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Console hit BioShock coming to Apple's iPhone, iPad this summer

post #1 of 49
Thread Starter 
The first installment of blockbuster first-person shooter franchise BioShock will make its way to iOS this summer, publisher 2K Games announced on Monday, the latest high-profile console title to reach Apple's mobile platform.

A screenshot of BioShock on iOS, courtesy of Polygon
A screenshot of BioShock on iOS, courtesy of Polygon


BioShock's mobile implementation will sport an iOS-tuned control scheme and the graphics have been tweaked to run smoothly on iOS devices, according to Polygon. Among the alterations are the removal of the original game's fog and dynamic shadow effects.

"BioShock was such a huge game back when it released," 2K Games's Ben Holschuh told the publication. "With more and more people having iPads and iPhones and using that as their core gaming device, there has been a lot more demand lately for some more core experiences.

As with other recent console ports, the shooter will ship with support for iOS-connected game controllers that support Apple's "Made for iPhone" scheme.



BioShock is one of the most successful first-person shooter franchises in history, with all three editions -- including sequels BioShock 2 and BioShock: Infinite -- moving at least 10 million copies in total.

The studio has yet to reveal an exact release date, saying only that BioShock for iOS would hit Apple's virtual shelves this summer. The game is set to sell for a "premium" price.
post #2 of 49
Interesting. The first game used to bring the PC with a dedicated nvidia graphics card to its knees, back in the day. Mobile has come a long way.

"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
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"Apple should pull the plug on the iPhone."

John C. Dvorak, 2007
Reply
post #3 of 49

Ive played, bought, and completed 2 console games-

 

Star Wars Knights of the Old Republic

XCom: Enemy Unknown

 

 

I loved both of them- worth every penny.  I haven't played a console since the Playstation 1- Madden 97'- I'm loving these consoles on my iPad- because I only have time to play in a hotel or on an airplane.

2014 27" Retina iMac i5, 2012 27" iMac i7, 2011 Mac Mini i5
iPad Air 2, iPad Mini Retina, iPhone 6, iPhone 5S, iPod Touch 5
Time Capsule 5, (3) AirPort Express 2, (2) Apple TV 3

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2014 27" Retina iMac i5, 2012 27" iMac i7, 2011 Mac Mini i5
iPad Air 2, iPad Mini Retina, iPhone 6, iPhone 5S, iPod Touch 5
Time Capsule 5, (3) AirPort Express 2, (2) Apple TV 3

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post #4 of 49
Quote:
Originally Posted by Suddenly Newton View Post

Interesting. The first game used to bring the PC with a dedicated nvidia graphics card to its knees, back in the day. Mobile has come a long way.


that was 2007... and they still had to water it down.

post #5 of 49

The textures in the trailer video look muddy and ugly. If the touch controls handle well and the price is somewhat reasonable I would probably still get the game.

post #6 of 49
Quote:
Originally Posted by Andysol View Post
 

Ive played, bought, and completed 2 console games-

 

Star Wars Knights of the Old Republic

XCom: Enemy Unknown

 

I loved both of them- worth every penny.  I haven't played a console since the Playstation 1- Madden 97'- I'm loving these consoles on my iPad- because I only have time to play in a hotel or on an airplane.

 

Agreed. They're both perfect iPad games.

 

I worry that Bioshock will suffer from control issues. I had enough problems playing it on the Xbox 360, let alone on a touch device. Action games are the hardest to port to iOS.

post #7 of 49

If they had to alter the original's graphics and reduce effects, then iOS is not ready for this game. Why reduce the quality of your products just to get it out? They should just wait a few more years.


Edited by RalphMouth - 8/4/14 at 11:03am
post #8 of 49
Any mention of them using Metal?
post #9 of 49
Quote:
Originally Posted by RalphMouth View Post
 

They should just wait a few more years.

 

This is called Leaving-Money-on-the-Table.

