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Doom3 to run on new iMac? - Page 7

post #241 of 248
Quote:
Originally posted by PB
Thanks. I am curious to see how Wolfenstein performs in this machine.

Do you know the command to display framerates in RtCW? I've downloaded the demo but I don't know any of the console commands.
post #242 of 248
Maybe this will help? http://www.psreporter.com/wolfenstein_cheats.php

Quote:
Originally posted by PBG4 Dude
Do you know the command to display framerates in RtCW? I've downloaded the demo but I don't know any of the console commands.
post #243 of 248
Quote:
Originally posted by dutch pear
Maybe this will help? http://www.psreporter.com/wolfenstein_cheats.php

The console command isn't there. They only list the cheat codes at that address.
post #244 of 248
On windows you use the ~ key for the console, enter
/toggle cg_drawfps in the console to sow framerates.

For the Mac version of the game:
(This works for the PC version too)

Start a game and bring up the console by pressing the ~ key. In the console, type:

/killserver

This will end the game. Bring up the console again and type:

/set sv_cheats 1

Quote:
Originally posted by PBG4 Dude
The console command isn't there. They only list the cheat codes at that address.
post #245 of 248
Well- Aspire just announced that it will publish Doom 3 for the mac in February! Here are the system requirements...

"System requirements for Doom 3 are unprecedented for a Macintosh game -- Aspyr says the game will require Mac OS X v10.3.6 (not yet available), a G5/1.5GHz or faster, 384MB RAM (with 512MB recommended), 2.2GB hard disk space, ATI Radeon 8500 or Nvidia GeForce3 or better 3D graphics with at least 32MB VRAM, and a DVD drive."

Luckily my iMac falls into this! I hope this game is super optimized for the G5- ID usually does a good job or supporting apple's technologies.
post #246 of 248
I seriously hope Apple plans to bump the CPU and GPU before february 2005 then. If not it'll be even more embarrassing.
post #247 of 248
Doom 3 on a GeForce 3!

Funny, really funny!

It's gonna look so sweet at 640x480 on LOW detail.
post #248 of 248
And that's how it will have to run on the iMac. And I'm sure Apple will find a way to brag about it.
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