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Any musicians in the house?

post #1 of 36
Thread Starter 
I recently got back into playing guitar again after a year break.

Bought a new delay pedal a few days ago.

I forgot how much fun these things can be.
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post #2 of 36
I play a few things, but I mostly concentrate on my Epiphone Viola bass. I still don't have a real amplifier for it; it's plugged into the microphone jack on my stereo. I also use the stereo as speakers for my PC, so I usually play along with whatever music I have playing. I find bass to be the easiest instrument to do this with, so that's probably a factor in the frequency of its use. I don't have one, but I like echo pedals. It's fun to play with oneself.
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post #3 of 36
Thread Starter 
Here is schematic of my setup

The chorus and delay are going through the effects loop between the pre-and power amp.

It sounds better that way.

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post #4 of 36
yea, I've been doing music since I was 8 or something like that. Play bass mostly, but I don't really establish boundaries with what I will and won't play.

here's a picture of my new recording setup

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post #5 of 36
Thread Starter 
Nice...

Here is my guitar setup.



I am getting into the studio thing now.

I want to get a Shure SM57 to mic the amp
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post #6 of 36
Not pictured was the Roland jp8080 synthesizer, an 88 Key electric piano, and a Shure SM58 vocal mic, and of course my bass.
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post #7 of 36
Cripes, very nice. I have an Edirol PCR-30 for general purpose MIDI stuff and a Farfisa 4020 organ (in need of service), but I've always wanted an electric piano. A Pianet N, perhaps.
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post #8 of 36
Thread Starter 
SM58s are great for vocals.

The 57 is better for instruments IMHO.
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post #9 of 36
Quote:
Originally posted by Wrong Robot
Not pictured was the Roland jp8080 synthesizer, an 88 Key electric piano, and a Shure SM58 vocal mic, and of course my bass.

OMFG!! JP8080 ...... :droool:

i had to leave sydney suddenly and my (ex?) girlfriend's brother is keeping(?) my Roland Juno 60 for me

i used to have a powermac g5 1.6ghz will m-audio keyboard and m-audio monitoring speakers. then i realised i had to start producing some hit dance tracks within 3 months to pay for all the gear otherwise i would start running out of money

i think i made the jump from hobby to potential career a bit too agressively \

and the irony? i was able to find that 'perfect trance sound' sometime in february this year after 'looking' for it for 5+ years.... and it was on *drum roll* an iBook g4 933mhz with 256mb ram and Panther. (garageband samples, ableton live4, reason samples, an OLD midi keyboard and a very very dodgy midi-usb converter thingy)
post #10 of 36
Yeah, the Jp8080 is sick, I'm still trying to figure out exactly how I want to implement it into my setup, but I totally love what it can do.

oh yea...


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post #11 of 36
Thread Starter 
Roland/Boss makes the best electronic music products IMHO

Those little Boss pedals are great.
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post #12 of 36
So, what styles are AppleInsiders into? I sort of like combining different styles (jazz, etc.) around a hip hop instrumental "core".
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post #13 of 36
Thread Starter 
Anything that tickles my ear.

I like all kinds of music.
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post #14 of 36
You tell me(this is only half of it)

http://www.icompositions.com/artists/Wrao/


Lately I've been doing a lot of experimentation with breakbeats and glitch type stuff. I'm currently in the process of trying to weave chaos breaks in with pop music(emo comes to mind).

But alongside that I also make lots of 'nice' music, relaxing, easy to listen to.

Alongside that I also make video game covers from time to time.

I also write solo bass music, and I've tried my hand at process music a little.

I'd like to try and make some rock music, but it's difficult because midi drums just don't do rock justice.
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post #15 of 36
I'm actually in a band and just finished mixing the best thing I've ever recorded. You can check out my band the dopes here if you are interested. I do some home recording, but the band stuff has to go to a bigger studio. I just upgraded my sound card to an M-Audio firewire interface with 8 inputs or so and got the pro tools m-powered software. Pretty cool, but I haven't had much time to play with it yet. What I'm really looking to do is get a laptop based rig going so I can record rehearsals etc.....






edit: screwed up my own url
post #16 of 36
Quote:
Originally posted by Wrong Robot
You tell me(this is only half of it)

I'd like to try and make some rock music, but it's difficult because midi drums just don't do rock justice.

Try it. Study what rock drummers do, analyze the structure of the rhythms and then program the parts into a midi recorder. Here's how I do it .. it's a little laborious getting the source elements, but once done, you can get very realistic and usable results.