 

(And given that iOS games will be a HUGE mkt in itself, every major game company is intensely building skills and tools to port their classic hit games to iOS. This is called cashing-in-on-the-low-hanging-fruit.)

post #10 of 49

Yes. Metal is used in BioShoch and will be used by all games going forward.

post #11 of 49
Quote:
Originally Posted by RalphMouth View Post

If they had to alter the original's graphics and reduce effects, then iOS is not ready for game. Why reduce the quality of your products just to get it out? They should just wait a few more years.

The primary limitation is most likely the 2 GB app size limit. According to the iTunes Connect Develop Guide, iOS App binary files can be as large as 2 GB, but the executable file (app_name.app/app_name) cannot exceed 60 MB.
post #12 of 49
Very good choice of game to port, it is the highest Metacritic rated PC game of all time, on par with Half-Life, which is another series that would be good to port over. There's preview footage of the iOS version of Bioshock here:



"2K says its has no plans right now for an Android version"



Apparently there's a 2GB size limit for games so the textures were downsampled but it's not that bad as the screen is smaller. For big titles like this, Apple might want to consider relaxing that limit on a case by case basis in future though because some games simply can't be compressed that much without losing a lot of quality.

It's disappointing to see graphical downgrades but the water effects look like they are still there. Some blob shadows would have been nice given the removal of dynamic shadows as characters look like they are superimposed otherwise. I'd have thought the 2014 iOS devices would be able to include the fog and shadows, especially with Metal to help but maybe that's an announcement that will be delivered in September when they actually release iOS 8 and they can use this game to showcase the improvements on the latest devices. The game will currently be developed to support the current iOS 7 devices so it might need new hardware to arrive before they can add those features.

I'd still rather that Apple made an official controller. FPS games don't work well with touch when you have to shoot and aim with the same thumb. It doesn't have to be designed at all like standard controllers. It would be possible to make an iconic controller. At the very least, Apple could allow the XBox and PS wireless controllers to work so people who are already gamers can simply hook up a controller they already are comfortable with and likely own.

It has taken a while to get the ball rolling with full AAA games on iOS but this is probably the biggest port of its kind to make it over so it can only get better from here. The studio that made this closed down - the franchise is owned by the parent company - but Ken Levine who led this studio has decided to scale down his staff to work on digitally distributed titles. I suspect that some developers are going to start rethinking how they make and publish games. Although the PC audience is huge, the PC gaming audience isn't, most PC money comes from online game subscriptions. iOS lets developers do development, testing and deployment very easily.
post #13 of 49
Quote:
Originally Posted by RalphMouth View Post

If they had to alter the original's graphics and reduce effects, then iOS is not ready for game. Why reduce the quality of your products just to get it out? They should just wait a few more years.

I don't know how much you play PC games, but most allow you turn turn down, or turn off most effects. Most pc's don't do well with much of this either. And apps aren't written with the most current iPad in mind, just like PC games. It would be interesting to know what the target iPad is for this.
post #14 of 49

Let's hope that Apple helps 2K out in preventing a race to the bottom that Apple did not anticipate.

post #15 of 49
Quote:
Originally Posted by Marvin View Post

Very good choice of game to port, it is the highest Metacritic rated PC game of all time, on par with Half-Life, which is another series that would be good to port over. There's preview footage of the iOS version of Bioshock here:



"2K says its has no plans right now for an Android version"



Apparently there's a 2GB size limit for games so the textures were downsampled but it's not that bad as the screen is smaller. For big titles like this, Apple might want to consider relaxing that limit on a case by case basis in future though because some games simply can't be compressed that much without losing a lot of quality.

It's disappointing to see graphical downgrades but the water effects look like they are still there. Some blob shadows would have been nice given the removal of dynamic shadows as characters look like they are superimposed otherwise. I'd have thought the 2014 iOS devices would be able to include the fog and shadows, especially with Metal to help but maybe that's an announcement that will be delivered in September when they actually release iOS 8 and they can use this game to showcase the improvements on the latest devices. The game will currently be developed to support the current iOS 7 devices so it might need new hardware to arrive before they can add those features.

