDs. Call of Duty Ghosts is 40GB+. It gets worse with DLCs that add to the base game.
Quote:
Originally Posted by WS11 
You also can't ignore other factors such as RAM (8GB with a massive bandwidth) and CPU (8 low power Jaguar cores). Even the Tegra K1 in NVIDIA's demo was using 4GB of RAM.

That's just for the textures. Lighting is more important. The last-gen consoles run with 512MB of RAM and they handle GTA V, Call of Duty Ghosts etc.
post #28 of 43
Um, no.
post #29 of 43
Quote:
Originally Posted by Emes View Post


Well considering MS and Apple are competitors this can't be very good news for them. But the fact that the developer is taking advantage of that loophole can only hurt Microsoft's sales

I am sorry but your comment shows a lack of understanding of how this works.

The developer has said on numerous occasions they did not set out to target Microsoft platforms. Games have developers and publishers. EA is the publisher and they signed the deal with Microsoft. I don't know the terms of the deal or how they used the "loophole", but Respawn has every right to pursue every loophole when their publisher forced them into a situation they are not happy with. Also, the EA agreement is only good for the first game. My guess is Titanfall 2 will be available on multiple consoles or EA and Microsoft will expand the deal and make it air tight.
post #30 of 43
How does that in any way conflict with the quoted comment?

censored

Reply

censored

Reply
post #31 of 43
Quote:
Originally Posted by Emes View Post

Wow. What a stab in the back

ummm... Do you even know who published this game? Only the biggest backstabber in the world: EA

The same EA that backstabbed Nintendo after stating publicly that they'd support the Wii U to the fullest and believed in the system. then Days later saying the console was "crap" and claiming it was weaker than a 360 until their own developer Criterion proved them wrong.

 

Oh and the reason Titanfall didn't come to ps4 was because EA thought ps4 would fail:

 

http://www.inquisitr.com/1155724/titanfall-ps4-port-cancelled-due-to-ea-assuming-a-playstation-4-fail/

 

Titanfall is not an exclusive like Halo. So expect to see Titanfall 2 on several platforms.

 

I also don't understand the hype in these new gaming systems. $400 for a ps3 with slightly better graphics? REALLY? This has got to be the biggest ripoff in gaming history. And don't even get me started on the $500 XBone.

post #32 of 43
Quote:
Originally Posted by Tallest Skil View Post

It’s just so pathetic, the “quality” of these new consoles. Inexcusable frame rates, disgustingly low textures… These are machines explicitly DESIGNED FOR GAMES and not only do all other standard computers play the games in higher resolution with better textures and higher frame rates, the NEXT FREAKING IPAD AND IPHONE will have content that is graphically better than them!

At least Nintendo has an experience behind it. By explicitly not caring about the oft-combined generic concept of “graphics”, they combine gameplay, story, and unity of design to wild success.

I don't think you've seen/played too many new gen games - if any. Watching YouTube videos really doesn't count. Granted, there aren't many games yet, but if you look at available exclusives, they look pretty much top-notch right now.

I'm not Xbox gamer but I did play Forza 5 at my friend's place, and I believe it is the best looking racer as of today, with silky smooth 60fps and 1080p.

I also played Killzone: ShadowFall on my PS4, and I think that it is the best looking FPS currently available on any platform, PC included. Light and textures are insane. I've spent some time hitting objects/rocks/... with my (virtual) head to see how well textures hold close scrutiny, and they did. Detail is amazing. Likewise the light - the way player's shadow projects on dust particles when moving through spotlights is downright eerie.

Ryse is also supposed to be great looking game.

Other games currently available are multiplats and mostly multigens, so there are limitations of spread development effort and lowest performing factor (which are last gen consoles) that will make an impact on performance and/or visuals across the range.

And of course, there is a question of current state of drivers and development tools. If you had chance to compare franchises across PS3 (or X360) lifespan, there was a huge gain of visual quality, complexity and performance as platforms mature. What we are seeing now is likely nowhere close to what we will be seeing in 2 years time.
post #33 of 43
Quote:
Originally Posted by cali View Post

ummm... Do you even know who published this game? Only the biggest backstabber in the world: EA
The same EA that backstabbed Nintendo after stating publicly that they'd support the Wii U to the fullest and believed in the system. then Days later saying the console was "crap" and claiming it was weaker than a 360 until their own developer Criterion proved them wrong.

Oh and the reason Titanfall didn't come to ps4 was because EA thought ps4 would fail:

http://www.inquisitr.com/1155724/titanfall-ps4-port-cancelled-due-to-ea-assuming-a-playstation-4-fail/

Titanfall is not an exclusive like Halo. So expect to see Titanfall 2 on several platforms.

I also don't understand the hype in these new gaming systems. $400 for a ps3 with slightly better graphics? REALLY? This has got to be the biggest ripoff in gaming history. And don't even get me started on the $500 XBone.