For source elements, I sampled a small, properly tuned (DW) drumset...kick, snare, 2 rack toms, hihat, a crash and ride cymbal using a large diaphragm condenser microphone for the kick, snare and toms, and a pair of small diaphragm condenser mics for the overhead/cymbals samples (stereo works well for overheads). One of the keys to getting programmed (sampled) drums not to sound mechanical and "beat boxish" is to take numerous samples of each drum...as many as you can can...sample memory is the only consideration here. Ideally, record many (I use 128 ) different samples of each drum, (most important for snare and toms) from very soft to as loud as you can...hitting many different places on the drum head as well....and make sure you get lots of samples for the 'normal volume' hits. Structure a sample map so midi velocity data increments trigger corresponding louder samples for each drum. (There are many reasons to use multisamples for each drum... it helps to prevent listening fatigue...avoiding the 'drum machine' thing where you are always firing the same sample back each hit. Also, when programming fills and rolls, alternate between samples on each drum element, and make sure the decay on each sample doesn't do a "brickwall" cut off on firing the next hit..this envelope decay cut-off gives a fast snare or tom fill sound like a machine gun...very beat-box-like, a dead giveaway and sounds horrible! Fills are really difficult to program to make them sound authentic...you will have to experiment with that all important decay time on each fill element. It's definitely time consuming. It's really hard to try and describe all this stuff in a short paragraph, but thats the general idea, although theres lots more variables and parameters to mess with once the parts are entered into a sequencer program. If you 'quantize' the parts so they are "perfectly" in time...this takes away from the subtle timing variations that a human drummer makes....so try sliding the kick and snare parts relative to each other in time (just a tiny amount..a few ticks either way)...and listen to the way the 'feel' changes...from 'lazy' to 'on top of the beat'. Also, once recorded, one of the characteristics of a great drum sound is the sound of the room/hall....so judicious use of a suitable (high quality) digital reverb algorithm on the computer, or better still, high quality dedicated reverb hardware is essential. Also, pan the drums realistically also...kick and snare somewhere around the center, the toms center-left and center-right (not panned hard left and right, a drumset isn't 50 feet across!)..and the (stereo) cymbal samples as a stereo pair, hard left and right. Once you have the set programmed up and sounding sweet, you wont have to wait on drummers that dont show up on time, you won't have to pay union rates, and drum sample maps don't fight, get drunk or take huge quantities of dangerous drugs.
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post #17 of 36
Quote:
Originally posted by sammi jo
Try it. Study what rock drummers do, analyze the structure of the rhythms and then program the parts into a midi recorder. Here's how I do it .. it's a little laborious getting the source elements, but once done, you can get very realistic and usable results.

For source elements, I sampled a small, properly tuned (DW) drumset...kick, snare, 2 rack toms, hihat, a crash and ride cymbal using a large diaphragm condenser microphone for the kick, snare and toms, and a pair of small diaphragm condenser mics for the overhead/cymbals samples (stereo works well for overheads). One of the keys to getting programmed (sampled) drums not to sound mechanical and "beat boxish" is to take numerous samples of each drum...as many as you can can...sample memory is the only consideration here. Ideally, record many (I use 128 ) different samples of each drum, (most important for snare and toms) from very soft to as loud as you can...hitting many different places on the drum head as well....and make sure you get lots of samples for the 'normal volume' hits. Structure a sample map so midi velocity data increments trigger corresponding louder samples for each drum. (There are many reasons to use multisamples for each drum... it helps to prevent listening fatigue...avoiding the 'drum machine' thing where you are always firing the same sample back each hit. Also, when programming fills and rolls, alternate between samples on each drum element, and make sure the decay on each sample doesn't do a "brickwall" cut off on firing the next hit..this envelope decay cut-off gives a fast snare or tom fill sound like a machine gun...very beat-box-like, a dead giveaway and sounds horrible! Fills are really difficult to program to make them sound authentic...you will have to experiment with that all important decay time on each fill element. It's definitely time consuming. It's really hard to try and describe all this stuff in a short paragraph, but thats the general idea, although theres lots more variables and parameters to mess with once the parts are entered into a sequencer program. If you 'quantize' the parts so they are "perfectly" in time...this takes away from the subtle timing variations that a human drummer makes....so try sliding the kick and snare parts relative to each other in time (just a tiny amount..a few ticks either way)...and listen to the way the 'feel' changes...from 'lazy' to 'on top of the beat'. Also, once recorded, one of the characteristics of a great drum sound is the sound of the room/hall....so judicious use of a suitable (high quality) digital reverb algorithm on the computer, or better still, high quality dedicated reverb hardware is essential. Also, pan the drums realistically also...kick and snare somewhere around the center, the toms center-left and center-right (not panned hard left and right, a drumset isn't 50 feet across!)..and the (stereo) cymbal samples as a stereo pair, hard left and right. Once you have the set programmed up and sounding sweet, you wont have to wait on drummers that dont show up on time, you won't have to pay union rates, and drum sample maps don't fight, get drunk or take huge quantities of dangerous drugs.