I'd still rather that Apple made an official controller. FPS games don't work well with touch when you have to shoot and aim with the same thumb. It doesn't have to be designed at all like standard controllers. It would be possible to make an iconic controller. At the very least, Apple could allow the XBox and PS wireless controllers to work so people who are already gamers can simply hook up a controller they already are comfortable with and likely own.

It has taken a while to get the ball rolling with full AAA games on iOS but this is probably the biggest port of its kind to make it over so it can only get better from here. The studio that made this closed down - the franchise is owned by the parent company - but Ken Levine who led this studio has decided to scale down his staff to work on digitally distributed titles. I suspect that some developers are going to start rethinking how they make and publish games. Although the PC audience is huge, the PC gaming audience isn't, most PC money comes from online game subscriptions. iOS lets developers do development, testing and deployment very easily.

I bought a couple of controllers, and they're good. The problem is that even at the more relaxed prices of $79, they're still too expensive for a bunch of people. If prices drop to $59, which is not really out of line, I think controller gaming for iOS will begin to take off.
post #16 of 49
Quote:
Originally Posted by pk22901 View Post
 

This is called Leaving-Money-on-the-Table.

 

(And given that iOS games will be a HUGE mkt in itself, every major game company is intensely building skills and tools to port their classic hit games to iOS. This is called cashing-in-on-the-low-hanging-fruit.)

 

If you release a good product, you will make money. Let's look at Blizzard Entertainment. They often delay their games they will not release anything until it is ready and they are very profitable.

 

Quote:
Originally Posted by MacBook Pro View Post


The primary limitation is most likely the 2 GB app size limit. According to the iTunes Connect Develop Guide, iOS App binary files can be as large as 2 GB, but the executable file (app_name.app/app_name) cannot exceed 60 MB.

 

This might be a reason. I'm not a iOS developer so I didn't know about this size limitation.

 

 

 

 

Quote:
Originally Posted by melgross View Post


I don't know how much you play PC games, but most allow you turn turn down, or turn off most effects. Most pc's don't do well with much of this either. And apps aren't written with the most current iPad in mind, just like PC games. It would be interesting to know what the target iPad is for this.

 

I don't game that much but I have played bioshock 1 and 2 on PC. I enjoyed both. I understand what you are saying about PC games but you do have the option to turn down graphics settings if your PC is slow. I get the impression from the article that 2K is only releasing a graphically worst version for iOS. If I want to run the game in a  future iPad Air 3/4, the graphics won't improve at all. Maybe I'm wrong.

post #17 of 49
Interesting but frankly, this is a game meant to be played on a big computer screen.
post #18 of 49
Quote:
Originally Posted by melgross View Post

I don't know how much you play PC games, but most allow you turn turn down, or turn off most effects. Most pc's don't do well with much of this either. And apps aren't written with the most current iPad in mind, just like PC games. It would be interesting to know what the target iPad is for this.
It apparently is compatible with the iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C and iPhone 5. So in that case, if it is one version for all which until further notice seems to be the case, it will be written to be playable on a A6 SoC device. If there is a separate iPad version it would be written to be playable on an A6X device. Unfortunately this probably means that the game will in all likelihood not take advantage of the A7's improved graphical capabilities. 1frown.gif
post #19 of 49
Quote:
Originally Posted by pk22901 View Post
 

Yes. Metal is used in BioShoch and will be used by all games going forward.

What? Where did you read this, I couldn't find anything regarding Metal anywhere. I don't think it is as this is being released prior to iOS 8. Also, not all games will be using Metal, especially games that are ports or are made to be cross platformed. I cant wait though, it's going to be great, hopefully they'll all be playable at 1080P through the HDMI.


