Alongside the new SDK come Mac OS X-compatible versions of the Oculus Runtime and Unity Tuscany demo, according to industry blog Road to VR. Oculus says that because they do not ship a display driver for the Mac, the Rift will work in Extend Desktop mode.
There are a few lingering issues with the Mac-focused SDK. Developers will need to manually restart the Mac OVR service after updating firmware, for instance, and Unity apps will experience higher latency on Apple's platform.
The Oculus Rift, a virtual reality headset whose development is led by legendary Id Software co-founder John Carmack, has long supported gaming on the Mac. Until now, however, Mac-based developers were unable to compile Rift-compatible apps, forcing them to use Windows instead.
Facebook purchased Oculus earlier this year for $400 million in cash, $1.6 billion in stock, and a $300 million earn-out.