You don't need to lecture me about experimenting with midi, it's what I do pretty much all day everyday. I am very competent with drumming on the keyboard and programming rhythms into a step based sequencer, I have even experimented at length with creating live-ish sounding drum kits that I have been pleased with(and that I have fooled people with). But ultimately, I just don't really care enough about rock music, which is the REAL reason I don't make it
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post #18 of 36
Quote:
Try it. Study what rock drummers do, analyze the structure of the rhythms and then program the parts into a midi recorder. Here's how I do it .. it's a little laborious getting the source elements, but once done, you can get very realistic and usable results.

While I use a drum machine and play around with loops etc. me thinks you must not have ever played with a great drummer. It's far easier and a hell of a lot more fun to just play with a kick ass drummer!
post #19 of 36
Thread Starter 
Yeah nothing beats a real drummer...


Except for his mom when he doesn't clean her basement.
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post #20 of 36
I play jazz. I don't really care for all the equipment, just give me a piano and there's already enough to do. Garageband is fun to mess with though.
post #21 of 36
Quote:
Originally posted by Wrong Robot
You don't need to lecture me about experimenting with midi, it's what I do pretty much all day everyday. I am very competent with drumming on the keyboard and programming rhythms into a step based sequencer, I have even experimented at length with creating live-ish sounding drum kits that I have been pleased with(and that I have fooled people with). But ultimately, I just don't really care enough about rock music, which is the REAL reason I don't make it

I cant read your mind...I was only trying to help. Sorry I spoke.
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post #22 of 36
Quote:
Originally posted by BRussell
I play jazz. I don't really care for all the equipment, just give me a piano and there's already enough to do. Garageband is fun to mess with though.

BRussell, my man!

I have a Yamaha U3 upright and that is where I commune with my muse.

I like the compositional flexibility of electronic keyboards, but I find that after playing my piano for about an hour I am refreshed and energized, whereas playing even a pretty good weighed action keyboard, say a high end Korg midi controller, for more than 20 or 30 minutes, I have a headache.
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post #23 of 36
Quote:
Originally posted by trick fall
While I use a drum machine and play around with loops etc. me thinks you must not have ever played with a great drummer. It's far easier and a hell of a lot more fun to just play with a kick ass drummer!

I'm very familiar with *really* good drummers, having done studio sessions and live touring (keyboards and electronics) with bands all over the world from the age of 17 ...well before I got a real job . (Putting up with the predominantly male world of loud rock music with its accompanying raging testosterone thing was, well...interesting... for want of a better term..sheeesh, argh). And yes I agree wholeheartedly...you can't beat a kick-ass drummer who is a great time keeper, can play in a variety of meters (ie is capable of counting beyond four (!), and has all the rudiments down..etc etc...it is wonderful...and for rock music, beats any machine/midi/beatbox/programmed samples etc. hands down, every time.

But....when you write music at home in a situation like mine ...ie, in a condo with walls that are paper thin....not only is recording a real drum kit impossible because of the noise factor...drum kits are LOUD and the "room sound" would suck here too if I ran the risk of eviction and had a drummer here (I!)...and anyway, I can't afford to pay a great drummer to learn the parts and record the performance every time I write a piece that requires acoustic drums. There is nothing worse than having a drum performance that doesnt cut it...hence I use the method *very roughly* described above. Yes, it's a compromise, but on the other hand, a well programmed set of great sounding samples always beats a sucky, or anything less than a kick-ass 'real' performance, for my ears, anyway. And if you take the time and do it properly, you can fool 99.9% of the listening public.
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post #24 of 36
Do you have any tunes you'd like to share sammi?
(and I'm sorry if I came off sounding snappy and/or harsh, not my intention at all)
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post #25 of 36
Quote:
But....when you write music at home in a situation like mine

Hey I hear yah and there's nothing wrong with your methodology, but what I usually figure is my time costs money as well. Where I'm at you can get an excellent drummer for thirty to forty bucks an hour and a studio with a decent drum room for really cheap. I recently got four basic tracks done with drummer for 400.00 bucks. I figure my time is worth fifty an hour so it seems like a bargain to me
post #26 of 36
Thread Starter 
trick lets hear some!
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post #27 of 36
Quote:
Originally posted by Ke^in
I recently got back into playing guitar again after a year break.