Edited by Relic - 8/4/14 at 3:55pm
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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post #20 of 49
Quote:
Originally Posted by ClemyNX View Post

Interesting but frankly, this is a game meant to be played on a big computer screen.

Agreed and unfortunately iPads aren't really the best at playing games over the HDMI dongle. If tablet gaming is your thing then the new Nvidia Shield Tablet is the way to go, with it's new K1 CPU & GPU, built in HDMI with support for 4K and new it's new companion gamepad you couldn't ask for a better portable game machine. Steam is also releasing their entire catalog for it, I have been playing Doom 3 with the kids in my hospital for the last few days on this platform, really scary but also a lot of fun.

When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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post #21 of 49
Quote:
Originally Posted by Marvin View Post

"2K says its has no plans right now for an Android version"

 

 

That's okay, there are still lot's of Steam titles like; Doom 3, HalfLife 2, Portal 1 & 2, etc. that are Nvidia Shield exclusives with a lot more Steam titles on their way to make the platform still worth while, add in 4K through the built in HDMI and there shouldn't be anything that Shield users need to be jealous of.

When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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post #22 of 49
This is my favorite game of all time. Loved it on the 360 I used to tell myself I'd play it for just a half hour then go to bed...3 hours later I'd finally look at the time and realize I had to get up in 4 hours. Rapture was so immersive and you wanted to see what was going to happen next. That being said, I can't see this being very enjoyable on an iPad or iPhone. Even if you used a controller the screen is too small to really appreciate the grandeur of the vast dystopian city in which it takes place. High fidelity graphics are a must as so much takes place in dimly lit areas.

iPod, iPad, iPad2, iPad 3, iPad Mini, iPhone, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, AppleTV (1,2 & 3), 13" MacBook Pro, 24" Cinema Display, Time Capsule, 21.5" iMac (Mid 2011)

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iPod, iPad, iPad2, iPad 3, iPad Mini, iPhone, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, AppleTV (1,2 & 3), 13" MacBook Pro, 24" Cinema Display, Time Capsule, 21.5" iMac (Mid 2011)

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post #23 of 49

All 3 BioShock games are really good.  If you think you might like it and haven't played it yet, play it!

post #24 of 49
Originally Posted by DroidFTW View Post
If you think you might like it and haven't played it yet, play it!

 

You’ll find that anything you liked about the first one will be torn to shreds after you play the third. :p

post #25 of 49

All of you upset about the iPad and iPhone screen size:

 

Google this: "Apple TV Airplay"

post #26 of 49
Quote:
Originally Posted by Relic View Post

If tablet gaming is your thing then the new Nvidia Shield Tablet is the way to go, with it's new K1 CPU & GPU, built in HDMI with support for 4K and new it's new companion gamepad you couldn't ask for a better portable game machine.

Surprise, surprise, recommending a non-Apple alternative.
Quote:
Originally Posted by Relic View Post

Steam is also releasing their entire catalog for it, I have been playing Doom 3 with the kids in my hospital for the last few days on this platform, really scary but also a lot of fun.

Steam isn't a developer. The Steam catalog is available to Shield through streaming not native ports. Doom 3 isn't an official release, nor is it a Shield exclusive and it requires copying files from the PC version manually.
Quote:
Originally Posted by Relic 
That's okay, there are still lot's of Steam titles like; Doom 3, HalfLife 2, Portal 1 & 2, etc. that are Nvidia Shield exclusives with a lot more Steam titles on their way to make the platform still worth while, add in 4K through the built in HDMI and there shouldn't be anything that Shield users need to be jealous of.

Lots of titles? Here's the catalog:

https://play.google.com/store/apps/developer?id=NVIDIA+Tegra+Partners

Wow, 6 games, only 2 exclusive to Shield (not Portal 2 btw) and those two have downloads of 5,000-10,000 in over 2 months.

There's loads for Android users to be jealous of, why do you think the Android guy is green? It was originally colored blue.
Quote:
Originally Posted by Tallest Skil 
You’ll find that anything you liked about the first one will be torn to shreds after you play the third.

