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XBox 360: Who's getting one? - Page 2

post #41 of 160
Quote:
Originally posted by Elixir
microsoft just released a list of 200 plus games that are already backwards compatible with hundreds more to come.

Out of how many thousands of games though? This isn't true backwards compatibility and it requires you have the HD to boot. So although they're advertising backward compatibility it isn't strictly speaking true unless you buy the more expensive of their models. If you want backward compatibility Nintendo and Sony are the only ones to really have it thus far.
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post #42 of 160
ok there was too much to go up and read ,quote, debate, etc.

i'll just try to remember everything said.


final fantasy is coming to the 360.
metalgear solid 3 did not come to the xbox.
doubt microsoft would not bid for grand theft auto coming to the 360 before or at the same time as playstation.


people put too much weight into backwards compatibility.
that will not make or break a console.

just because nintendo tells you this new controller will revolutionize gaming doesn't mean thats true. personally i think the controller looks more complicated and seems to be a very awkward way to play, i could be wrong of course.

nintendo's lackluster 3rd party commitment is why they will never be number 1.
post #43 of 160
Quote:
Originally posted by Elixir
people put too much weight into backwards compatibility.
that will not make or break a console.

This is opinion and really not backed up by anything even close to fact. It is widely noted one of the catalysts to Sony's success is that they carried over compatibility for PS1 to PS2. Furthermore devices such as combo VCR/DVD recorders are around simply because people want to carry over compatibility. One of the parts of Nintendo's offering that has been widely applauded is the fact that old games ranging back to NES days will be available.

What you're suggesting is that every time I purchase a new computer my old software shouldn't work, it's ludicrous and since Sony has opened that kettle of fish I doubt it will ever go back. Sorry, you may not care about backward compatibility but it matters, particularly to parents who are buying a lot of these things.

As always it will be 3rd party support that makes or breaks the console though. Microsoft didn't have it the first time round, this time they still won't be on Sony's level but will they be close enough and will Sony self-destruct like they seem to enjoy doing so much? Time will tell.
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post #44 of 160
Quote:
Originally posted by Elixir
ok there was too much to go up and read ,quote, debate, etc.

i'll just try to remember everything said.


final fantasy is coming to the 360.
metalgear solid 3 did not come to the xbox.
doubt microsoft would not bid for grand theft auto coming to the 360 before or at the same time as playstation.

Then why didn't they do that for Vice City or San Andreas? Why wait until the XBox360? I'm not saying they won't, but just because MS wants it doesn't mean it will happen that way. We'll have to wait for press releases to see how things play out.

Quote:
people put too much weight into backwards compatibility.
that will not make or break a console.

Backwards compatibility can be everything. It adds value to the console. People like Sony's Playstation because when they get the PS3 it can replace their PS2 next to/under/on top of their TV set. They can then play old PS2 or PS1 games as well as the new PS3 games with only one console. It's not like the days of old where you need 12 consoles to play all types of games. Since the days of carts are gone, the disc technologies are practically the same and the drives can read old formats. It's just a matter of emulation on the software end of things.

The fact the the Revolution will play GameCube games is also awesome to me. I haven't yet, but I want to pick up those Zelda collector's discs for GameCube off ebay. Why? So that I can pop them in and play Zelda classics on my GameCube. (I'm more concerned with Zelda 64/Majora's Mask/Zelda 64 Master Quest than Zeldas 1, 2, and 3 which can easily emulate on a PC/Mac/Modded XBox/etc)

Now I don't think that the compatibility will necessarily 'break' the XBox360 it can damage it sales-wise.

Quote:
just because nintendo tells you this new controller will revolutionize gaming doesn't mean thats true. personally i think the controller looks more complicated and seems to be a very awkward way to play, i could be wrong of course.

