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Maya tutorial

post #1 of 7
Thread Starter 
I agree. You mentioned Zbrush. That app can do some pretty amazing things, but the GUI is absolutely f*cked. And Pixologic pretty much refuses to hear criticisms of it - they think they've found a revolutionary way to build interfces or something. To my way of thinking, it just barely qualifies as a Mac application. Not saying that have to make it look like Photoshop, but jeezus, at least put in some always-visible stanard menu options, keyboard shortcuts and the like.

I don't know what it is about 3D app GUI designers either, but they're clearly smoking something the other programmers aren't.

Aldo is watching....
Aldo is watching....
post #2 of 7
Foa all you new PLEers and old hacks, I've written a tutorial on how to build a Subaru WRX in Maya. <a href="http://homepage.mac.com/mikethomson/Tutorial/tutorial.html" target="_blank">check it out</a>
post #3 of 7
Thanks. Now if I can get the maya download at a decent speed. Blender for now

I gotta try my jeep...

post #4 of 7
Just out of curiosity, do you really use Blender? I tried for quite some time, but the interface is just so horrible... even worse than Carrera or Bryce. Why do 3D apps always have pathetic UIs? Pixels3D, Amapi3D, ZBrush... I had high hopes for Maya PLE, but their UI sucks too...
post #5 of 7
Maya isn't that unintuitive, but it could definitely be better. It's visually very bad, looking like it was taken directly from the Windows version. I should design some new buttons/icons for them and send them to them. (Whew, too many "them"s. )
post #6 of 7
Thats awesome! <img src="graemlins/smokin.gif" border="0" alt="[Chilling]" />

The WRX is a kickass car ... I think i'm getting one once the lease on my celica is up ...
post #7 of 7
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