[QUOTE]
Originally posted by melgross
Here is some interesting news that will affect us as well.
http://www.theinquirer.net/default.aspx?article=33318
That's interesting. So Intel is now ready to have its Integrated Graphics be full Vista-Aero "Vista Premium" ready.
"Intel prevailed in its fight to achieve Vista premium compatibility and is able to finally
wave goodbye to ATIs entry-level chipset. Intel simply doesnt need it any more"
"Vista Premium" requirements are:
DirectX 9 class graphics processor that:
Supports a WDDM Driver.
Supports Pixel Shader 2.0 in hardware.
Supports 32 bits per pixel.
Adequate graphics memory.
64 MB of graphics memory to support a single monitor less than 1,310,720 pixels
128 MB of graphics memory to support a single monitor at resolutions from 1,310,720 to 2,304,000 pixels
256 MB of graphics memory to support a single monitor at resolutions higher than 2,304,000 pixels
Meets graphics memory bandwidth requirements, as assessed by Windows Vista Upgrade Advisor running on Windows XP
"Intel licensed Imaginations Technologies' SGX programmable Shader core marchitecture and is using it in its G965. These boards and the graphics capability inside are expected to arrive shortly and they will be Vista premium ready.... one is Muse, actually stands for Media Unified Shading Engine and is the way to use more of the SGX cores in parallel and make a powerful devices, even the multi-pipeline graphic core."
So Intel is going on a different route as compared to ATI and nVidia to deliver DirectX9 Pixel Shader 2 and above support?? Via "SGX" and "MUSE" shader engines? Hmm... And how will these shader techs work with Open-GL shaders that are used in Core Image? Interesting.
But looks like Intel is really going to pursue its own GPU capability ... Buying out nVidia becomes less likely. Assuming the Inquirer is reporting sensibly on this.