We will have to see how it plays out. Lots of people decried the touch screen on the DS when it came out. But there are lots of people who are loving the simple games that are coming out for the DS that utilize it. (Though I think that Nintendo's requirement that all DS games use the touchscreen -no matter how little the touchscreen adds to that specific game- is a little stupid)

The one thing that you have to realize is that the Revolution controller isn't aimed at hardcore gamers as much as it is aimed at your dad or grandmother (for example). It's form-factor -a remote control- is a lot less intimidating to them. And if a lot of the simple games targeted at this demographic utilize the motion-sensor correctly it could be a gold-mine for Nintendo. There are a lot more non-gamers than hardcore gamers out there. With just a small portion of the 'non-gamer market' Nintendo could make a killing.

Also bear in mind that simple games like this won't need hundreds of hours of gameplay like the games for hardcore gamers do. This means the development time and associated costs will be smaller for this type of game. It could make this type of game appealing to developers. With the smaller cost to develop they wouldn't need to worry about selling as many games at as high of a price point as the other games are.

But a lot of this is speculation. I'm just outlining a possible winning scenario for Nintendo that people tend to miss. If Nintendo plays its cards right, and things go this way it might not even be directly competing with MS and Sony... for now. With MS and Sony both trying to turn their game systems into media centers, they will eventually start targetting this market too. They will probably wait to see how Nintendo does and either follow its lead or learn from its mistakes.

Quote:
nintendo's lackluster 3rd party commitment is why they will never be number 1.

Well never... until they get better 3rd party support. (if ever)
post #45 of 160
A couple things strike me as this thread drags on.

A few posts have slammed the Cube. Console success is very much interpreted by the individual. Fact is the Gamecube was profitable whereas the Xbox 1 lost money. Nintendo knows how to run its business and be successful, we shall see if MS can make the 360 profitable as well as be a big seller.

Addtional thoughts.

The Revolution will do 480P and 16 x 9, probably support 5.1 sound as well.

While Final Fantasy is coming for the 360, its FF 11, not FF 12. FF 11 has already been on PS2 and PC for 18 months. Although the 360 should do alot better in Japan than the first Xbox did, I don't think it will challenge either Nintendo or Sony there. They might move 500 units a week as opposed to moving 200 units a week. Its kind of hard to win the next-gen console race when you have no respect in Japan. I know more japanese developers are embracing the 360, but thats so they don't lose revenue in the U.S. and Europe. If Japan was the only market, the 360 would launch dead and stay dead. On this premise, I think the PS3 will probably win, with the Revolution and 360 fighting for second. Second or third, Nintendo will make enough revenue to justify developing a new home console.
post #46 of 160
I bought an Xbox 360 controller for computer use, and I think that's all I'm going to buy.
post #47 of 160
Thread Starter 
From what I've seen, backwards compatibility is a downward slope. When a new console comes out, that's when you need the most of it. Because only a few games are available, gamers are inclined to go back and play the "old" games for a while. As new games come out for the new console, the old games get stuck in a disc wallet for the rest of eternity.

Gamers play the latest and forget about the old. How many Halo 2 players still play Halo? Honestly? How many Final Fantasy X players still play IX, VIII, and all the others before it? Been there, played that, moved on.

Oh, sure, sometimes even I go back to the Super Nintendo and play Mario Kart, but I can count on one hand how many times that's happened in two years of owning an XBox.

Let's also remember that computer makers -- including our beloved Apple -- upgrade their hardware beyond the software all the time. How many times have we bought a new machine with a new OS and CRAP! My version Y.9 software doesn't work! Now I need version Z.0.

It's technology advancement. It's business. It's reality. Deal with it.
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post #48 of 160
exactly, cosmo is right.

going backwards happens every once in a while. sure, sometimes i like to pick up old games and play it for fun (it lasts for like a half hour at most). still i dont know why we are debating this considering most games that you will want to play from xbox1 will be on the 360

you bought the xbox controller for use with the pc? hmm you didn't like it? gee does that mean its not a good remote for gaming?

odd, every damn article i've ever read praised the remote. i've used it,its prob the best remote out at this point.






nintendo and it's marketing is "we are aiming for non gamers"
it's only fitting that everyone repeats that when arguing for nintendo.

thats all i'll say about that
post #49 of 160
Quote:
Originally posted by pyr3
Even if games *CAN* benefit from multi-threading, we won't see those benefits right away. The developers will have to learn to utilize this to it's full potential. The learning curve may be steep.