The DLCs for the 3rd one return to the original remastered setting:

post #27 of 49
Quote:
Originally Posted by Marvin View Post


Surprise, surprise, recommending a non-Apple alternative.
Steam isn't a developer. The Steam catalog is available to Shield through streaming not native ports. Doom 3 isn't an official release, nor is it a Shield exclusive and it requires copying files from the PC version manually.
Lots of titles? Here's the catalog:

https://play.google.com/store/apps/developer?id=NVIDIA+Tegra+Partners

Wow, 6 games, only 2 exclusive to Shield (not Portal 2 btw) and those two have downloads of 5,000-10,000 in over 2 months.

There's loads for Android users to be jealous of, why do you think the Android guy is green? It was originally colored blue.
The DLCs for the 3rd one return to the original remastered setting:

 

 

Only you seem to care that I recommended the Shield. The game list is here; there are many titles that are optimized for the Nvidia K1 chip. I don't know what your problem is with me but you really need to let it go. The only reason why I mentioned the Steam is because you mentioned that Bio Shock isn't available for Android with a stupid frowny face. I'll tell you what, I will stop posting alternative products when you stop hating on every single thing that isn't Apple, deal? I'm getting just as tired reading about how inferior Android, Windows, well like I said everything is too Apple as much as your getting tired of reading my stuff. The only reason why I do it if you haven't caught on is to add a little balance to all of the negativity. If enough people realize that these things aren't as bad as people like you make them out to be maybe we can actually start discussing technology instead of always turning these things into a bitch session. Why would you even mention Android in this thread, your part of the problem as well Marvin.

When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
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post #28 of 49
Quote:
Originally Posted by Relic View Post

I'm getting just as tired reading about how inferior Android, Windows, well like I said everything is too Apple as much as your getting tired of reading my stuff. The only reason why I do it if you haven't caught on is to add a little balance to all of the negativity.

As I've explained before, the forum is Appleinsider, it's a forum about Apple. There's no need for what you call balance. What you call balance is putting everything Apple does in a bad light because you have this delusion that everything that isn't Apple is being treated unfairly and you ironically fabricate claims to promote everything that isn't made by Apple in every thread under the guise of objectivity. Given that you are tired of reading about jabs at Apple's competitors on an Apple forum, what are you expecting to happen? That everyone suddenly becomes less of an Apple fan and promotes their competitors just to make you happy? That's not going to happen. I don't really see what outcome you're expecting from promoting Apple's competitors here other than to alienate yourself from the community. People for the most part don't appreciate that aspect of your posts, they overlook it in favor of the rest of your post content.
post #29 of 49
Quote:
Originally Posted by Tallest Skil View Post

You’ll find that anything you liked about the first one will be torn to shreds after you play the third. 1tongue.gif
How do you mean? That the 3rd is better or worse? Or was that a joke about the space time tearing that what's her name does lol.

iPod, iPad, iPad2, iPad 3, iPad Mini, iPhone, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, AppleTV (1,2 & 3), 13" MacBook Pro, 24" Cinema Display, Time Capsule, 21.5" iMac (Mid 2011)

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iPod, iPad, iPad2, iPad 3, iPad Mini, iPhone, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, AppleTV (1,2 & 3), 13" MacBook Pro, 24" Cinema Display, Time Capsule, 21.5" iMac (Mid 2011)

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post #30 of 49
Originally Posted by Marvin View Post
The DLCs for the 3rd one return to the original remastered setting:

 

“Original remastered”? All I know is that Infinite was a load of pseudoscientific twaddle bookending a worse game than its predecessor.

post #31 of 49
Quote:
Originally Posted by oneaburns View Post


How do you mean? That the 3rd is better or worse? Or was that a joke about the space time tearing that what's her name does lol.

