Originally Posted by tundraboy
What I'd give to see the fully working ARM port of OS-X that for sure Apple has in a lab somewhere deep in the bowels of One Infinity Loop.
first born sons are always a fungible assets, as are souls...
Originally Posted by unknwntrr
Get me an iPad with keyboard that snaps apps to the side like the surface and I'll replace my Notebook with an iMac and take the iPad on the go! Especially considering the next iPad will have an A8 thats likely going to be comparable with a low/middle-class notebook. I'd love a lighter mobile solution but as long as I need a computer on the go I won't have two computers and therefore have to use the Retina MacBook Pro to be able to do all my work. But on the go the power of an iPad would be more than enough!
I'm surprised there isn't one on the market yet. It would be nice have a lightning connected keyboard and battery pack.
Originally Posted by RadarTheKat
Gaming. In AppleTV. High Performance Gaming. With gesture control. Gotta be what Apple is thinking. It's ARM, therefore iOS compatible, where there are more and more immersive games. That's gotta be where they're taking this.
my guess is that apple TV will never be the 'game...' it will be the display of a game running on your High performance game.
Originally Posted by WS11
$315 is the price listed on ARK.
A $37 Z3770 (Silvermont) already outperforms Apple's A7, the Z3795 even more-so.
14nm Airmont is the replacement to 22nm Silvermont. Airmont is expected to offer 3x~4x the performance of Silvermont. Airmont is coming around the time an A8 would release, and Airmont's successor (14nm Goldmont) will be out before Apple's A9.
performance = fast.
User experience = quick.
You don't have to be fast to be quick, if you can properly coordinate and anticipate your next move.
The issue is designing an OS and HW set concurrently, as iOS and the A series are at the moment (Apple has tweaked the 1980s and prior era of 'design great hardware and then design an OS on top of it' to 'determine what is the compelling user experience possible, and then design a 'platform' of CPU, ancillary chips, OS, and key apps and services on the system and in the cloud (a simple but compelling point: Apple's implementation of trust is built into the chips and systems at time of build, and almost everything in the OS requiring trust is built upon that bidirectional registration of apple's cert, and the device's cert at time of manufacture).
Intel et al are not optimizing Goldmont for 1 current version of iOS and 2 potential future versions. and no OS is designed specifically for Goldmont. Apple's unique position to put 'end user' requirements into the chip spec for 3-4 implementations allows for performance to be optimized.
I think the end game is that laptops (and the chips they rode in on) become as irrelevant as mainframes are to end-user computing... they're out there but 99.999% of 'computer' users don't use them or don't realize they are using one in the background. Thus, having the fastest chip means nothing if it wasn't designed to meet coordinated set of user needs.
Developers will eventually just develop in a cloud environment with an iOS device as the interface.... a little more sophisticated than Xwindows... although to me it's the ultimate endgame of Project Athena (central distribution of all rights and applications images to end devices... local computing with very little local storage relative to the 'network').
Edited by TheOtherGeoff - 3/31/14 at 5:52pm