Actually, first Titanfall was advertised as Microsoft exclusive. It is a bit unclear if it is time-limited exclusive; Developers did say that first one will not see the light on PS4 - PERIOD, but if there are sequels, they will be on PS4 too. This might mean they are not allowed to port 1st one to PS4 at all, or they might think that retro-releasing it a year later is pointless - especially if they want to release new one in a year time (and since they were CoD developers, a year development cycle does not sound like strange idea).

Graphics in PS4 are way better than PS3. I'm guessing you are just flaming here, other option would not be any flattering for you... but I'll bite anyway. PS3 graphics are based on Nvidia 7800 hardware which was released in mid-2005. Theoretical performance is 192 GFLOPS vs. 1840 GFLOPS from PS4 graphics. 22.4GB/s vs. 176GB/s bandwidth. 256MB GDDR3 vs. 2GB (or more) of GDDR5. 512MB of total RAM vs. 8GB of total RAM - this alone will open PS4 to MMO titles (Planetside 2 already being announced), something that previos generation simply did not have enough resources to cope with.

It is widely spread opinion that PS4 is around 10x more powerful than PS3.

Give it a year or two, you will be amazed with what comes out of PS4. Relative to 2006 PC games like Prey, MoH: Airborne, UT2007, Halflife 2, PS3 release games (like Resistance) didn't look as good as PS4 Killzone looks compared to current PC games. It is a great start.
post #34 of 43
edit
Edited by Gatorguy - 3/17/14 at 8:56am
melior diabolus quem scies
Reply
melior diabolus quem scies
Reply
post #35 of 43
Quote:
Originally Posted by Tallest Skil View Post
 

 

Yeah, 720p, as opposed to literally every television these days at 1080. Meanwhile, we’re playing at 1440p or even 2880p on our computers.

 

60 FPS? Not on, oh, every single game released. Under 30 most of the time.


The benefit to my PS4 is knowing I don't have to compete against some guy with a water-cooled, overclocked-out-the-wazoo $4k gaming rig with a much wider field of view from 3 27" monitors that, oh yeah by the way, is also running the latest aimbot and health upgrade hack.  :\

FEAR GOOGLE
Reply
FEAR GOOGLE
Reply
post #36 of 43
Quote:
Originally Posted by RedHotFuzz View Post
 


The benefit to my PS4 is knowing I don't have to compete against some guy with a water-cooled, overclocked-out-the-wazoo $4k gaming rig with a much wider field of view from 3 27" monitors that, oh yeah by the way, is also running the latest aimbot and health upgrade hack.  :\

 

First, not everyone has a stupendously expensive computer. A huge majority of even the gaming community has normal computers costing no more than $1200 (yes, that's twice as expensive as a console, but a computer is ten times as useful and dynamic than a console).

 

Second, yes, while HEX hacking and trainer multiplayer gaming does spoil the fun (and actually becomes irritating at one point), you can not neglect the fun of modding games (like Elder Scrolls) and the ingenious ways of the modding community (fun, that consoles will never have).

post #37 of 43
Quote:
Originally Posted by crysisftw View Post
 

 

First, not everyone has a stupendously expensive computer. A huge majority of even the gaming community has normal computers costing no more than $1200 (yes, that's twice as expensive as a console, but a computer is ten times as useful and dynamic than a console).

 

Of course not.  But there are those that do, and you are competing against them.  With consoles, it's a completely level playing field from a hardware standpoint.  No one has faster hardware than you.  No one has 30-button mice with macros.  No one has multiple displays for increased field of view.

FEAR GOOGLE
Reply
FEAR GOOGLE
Reply
post #38 of 43
Originally Posted by RedHotFuzz View Post
The benefit to my PS4 is knowing I don't have to compete against some guy with a water-cooled, overclocked-out-the-wazoo $4k gaming rig with a much wider field of view from 3 27" monitors that, oh yeah by the way, is also running the latest aimbot and health upgrade hack.  :\

 

You’d take a purposely crippled experience instead of the real one simply because you’re afraid that a fraction of a fraction of a percent occurrence will mess up your K/D? :???: 

 

Originally Posted by RedHotFuzz View Post
Of course not.  But there are those that do, and you are competing against them.  With consoles, it's a completely level playing field from a hardware standpoint.  No one has faster hardware than you.  No one has 30-button mice with macros.  No one has multiple displays for increased field of view.

 

Welcome to life. We’re not all equal. You want to win? Put the effort in.

post #39 of 43

I think if you're adopting a "you want to win, put the effort in" stance with video games, you've already lost.

 

I play because it's fun, not because I'm obsessed by winning.  It stops being fun for me when I need to reinvest in hardware every couple of years for a playable experience, or when other players have hardware advantages that making playing frustrating.

 

Consoles are great.

censored

Reply

censored

Reply
post #40 of 43
Quote:
Originally Posted by Tallest Skil View Post

Welcome to life. We’re not all equal. You want to win? Put the effort in.

It's a video game, not the freaking Olympics. A console suits my needs great. I agree with Crowley's attitude.
FEAR GOOGLE
Reply
FEAR GOOGLE
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Mac Software
AppleInsider › Forums › Software › Mac Software › Microsoft-exclusive blockbuster game Titanfall may be Apple-bound, as developer explores Mac port