TLDR

 

Infinite tries far too hard to be "Cinematic". It took away almost everything that was beloved in the first two games and replaced them with pseudo-hollywood elements, due to the fact that the games industry is so sensitive about not being the movie industry.

 

The story is unnecessarily convoluted

Plasmids aren't creative or cool

Ammo and resources drop like flies

There is hardly any tension in the game, the atmosphere is simply too bright for it.

post #32 of 49
Originally Posted by Jexus View Post

Infinite tries far too hard to be "Cinematic".


Ah, yes, I forgot to mention that. Infinite is simply a movie with buttons. I can’t stand “games” that give the player no choice.

post #33 of 49
Quote:
Originally Posted by Tallest Skil View Post
 


I can’t stand “games” that give the player no choice.

It's really a shame that a medium with such potential as gaming is being held back because developers are so insecure about not being "respected" like Movies or Television.

post #34 of 49
Originally Posted by Jexus View Post
It's really a shame that a medium with such potential as gaming is being held back because developers are so insecure about not being "respected" like Movies or Television.

 

Never mind that the following is how games are handled these days.

post #35 of 49

A painful reminder of what games are becoming. One of the few times I'm thankful that I still have a backlog to assemble.

post #36 of 49
Quote:
Originally Posted by Suddenly Newton View Post

Interesting. The first game used to bring the PC with a dedicated nvidia graphics card to its knees, back in the day. Mobile has come a long way.

Bioshock was released in 2007... I don't remember it being too demanding if you had solid PC, it is running on quite efficient Unreal engine. I played it on Nvidia 8800GT which, coincidently, was also released in 2007. It was good card for it's time, but not top of the line. I'm pretty sure it was running Bioshock with everything maxed out.

Game doesn't look bad in that iOS preview clip - for a mobile port, but it is way toned down from consoles and PC version running on high settings. You can check comparison with Xbox 360 version here:

https://www.youtube.com/watch?v=QukJKR_F3mM

Maxed PC version was looking sharper than X360. Textures were crisper, higher resolution, better AA. Cannot recall if there was significant difference in lightning.
post #37 of 49
Quote:
Originally Posted by Marvin View Post

As I've explained before, the forum is Appleinsider, it's a forum about Apple. There's no need for what you call balance. What you call balance is putting everything Apple does in a bad light because you have this delusion that everything that isn't Apple is being treated unfairly and you ironically fabricate claims to promote everything that isn't made by Apple in every thread under the guise of objectivity. Given that you are tired of reading about jabs at Apple's competitors on an Apple forum, what are you expecting to happen? That everyone suddenly becomes less of an Apple fan and promotes their competitors just to make you happy? That's not going to happen. I don't really see what outcome you're expecting from promoting Apple's competitors here other than to alienate yourself from the community. People for the most part don't appreciate that aspect of your posts, they overlook it in favor of the rest of your post content.

But what would be the point of forum where everyone agrees and pat each others' shoulders? For a good discussion, you need opposing opinions. Different POV can also provide some reality check.

I'm with Relic on this one.
post #38 of 49
Quote:
Originally Posted by Tallest Skil View Post

Quote:
Infinite tries far too hard to be "Cinematic".

Ah, yes, I forgot to mention that. Infinite is simply a movie with buttons. I can’t stand “games” that give the player no choice.

Games can be cinematic without limiting interaction too much, the following game has over 2 hours of cutscenes but the game world is very open:



Henry: I gotta take a guy out. It's my contract but I need some help. That's where you two come in.
Joe: Who's the lucky guy?
Henry: Some fat f* from across the river. The guy's been warned but he thinks he's untouchable.
Vito: Huh, and is he?
Henry: Well... somebody tried to take him out once before...
Vito: and?
Henry: Let's just say they slightly underestimated him.
Vito: How much is slightly?
Henry: Fatally.
Joe: That's a fancy way of saying they're dead, right?




