Originally Posted by icfireball
And now try doing all that when you're 15. So much for your whole "wasted 20 years of his life" theory.
I'm not arrogant, I'm just motivated.
It wasn't a theory. It was a simile. They do still teach about similes in school, don't they? That guy was "motivated," too, but it got him nowhere except on a road to ruin. You're still young. In years to come, you will come to realize just how silly your claims to future fame and fortune were. Those who can, do. Those who can't, boast on the 'net. I'll tell you now, admitting you're 15 yet claiming to be working on "multimillion dollar projects" has pretty much destroyed your credibility on this forum, even if others won't come out and say so out of politeness.
Having dreams isn't all bad. We all have them, and every last adult here can tell you of dreams that never came true no matter how much we wished and tried. Believe me, we've all been where you are. But what's really bad is when you lose touch with reality as that man on American Inventor did. He steadfastly insisted his Bullet Ball game would become an Olympic sport, despite four very successful businesspeople telling him it's nothing, pleading for him to get his life back and looking at him with more than a little pity in their eyes. Maybe you think you're going to make the next big computer game. I know somebody who has the same dream. He's sure he's going to make it big. I've told him 3D first person shooters and RPGs cost a fortune to develop and another fortune to market nowadays, and a one-man operation on a shoestring budget isn't going to blow the industry away. He's very intelligent, but just turned 41, hasn't held a job in five years and doesn't have much working code after ten years. Don't be like them.
You also assume that I don't know ANYTHING about Multi-Touch. I know as much as you know, so what makes you think that you're more qualified to say that Multi-Touch IS viable for other devices?
Um, because I've been using it for years? I use MultiTouch, the real deal, every day. I have a FingerWorks iGesture pad that specifically says MultiTouch on it right next to my keyboard as I type. Do you want a picture of it? Are you sure you know as much as I do about it considering you've never seen MultiTouch in action in person, much less laid hands on it? You're making bad assumptions based on misinterpretations of secondhand reports of a device not even on the market yet. I'm telling you you're dead wrong based on over a thousand days of hands-on experience with MultiTouch. I'm not assuming anything. You demonstrate every time that you really don't know about it by making statements that are contrary to the reality I experience at my fingertips. You assume MultiTouch needs two hands. You assume Apple created MultiTouch. You assume it was created for the iPhone. You assume nobody outside of Apple has used MultiTouch extensively. You assume it can't work better than a mouse. You assume MultiTouch=touchscreen. Every last point wrong.
And to be honest, Multi-Touch is not this abstract concept that's hard to get. So you touch the screen, and the computer recognizes gestures and acts accordingly. Revolutionary in practice yes (Kudos to Apple), but certainly not revolution in theory.
There you go again. Every time you put fingers to keyboard, you betray your ignorance, just like when you claimed people would have to use two hands to zoom with MultiTouch.
I'll try to make it easy for you to understand: Apple did not invent MultiTouch and deserves no kudos for that. FingerWorks invented MultiTouch years ago and they had the patents to prove it. Not a MultiTouch-like technology, but THE actual, original MultiTouch technology. Apple bought FingerWorks' patents after they went out of business and is adapting MultiTouch to the iPhone. Google "apple fingerworks." Here, do a little reading: FingerWorks' website
. Learn a little about the gestures with their user guides
for products thousands of people have bought and used. You will find not one, solitary two-handed gesture of the type that you ridiculed in an earlier post based on false assumptions.
You're going to find that a lot of things are easy in theory but difficult in practice. Ask any artificial intelligence researcher the difference between theory and practice. Or heck, go watch any episode of Mythbusters. Read the argument between Melgross and Vinea in this very thread about how often theories (I'm referring to your certainty of success) turn out to be wrong. There's a quote from Thomas Edison that you'll find quite true if you intend to keep experimenting. As he struggled to develop the first working light bulb, somebody had asked him if he had any results to show for years of research, to which he said something like, "Results? Why, yes, man, I have a lot of results. I know of several thousand things that will not work!"
And one of my projects specifically deals with a touch screen interface by the way.
And there again, you prove you know almost nothing about MultiTouch. It does NOT need to be a touchscreen, although obviously on a small device like the iPhone, a touchscreen is essential to save space. And you will not find a touchscreen that will accept input from multiple contact points for your project.
The mouse allows you to make small hand movements which translate to accurate larger movements. No improvement needed.
Again, bad assumption. I can and do exactly the same thing with my iGesture pad. A single flick of my fingers can get my cursor from one edge of my 20" display to the opposite edge of my 19" display. Yet, I can do a lot of work in Fireworks or Photoshop accurate down to a single pixel, limited only by the steadiness of my hand and the sharpness of my vision, the same as working with a mouse. And in fact, your assumption on this is completely wrong. Think about it. If you want precision, you want gross hand movements to scale down
to fine cursor movements, not vice versa. Would you get precision if every 0.001" of hand motion translated to 1" of on-screen cursor motion? A slight hand tremor would send your cursor halfway across the screen! It's the principle behind the pantograph. A principle behind the surgical robotics systems. Also the same principle behind increasing the magnification in Photoshop so you can more easily pick out single pixels. Much easier working at 400% than 100% because less precise hand movements are needed.