This is the stock response that seems to be the de-facto answer to the question of multi-threading, when answered by people who aren't in the high-tech industry. I don't mean to insult you personally, it's just that I've heard this a lot before and in the case of game consoles, it's wrong.

Here's why. A good, modern game console will have a multi-threading oriented OS, and this OS's APIs will allow people to handle threads reasonably easily -- at least as easily as it would be to poll signals in a busywait loop or via hard coded pre-empt points. The fact that the new consoles have taken a very tabula-rasa (clean slate) approach to system architecure also means that, in all likelihood, developers won't be able to port much of their old code. Now, developers tend to be the bitchy type in general, but this is why you hear them bitching about the development environments for the new consoles. In a year's time they'll get used to it and will stop bitching, but the bottom line is that the methods to make multi-threading work in games do exist, and MS and Sony are forcing developers to use them (because the hardware requires it!). So is this fledgling, new generation of game consoles, we will see effective multi-threading in games, probably as soon as games come out.
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post #50 of 160
thank you spline.


i find that people in debating gaming consoles just pull things straight out of the media.


why would sony and microsoft invest millions in putting something out that cant be used? doesn't make much sense.


EDIT: as a reminder microsoft's xbox team is a completely different team from the software (windows) department. they have nothing to do with eachother.


i dont like how people associate windows with the xbox. yes, windows sucks, it doesn't mean the xbox does.
post #51 of 160
Thread Starter 
I certainly look at the XBox as a whole different monster than all the software that Mommy Microsoft puts out.

If you knew how much separation there is between the XBox group and everyone else, you'd find out that XBox is essentially its own company...and they like it that way.
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post #52 of 160
I need a bit more then Project Gotham 3, think I'll wait for Halo 3. By then a good number of the launch and upcoming games should be value titles.
post #53 of 160
Gears of War for the win. It's going to thrash Halo 3.
post #54 of 160
gears of war looks pretty damn good but no way will it thrash halo 3 lol.


i'll wait till after i get my new intel powerbook to get a 360 =)
post #55 of 160
Isn't the PS3 not going to be released until the END of 2006? Whats the argument about?
post #56 of 160
Thread Starter 
Quote:
Originally posted by the cool gut
Whats the argument about?

Just a bunch of playa hatin'.
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post #57 of 160
Quote:
Originally posted by Elixir
microsoft just released a list of 200 plus games that are already backwards compatible with hundreds more to come.

Did you read what backwards compatibility *really means?

http://www.theregister.co.uk/2005/11...compatibility/


Quote:
Xbox 360 old-game support needs hard drive

Unlike other console makers, Microsoft has chosen to implement backward compatibility in software. The downloadable app converts Intel x86 processor instructions from the original Xbox into their PowerPC equivalents, in the process compensating for the different ways the two CPU types store numbers larger than 255.
Microsoft said the emulation software would be made available to Xbox Live subscribers, from the Xbox.com website - as a downloadable disk image to burn to CD - or direct from Microsoft on CD. Presumably it's then installed on the 360's hard drive, though the website doesn't make this clear.
post #58 of 160
Quote:
Originally posted by Elixir
thank you spline.


i find that people in debating gaming consoles just pull things straight out of the media.


why would sony and microsoft invest millions in putting something out that cant be used? doesn't make much sense.


EDIT: as a reminder microsoft's xbox team is a completely different team from the software (windows) department. they have nothing to do with eachother.


i dont like how people associate windows with the xbox. yes, windows sucks, it doesn't mean the xbox does.

