Quote:
Originally posted by emig647
How many users are going to shell out $6,500 JUST to use a mac? .
It costs the same to configure a PC with the same speeds/features, and how many users would pay would be determined by the pre-orders.
Also I found the Q FX 4000 for 1,995.00 which is much less than my original search.
ATI's best effort at a 3D card is the ATi FireGL X2-256t.
Toms hardware did a comparison of the ATi FireGL X2-256t vs. the Nvidia Quadro FX 1100.
The Nvidia Quadro FX 1100 is about 4x slower, or less in real world performance than the Quadro FX 4000.
Check out what toms hardwares conclusion was of the Quadro FX 1100, and the FireGL X2-256t
BTW the 256t is more expensive than the 1100.
TOMS HARDWARE LINK_
(taken from the Nvidia web site)
The NVIDIA Quadro® FX 4000 sets a new bar for workstation graphics, shattering the limits of performance, programmability, precision, and quality for professional CAD, DCC, and scientific applications. Featuring a revolutionary new architecture with 2x the geometry and fill rate, 5x the hardware pixel read-back performance and 1.25x the memory bandwidth of previous generation workstation graphics, and with support for ultra-fast GDDR3 memory, the NVIDIA Quadro FX 4000 is the first ultra high-end workstation graphics solution on the planet. Implementation of rotated grid FSAA introduces far greater sophistication in the multi-sampling pattern, significantly increasing color accuracy and visual quality of edges and lines without compromising performance.
Performance:
Highest Workstation Application Performance
Next-generation architecture enables over 2x improvement in geometry and fill rates with the industrys highest performance for professional CAD, DCC, and scientific applications.
Precision:_
NVIDIA High-Precision Dynamic-Range (HPDR) Technology
HPDR sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
Programmability:
Next-Generation Vertex & Pixel Programmability
NVIDIA Quadro FX 4000 GPUs introduce infinite length vertex programs and dynamic flow control, removing the previous limits on complexity and structure of shader programs. With full support for Vertex and Shader Model 3.0, NVIDIA Quadro FX 4000 GPUs deliver sophisticated effects never before imagined for real-time graphics systems.
Quality:_
Rotated-Grid Full-Scene Antialiasing (FSAA)
The rotated-grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing jaggies while maintaining performance.
Quadro FX 4000
Memory Size = 256MB
Memory Interface = 256-bit
Graphics Memory Bandwidth = 32.0GB/sec
Display Connectors = DVI-I+DVI-I+Stereo
Dual-Link DVI = 2
proe-02 = 45.1
ugs-03 = 59.0
3dsmax-02 = 29.2
3D Primitive Perf
Triangles per Second = 133 Million
Texels per Second/Fill Rate = 4.5 Billion
Relative 3D Application Performance
SPEC PROE-02 = 4.3
SPEC UGS-03 = 6.1
(Below taken from CGnetworks)
The new NV40GL GPU contains significantly more hardware than previous Quadro generations: 16 pixel pipelines, six vertex shader units, and two fragment/pixel shader units per pipeline. NVIDIA claims 4-8 times faster pixel shader FP32 support, and twice the geometry and fill rate performance over the Quadro FX 3000. We'll look into these performance claims when the final board arrives for us to perform benchmarks.
Compared to the Quadro FX 3000, the FX 4000 will feature:
Support for Microsoft Vertex Shader 3.0 and Pixel Shader 3.0. FP32 format support is now a requisite.
Support for High Dynamic Range (HDR) rendering. NVIDIA is claiming full hardware support for the OpenEXR 16-bit floating-point standard.
Integrated programmable video processor (meant to support encoding and decoding of MPEG2/4)
A new rotated grid sampling full-screen anti-alias scheme (RG-FSAA). NVIDIA claims that 4x RG-FSAA is superior in quality to 8x ordered grid FSAA in the Quadro FX 3000.
Like previous performance-oriented Quadro products, the new model Quadros are for professional applications that frequently feature multiple rendering windows._ The Quadro FX 4000 and Quadro FX 4000 SDI offer additional capabilities over and above the consumer-oriented GeForce 6800:
Antialiased points and lines for wireframe display.
OpenGL logic operations.
Up to eight clip regions (GeForce 6800 supports one).
Hardware accelerated clip planes.
Memory usage optimization for multiple simultaneous graphics windows.
Support for two-sided lighting.
Hardware overlay planes.
Support for quad-buffered stereo for shutter glasses.
(Raves from highend companies, and even Adobe)
"Designers need their work to be as realistic as possible as early in the design stage as possible. CATIA® V5 accelerated by NVIDIA Quadro FX graphics allows designers to create and interact with complex 3D models with ultra-realistic material aspects in real time. New NVIDIA Quadro FX 4000 capabilities like extended programmability, infinite program lengths, and 32-bit shader precision promise to further increase CATIA user productivity and design quality."
Jean-Luc Cuinier
R&D manager at Dassault Systèmes
www.3ds.com
"The NVIDIA Quadro FX 4000 combines complete floating point performance, extended programmability, and high-precision dynamic range technology allowing mental ray® customers, for the first time, to leverage the GPU for dramatically accelerated photorealistic rendering of complex visual effects. To take full advantage of key new features of the just-released version 3.3 of mental ray, we recommend the NVIDIA Quadro FX 4000 as the graphics platform of choice."
Rolf Herken
CEO and CTO, Mental Images
www.mentalimages.com
"Professionals using Adobe software can now take full advantage of breakthrough computer graphics hardware to drive stunning 3D animations. The NVIDIA Quadro FX 4000 drives great new features in the Adobe Video Collection like Premiere Pros GPU Effects and After Effects real-time, high-quality 3D compositing."
David Trescot
Senior director of digital video products at Adobe
www.adobe.com
"With the performance that weve seen, Alias is very excited about the radically new graphics architecture within the NVIDIA Quadro FX 4000. With the introduction of many exciting new technologies, we anticipate professionals using Maya will be able to take digital artwork created for movies and games to significantly higher levels of realism."
Rob Hoffmann
Senior Maya product marketing manager, Alias
www.alias.com
"The new rotated-grid antialiasing of the NVIDIA Quadro FX 4000 makes NVIDIAs product line quality a lot more realistic, even for the most demanding designers eye. NVIDIA is once again helping SolidWorks deliver industry-leading quality to engineers and designers without compromising performance."
Antony Hervo, Hardware Partner Manager at SolidWorks Corporation.
www.solidworks.com
If Apple decides to do it they might as well do it right, and give us the real deal, (NVIDIA), or it will probably be overlooked.