[quote]Originally posted by Minguez:
<strong>k...time for me to chip in.
I will not tell you if there will be an iwalk at SFMW or not, because like the rest of u, I realy dont know. But I will tell you how to do the iwalk movie, since there is a big discussion about it:
First of all. This is very well done, and not just done by using photoshop and AE. It is done by people that work with CG, but it has not taken two persons more then one week to do (that is what it would take us if we shoul do it).
Theese are the prefered applications to use:
...A 3D software with a good raytracing and radiocity rendering engine. (Can be Lightwave Softimage or Max but probably not Maya).
...a compositor application. In this case Commotion would be prefered instead of AE5 since it also has the tools for the "textwriting" part. And Commotions rotoscopeing is much better to layering up the fingers in the front of iwalk.
...Adobe Photoshop for making the material for the animation in the display. And for making the textures.
...either a cameramatchmoveingplugin to the 3D software or a stand alone application for it. (It can also be done manually, but it is very good in the movie so an application for it has been used).
How to do it:
1. Come up with the idea and draw out a storyboard for tha action and the shoot.
2. Art Direction of the iwalk. This is the brilliant part of the movie. The person that draw up the iwalk is a skilled and very good industrialdesigner. No doubt about that. This part of the job also includes reasearch.
Probably this has been growing in the back of somebodys mind for a long time, but i´d say about two days full time to draw all the sketches...
2. Taking raw footage.
Time for this is no more then 30 min for two persons...if storyboard is done previously
The actor is holding a peace of wood that has the same size as the model if the iwalk will have, but it is painted green or blue.
3. Modeling the iwalk
3D soft for modeling and PSD for making textures. Total time for this is one day.
4. Making the content of the display.
Photoshop and Commotion during one day.
PSD for making still images, and commotion for layering it al up together and give it some motion. There is a function in Commotion where u paint with a brush on multiple frames in realtime.
That has been used to create the "writing effect"
This is made with one eye at the raw footage all the time.....one day
5. Texturing the iwalk. This includes slaping on the movie made in 4 on a plate inside the iwalk.
This takes half a day...
6. Camera Matchmovment.
Means making the footage allign with 3d Enviroment. Alligning the 3D iwalk is easyer because of the green or blue woodpart decribed erlier...takes half a day
7. Lighting and rendering a 3D layer...
Press "render" and leave it for the night
8. Back to Commotion for final Compositing.
The fingers, hands and arms has to be rotoscoped out in a separete layer. This takes half a day. DONE!!!
9. Sit back and follow a stupid thread in AI that never seems to end....time for that is weeks
Q: So is it rocketsience?
A: No, any postprod firm can do this easily.
Q: Can a normal person that does not work in the CG industry pull this off?
A: Yes, all the apps can easaly be found on warez servers, and if u have a burning interest off CG and been playing around with 3D and video for a year or two it should be possible but a bit harder.
Q: I have just playd around and done some "burning text" in Photoshop. CanI do it?
A: No! Not a chance...forget it....
Q: Will Steve roll out on stage on a Segway at SFMW?
A: Yepp, he will....
ps. the stuff with the flickering light on the backside of the iwalk is because the person that textured the iwalk forgott to parent the textureplacement node to the iwalk body...
ps2. forgive me for my sloppy english..</strong><hr></blockquote>
I dare any one to do this and not get CRAP!!!
Minguez this goes for you x2 because you say you know what you are talking about.
Just make a movie of an "ibox" and have it say "thentro, you are wrong and this proves you are a dumb smiznit"