I've not once said that the XBox sucked. *YOU'RE* the one that started bashing all other consoles. Not only that, you're bashing them based on speculation that the media has produced. And you're accusing others of pulling crap from the media?
post #59 of 160
Quote:
Originally posted by Splinemodel
This is the stock response that seems to be the de-facto answer to the question of multi-threading, when answered by people who aren't in the high-tech industry. I don't mean to insult you personally, it's just that I've heard this a lot before and in the case of game consoles, it's wrong.

Here's why. A good, modern game console will have a multi-threading oriented OS, and this OS's APIs will allow people to handle threads reasonably easily -- at least as easily as it would be to poll signals in a busywait loop or via hard coded pre-empt points. The fact that the new consoles have taken a very tabula-rasa (clean slate) approach to system architecure also means that, in all likelihood, developers won't be able to port much of their old code. Now, developers tend to be the bitchy type in general, but this is why you hear them bitching about the development environments for the new consoles. In a year's time they'll get used to it and will stop bitching, but the bottom line is that the methods to make multi-threading work in games do exist, and MS and Sony are forcing developers to use them (because the hardware requires it!). So is this fledgling, new generation of game consoles, we will see effective multi-threading in games, probably as soon as games come out.

I actually *AM* in the high tech industry. I've created multi-threaded apps, and I know how the OS handles such things. Sure, they will be able to utilize threads. But whether or not they will do so EFFECTIVELY and in a manner that IMPROVES upon the gaming quality is another matter. If I really wanted to I could create a program that initialized all the functions the program uses as threads, and then each thread would wait idle until it was called by another thread (function), but that would be a waste of time. Just because there is an API for multi-threading and the game developers don't have to write round-robin routines themselves doesn't mean that moving to multi-threading won't have some growing pains. They don't just have to 'create ton-o-threads' and then the job is done. They have to plan out how to sync the threads and with what information. Some programmers have trouble with this kind of thing. I'm not saying that the developers are morons or anything, but they will have to be in a different mindset while creating these games. Now this period of adjustment could just end up being as long as the regular 'new console to program for' adjustment period or longer. We will have to wait and see.

There's also the matter of how effectively the OS of the PS3 or XBox360 handles multiple threads and balances them amongst the different processors/cores. And "Microsoft wouldn't make it if it wasn't 100% effective and the best implementation on the planet right now or 1 million years into the future" isn't proof that these issues aren't there. That's just more speculation, though speculation that's a little more thought out than "OMG PS3 ROXORZ!"

Edit: Elixir, find *that* string in the media.
post #60 of 160
Quote:
Originally posted by Elixir
exactly, cosmo is right.

going backwards happens every once in a while. sure, sometimes i like to pick up old games and play it for fun (it lasts for like a half hour at most). still i dont know why we are debating this considering most games that you will want to play from xbox1 will be on the 360

As was pointed out, AFTER you download something from Microsoft, burn it to disc (or order a disc from Microsoft, presumably with shipping and handling costs) and load it into the XBox360, and the XBox360 owners without hard drives are out of luck. (Creating an XBox360 without the hard drive was a stupid move by Microsoft, in my opinion)

Yes, the support will be there for certain games, but it won't be as easy as popping in the disc. Presumably Playstation3 will operate in this manner (just popping in the PS2/PS1 disc), seeing as the Playstation2 did so with Playstation 1 games.

Quote:
you bought the xbox controller for use with the pc? hmm you didn't like it? gee does that mean its not a good remote for gaming?

There's no need to attack him. Is it that hard to accept that he might not like the controller and might choose, based on that fact, that he doesn't want to buy an XBox360? Is your goal to force everyone to buy an XBox360 even if they don't like it? All that is besides the point though. I think that he was making a comment on the initial topic of the thread: "Who's getting an XBox360." Reading his comment in that context, it makes sense that he is saying that he just bought the controller for his computer and doesn't plan to buy a XBox360 system.

Quote:
odd, every damn article i've ever read praised the remote. i've used it,its prob the best remote out at this point.