Bought a new delay pedal a few days ago.

I forgot how much fun these things can be.

I've been playing guitar since I was eleven -- a long long time ago.

I've taken few year long (or longer), breaks, but i always come back to music. Right now I'm in the middle of putting together a little home studio with the hope of getting a few projects done over the next winter. Of course, I've just been diagnosed with moderately sever carpal tunnel syndrome, so my plans might become delayed a bit.
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post #28 of 36
Quote:
Originally posted by addabox
BRussell, my man!

I have a Yamaha U3 upright and that is where I commune with my muse.

I like the compositional flexibility of electronic keyboards, but I find that after playing my piano for about an hour I am refreshed and energized, whereas playing even a pretty good weighed action keyboard, say a high end Korg midi controller, for more than 20 or 30 minutes, I have a headache.

I knew I liked you for a reason. What kind of music do you play?
post #29 of 36
Quote:
Originally posted by BRussell
I knew I liked you for a reason. What kind of music do you play?

Jazz, ragtime, boogie woogie type histrionics and free form improv, ranging from Keith Jarrett lyrical mode to scare-the-neighbors atonal wig-outs.
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post #30 of 36
I write my own stuff. Been a three bands over the years, mainly covers/orginals 50/50 mix.... played most weekends for about 2 years with my last band but started to turn into a chore more than fun so concentrating on studio stuff at the moment with a few acoustic gigs here and there.

Im a vocalist and play guitar (Maton Mastersound & Maton Acoustic), keys and bass (an old '69 Washburn - heavy as hell but sounds great)...

I program most of my drums with Battery & Digial Performer. I have a dual G5 with most of the NI soft synths, with a few old outboard synths. I use a MOTU 896 Firewire for all my audio recording, normally in 88Mhz/24bit. A heap of microphones and a few amps, but GuitarRig is quickly taking over my guitar recording duties! (As my wifey doesnt like the amps screaming all hours of the night when I cant quite get that lead down.

My stuff is very eclectic.... acoustic folk, ambient eletronica, heavy industrial rock, experimental jazz-electo-fusion-whatever!

Ive done a few E.P.s and are working on my Long Play at the moment...
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post #31 of 36
I've been playing around with some free software synthesizers that are no longer supported, and have found the Sound Manager's latency to make playing extremely difficult. Is there a free way to get low-latency sound out of OS 9?

Edit: Sorry, never mind. Switching off virtual memory seems to do the trick for my purposes.
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post #32 of 36
yes, but dont have any stuff online at the moment. im a little hesitant to put my stuff up online for fear of people stealing my work. and i dont like doing voice overs all over the track. no fancy equipment yet, just my computer and various audio apps. hopefully i can get a roland fantom x6 soon and find an mpc2000 for cheap.
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post #33 of 36
Quote:
trick lets hear some!

Sorry it's taken me forever to reply to this. You can hear a rough mix of our newest recording here

We're also performing tomorrow so anyone in NYC who wants to hear real rock and roll come on down. You can get show details from the same link.
post #34 of 36
BTW, if anyone digs the tune pm me and I'll get you the final mix.
post #35 of 36
Quote:
Originally posted by TigerWoods99
yes, but dont have any stuff online at the moment. im a little hesitant to put my stuff up online for fear of people stealing my work. and i dont like doing voice overs all over the track. no fancy equipment yet, just my computer and various audio apps. hopefully i can get a roland fantom x6 soon and find an mpc2000 for cheap.

I have an MPC 2000, I want to sell it to get an MPC 1000 you interested? I have a zip drive and a CD-rom drive for it. PM me if you're interested.
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post #36 of 36
I've been playing bass for about 25 years. Got into computers because of work, (Photoshop, Quark, etc.) but have been slowly adapting to music on the Mac over the last 2 years or so. I tinker with Garage Band when I'm in the mood to noodle, and it's a fantastic creative tool.

More seriously though, my band recently finished a demo-- this was all recorded LIVE to a 24 track Alesis hard-disk recorder in our garage, and mixed by me in Logic Pro 6.

My g*d, I love Space Designer.

http://www.dukesofsimpleton.com/Audio.html

Dig around here:

http://www.chrisvreeland.com/Music.html

for a few other things I've got on line.

Do what you will, but harm none.

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Do what you will, but harm none.

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