That franchise is owned by 2K like Bioshock. The problem with interactivity is you have to give the player control and that puts them in the director's seat. Trying to guide them through a directed experience creates a conflict between what the game developer wants the player to experience and what the player wants to do. This happens when a player runs into unskippable cutscenes, invisible walls or what are called quicktime events where you hit button sequences to play out a cutscene.

For a game experience to be meaningful to most players, it has to create a challenge to be overcome. This almost always gravitates towards combat. When you think of movies or even real life, how many problems are overcome with combat? With the above game, combat makes sense in that story context but in Bioshock, it doesn't really make much sense in any of the games. Someone coined the phrase ludonarrative dissonance to describe this, which means that the story the game is trying to tell doesn't match with what the player is doing in order for the story to play out.

That's why when the developers do things like the following and have a game character simply run through a scene without any challenges (2:40):



a lot of players get bored with it. Ken Levine mentioned this with the scene on the beach where the girl is dancing on the pier and the developers setup a load of things on the beach to explore but you have the option to simply run right to the door and leave and players were doing this.

Interactive challenges are quite limited in variety. Puzzles are often used but players get frustrated when they can't get past them and so in many games this simply reverts to 'this door is locked, go find a key' or 'the power is out, find a way to turn it on (hint, it's the giant switch marked on the map, just waste some time running to it and here's some enemies to slow you down more)'.

A surprising number of games manage to pull off a good mix between cinematic experience and gameplay though and I actually prefer when developers side more with strong narrative. I don't particularly like the interactive challenges presented by games and I play every game on the easiest settings with a few rare exceptions.

I wouldn't like a game with no challenges at all but there is a middle ground between cinema and interactivity that works very well. IMO, that comes from 3rd person game mechanics, good cutscenes spaced out between levels and gameplay that suits the game story. I think Bioshock managed to do a good enough job even though the combat felt a bit off. They even changed the combat style more towards stealth when you played as the female character.
Quote:
Originally Posted by Tallest Skil 
Never mind that the following is how games are handled these days.

Games take longer to make these days though. Games in olden times didn't have the same style. A huge AAA game usually has a large world built up around a given art style and this can be more easily extended once it exists but it takes ages to build. This means that 95% of a game can take 6 years but the last 5% can take 6 months. They can wait the extra 6 months to make 100% or sell the 95% to hit a seasonal sale period and sell the 5% later on. I know that developers do it to milk money out of buyers but it's also to try and fight game resale. On consoles, the DLCs will be the only money developers get from some players because they'll have bought used copies of games.

The struggle for big developers is how to stay in business. DLCs always come across like greed but the studio that made Bioshock is gone now. When the money doesn't keep flowing, people lose their jobs. Whether people like it or not, the DLC and microtransaction model is working to keep businesses afloat. As I mentioned in an earlier thread, the Candy Crush developer made more net profit than the top 5 or so AAA studios combined last year. AAA developers need to figure out a payment model that can approach this without coming across as greedy in order to survive.
Quote:
Originally Posted by nikon133 
But what would be the point of forum where everyone agrees and pat each others' shoulders? For a good discussion, you need opposing opinions. Different POV can also provide some reality check.

I'm with Relic on this one.

That's not what I'm suggesting. Imagine the problem from the point of view of someone on an Android forum:

Android guy: hey what's the best Android phone to get?
Apple guy: try an iPhone, an iPhone is better than any Android phone.
Android guy: I'm having a problem with my Android phone and need help.
Apple guy: try an iPhone, you won't have that problem with an iPhone.
Android guy: Isn't Google a great company?
Apple guy: Apple is better than Google, you should buy an iPhone, they are great.
Android guy: I don't like Apple products, they are overpriced.
Apple guy: I personally know like 50 people who had Android devices and they're all broken. Just sayin'. Get an iPhone.