Please don't try to attack everyone that comments here. You're just needlessly flaming someone that made a post that *MIGHT* have been suggesting something. In all likelihood, he was not suggesting anything other than what he stated in his comment. I think you're trying too hard to read between the lines that you're finding stuff that isn't there.

Not only that, but aren't you contradicting yourself here? You've stated a dislike for people pulling things from the media when arguing about consoles, but here you are using the media as proof.

Quote:
nintendo and it's marketing is "we are aiming for non gamers"
it's only fitting that everyone repeats that when arguing for nintendo.

That's a very directed comment. I love the, "If you can't win the argument attack the arguer" mentality. It's like me saying, "Microsoft says that the XBox360 is the best game platform out there, I love how all the XBox360 supporters repeat that when arguing for Microsoft." It's obvious that you are hung up on the XBox360, and if anyone says anything bad about it, or good about the opposing consoles you'll attack them instead of arguing back with facts. I think that people in this thread should ignore you until you come back with a reasonable demeanor.

Quote:
thats all i'll say about that

Ok, Forest. ( Sorry, couldn't resist. )
post #61 of 160
Quote:
Originally posted by pyr3
Some programmers have trouble with this kind of thing.

For this reason these lower echelon folks usually stay out of embedded or otherwise complicated software. It's also unfortunate for these folks because commodity programming is evolving, and those that can't adapt will have to find new jobs. Of course, game programming isn't really commodity programming, and it's not like parallelism and lightning fast multi-threading hasn't existed for decades in hardware and in low-level software. What has happened recently is that it has proven futile to continue abstracting a superscalar VLSI CPU -- an inherently parallel beast -- into a simple Turing machine. So now-a-days wimpy programmers are whining because they have to do what real programmers have done for years. Cry me a river.

Getting back to something that really irked me, it's also true that parallelism can vastly decrease latencies if the implementation is elegant, and Carmack is just plain wrong if his sentiment is precisely how you referenced it. Since the only realistic way to improve CPU performance these days is to go multi-core, it's like it's 1900 and Carmack is endorsing steam engines over gasoline because they may be theoretically more efficient in some unsatisfiable criteria.

Just curious: what do you do in the high tech industry?
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post #62 of 160
Quote:
Originally posted by Splinemodel
Getting back to something that really irked me, it's also true that parallelism can vastly decrease latencies if the implementation is elegant, and Carmack is just plain wrong if his sentiment is precisely how you referenced it. Since the only realistic way to improve CPU performance these days is to go multi-core, it's like it's 1900 and Carmack is endorsing steam engines over gasoline because they may be theoretically more efficient in some unsatisfiable criteria.

Just curious: what do you do in the high tech industry?

1) I'm not sure on the exact quote, but I guess you could look it up. It might have just been that multi-threading games will not give them a significant performance boost (or at least the 1000x faster performance that the media and Microsoft/Sony marketing says it will).

2) The other way to improve CPU performance is to wait for quantum computers....

3) I'm working as a Systems Administrator right now. I just graduated with my BS in Computer Science (looking for a Software Developer job at the moment).

I've worked with POSIX threads while in school. I've not had a chance to work with Windows threads or Cocoa/Carbon/Whatever threads that Apple has in their toolkits yet.

I've worked with OpenGL before (the basics), but not in a video game manner, or with a multi-threaded project. I'm thinking that with gaming it would take tighter integration of the threads because you would need all of the information to be displayed for each refresh of the screen. So all or most of the threads would need to be sync'd at 60Hz (or what ever the refresh/frame rate is). To me that seems like an awful lot of cycles that will be spend just on pulling the information together.

[edit] Stupid me. I wasn't thinking of shared data between the threads. But the problem that still remains is that the threads would need to keep in sync in case one of them got lost in a process queue waiting for processor time. But that would be more of a problem with the OS implementation. Not really the fault of the programmers.

