Quote:
Originally Posted by melgross
If, for example, I see a small specular highlight that is distracting, and I want to zoom in on it, and modify, or even eliminate it, I can do so with confidence, knowing that what I'm seeing, is exactly what I'm working on.
But if the image is interpolated so that every change in magnification changes that interpolation, which is exactly what will happen, then I can never be sure that my edit at that magnification will be correct at any other. That would be because the OS is creating pixels that don't exist in the actual file. Every miniscule change in the sizing changes the newly created pixels. I may be editing pixels that don'r exist in the actual file!
If, for example, I see a small specular highlight that is distracting, and I want to zoom in on it, and modify, or even eliminate it, I can do so with confidence, knowing that what I'm seeing, is exactly what I'm working on.
But if the image is interpolated so that every change in magnification changes that interpolation, which is exactly what will happen, then I can never be sure that my edit at that magnification will be correct at any other. That would be because the OS is creating pixels that don't exist in the actual file. Every miniscule change in the sizing changes the newly created pixels. I may be editing pixels that don'r exist in the actual file!
Huh!? What!?
Current Photoshop... I zoom to 400%. Each pixel now occupies 16 pixels, an 4x4 square.
Photoshop does not let me edit each of those 16 pixels. I can only edit the underlying single pixel that this big patch of pixels represents. They all change at once, no matter where inside the jumbo pixel I click. I suffer from no confusion or uncertainty about which pixel is being edited.
Let's zoom to 450%. Now what do we do? We can either have a mix of 4x4, 4x5, 5x4, and 5x5 pixels on the display, or we can have a smoothed-out representation where every pixel's color is exactly represented by at least a 3x3 square of pixels, with edge display pixels being blended in varying proportions with the contributions of neighboring source-image pixels.
So what? I'm not going to get confused by this and think I can edit those blended display pixels individually without changing the whole underlying source-image pixel, am I?
Instead of talking in terms of percentages, however, let's imagine the OS is doing the scaling, not Photoshop, we have a 200 dpi display, and we tell the OS to display our image so that each pixel is 1/6" square. In Photoshop terms, this would be 3333.33% magnification, with each pixel mapping to a non-integer 33 1/3 pixels squared.
Where's the problem? Each pixel's color gets exactly mapped to at least a 32x32 chunk of the display, with an essentially invisibly small single-pixel fringe of blended-color pixels. Where's the confusion?
We were once so close to heaven
Peter came out and gave us medals
Declaring us the nicest of the damned -- They Might Be Giants See the stars at skyviewcafe.com
Peter came out and gave us medals
Declaring us the nicest of the damned -- They Might Be Giants See the stars at skyviewcafe.com
We were once so close to heaven
Peter came out and gave us medals
Declaring us the nicest of the damned -- They Might Be Giants See the stars at skyviewcafe.com
Peter came out and gave us medals
Declaring us the nicest of the damned -- They Might Be Giants See the stars at skyviewcafe.com











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