Originally Posted by JeffDM
For instance, I have not found an OS X DVD decrypter/ripper that rips directly to an ISO file, much less one that shrinks a dual layer disc to fit on a single layer disc. I have a Windows app that does just that.
YadeX can rip DVDs to a disc image and MactheRipper rips to video_ts, which can be converted to an image using DVDimager or possibly ffmpegx. ffmpegx also has a DVD requantizer to convert a dual layer to a single layer. I prefer DVD2one though because it compresses while maintaining all the menus and chapters.
I rip with MactheRipper to video_ts and compress using DVD2one.
Originally Posted by JeffDM
I can chose from a wider range of engineering software. My microcontroller devel environment, and third party compiler, are Windows-only. I just bought an engraving laser, none of the ones that I found were OS X compatible to the slightest degree. I am generally moving more tasks to OS X, but it is slow and I really don't see a complete changeover. I really don't think Linux is very suitable for a non-techie.
I don't know about dedicated hardware solutions but I would imagine most are Windows-only. One I know of from rendering is Nvidia Gelato. Most annoyingly, they say that if they see enough demand for OS X, they will port it and yet they already have a Linux port. Houdini is also only available on Windows.
This is not Apple's fault but that of short-sighted developers who don't seem to realise that if the software is available then users will switch and instead just say they won't port the software because of a lack of users. It's a catch-22. Further dependence on Windows only makes the problem worse because developers still won't care enough to make a change.
Originally Posted by Slewis
PC gaming may not be dead yet but it really does need to get it over with and R.I.P.
To an extent I agree but what would be really nice is if Apple made a console component a BTO option. The PS2 is so small, I bet they could fit the components required into an iMac. Then there could be a gaming section to Front Row and this would allow PS2 gamers the ability to play console games with the keyboard and mouse.
Originally Posted by Sunilraman
It's good though that one can play PC games on a Mac, though only an iMac, MacPro, or MacBookPro
I'm playing HL2 on my Mac Mini via Crossover. Episode 1 has some graphics glitches but HL2 was fine. It has to be on lower settings but the game is still very enjoyable.
Originally Posted by kupan787
Now, on the other hand, how hard would it be for Parallels, when switching to full screen mode, to just take control of the graphics card completely.
I'd say pretty hard. The Parallels interface will be drawn using Mac APIs. If the Mac video driver gets offloaded, so does the Parallels window, whether it's full-screen or not. It would then have to load the DirectX driver from Windows and start drawing itself using that and reverse the process to switch back. The biggest problem I'd see is instability. If Parallels crashes, what is left to turn your Mac display driver back on? Perhap they could have a separate daemon running to do this but it's still pretty complicated.
Originally Posted by melgross
The new beta claims a 50% increase in graphics performance, so they must have found something out.
They don't mean hardware accelerated graphics though, they've just optimized what was there already. Virtual PC had similar claims.
Concerning Parallels vs VMWare, I want Parallels to come out on top. I don't like that VMWare is taking so long to come to market. Parallels was there from the beginning.