Not that you've forced me to think in-depth on the issue... I can think of one thing off the top of my head that could benefit from multi-threading: game load times. There could be a process in the background that loads what is needed next while the player is still in-game. (Loading level 2 from the disc as the player battles the boss to level 1, for example) But this might depend on memory requirements.

As for those 'poor programmers,' it's not like simple business applications and DB front-ends... POS systems are taxing the limits of our current technologies. Multi-threading them won't produce great benefits.
post #63 of 160
Quote:
Originally posted by pyr3
1) I'm not sure on the exact quote, but I guess you could look it up. It might have just been that multi-threading games will not give them a significant performance boost (or at least the 1000x faster performance that the media and Microsoft/Sony marketing says it will).

A multi-thread application will always be slower than a single thread application, unless you have per-thread limits on CPU time, or unless you have multiple cores or multiple processors. Of course you do have multiple processing units in both the PS3 and Xbox 360 - but not 1000 of them.

The only exceptions that I can think of to the above rule is access to slow devices, and high CPU low priority tasks - since with multi threading they can be done as a background task. Hopefully the games for the new consoles will predictively load what it thinks is your next game segment (so no more "loading..." screens).

But there are so many more race conditions and ways that your game can crash now...
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post #64 of 160
Personally I'm not going to touch the 260 with a 10' pole unless I see some really impressive games.

I would really like to believe that the Xbox group really is separate and nothing like the mothership, but the fact is it's the same company. Feeding the Xbox only feeds to machine we loathe.

Do you really want MS to dominate Gaming in the next couple of years? They have never been known to do good things once they dominate, they will kill off all the competition and then let the whole thing turn to shit.

The phrase Xbox 1.5 keeps popping up. And it seems to be happening with the games too so far. Even PGR3 was referred to as like a PGR2.5 or 2.75.
You can find that in the "Video Review" from IGN.
http://media.xbox360.ign.com/media/7...62/vids_1.html

It can't even support HD all that well, it cant do 1080p, and it doesn't really do 1080i since it fakes it by upsampling from 720p.

While it may have more Japanese support I doubt it will have that much more, and certainly not more than PS3. I really don't care for games that are only targeted at Western users. I hate sports, FPS games can be fun but I have fallen out from them alot recently.

If the rumor that PS3 may not have any region locking on it will make it even better. I loved to import japanese games, and buy special editions like Eternal Arcadia for my Dreamcast. It was great because all I needed was a CD to bypass the region lock. So far i've been too lazy to do the same to my PS2 since i don't want to mess with the hardware. Final Fantasy has been pretty good on it though, but I still yearn for Japanese VA's.

Does anyone know how the Xbox 360 will handle regions? I'm guessing the same as last generation since it still uses DVD's

I think the PS3 could get a lot of cool stuff on it too from the linux community, since its OS is based on Linux(last I heard, if this isnt true let me know).
post #65 of 160
innovative games wont pop out for a new console till mid cycle


how long did it take ps2 to have anything at all? at launch it had virtually nothing but madden.

xbox had halo1 and then nothing else for a while.


the ps2, last year, came out with some of its best games yet.


so like most console launches the innitial releases will focus on graphics.

i wonder if you'll be saying the same thing when the Ps3 comes out and is lacking innovative games.
post #66 of 160
Quote:
Originally posted by e1618978
A multi-thread application will always be slower than a single thread application, unless you have per-thread limits on CPU time, or unless you have multiple cores or multiple processors. Of course you do have multiple processing units in both the PS3 and Xbox 360 - but not 1000 of them.

The only exceptions that I can think of to the above rule is access to slow devices, and high CPU low priority tasks - since with multi threading they can be done as a background task. Hopefully the games for the new consoles will predictively load what it thinks is your next game segment (so no more "loading..." screens).

But there are so many more race conditions and ways that your game can crash now...

