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Starcraft 2 - any ideas?

post #1 of 7
Thread Starter 
Who knows about what's it gonna be?
I can't wait for SC2. Do all u think it's gonna have awesome graphics? Arrg, so many questions. Blizzard, please at least announce if you are working on it. Hehe. <img src="graemlins/hmmm.gif" border="0" alt="[Hmmm]" />
Regards,
Artenman
Artist & Web Developer
<a href="http://www.loamic.com" target="_blank">http://www.loamic.com</a>
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Regards,
Artenman
Artist & Web Developer
<a href="http://www.loamic.com" target="_blank">http://www.loamic.com</a>
Reply
post #2 of 7
They need to fix some things.....like path finding ability and the fact that only twelve units can be grouped together. Just like one sets rally points for cued up units, we should be able to set "path points" that units would go through to get to the targeted point. That would help.
I can only please one person per day.  Today is not your day.  Tomorrow doesn't look good either.  
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I can only please one person per day.  Today is not your day.  Tomorrow doesn't look good either.  
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post #3 of 7
You can, just press the shift key and click on multiple places and they will go to one place and then the next and so on for about 10 times.

Blizzard has said in the past that they are not interested in making a second Starcraft, however their board of directors might say differently. Since Warcraft and Starcraft are pretty much the same game, if Blizzard were to make a Starcraft 2, there is no reason to doubt that they wouldnt build off of the Warcraft 3 engine. This is essentially what they did when making Starcraft.
post #4 of 7
[quote]Originally posted by 4fx:
<strong>You can, just press the shift key and click on multiple places and they will go to one place and then the next and so on for about 10 times.

Blizzard has said in the past that they are not interested in making a second Starcraft, however their board of directors might say differently. Since Warcraft and Starcraft are pretty much the same game, if Blizzard were to make a Starcraft 2, there is no reason to doubt that they wouldnt build off of the Warcraft 3 engine. This is essentially what they did when making Starcraft.</strong><hr></blockquote>

So, before I give the move/attack order, I can hold shift, click on places, then the units will use that place as a "stopping point"???
How to I know which units will obey that order...just the one selected? How do I turn it off?
I can only please one person per day.  Today is not your day.  Tomorrow doesn't look good either.  
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I can only please one person per day.  Today is not your day.  Tomorrow doesn't look good either.  
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post #5 of 7
No no no.

Hold shift, then tell your units to move to an area or attack an area then repeat the process while holding down shift. They will go to the first then second and so on places in order. It only affects the units you tell to move like this. And you can stop them just you normally would. I think this is what you wanted, but I could be mistaken. If not, then what did you really mean?
post #6 of 7
I would imagine that would look like a lot like Warcraft III only set in space. The demo was incredibly cool, much more complex, better, more dimensional graphics, and great gameplay.
post #7 of 7
I would love to see a new Starcraft game. In fact, I would have preferred a massively multiplayer version of SC to Worlds of Warcraft. :/

Barring that, I would like to see:

* A SC pewter miniatures wargame (imagine an Ultralisk figure!)
* A SC pen & paper RPG based on D&D (I know, they did one but it was based on Alternity)
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