Do you see what the problem is? It's not about everyone agreeing with everything. People join forms to be with like-minded people, not to be antagonised by people who think otherwise. Relic fabricates statements to make Apple products look bad at every given opportunity. The above statement about playing Doom on the Shield is just the latest. To play Doom on a Shield, you'd need a PC installation to copy the files over, if you have a PC with you, why play it on the Shield? Not to mention the fact that the Tegra K1 Shield isn't out yet:

http://www.mcvuk.com/news/read/nvidia-to-launch-shield-tablet-in-europe-at-gamescom/0136434

In the past when the Mac Pro was announced with AMD GPUs, she went on about how great NVidia-exclusive CUDA is. There's nothing impartial about that kind of thing, it's an entirely different agenda.

You can even see this in your Youtube video. The top comment about Bioshock for iOS is:

"Probably would have looked better on Android."

and upvoted over 300 times. As is evident from benchmarks, there's only 3 Android devices higher than iOS ones and one is a desktop:

http://gfxbench.com/result.jsp

One is the NVidia Shield tablet but that one's not out yet and hardly anyone buys these. As I showed earlier, the games developed just for the 2013 Tegra 4 Shield have under 10,000 downloads in 2 months. NVidia said that they sold several thousand units during their launch month. Apple sells several million iOS devices in a week. Plus the Bioshock game for iOS isn't out yet and new iOS devices are coming next month. The footage that's been made public comes from the developers so unreleased products may play the game differently. It would be better to include the best effects for the latest hardware to help sell it.
post #39 of 49
I didn't fabricate a damn thing, I arranged everything directly with Nvidia. They in turn put me in touch with a company called StegPC who like many other shops all ready have them in inventory. I don't know when the release date is, I don't care what the release date is. StegPC agreed to supply me with the Shields as more become available and shipped back 3 to Nvidia at their request. Nvidia then in turn sent us 5 Nvidia tablets and 5 of the normal comtroller version, directly to the hospital we are staying in. I am still waiting on delivery of the others. Each unit came preloaded with games, a lot of them. Doom 3 was 1,000 percent part of the package, I don't know anything about side loading PC files because these were directly touched by the staff of Nvidia for the kids, I didn't even request it, they also included gift certificates. I explained all of this in my other story. 2 of the 5 are development machines as stamped on the back, only difference I see so far, though I was led to believe they would have 4GB, turned out to be only 2GB. I really don't care what you believe.

http://www.steg-electronics.ch/de/article/nvidia-shield-tablet-878709.aspx#
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
Reply
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
Reply
post #40 of 49
Originally Posted by Marvin View Post
Games take longer to make these days though. Games in olden times didn't have the same style. A huge AAA game usually has a large world built up around a given art style and this can be more easily extended once it exists but it takes ages to build. This means that 95% of a game can take 6 years but the last 5% can take 6 months. They can wait the extra 6 months to make 100% or sell the 95% to hit a seasonal sale period and sell the 5% later on. I know that developers do it to milk money out of buyers but it's also to try and fight game resale. On consoles, the DLCs will be the only money developers get from some players because they’ll have bought used copies of games. The struggle for big developers is how to stay in business. DLCs always come across like greed but the studio that made Bioshock is gone now. When the money doesn't keep flowing, people lose their jobs. 

 

When the marketing budget of AAA games is larger than the development budget, you know that the industry is headed for another collapse like in the ‘80s. And frankly, they deserve it. There are few developers who care about the user’s experience and don’t try to scam them anymore. 

 
Whether people like it or not, the DLC and microtransaction model is working to keep businesses afloat.

 

“Isn’t it funny–a ship that sinks from the top. Ha...”

 
As I mentioned in an earlier thread, the Candy Crush developer made more net profit than the top 5 or so AAA studios combined last year. 

 

And this doesn’t immediately scream “PROBLEM” to anyone else? The big studios’ answer to successful games is to buy the smaller studios that made them, destroy the concept, and release a shallow, incomplete, buggy, DLC-packed version (20 versions) of future games. Then they act surprised when people who liked the original games refuse to buy anything from them.

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