I know that it won't be a 1000x increase in speed/efficiency/whatever. I'm just making a statement about how Microsoft and Sony hype up their systems as being 35 times or 50 times faster than their previous consoles. They are just taking some formula like 3 cores * core speed = 50 * old console processor speed. Tech savvy people might be able to decipher the lies, but others really can't. You don't get 3 times the power of a single core just because you added 2 more cores. Even with effective use of multi-threading in games, you'll never see that type of performance boost.

You will see things like possibly predicted loading in the background to reduce/eliminate load times. You might see things like AI running in it's own thread on a separate core than the one that is coordinating the GPU while it crunches geometry numbers. (These things have GPUs in them aside from the Cell/TriCore PowerPCs, right?) Hopefully things like this will help improve game speed, response time, etc. I can't comment much on the graphics pipeline though, because I don't know how much of it is done in the GPU on modern systems, and how the interaction with GPU will be in these consoles.
post #67 of 160
Quote:
Originally posted by Elixir
nintendo? who knows. the gamecube sucked and this time they are taking a HUGE risk on the revolution.

I've played all 3 of the current systems, and IMHO:

PC/Mac > GameCube > PS2 > Xbox

8)
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post #68 of 160
Quote:
Originally posted by iPoster
I've played all 3 of the current systems, and IMHO:

PC/Mac > GameCube > PS2 > Xbox

8)


now you're just silly.
post #69 of 160
Anybody get one this morning? Lets see some unboxing photos!
MacBook Pro 15" (Unibody)/2.4GHz Core 2 Duo/2 GB RAM/250GB HD/SuperDrive
iMac 20"/2 GHz Core 2 Duo/2 GB RAM/250 GB/SuperDrive
PowerBook G4 12"/1 GHz/1.25 GB RAM/60GB/Combo
iMac G3 333 MHz/96 MB...

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MacBook Pro 15" (Unibody)/2.4GHz Core 2 Duo/2 GB RAM/250GB HD/SuperDrive
iMac 20"/2 GHz Core 2 Duo/2 GB RAM/250 GB/SuperDrive
PowerBook G4 12"/1 GHz/1.25 GB RAM/60GB/Combo
iMac G3 333 MHz/96 MB...

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post #70 of 160
Thread Starter 
I didn't get one, but there were a couple guys waiting at Best Buy YESTERDAY AT 1:45PM that probably did.

I have yet to find that perfect thing for which I'm willing to camp out.
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post #71 of 160
I'm not getting one. I was interested back when it was rumored to debut between $200 and $300. I finally saw the actual price today. Now way, no how.
post #72 of 160
I wasn't planning to buy one but I was able to order the premium one at cost
($280). A friend sells electronics online & asked for some macromedia flash
help with his friend's website in trade. I'm also getting some other accessories
& games at cost while I'm at it. It's kind of amazing at what he can order online
at cost (4gig iPod nanos for $150!!)

The rub is that I have to wait till Dec. 12th. Another strange thing is that he had
no problem ordering 50 of them to sell on his site. I thought that shipments
were really constrained.

I currently own the PS2, Xbox, & Gamecube. I keep reading how this system is
better than that system but the fact of the matter is that there are great games
on each. Favorite games that I have on each system:

PS2 - Ico, Shadow of the Colossus, GTA San Andreas

Xbox - Kotor, Burnout 3, Splinter Cell, Jade Empire

Gamecube - Zelda, Metroid

I plan on picking up all three next-gen systems because I know there will
be games that I want that I can only get on each. For the Xbox 360 I'm
really interested in picking up Mass Effect & Gears of War. For the PS3 I'm
excited about Warhawk, GTA, Metal Gear, & Fight Night. I'm really curious
about some of the new games for the Revolution just because of the
controller.

