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Google now warns iPhone users when search results contain Adobe Flash - Page 2

post #41 of 47
Quote:
Originally Posted by aBeliefSystem View Post

"The company goes on to suggest that developers should eschew proprietary formats like Flash in favor of more widely-implemented standards such as HTML5."

Funny, are Google going to warn about HTML 5 web games not working too ! Apple allows 3D for iAds only, not web games.
So is iAds the new Flash for IOS?

You are talking about WebGL, not HTML5.

post #42 of 47
Yes, but with WebGL is much becoming much part of HTML 5 it shows Apple sees the web as the enemy.

The only way round for Apple owners is to abandon the web and find an app that fulfils the requirement.
I think Apple sees the web as the enemy of their monopoly.

Quite obviously you make far less money giving the consumer what they want. Incompatibility is what Apple is all about.
post #43 of 47
Quote:
Originally Posted by aBeliefSystem View Post

Yes, but with WebGL is much becoming much part of HTML 5 it shows Apple sees the web as the enemy.

The only way round for Apple owners is to abandon the web and find an app that fulfils the requirement.
I think Apple sees the web as the enemy of their monopoly.

Quite obviously you make far less money giving the consumer what they want. Incompatibility is what Apple is all about.

WebGL is in Safari, you just have to enable it in the developer menu. There were security/stability concerns allowing a browser low-level access to the GPU. The upcoming Safari release indicates it might be enabled by default:

http://appleinsider.com/articles/14/07/11/apple-introduces-new-webkit-features-in-latest-safari-beta-builds-for-os-x-mavericks-mountain-lion

"WebGL. Safari support for WebGL allows developers to create 3D experiences that work natively without plug-ins."
post #44 of 47
The reason OS/X got it is that as yet OS/X does not ban real browser installs.

Anyway WebGL is effectively OpenGL ES 2.0.
So are they going to ban all fancy apps too? I think not !

Like I said, the reason WebGL is not there is that Apple favors Intranets. They dislike the internet intensely.
post #45 of 47
Quote:
Originally Posted by aBeliefSystem View Post

The reason OS/X got it is that as yet OS/X does not ban real browser installs.

Anyway WebGL is effectively OpenGL ES 2.0.
So are they going to ban all fancy apps too? I think not !

Like I said, the reason WebGL is not there is that Apple favors Intranets. They dislike the internet intensely.

The iPhone was originally going to be web-apps only. They had no desire to block web content, it was the exact opposite. Developers and consumers both correctly spoke out against this in favor of native apps. People don't want apps running in browsers. Bringing WebGL to mobile means making it work with touch, which is another problem with Flash. It looks like WebGL is coming with iOS 8 too though:

http://blog.ludei.com/webgl-ios-8-safari-webview/
post #46 of 47
Originally Posted by Marvin View Post
The iPhone was originally going to be web-apps only. 

 

Well, they built app creation foundations into iPhone OS 1 from the get-go; Steve just didn’t think it was viable. 

 
People don't want apps running in browsers.

 

Hear, hear. People also don’t want to be forced into the MOBILE WEB WHEN IOS EXPLICITLY EXISTS TO GET RID OF THAT.

Originally posted by Relic

...those little naked weirdos are going to get me investigated.
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Originally posted by Relic

...those little naked weirdos are going to get me investigated.
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post #47 of 47
Quote:
Originally Posted by Freshmaker View Post

But...but...Google is evil!  Why would they do something helpful?  /s

Every bad apple has good eggs, as the saying doesn't go.
iPad a Dream.
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iPad a Dream.
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