Brock Samson: You didn't tell me Sasquatch was a... a dude.
Steve Summers: What, you couldn't tell?
Brock Samson: Not until I had to...[shudders] shave him.
Steve Summers: What are you, shy?...
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Brock Samson: You didn't tell me Sasquatch was a... a dude.
Steve Summers: What, you couldn't tell?
Brock Samson: Not until I had to...[shudders] shave him.
Steve Summers: What are you, shy?...
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post #73 of 160
Not for a while. I have the current Xbox and it is my favorite system. However the 360 has some problems. They are temporary ones, but there are enough to make me not want one for well into 06.

First, the DVD drive. Microsoft has said in the future the 360 may be equipped with HD-DVD drives. I'm waiting for that.

Second, the price. $400 for this system seems like a bit over-priced, especially now because of...

Third, launch games. I actually bought the orginal Xbox for a game called Oddworld: Munch's Oddysee. I was a huge fan of Oddworld and that game warrented buying the console (even though it wasn't that great). If I had known about Halo, that also would have sold the system for me. On the 360 there is no one game that makes me need the system. DOA4 is good, but not a console seller.

Not a major reason, I don't have a Windows Media PC, (Duh, I got my iMac G5), so I lose some of that extra functionality, which appears to be quite impressive. Though I may get another PC in the future (Games, Media Center)

All of these problems can and probably will be fixed in the future, and when they are I will buy one.
post #74 of 160
Yeah. Erm, I should be doing something else ... like playing more PGR3.

I'll answer questions, if you have any.
LL
"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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post #75 of 160
Apparently, they're crashtastic! (via Slashdot)

Heh. Heh-heh. -Ahem- Bwhahaha...
MWSF '07: Steve Jobs hates my wallet and my mobile carrier.
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MWSF '07: Steve Jobs hates my wallet and my mobile carrier.
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post #76 of 160
Quote:
Originally posted by sCreeD
Apparently, they're crashtastic! (via Slashdot)

Heh. Heh-heh. -Ahem- Bwhahaha...

From the slashdot comments, the one that makes the most sense to me:

"The graphics glitches in those screenshots look like what happens when a modern graphics card overheats. For some reason the contents of the video RAM tend to get corrupted (covered with checkerboard blocks or rainbow colors) right before the system halts altogether."

So I will wait a bit before buying.
45 2a3 300b 211 845 833
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post #77 of 160
My 360 was on, and playing perfectly, for about 13 hours yesterday.

Compare and contrast to the PSP: I returned mine twice on the day I bought it. 3rd time has been a charm.
"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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post #78 of 160
Quote:
Originally posted by audiopollution
My 360 was on, and playing perfectly, for about 13 hours yesterday.

Compare and contrast to the PSP: I returned mine twice on the day I bought it. 3rd time has been a charm.

My PSP has worked flawlessly, and I picked it up in the first day of sales. You can't tell much from personal experience, but the PSP did not have a rising tide of disgruntled users due to widespread problems (like the xbox360 seems to).
45 2a3 300b 211 845 833
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45 2a3 300b 211 845 833
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post #79 of 160
Quote:
Originally posted by audiopollution
My 360 was on, and playing perfectly, for about 13 hours yesterday.

Compare and contrast to the PSP: I returned mine twice on the day I bought it. 3rd time has been a charm.

Same for a buddy of mine...running in HD (720 i think) and it was really nice, load times need to be faster but this is true with all optical media baced consoles (longs for the days of N64s solid state instant on cartrages)
You can't quantify how much I don't care -- Bob Kevoian of the Bob and Tom Show.
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You can't quantify how much I don't care -- Bob Kevoian of the Bob and Tom Show.
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post #80 of 160
Quote:
Originally posted by e1618978
My PSP has worked flawlessly, and I picked it up in the first day of sales. You can't tell much from personal experience, but the PSP did not have a rising tide of disgruntled users due to widespread problems (like the xbox360 seems to).

Where were you during the PSP launch ... dead pixels, faulty umd drive doors, pockmarked screen plastic ... it was terrible.

It's always the noisy minority who get heard, whether it's the PSP or 360.
"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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"Many people would sooner die than think; in fact, they do so." - Bertrand Russell
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